Did a Typo Help Defeat the Enigma Code and Win World War II?

During World War II, the Enigma code was one of the most daunting weapons in the German arsenal. Cracking the code would be the key to intercepting crucial information and outmaneuvering the Nazi war machine. In fact, unraveling the secrets of Enigma was so important that both England and the United States poured massive resources into building their own codebreaking operations, Bletchley Park and Arlington Hall, respectively.

Loads of fascinating information about the day-to-day operations of Bletchley Park and Arlington Hall have emerged over the last decade or so, and one of the most peculiar anecdotes to make the rounds recently claims that a typo is partially responsible for cracking Enigma.

As the story goes, a man named Geoffrey Tandy was recruited by the UK Ministry of Defense to work at Bletchley Park as part of their growing team of cryptography experts. Scholars and professions from all over the country were being enlisted in the war effort, and cryptographers (or cryptogramists) were at the top of the list.

But Tandy wasn’t a cryptogramist. He was a cryptogamist, aka an expert on mosses, algae, and lichen.

Despite the error, Tandy remained at Bletchley Park, and a year or two after his mistaken hiring, his expertise proved invaluable when a German U-boat was sunk and cryptographic documents relating to Enigma were recovered. You see, his experience preserving water-damaged materials and specimens helped salvage the water-logged documents so they could be used to crack the German code.

And thus, a typo helped end World War II.

cryptogam

[Image courtesy of Did You Know Facts.]

It’s a great story. And like many great stories, there’s a hint of truth to it. There’s also a lot of exaggeration to make it a tale for the ages.

It was no fluke that Tandy was recruited for Bletchley Park. In addition to his cryptogamist credentials, he was assistant keeper of botany at the National History Museum of London. His work included managing the voluminous library, working with fragile documents and samples, and a facility with multiple languages.

Those linguistic skills and organizational talents made him a perfect choice for Bletchley Park, since they were recruiting all sorts of experts. Remember that the field of cryptography was in its early stages. You couldn’t just go looking for cryptographers. You had to build them from scratch, as well as the folks who would be support staff for those codebreakers-in-training.

That would be Tandy’s role. He was part of a division known as NS VI, responsible for archiving foreign documents and helping the cryptographers deal with any technical jargon they might encounter, particularly in foreign languages.

tandy

[Image courtesy of the National Museum of Australia.]

So where did the typo idea come from?

Well, it’s entirely possible it came from Tandy. The cryptogram/cryptogam mistake is just the sort of joke that would appeal to linguists and other professorial types, so either another member of the Bletchley Park team or Tandy himself could have downplayed his credentials in tongue-in-cheek fashion with the story of an erroneous typo.

As for the other part of the story — where he saved the documents — there is some debate as to whether that happened. As the story goes, he used his knowledge of preserving documents to save a waterlogged set of cryptographic codes from a sunken U-boat.

[Image courtesy of Military Factory.]

The anecdote as reported usually cites the year 1941, whereas many books about Bletchley Park’s codebreaking efforts reference a U-boat from 1942, U-559, where documents AND a working Enigma machine were recovered.

I believe he DID participate in rescuing/preserving documents from a U-boat because it’s not some great heroic deed, it’s literally part of why he was hired in the first place. The crux of the anecdote is on the wordplay and the faux-fortuitousness of his employment, not on the actual events.

So, in the end, no, a typo didn’t help end World War II. But Geoffrey Tandy certainly did.


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Farewell, Kazuhisa Hashimoto, Creator of the Konami Code

We talk about codes a lot in this blog. We’ve discussed codebreaking, hidden messages, encryption, spycraft, and password protection in the past. But we haven’t talked much about another kind of code, the sort that grants secret access to new abilities, powers, and other benefits.

In the video game world, these are commonly known as cheat codes. There are various famous ones from different eras of gaming, but one code stands head and shoulders above the rest: the Konami Code.

konamicode

[Image courtesy of Newegg.]

Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start.

Ubiquitous in the 1980s and 1990s, the Konami Code was named for Konami, the video game publisher whose games utilized this code. It was first used in the Nintendo version of the arcade game Gradius in 1986, giving the player the full set of power-ups (rather than forcing the player to earn them throughout the game).

You see, the video game designer and producer working on converting the game, Kazuhisa Hashimoto, found the game too difficult to play during his testing phase. He then created a cheat code to make the game easier, allowing him to complete his testing. The code he chose became known as the Konami Code.

It’s most famously associated with the game Contra, a side-scrolling platformer that pitted Rambo-inspired heroes against an invading alien force. The game was famously difficult because one hit could kill you, and you only had three lives for the entire game. Entering the Konami Code granted the player 30 lives and a much greater chance of success.

