5 Questions with Wrestling Commentator (and Crossword Constructor) Dave Bradshaw!

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

It’s all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them! (Click here to check out previous editions of 5 Questions!)

And we’re excited to welcome Dave Bradshaw as our latest 5 Questions interviewee!

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To many wrestling fans in the UK and around the world — myself included — Dave Bradshaw is the voice of British wrestling. A prolific commentator who has represented companies like New Generation Wrestling, Defiant Wrestling, Wrestle Carnival, and more, Dave calls the in-ring action, keeps the audience informed about the performers and their storylines, and serves as the welcoming committee for new viewers.

In addition to his commentary work, he contributes to outlets like WrestleTalk Magazine, where he recently penned a wonderful piece about the history of LGBTQIA+ performers and representation in wrestling. In an incredibly personal moment, Dave came out in the article, joining an increasingly vocal and influential community of performers in the wrestling business championing LGBTQIA+ representation and mental health awareness.

On a much less impactful but still interesting note, he also started creating wrestling-themed British-style crosswords on Sporcle last year, and as part of a new series of interviews with relatively new constructors and puzzlers, I asked if Dave would take part in 5 Questions.

Dave was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for Dave Bradshaw

1. When and how did your interest in puzzles start?

I’ve always liked puzzles, but to be honest last year they were a bit of a lifesaver. Like so many people I’ve had rough patches with my mental health during the pandemic – for me the worst part was six weeks last summer for some reason, but I became a bit addicted to doing quizzes on Sporcle and it was a welcome distraction in some difficult times.

Also, I learned where every country is on a map of Europe, so that’s cool!

2. What inspired you to start making wrestling trivia crosswords?

One of the things I got into over the summer was crosswords, which for some reason I’d never really liked before, and I noticed that there weren’t many on Sporcle on the subject of pro wrestling, which is what I know the most about. So, having done loads of other people’s puzzles, I decided to try my hand at making my own and see if anyone would be interested.

I literally thought I would get maybe 5 people play the first one, but it was quickly over 500, so I decided to keep going and ended up doing them for 10 weeks in a row, with another series of them planned for later this year, all being well!

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[Dave Bradshaw, alongside James R. Kennedy, presenting
ReLoaded for WCPW. Image courtesy of Defiant Wrestling.]

3. With ten puzzles under your belt now, what did you learn along the way? Are you finding it easier to make them, or does each still present its own challenge?

First I had to learn how to actually use the interface on the website, but that was pretty user-friendly, otherwise I probably would have given up! After the first one or two I started using a technique where I would decide on 4 or 5 long words that I wanted as answers in the grid and slot them in, then try to plot out which of the remaining squares I wanted to contain letters and which I wanted blacked out.

Also, I soon invested in the latest WWE Encyclopedia to give me more inspiration for answers! A few other things helped too – I found a website called http://crosswordsolver.org where I could find words that would fit in whatever gaps I still had – that was kind of essential.

Oh, and I learned that when you narrow your topic, e.g. by doing a crossword on a specific wrestling event rather than just on wrestling in general, it makes it much much harder to create!

4. What’s next for Dave Bradshaw?

As much as I like doing puzzles – and I plan to do more – my first love is being a pro wrestling commentator, and I am desperate for us to get to a point where people are able to congregate indoors again, so that the UK and European wrestling scene can restart!

I’m also doing some written journalism nowadays for WrestleTalk Magazine, including an article in the latest issue where I discuss the history of LGBTQ+ representation in our sport and talk for the first time about my own experiences as a gay man who is both a fan and someone who works in the industry.

I’m keen to be more open and visible with that part of my life, in case my story is useful for others, and the same is true about mental health – I’d like to be helpful to others who have had difficulties with that kind of thing. So hopefully I should be pretty busy, once we finally get out of lockdown!

[In this recent interview with WrestleTalk’s Luke Owen,
Dave discusses his article, coming out, and more!]

