National Puzzle Day Puzzle Hunt Solution!

Last Monday was National Puzzle Day, so to honor one of the puzzliest days of the year, we celebrated with not only giveaways galore, but a special online puzzle hunt as well!

And today, we’ve got the solution to the multi-stage puzzle that awaited solvers that day! Enjoy!


Step 1 started with a Carry-Over puzzle where answers from that day’s free Daily POP Crosswords puzzle were plugged into a chain of escalating anagrams.

As each word was anagrammed into a new word that fit the given clue, letters were subtracted and added to the next word down, giving the solver a larger pool of letters to work with to answer the next clue in the chain, and so on.

Here’s the completed puzzle, with Grid Words and Answer Words filled in:

And when solvers plugged the answer “acrobat” into the link on the page, it took them to a hidden page on the PuzzleNation Blog website, where Step 2 awaited them.


Step 2 challenged solvers to complete a series of tasks in a game of Simon Says. But before they could start, they had to plug in answers from that day’s Penny Dell Crosswords App free daily puzzle.

With the answers handy, they could begin following the instructions and transforming the initial answer word into something unexpected.

Here’s the completed puzzle:

And when solvers plugged the answer “tumbling” into the link on the page, it took them to a hidden page on the PuzzleNation Blog website, where Step 3 awaited them.


Step 3 marked the final leg of the puzzle hunt. But to complete it, solvers had to pay attention to all of those red asterisks in the first two legs of the puzzle.

There were fifteen of them, between answer words and grid words, for solvers to arrange alphabetically into three columns of five words apiece.

Solvers then had to read across each row of words and cross off every letter that appears twice or four times in that row. Then, reading down, do the same in each column of words. Once a letter is crossed off, it cannot be part of another pair or foursome.

The pairs/foursomes across are highlighted in red and the pairs/foursomes down are highlighted in blue, with only the black letters remaining.

So that leaves this pool of letters:

Five of the fifteen words in the grid can be spelled from that pool of letters. (You’re not crossing out letters as you use them; you’re simply seeing which words can possibly be spelled from that pool of letters. Hence, DINERO can be spelled, but MURMUR cannot.)

Those five words are DINERO, LIMO, MUSLIN, RODIN, and SNEER.

And when solvers plugged those five answers into the link on the page, it took them to one last hidden page where they saw a little congratulatory graphic:

Solvers who completed the puzzle hunt also earned 100 coins for the Daily POP Crosswords app!

A hearty thank you to everyone who participated! We hope you enjoyed this puzzly challenge!


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It’s National Puzzle Day!

Hello hello, fellow puzzlers and PuzzleNationers! It’s National Puzzle Day (aka International Puzzle Day), and we hope you’re having a fabulous time!

As you might expect, we’re overjoyed to be celebrating this puzzliest of days with you, and we’ve got a few things going on today in honor of the holiday!

There are promotions running on both the PuzzleNation Facebook page AND the Daily POP Crosswords Facebook page, so be sure to check them out! Or simply click this link for full details on today’s National Puzzle Day free coins promotion!

And that’s not all! We’ve organized an online puzzle hunt for you as well! Step 1 begins below, so why not take a few minutes and see if you can unravel an app-fueled puzzly challenge!

How are you celebrating National Puzzle Day, fellow puzzlers? Let us know in the comments below!


National Puzzle Day Puzzle Hunt: Step 1!

To complete this leg of the puzzle hunt, you’ll need to solve today’s Daily POP Crosswords App free daily puzzle.

Once you’ve solved it, keep the grid handy, because we’re going to test your anagram skills! Ready? Here we go!

Add and subtract letters from the Grid Words to form answers to the Clues. Start with the first Grid Word, subtract 2 letters, and rearrange the remaining letters to form the answer to the first Clue.

Carry over the letters you subtracted to the blanks on the next line. Now add them to the second Grid Word, subtract the number of letters indicated, and rearrange the remaining letters to form the second answer. Continue solving this way until you’re left with your final answer.

Once you’ve completed the puzzle, take your answer word (all lowercase) and plug it into the blank in this web address: https://blog.puzzlenation.com/npd-________.

If you’ve solved the puzzle correctly, that completed link will take you to the next part of the Puzzle Hunt!

Good luck!

[Note: remember to keep track of those answer words/grid words with red asterisks next to them! You’ll need them later!]

A Real-Life Treasure Hunt Awaits You…

[Image courtesy of Go.ActiveCalendar.com.]