(I, of course, could beat it without the Konami Code. But this article isn’t about me and my old-school video game wizardry.)

The code became part of video game pop culture, continuing to appear not only in Konami games, but all sorts of other games, up through the modern day. Often with different results.

In Teenage Mutant Ninja Turtles: Turtles in Time, you got extra lives. But if you used it in Tony Hawk’s Pro Skater 2, it would unlock a playable version of Spider-Man. If you use the code in Assassin’s Creed 3, a turkey will wear the character’s famous hood, weirdly enough.

The code has transcended gaming as well, not only becoming the name of a famous wrestler’s gaming-centric YouTube channel, but appearing everywhere from Family Guy and Wreck-It Ralph to Dance Dance Revolution and Rocket League.

It even allows for a bit of festive fun on the website for Bank of Canada. On the page revealing the new $10 bank note, inputting the code hilariously activates a rain of money-confetti and plays the Canadian National Anthem.

konamicanada

Sadly, the reason that I’ve got the Konami Code on my mind today is that Kazuhisa Hashimoto passed away this week. The veteran game designer was 61 years old, and after being hired by the company in his twenties, spent nearly 30 years working for Konami, first on coin-operated games and later on console titles.

There’s not a huge amount of information readily available about Hashimoto or his life outside the world of video games. In fact, some articles about Hashimoto claim he was 79 years old at the time of his death. And the one photo I can find that’s attributed to him appears to be a picture of Star Trek actor George Takei instead.

konamitakei

We here at PuzzleNation mourn the loss of this influential designer and contributor to pop culture. May both his games and his famous code live on as fine, smile-inducing examples of his hard work and playful nature.


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PuzzleNation Blog Looks Back on 2019!

Numbers And Hourglass On Table Against Window

[Image courtesy of Kiplinger.]

2019 is rapidly coming to a close, and as I look back on another eventful year in the world of puzzles and games, I’m incredibly proud of the contributions both PuzzleNation Blog and PuzzleNation made to the puzzle community as a whole.

Over the last year, we explored board games and card games, strategy games and trivia games, dice games and tile games, do-it-yourself puzzlers and pen-and-paper classics. We met game designers, constructors, artists, YouTubers, and creative types of all kinds.

We unraveled math puzzles and diabolical brain teasers. We untangled metal puzzles, wove together puzzle rings, locked our messages securely with letterlocking, and unlocked the puzzly secrets behind carnival games. We pondered optical illusions, Internet memes, and more, even questioning our place in the world of puzzles as AI and solving robots continued to rise in capability.

We delved into puzzle history and mythology with posts about the labyrinth builder Daedalus, the decades-old puzzle book Cain’s Jawbone, the still-unsolved (and possibly fake) Beale Ciphers, and what might be the oldest puzzle in the world, the Ostomachion. We brought to light valuable examples of puzzles in art, comic strips, animation, music, television, film, and popular culture.

bealemontvale

We spread the word about numerous worthwhile Kickstarters and Indiegogo campaigns, watching as the puzzle/game renaissance continued to amaze and surprise us with innovative new ways to play and solve. We shared worthy causes like Queer Crosswords and The Inkubator, as well as amazing projects like new escape rooms, puzzle experiences like The Enigmatist, online puzzle quests, long-running unsolved treasure hunts, and even baffling ideas, like a role-playing game created by fast-food chain Wendy’s.

We celebrated International TableTop Day (despite the confusion over when to celebrate), hosted our yearly Tabletop Tournament, offered up puzzly suggestions for Valentine’s Day, attended the American Crossword Puzzle Tournament, and dove deep into an ever-expanding litany of puzzle events like the Indie 500, BosWords, and Lollapuzzoola.

We cheered as LGBTQ-friendly language made its way into Scrabble, marveled as The Maze of Games was finally conquered, raced around the world chasing the Iron Throne in a Game of Thrones scavenger hunt, enjoyed two new crossword-themed murder mysteries (and anxiously await the third), and watched with wonder at the strange phenomenon that was James Holzhauer dominating Jeopardy! like never before.

We found puzzly ways to celebrate everything from Independence Day, Halloween, Thanksgiving, and Christmas to the sad losses of the Opportunity Rover and crossword icon Rip Torn, and we were grateful to share so many remarkable puzzly landmark moments with you.

It’s been both a pleasure and a privilege to explore the world of puzzles and games with you, my fellow puzzle lovers and PuzzleNationers. We marked seven years of PuzzleNation Blog this year, I’ve written over 1100 blog posts, and I’m more excited to write for you now than I was when I started.

