Fairness and Accessibility in Puzzles?

We love crosswords here at PuzzleNation. Crosswords are our bread and butter, as well as our pizza, our salad, and our desserts.

We strive to keep our puzzles as accessible as possible for solvers of all ages. And that’s tougher than non-puzzlers might think.

Recently we discussed a never-ending debate in crosswords as we delved into the many, sometimes contradictory, goals of creating a great crossword. You want entries to appeal to older solvers without alienating younger solvers, and vice versa. Some people despise pop culture references and proper nouns, while others embrace them.

Abbreviations, partial phrases, fill-in-the-blank clues, wordplay clues, clues that reference other clues… there’s a vast swathe of crossword qualities that must be balanced, and no matter how good a job you do, you’re probably still going to have a few dissenting voices who believe you should do better.

As a hobby still very much viewed as the purview of older white men — despite the many worthwhile voices of women, people of color, and members of the LGBTQIA+ community that contribute to the world of crosswords in increasing numbers — the language featured in crosswords MATTERS.

It reflects our society, serving as a microcosm of the current day and our culture as a whole. Older solvers might not know new slang or black artists or trans performers or any number of references that are growing more commonplace AND gaining greater visibility. But updating the vocabulary of crosswords is a constant effort, and a worthwhile one.

But I said a lot of this in that previous post, so why am I returning to the topic now?

Well, because I find this continuing democratization of crosswords interesting, because it’s something required of crosswords, but not of many other types of puzzles.

Word seeks (except for some variations) give you the starting list, and then you go hunting for answers. Fill-Ins do the same thing, leaving you the empty grid to fill but requiring no specialized knowledge. Everyone gets the same running start.

(I snagged this helpful image from www.logic-puzzles.org.)

Traditional logic puzzles are also presented on an even playing field. You’re presented with information (say, hints about various names, places, times, and activities), as well as an end goal to figure out (the correct schedule of who did what, where, and when).

You don’t have to bring any foreknowledge or previous experience to the table. Given the opportunity, everyone should have an equal chance of solving the puzzle.

Naturally, this equality depends on the assumption that you, the solver, can read the language the puzzle is presented in.

Which brings me to, perhaps, the most democratically fair paper puzzle of all: Sudoku.

The rules are simple, even if the puzzles can be very challenging: place the numbers 1 through 9 in every row, column, and cell.

Even at a glance, without knowing the puzzle, pretty much anyone would have an idea of what’s going on and what needs to be done. Language doesn’t matter, so long as you can identify the nine different symbols to be placed. (This is why word and color variations of Sudoku exist, because the numbers themselves are irrelevent. You just need nine different things.)

Anyone can pick up a pen, a pencil, or a stylus and solve a Sudoku.

And we should strive for the same thing with crosswords.

Sure, all of those other puzzles require practice to get GOOD at them. But at a baseline, everyone who approaches them has a fair shot. Crosswords demand that solvers bring their own knowledge and info and trivia and vocabulary to the table.

But crosswords as a whole should seek that same democratization: Accessibility. Representation. That inviting X factor.

There’s already a touch of that in the medium. Anytime I see someone solving a puzzle on a train, or in an airport, or in some public place, there’s always someone else sneaking a peek or stealing a glance.

Have you ever seen someone complete a crossword for the very first time? I have, and it’s awesome. It’s a magnified version of the delicious a-ha moment when you unravel a tricky clue.

Do you remember the joy in your heart the first time you conquered a New York Times puzzle on a difficult day? The first time you solved a puzzle type you’d never bested before? The first time you cracked the meta lurking in the background of an already devilish design?

Everyone should get that feeling.

No crossword will ever be everything every solver wants it to be. And that’s fine. But I do look forward to the day when everyone looks at a puzzle and at least one of the clues speaks to them, makes them feel seen and heard and represented.

Puzzles should be for everyone.

[Thank you to ThinkFun and Michelle Parrinello-Cason for inspiring this post.]


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A Women’s March for Crosswords

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For years now, we’ve been discussing the gender gap in crossword construction and representation of women in published outlets. Heck, in 2018, we even shared detailed statistics on the percentage of women published by major outlets, thanks to the research of Patti Varol and Erik Agard.

Since then, we’ve seen projects like The Inkubator and Women of Letters highlighting female constructors, and there’s been a concentrated effort in the puzzle community (if not the major outlets) to support, foster, and cultivate more minority voices in crosswords.

And this month in particular has seen three different projects dedicated to female constructors come to fruition. Although many voices have been involved in these efforts, a huge chunk of the credit definitely belongs to constructor Rebecca Falcon, who pushed for outlets to publish only female constructors for an entire month.

The goal? A Women’s March.

The Wall Street Journal sought to meet Falcon’s request, but they didn’t have enough submitted puzzles to do so. They did do a week of female-constructed puzzles, though, including the traditional Friday contest puzzle with a meta solution, constructed by Joanne Sullivan.

Users of The New York Times Crossword app can also enjoy the fruits of these creative labors, as a Women’s History Month pack of 20 puzzles is available through both the App Store and Google Play as an in-app purchase! This project, accomplished in partnership with The Inkubator, features puzzles by Rebecca Falcon, Joanne Sullivan, Stella Zawistowski, Wendy L. Brandes, Rachel Fabi, Juliana Tringali, Annemarie Brethauer, Martha Jones, Wyna Liu, and Mary Lou Guizzo.

And it should come as no surprise that the ambitious and well-connected David Steinberg, editor of the Universal Crossword, succeeded in amassing the talent necessary for a full Women’s March.

As David said in the FB post announcing the project:

Each of the 36 Universal Crosswords this month has been constructed by a different woman or pair of women, and—to my knowledge—10 of the puzzles will be their constructors’ world debuts! Some of the puzzles’ themes are easy, some are a bit tricky, and a few are unlike anything I’ve seen in all my years of editing. One thing I noticed across all the March puzzles, though, was a refreshing woman-centric voice, both in the clues and grids.

Women’s March will continue into April for a few days, since so many women submitted excellent puzzles that the original 36 slots I’d allocated weren’t enough. As I see it, this event is not so much a Women’s March as the beginning of a Universal Crossword Women’s Movement, and I hope the puzzles this month inspire more women to construct for Universal as well as for other markets.

Andrew McMeels Universal put together a graphic celebrating all of the women involved in the project:

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It’s so cool to see so many deserving constructors represented, not to mention all of the newcomers to the puzzle community! Here’s hoping that Women’s March is the start of equal puzzle representation across the board. That would be something truly special.

Are you aware of any other crossword outlets participating in Women’s March, fellow puzzlers and PuzzleNationers? Let us know in the comments section! We’d love to hear from you AND spread the word!


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