5. What’s one piece of advice you would offer fellow solvers, aspiring constructors/setters, and puzzle enthusiasts?

Just try it! I literally got started because I was bored one afternoon, and the next 10 weeks of it were way more fun than I ever anticipated. You’ll also find that you get better at making them as you go, and hopefully you start to develop a bit of a following of people who like to do your quizzes each week, which can be really motivating if people are saying nice things and giving your work high ratings.


A huge thank you to Dave for his time. You can follow him on Twitter for all of his wrestling and social outreach endeavors. Be sure to check out his wrestling trivia puzzles on Sporcle, and please take time out to read his incredible piece on LGBTQIA+ representation in wrestling in WrestleTalk Magazine. I cannot wait to see what he does next.

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The Connecticut Festival of Indie Games!

Last year, one of our most popular posts was Max’s review of the Boston Festival of Indie Games. And when I heard that Connecticut was hosting its first Festival of Indie Games this year on International TableTop Day, I definitely wanted to check it out.

Now, I have neither Max’s charm nor his good looks, but I hope you’ll indulge me in my own rundown of the CT FIG this weekend.

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Elm City Games and The Grove combined forces to host the inaugural event in New Haven, and it made for a fun, intriguing, and intimate event.

The designers were spread out all over the building, wherever there was space, so you’d go down a hall and find a half-dozen tables, then head upstairs for a dozen more, and then down around random corners for a few more exhibitors. It was like a game-filled scavenger hunt with surprises around every turn.

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One of the first booths I visited belonged to the folks at Geek Fever Games, because only last week, I touted their Kickstarter for Avoid the Void right here on PuzzleNation Blog!

They had a playtesting area set up where guests could try out the game, as well as several games available for sale, including an alien invasion game called Mars vs. Earth, a robot-building card game called Awesome Bots, and Young Wizards, a card game that brings magic and RPGs to life in a simple, easy-to-learn format.

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I also had a chance to sit down with Todd from Filsinger Games — one of the nicest guys on the planet — who was offering an intriguing take on role-playing games: a pro-wrestling edition.

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Yup, Filsinger Games figured out how to boil down all the mechanics and style of professional wrestling into a game you can play with any old six-sided die, and it’s great fun. The company has licensed with classic wrestlers and new indie stars to use their likenesses and move-sets for the game, and you can learn how to play in minutes flat.

I realize that RPGs and wrestling may not be everyone’s cup of tea, but I was thoroughly impressed by the simple, elegant design of the game, as well as the outside-the-box variations, like ’80s-style video game wrestlers, monsters, and more.

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It’s worth noting at this point that my goal was to make it to noon before spending any money on games. I arrived at the event at 10:30.

Slideways was the puzzle game to first crack my resolve, then my wallet.

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[A progression of my first time playing Slideways. The creator was red and I was gold. As you can see, I lost. Also, the last photo looks different because I photographed it in nighttime mode in order to better show off the metallic colors of the flippable tiles.]

Proudly displayed alongside an award earned at the Boston FIG, Slideways is the brainchild of Tricia McLaughlin and distributed by R&R Games.

Combining the classic four-in-a-row playing style of Connect Four or Quarto with the board-manipulating game play of Rush Hour Shift, Slideways offers a lot of choice in a little package.

Plus you can change moves your opponent has made, allowing even more flexibility of play! (And if you order through the R&R Games website, use the promotion code SLIDEWAYS to get 25% off!)

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[Designer Tim Blank closes his eyes dramatically before bestowing judgment upon an unsuspecting player.]

After visiting the well-dressed fellows at Gameworthy Labs (and winning a copy of Oh My Gods! in a raffle; review coming soon!), I continued exploring the plethora of possible booths to check out.

(It’s worth noting that unlike Boston FIG, CT FIG was almost exclusively board games and card games, with very few digital games to be seen. I suspect more digital games will be involved with every passing year.)

One board game that caught my eye was Dragoon, a clever reversal of classic fantasy storytelling tropes by the team at Lay Waste Games.

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Usually, it’s humans fighting off dragons, but in Dragoon, you play a dragon whose lands are being invaded by humans! How rude! So it’s up to you to roar and be generally dragon-y and keep them away, all while stealing their gold, because as we all know, dragons love gold.