And honestly, that’s just the blog. PuzzleNation’s good fortune, hard work, and accomplishments in 2019 went well beyond that.

As the year began, we were already heavily into the launch for Wordventures: The Vampire Pirate, our unique, story-driven puzzling experience. It was a terrific experiment, a learning experience, and another sign of how PuzzleNation was continuing to grow and evolve, both in our puzzle development and in our creativity.

In August, we launched our newest puzzly endeavor — Daily POP Word Search — offering a brilliant word-looping companion to Daily POP Crosswords. The responsive grid, the various themes, and the flavorful, current content represents our commitment to keeping puzzles fun, fresh, and engaging.

Every month, we delivered quality content for both the Penny Dell Crosswords App and Daily POP Crosswords. Whether it was monthly deluxe sets and holiday bundles for PDCW or the world-class topical puzzles by some of the industry’s best constructors for Daily POP, hundreds of topnotch crosswords wended their way to our loyal and enthusiastic solvers.

But whether we’re talking about crosswords, Sudoku, Wordventures, or word searches, I’m proud to say that every single puzzle represents our high standards of quality puzzle content crafted for solvers and PuzzleNationers.

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[Plus there’s still our Deal of the Day every day through the end of the year!]

And your response has been fantastic! Daily POP Crosswords and Daily POP Word Search are thriving, the blog has over 2400 followers, and with our audience on Facebook, Twitter, Instagram, and other platforms continuing to grow, the enthusiasm of the PuzzleNation readership is both humbling and very encouraging.

2019 was our most ambitious, most exciting, and most creatively fulfilling year to date, and the coming year promises to be even brighter.

Thank you for your support, your interest, and your feedback, PuzzleNationers. The new year looms large, and we look forward to seeing you in 2020!


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Saving Puzzle Games for Posterity

warehouse

[Image courtesy of Medium.]

One of the coolest things about the Internet is how it facilitates the gathering of information. Not only does it connect you to valuable sources around the world — experts, researchers, scholars, and collectors — but it grants you access to libraries and repositories of knowledge unlike anything the world has seen before.

I mean, think about it. Looking for a famous text? Google Books or Project Gutenberg probably has you covered. A movie? The Internet Movie Database is practically comprehensive. Different fandoms and franchises have their own individual Wikis that cover episodes, characters, and more.

Although there’s no single repository for all things puzzly — though we here at PuzzleNation Blog certainly try — there are some online repositories of puzzle knowledge available, like XwordInfo, the Pre-Shortzian Puzzle Project, and Cube Index.

And other place online that’s helping to preserve puzzle history is The Internet Archive.

archivepulley

[Puzzling out a jailbreak in The Secret of Monkey Island with a curious piece of equipment. Image courtesy of Final Boss Blues.]

The Internet Archive is a nonprofit digital library that archives computer games, books, audio recordings and videos. In terms of computer games, that means everything from text adventures to more well-known ’80s and ’90s games, and even early experiments with 3D modeling.

Recently, more than 2,500 MS-DOS games were added to the Archive. Adventure and strategy games were among the numerous entries included in the latest update, as well as a fair amount of puzzle games, both famous and obscure.

“This will be our biggest update yet, ranging from tiny recent independent productions to long-forgotten big-name releases from decades ago,” Internet Archive software curator Jason Scott wrote on the site’s blog.

In addition to Sudoku, Chess, and Scrabble games, there were loads of Tetris variants (like Pentix), a crossword-inspired game called Crosscheck, and even TrianGO, a version of the classic game Go played on a hexagonal field.

archivetim

[Image courtesy of Google.]

In this update alone, you can find virtually every kind of puzzle to enjoy. If you like building Rube Goldberg devices, there’s The Incredible Machine 2. If you’re looking for a puzzly version of the beloved Nintendo game Bubble Bobble, then try Puzzle Bobble.

You can building dungeon romps with The Bard’s Tale Construction Set or crack challenging cases in Sherlock Holmes: The Case of the Serrated Scalpel. You can find your way out of maze-like platforming traps in Lode Runner or enjoy the tongue-in-cheek humor and devious point-and-click puzzles of one of my personal favorites, The Secret of Monkey Island.

There are even iconic horror puzzlers like Alone in the Dark and I Have No Mouth and I Must Scream if you’re looking for something a bit spookier and more sinister.

This is a treasure trove of old puzzle-game content, and it’s all available with the click of a button. These games will be joining such previously archived classics as Where in the World is Carmen Sandiego? and The Oregon Trail in the Internet Archive’s vast and ever-growing library.