Who can resist participating in a real-life treasure hunt?

I certainly can’t. I’ve organized them in role-playing games and as part of birthday celebrations, creating maps, riddles, and puzzles in order to challenge friends to locate hidden loot in both imaginary and real locations over the years.

From The Goonies and The Treasure of the Sierra Madre to National Treasure and the Indiana Jones series, treasure hunts are a part of our collective cultural imagination. People hunt in their attics for forgotten antiques and prowl flea markets and thrift shops for unexpected bounties.

So is it any wonder that a few intrepid souls out there are still pursuing treasures hidden over three decades ago as a publicity stunt?

[Image courtesy of Amazon.]

In 1981, when author Byron Preiss launched a puzzly scavenger hunt to promote the release of his new fantasy book The Secret, he had no idea he’d just fired the starting pistol on one of the greatest unsolved puzzles in history.

Twelve plexiglas boxes were hidden around North America, each protecting a ceramic container that, in turn, held a key to a safe deposit box containing an actual gemstone.

The book contains twelve paintings and twelve poems. Solvers were expected to figure out which poems to pair with which images, and then decipher them in order to reveal the locations of the keys.

Preiss believed that all twelve boxes would be found relatively quickly.

Only two have been recovered in the thirty-plus years since then, one in Chicago’s Grant Park and the other in Cleveland’s Cultural Gardens.

[Image courtesy of Vice.]

This image is believed by some treasure hunters to point to one of the boxes being hidden in Milwaukee’s Lake Park, but thus far, no box has been recovered there.

There are entire forums online dedicated to parsing the various poems and images in The Secret, plumbing them for hidden clues and vetting theories from fellow treasure hunters.

Unfortunately, the cleverness of Mr. Preiss isn’t the only opponent for these hunters. Time itself is against them.

It’s safe to assume that the missing ten boxes are also buried in public parks and other spaces open to the public. But parks get renovated. Landscapes change. Hell, some parks are repurposed and paved over!

So how many of those prizes are no longer within easy reach of a shovel’s blade, even if you do unravel the mysterious clues available? How many were tossed aside as curious garbage by disinterested work crews during renovations?

As The Secret and the treasure hunt it inspired fade into history, so too do the chances of anyone recovering those keys and claiming those gemstones for themselves.

[My thanks to friend of the blog Darcy Bearman for reminding me of this marvelous puzzly mystery, as well as Josh Gates and his Travel Channel show Expedition Unknown for reminding her.]


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Kickstarter Roundup!

Oh yes, it’s that time again. For several years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and amaze my fellow PuzzleNationers.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!


Verwald’s Treasures is a puzzle hunt designed by Nathan Curtis that can be solved either from home or in a live puzzle hunt event held in the Boston area.

Curtis promises that the puzzle hunt will involve over thirty different puzzles, including three-dimensional challenges to really test your puzzly mettle.

For a smaller donation, you’ll receive a number of variety pencil puzzles (unconnected to the puzzle hunt itself), but in order to participate in the hunt itself, pledges start at $60. The campaign is about halfway funded with 22 days to go, and should provide a puzzly challenge outside the norm for solvers accustomed to pencil-and-paper puzzles.

Another puzzle-filled project is The Conjurer’s Almanaq, touted as an escape room in a book. It is a self-contained puzzling experience that will test all sorts of puzzly skills, masquerading as a book of magic. Clearly a great deal of storytelling and homework has gone into this one, including cryptic tales of the great Qdini, who created the book.

Plus this Kickstarter edition of the book will be different from the mass market version to come. Not only will more of the pages be in color, but backers will receive their copy of the book at least a month before the mass market version goes on sale.

This seems like a really intriguing campaign, and it’s already over 200% funded with two weeks to go, so your chances of seeing the campaign come to fruition are already pretty good.

Let’s switch gears from puzzles to games and check out The Mansky Caper, a heist game from Ray Wehrs at Calliope Games.

There are safes to crack, explosives to acquire, loot to hide, and other members of an ambitious mob family to contend with. You can forge alliances with other players too, but be careful… if you press your luck too far, you might just fall victim to an explosive booby trap.

This looks like great fun, and it’s three-quarters of the way funded with over three weeks to go in the campaign.

For a game with more of a social element — heavy on negotiation — there’s Black Hole Council. Every player is a member of council that allocates resources to different planets — and consigns some to destruction in a black hole.

