# National Puzzle Day Puzzle Hunt Solution!

Last Monday was National Puzzle Day, so to honor one of the puzzliest days of the year, we celebrated with not only giveaways galore, but a special online puzzle hunt as well!

And today, we’ve got the solution to the multi-stage puzzle that awaited solvers that day! Enjoy!

Step 1 started with a Carry-Over puzzle where answers from that day’s free Daily POP Crosswords puzzle were plugged into a chain of escalating anagrams.

As each word was anagrammed into a new word that fit the given clue, letters were subtracted and added to the next word down, giving the solver a larger pool of letters to work with to answer the next clue in the chain, and so on.

Here’s the completed puzzle, with Grid Words and Answer Words filled in:

And when solvers plugged the answer “acrobat” into the link on the page, it took them to a hidden page on the PuzzleNation Blog website, where Step 2 awaited them.

Step 2 challenged solvers to complete a series of tasks in a game of Simon Says. But before they could start, they had to plug in answers from that day’s Penny Dell Crosswords App free daily puzzle.

With the answers handy, they could begin following the instructions and transforming the initial answer word into something unexpected.

Here’s the completed puzzle:

And when solvers plugged the answer “tumbling” into the link on the page, it took them to a hidden page on the PuzzleNation Blog website, where Step 3 awaited them.

Step 3 marked the final leg of the puzzle hunt. But to complete it, solvers had to pay attention to all of those red asterisks in the first two legs of the puzzle.

There were fifteen of them, between answer words and grid words, for solvers to arrange alphabetically into three columns of five words apiece.

Solvers then had to read across each row of words and cross off every letter that appears twice or four times in that row. Then, reading down, do the same in each column of words. Once a letter is crossed off, it cannot be part of another pair or foursome.

The pairs/foursomes across are highlighted in red and the pairs/foursomes down are highlighted in blue, with only the black letters remaining.

So that leaves this pool of letters:

Five of the fifteen words in the grid can be spelled from that pool of letters. (You’re not crossing out letters as you use them; you’re simply seeing which words can possibly be spelled from that pool of letters. Hence, DINERO can be spelled, but MURMUR cannot.)

Those five words are DINERO, LIMO, MUSLIN, RODIN, and SNEER.

And when solvers plugged those five answers into the link on the page, it took them to one last hidden page where they saw a little congratulatory graphic:

Solvers who completed the puzzle hunt also earned 100 coins for the Daily POP Crosswords app!

A hearty thank you to everyone who participated! We hope you enjoyed this puzzly challenge!

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# The Great Escape (Room)!

For years now, Headless Horseman in Ulster Park, New York, has been one of the premiere haunted houses in the country, complete with hayrides, a corn maze, and hundreds of employees working to surprise and spook you. Celebrated for their immersive storytelling, as well as scares designed to delight and terrify all at once, it’s a Halloween tradition in the Northeast.

But recently, they’ve turned their creative energies toward a more puzzly experience: escape rooms.

This weekend, my siblings and I (plus some friends) tackled one of Headless Horseman’s escape rooms, Houdini’s Workshop, and it was an absolute blast.

Here’s the story behind Houdini’s Workshop, courtesy of the Headless Horseman website:

Houdini, the world’s greatest escape artist and famous magician, made a pact with his wife Bess to try and make contact from beyond the grave upon his death. They also set a deadline by which they would give up and Bess was to move on with her life.

As the hour approaches for the deadline, you and your friends are their last hope. You have one hour to discover the final item so that Bess may make one last attempt to contact her beloved husband.

And so, the ten of us piled into Houdini’s parlor and set out to explore… and there was plenty to explore! Hidden panels, riddles, brain teasers, and red herrings galore, not to mention a plethora of locks that would take cleverness, deduction, and teamwork to crack open.

How did we do? Well, I’m proud to announce that we escaped with 4 minutes, 30 seconds left on the clock. Everyone contributed to the solve, and everyone had a fantastic time.

Now, I can’t give you details on specific puzzles or anything like that, because that would ruin the experience for others who might accept the challenge of Houdini’s Workshop.

But it occurred to me that I could give you suggestions for other ways to exercise your puzzly mind and flex your mental muscles in the real world.

1.) Puzzle Hunts

[Game Master Bob Glouberman instructs a batch of competitors
in the Fantastic Race. Image courtesy of The LA Times.]

Puzzle hunts are interactive solving experiences that often have you wandering around a certain area as you crack codes, unravel riddles, and conquer puzzles. Some only run at certain times each year as annual events, while others (like the Fantastic Race or the Great Puzzle Pursuit) run for a longer time before being retired.

2.) Murder Mystery Dinners

[Image courtesy of Vancouver Presents.com.]

Murder mystery dinners thrive on the theatricality of the event. Attendees can overhear arguments, catch snippets of banter and exposition as they walk around, and engage characters in conversation to learn more. The more you interact with the story, the better chance you have of solving the mystery, but even passive players will get the big picture.

Some restaurants and nightly cruises run murder mysteries, but there’s a growing trend of people running their own as party events. I ran two in the office last year for fellow puzzlers!

3.) LARPing

LARPing, or Live-Action RolePlaying, takes the fun and imagination of a tabletop roleplaying game like Dungeons & Dragons, Pathfinder, or Legend of the Five Rings, and puts it into the real world.

It might sound a bit bizarre if you’ve never done it, but as a longtime D&D fan, some of my favorite puzzles I’ve ever solved were physical puzzles I encountered during a LARP session.

Whether it’s reassembling a shattered piece of tablet to read the message on it or a mechanical puzzle where a door will only open after I’ve pulled a series of levers in the correct sequence, a tangible puzzle-solving experience gains another dimension of fun and challenge when it’s part of a greater narrative.

In fact, engaging in some of these activities gave me a lot of confidence going into the Houdini’s Workshop escape room. I’d never done an escape room before, but as a veteran of both murder mystery dinners and dungeon romps in Dungeons & Dragons, I was optimistic that my puzzly chops would prove useful.

And I hope my fellow puzzlers get a chance to do the same in the very near future.

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!