And thanks to their efforts, more than a few puzzle games will be saved from obscurity or oblivion.


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The Oldest Puzzle in History?

archimedes

[Archimedes, looking disappointed for some reason. Image courtesy of Wikipedia.]

Imagine the first puzzle. The very first one. What form would it take? Would it involve words? Numbers? Pictures? Would it be a riddle? A jigsaw? Would there be pieces to move around and place? Would it require scratchings in ink and quill to solve, or marks on a clay tablet?

It’s hard to visualize, isn’t it?

The subject of today’s blog post was probably not the first puzzle, but it’s the oldest puzzle that we can trace back to its origins. And those origins are more than two thousand years in the past.

Fellow puzzlers, allow me to introduce the Ostomachion.

ostomachion2

[The puzzle can be found in paper, wood, plastic, and other forms. The original was supposedly made from bone. Image courtesy of Oh So Souvenir.]

The Ostomachion, also known as the Stomachion, the Syntemachion, the Loculus of Archimedes, or Archimedes’ Square, consists of 14 shapes that can be arranged to fill a square.

Created by Archimedes in the 3rd century B.C., the Ostomachion might’ve vanished from history if not for the clever investigative skills of researchers. You see, the Ostomachion was among other writings by Archimedes that were transcribed into a manuscript in 10th-century Constantinople. The manuscript was then scraped clean and reused in the 13th-century as a Christian religious text (becoming a palimpsest in the process), where it remained until at least the 16th century.

archimedespalimpsest

[Image courtesy of Harvard. Yes, that Harvard.]

Thankfully, the erasure was incomplete, and in 1840, a Biblical scholar named Constantin von Tischendorf noted the Greek mathematics still visible beneath the prayer text. Another scholar recognized it as the work of Archimedes.

After changing hands multiple times, being sold (most likely illegally), modified by a forger, and then finally allowed to be scanned with UV, infrared, and other spectral bands, revealing the full mathematical text (as well as other works, all of which are now available online).

This palimpsest is the only known copy of both the Ostomachion and another Archimedean work, “The Method of Mechanical Theorems.”

ostoshapes

[Shapes to be solved. Image courtesy of Latinata.]

So, all that trouble for a place-the-pieces puzzle? Obviously there’s a bit more at play here.

After a solver has managed to fill the square , they are invited to use the pieces to make a variety of different shapes (similar to tangram puzzles). Players could compete to see who could use all of the pieces to form the different shapes first. It’s believed that this is where the name Ostomachion came from, as it translates to “bone fight” in Greek.

But, naturally, Archimedes didn’t stop there, delving into the mathematics of the puzzle itself, and trying to calculate how many unique solutions there were to the Ostomachion square. How many different ways could you fill the square?

osto-loculus17

[Cutler’s 17th solution. Image courtesy of MathPuzzle.com.]

That question wouldn’t be answered until 2003, when Bill Cutler — a mathematician with a doctorate in mathematics from Cornell — and some brute-force computing figured out that there were 17,152 solutions.

Seventeen thousand.

But, wait, it’s a square. So, technically, there must be quite a bit of overlap in those solutions, since some of them would be rotations or reflections of other solutions.

So what’s the real answer?

536. 536 distinct solutions. (You can view them all here.)

And it only took 2200 years to find out.

That, my fellow PuzzleNationers, is quite a puzzle.


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The Beale Ciphers: A Puzzly Treasure Hidden Since the 1800’s?

e

There’s nothing quite like a treasure hunt to spark the imagination. From The Treasure of the Sierra Madre to the adventures of Indiana Jones, from tales as far back as Poe’s “The Gold-Bug” to stories as recent as an episode of NCIS: New Orleans last year, a treasure hunt can turn a crime story or an adventure tale into an irresistible narrative for the ages.

Thankfully, there are a few treasure hunts lurking out there in the real world, offering clever solvers the chance to live out their own adventure. In the past, we’ve explored the mystery of Forrest Fenn’s Rocky Mountain treasure, we’ve chronicled efforts to locate all of Byron Preiss’s The Secret treasures, and we’ve suggested tactics for cracking Jason Rohrer’s A Game for Someone hunt.

But as intriguing as those hunts are, none of them have spanned more than a century of searching. (Without resulting in unfortunate demises, that is. We’re looking at you, Oak Island.)