It’s a funny concept executed beautifully. With a cloth map as your game board, well-crafted metal pieces for the dragon and its cave, and some sharp game play mechanics, it’s terrific stuff.

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I spoke to Jon Ritter-Roderick of Lay Waste Games, and he shared that this was another Kickstarter success story, and that they were taking pre-orders for the game because they’d already sold out of their original print run! (Good news for my wallet, since I would definitely have bought a copy right then and there.)

I had a similar experience when I sat down with the dapper crew behind Movie Buff, a card game that pits your movie knowledge against that of your fellow players. If someone names a movie, how fast can you name an actor in it or quote that movie?

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[And the Oscar for Best Hair goes to…]

Combining your own knowledge of the movies with the order-shifting rules of Uno, Movie Buff is a fun and frenetic way to establish your cinematic dominance over friends and loved ones alike.

Oh, and spoiler alert: When we played a round to show off the game, I won. (They’re also taking pre-orders now.)

I next tested my puzzle-game skills in a round of GATUCA, a dice-rolling combat game based on DNA, of all things. (And riffing on the sci-fi film Gattaca.)

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Oh, and my opponent? The nephew of the friend of the guy who designed the game.

Allow me to explain: The designer and his pals from The Board Room needed a fourth person to demo their game-in-development This Is Only a Test, so this amiable fellow (nephew of the friend of the designer) stepped up. And when the designer and his team went off to do a livestream demonstration of one of their games, said nephew-friend was left to man the table.

But he stepped up and made for an impressive opponent in my first round of the game. You roll dice to determine what components you have available, and then you apply them to the game sheets in front of you in order to attack, defend, or evolve. It’s a little overwhelming at first, but new players will catch on quickly, and it’s a fun variation on simpler dice-rolling combat games.

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I went from learning about DNA (and how to make it work to my advantage in combat) to learning about language and color theory with the team at TPG.

They’re teachers who also play and design games, and their mission is simple: combine those two worlds to create games that help students learn.

Their flagship product is Verba, a language game that uses the card-combining game play of Cards Against Humanity or Apples to Apples in order to reinforce and engage foreign-language learning. Students are given sentences (the blue cards) and must complete them with one of the white cards.

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With editions in Latin, Spanish, French, and English (for English language learners), it’s a terrific immersive way to explore an unfamiliar language with practice and fun, one that appealed greatly to the word nerd and language lover in me.

(They also had a game where you hatched dragon eggs with color theory, which looked fascinating, but that I didn’t get to try out. Hopefully I’ll get a second chance to give that game a shot.)

I did, however, get to try my hand at wielding the elements and bringing items to life, thanks to the crew at Rampage Games and their game Elements.

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Elements is all about combining the elements fire, air, earth, and water to bring different substances into existence. You have to manage your limited resources, use your cards wisely, and outwit your opponents in order to complete your substances before they complete theirs. I can easily see this game appealing to all sorts of puzzle fans. (And it must have, since its Kickstarter campaign closed out successfully that very day!)

Nick Rossetti of Rampage Games was kind enough to walk me through some of the other games they also have available, including quick-play survival games like Woodland and Adrift, as well as Iron Horses, a card game where competing train companies battle to be the biggest and best in the land.

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But it was their soon-to-be-available card game Aurora that piqued my puzzly interest. While Elements is all about building single items or substances, Aurora is about building entire solar systems and tending to them so that intelligent life may emerge. Talk about ambitious!

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[Aurora and Elements were both added to the increasingly long list of games I would’ve bought on the spot, had they been available.

I did end up returning to the Geek Fever Games table and buying Awesome Bots, as well as a card game called Plus Word Plus that’s all about finding common ground between words.

And several other games from other booths.]

As you can see, there were so many noteworthy and interesting games that I can barely describe them all. Heck, this is a pretty long post. And guess what? We’re only halfway done. There were so many great games to cover that I’m splitting my CT FIG recap into two posts.

I devoted this post to games that are available right now (or will be soon). Thursday’s post will be all about games in development or not yet available for sale!


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