Presidential Puzzling

crossword-newspaper

The New York Times Crossword celebrated 75 years of puzzles back in February, and ever since, they’ve been commemorating that puzzly milestone with a series of established constructors collaborating with celebrity guests to create special monthly puzzles.

It started on February 15th, the 75th anniversary, with a collaboration by Patrick Blindauer and actor Jesse Eisenberg offering some food for thought.

On March 20th, astronomer and affable Pluto slayer Neil deGrasse Tyson joined Andrea Carla Michaels in creating a punny look at the stars.

Classical pianist Emanuel Ax teamed up with Brad Wilber to pen a music-minded puzzler on April 19th.

And for the May installment of this celebrity series, none other than former president Bill Clinton tried his hand at creating a crossword alongside judge and constructor Victor Fleming for the May 12th edition of the puzzle.

clintonandhume

The puzzle was offered free online by The New York Times. Although the Friday puzzle is usually themeless, there was a link between three of the main answers, DON’T STOP, THINKING ABOUT, and TOMORROW, which of course spell out the title of his campaign song.

Will Shortz offered further details on the creative process:

In the case of today’s puzzle, Judge Fleming constructed the grid, with some input from Mr. Clinton. The president wrote most of the clues. When the judge proposed tweaks to certain clues, Mr. Clinton objected: “Too easy and boring. Might as well print the answers in the puzzle.”

I found it to be a pretty fair solve, although there were a few outlier answers that were much, much tougher than the rest of the field. (Either that or I need to bone up on my Indonesian geography.)

Shortz also offered a glimpse of the celebrity constructors to come, teasing readers with mentions of “a pop singer with a No. 1 hit, a noted fashion designer, a standup comedian, a venerable TV journalist, a morning TV host, a six-time Emmy-winning actor, and a sitting U.S. senator, among others.”

It’ll be interesting to see which celebrity solvers have accepted the challenge of constructing a puzzle of their own.


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United we solve…

[President Bill Clinton and Brit Hume team up to tackle one of Merl Reagle‘s crosswords.]

A while back, I wrote a post about some of the many puzzle competitions and tournaments that are hosted around the world. But ever since then, I’ve been pondering how odd it is that puzzle competition is so prevalent when puzzles themselves have always been a collaborative effort.

Think about it. Jigsaw puzzles can be solved alone, but aren’t your memories of previous jigsaw puzzles always the ones you solved with others? When you get stuck on a crossword, what’s the first thing you do? You ask someone nearby. I know plenty of couples that solve crosswords and other puzzles together.

[How great is this stock photo I found? It makes me laugh every time I look at it.]

Paradoxically, most group puzzle games are competitive, like Boggle or Bananagrams. Even the games where you build something together, like Words with Friends, Scrabble, Jenga, or Castellan, are all competitive games.

Board games follow the same pattern. The vast majority of them pit players against each other, encouraging adversarial gameplay that leaves a single winner.

[Let the Wookiee win…]

But thankfully, there is a small (but growing!) number of board games that have the same cooperative spirit that pen-and-paper puzzles often do. These cooperative games encourage the players to strategize together and help each other to accomplish tasks and achieve victory as a team. Essentially, instead of playing against each other, they’re playing against the game.

Whether you’re defending your castle from monsters (Justin De Witt’s Castle Panic) or trying to stop a monstrous evil from conquering the world (Arkham Horror), you succeed or fail as a team. It’s a wonderful gameplay experience either way.

One of the top names in cooperative board games is Matt Leacock, creator of Pandemic and Forbidden Island. His games are exceedingly challenging but an immensely good time, even if you fail to stop the viruses or the island sinks before you can gather up all the treasures. It just makes you more determined to play better next time. (This is a wonderful counterpoint to the disillusionment that can crop up when one player trounces another in standard board games.)

There are some cooperative games, like Shadows Over Camelot or Betrayal At House On The Hill that have it both ways, serving as a team game until one player betrays the others, and then it becomes a team vs. spoiler game.

While competitive gameplay certainly does have its advantages, sometimes it’s nice to take some time out and win or lose as a team.

What do you think, PuzzleNationers? Do you prefer games with a winner, or do you enjoy cooperative games? Are there any great cooperative games or puzzles I missed? Let me know!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!