No, that singular honor belongs to a treasure hunt known as the Beale Ciphers.

beale_papers

As the story goes, a man named Thomas J. Beale buried a treasure trove of gold and silver somewhere in Bedford County, Virginia, in the early 1800s. Beale then encrypted the location of the treasure, the contents of the treasure, and the names of those he wished to have the treasure. Beale handed off those encryptions to an innkeeper, then vanished, never to be seen again. (His promise of later providing the key for the ciphers was never fulfilled.)

The innkeeper failed to crack the ciphers, then held onto them for decades before passing them along to an unnamed friend before his death. The unnamed friend spent twenty more years trying to unravel the encryptions (managing to solve the second of the three encrypted messages). Eventually, the friend published the encryptions and the story of Beale’s treasure in a pamphlet he began selling in 1885.

So, how do the ciphers work?

It’s simple, really. Take a book, pick a given page, and number all of the words on the page. (Or just start at the beginning of the book.)

If you’re using A Tale of Two Cities, for instance:

1 It
2 was
3 the
4 best
5 of
6 times,
7 it
8 was
9 the
10 worst
11 of
12 times…

So, using the first letters of each word (and the corresponding number), the word BOW could be encrypted 4 11 8 or 4 11 2 or 4 11 10.

This grants people in the know two advantages. The code is incredibly difficult to break on its own, because unlike a cryptogram (or any other message encrypted with a Caesar cipher or a one-to-one relationship between coded letters), each appearance of a given letter could be a different number, not the same one over and over.

Plus, if you know the key (the book and page number), decoding it requires no puzzly skill at all.

It’s diabolical and effective, as proven by Beale’s trio of ciphers, since only one has been cracked (because the solver stumbled upon the Declaration of Independence as the key).

[The second Beale cipher.]

The decrypted text from the second cipher:

I have deposited in the county of Bedford, about four miles from Buford’s, in an excavation or vault, six feet below the surface of the ground, the following articles, belonging jointly to the parties whose names are given in number three, herewith:

The first deposit consisted of ten hundred and fourteen pounds of gold, and thirty-eight hundred and twelve pounds of silver, deposited Nov. eighteen nineteen. The second was made Dec. eighteen twenty-one, and consisted of nineteen hundred and seven pounds of gold, and twelve hundred and eighty-eight of silver; also jewels, obtained in St. Louis in exchange to save transportation, and valued at thirteen thousand dollars.

The above is securely packed in iron pots, with iron covers. The vault is roughly lined with stone, and the vessels rest on solid stone, and are covered with others. Paper number one describes the exact locality of the vault, so that no difficulty will be had in finding it.

bealemap

Of course, there are some problems there, even with the cipher that treasure hunters consider solved. You see, there are some irregularities with the solution. Not only are there four misspellings in the translation, but a variation on the original Declaration of Independence must be used or the cipher doesn’t decode correctly.

Now, mistakes happen. (As we learned with the story of Brian Patrick Regan.) But if there are mistakes in the two unsolved ciphers as well, that only makes the chances of finding the proper key even slimmer, because a mistake in the early numbers of the code might convince someone that they’ve got the wrong key, even if they have the right one!

Do you find that challenge daunting, fellow puzzlers? It’s understandable if you do. The other two ciphers have resisted the best efforts of even master cryptographers and cryptanalysts.

Given that the Declaration of Independence was the key for the second cipher, many aspiring treasure hunters have tried using other famous historical documents as possible keys for the other ciphers, including the Magna Carta, the Constitution, the Monroe Doctrine, and more, as well as the plays of Shakespeare and the Lord’s Prayer.

bealemontvale

There are also plenty of reasons to doubt that this treasure exists at all. (The same question marks hang over some of the other treasure hunts we’ve mentioned, like Forrest Fenn’s.)

There are questions regarding the language in the pamphlet, where the gold was supposedly found, why Beale would bother encrypting the names of the people he wanted to inherit the treasure, and even whether Beale himself ever existed in the first place. (Famous skeptic and investigator of the supernatural Joe Nickell believes the pamphlet is a fraud.)

But does that mean the ciphers are? Not necessarily.

An analysis in 1970 by Dr. Carl Hammer of Sperry-UNIVAC indicated that the number patterns are not random. He believed that further attempts at cracking the ciphers would be worthwhile.

Heck, even our old codebreaking friends Elizebeth Smith Friedman and her husband William tried to unravel the Beale ciphers, but without success. She called the ciphers “a diabolical ingenuity designed to lure the unwary reader.”

And, of course, not every hunter has come away empty-handed. One team of treasure hunters stumbled upon a cache of Civil War artifacts while hunting for Beale’s trove.

So what do you think, PuzzleNationers? Is the Beale treasure real? Will it ever be found? Let us know in the comments section below! We’d love to hear from you.


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