Each player has their own agenda they’d like to advance, and as the role of “leader” passes from player to player, deals are negotiated, bribes are offered, arguments are made, and votes are held to see just how the various planets are arranged. Can you convince your fellow players to make moves that are to your advantage, or will these planets slip from your fingertips?

The game is already funded and chasing stretch goals at this point (with over two weeks to go), and it looks like a nice step up in complexity from other deceit and negotiation games like Coup or The Resistance.

We’ll conclude today’s Kickstarter roundup with a music-minded strategy game, Re-Chord.

In this game, you’re a guitarist pursuing the top of the charts, and you do so by playing actual chords to complete songs and build your level of fame. You can learn music while you play!

The game is 200% funded with over 20 days to go — which means they’re well on their way to funding expansions to the game, additional chord cards, and more — and it seems like a clever mix of music and tactics, the perfect bridge to bring non-gamers to the table.


Have any of these games hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

The Great Escape (Room)!

room

For years now, Headless Horseman in Ulster Park, New York, has been one of the premiere haunted houses in the country, complete with hayrides, a corn maze, and hundreds of employees working to surprise and spook you. Celebrated for their immersive storytelling, as well as scares designed to delight and terrify all at once, it’s a Halloween tradition in the Northeast.

But recently, they’ve turned their creative energies toward a more puzzly experience: escape rooms.

This weekend, my siblings and I (plus some friends) tackled one of Headless Horseman’s escape rooms, Houdini’s Workshop, and it was an absolute blast.

houdinis-workshop

Here’s the story behind Houdini’s Workshop, courtesy of the Headless Horseman website:

Houdini, the world’s greatest escape artist and famous magician, made a pact with his wife Bess to try and make contact from beyond the grave upon his death. They also set a deadline by which they would give up and Bess was to move on with her life.

As the hour approaches for the deadline, you and your friends are their last hope. You have one hour to discover the final item so that Bess may make one last attempt to contact her beloved husband.

And so, the ten of us piled into Houdini’s parlor and set out to explore… and there was plenty to explore! Hidden panels, riddles, brain teasers, and red herrings galore, not to mention a plethora of locks that would take cleverness, deduction, and teamwork to crack open.

How did we do? Well, I’m proud to announce that we escaped with 4 minutes, 30 seconds left on the clock. Everyone contributed to the solve, and everyone had a fantastic time.

Now, I can’t give you details on specific puzzles or anything like that, because that would ruin the experience for others who might accept the challenge of Houdini’s Workshop.

But it occurred to me that I could give you suggestions for other ways to exercise your puzzly mind and flex your mental muscles in the real world.

1.) Puzzle Hunts

fantasticrace

[Game Master Bob Glouberman instructs a batch of competitors
in the Fantastic Race. Image courtesy of The LA Times.]

Puzzle hunts are interactive solving experiences that often have you wandering around a certain area as you crack codes, unravel riddles, and conquer puzzles. Some only run at certain times each year as annual events, while others (like the Fantastic Race or the Great Puzzle Pursuit) run for a longer time before being retired.

2.) Murder Mystery Dinners

[Image courtesy of Vancouver Presents.com.]

Murder mystery dinners thrive on the theatricality of the event. Attendees can overhear arguments, catch snippets of banter and exposition as they walk around, and engage characters in conversation to learn more. The more you interact with the story, the better chance you have of solving the mystery, but even passive players will get the big picture.

Some restaurants and nightly cruises run murder mysteries, but there’s a growing trend of people running their own as party events. I ran two in the office last year for fellow puzzlers!

3.) LARPing

LARPing, or Live-Action RolePlaying, takes the fun and imagination of a tabletop roleplaying game like Dungeons & Dragons, Pathfinder, or Legend of the Five Rings, and puts it into the real world.

It might sound a bit bizarre if you’ve never done it, but as a longtime D&D fan, some of my favorite puzzles I’ve ever solved were physical puzzles I encountered during a LARP session.

Whether it’s reassembling a shattered piece of tablet to read the message on it or a mechanical puzzle where a door will only open after I’ve pulled a series of levers in the correct sequence, a tangible puzzle-solving experience gains another dimension of fun and challenge when it’s part of a greater narrative.

In fact, engaging in some of these activities gave me a lot of confidence going into the Houdini’s Workshop escape room. I’d never done an escape room before, but as a veteran of both murder mystery dinners and dungeon romps in Dungeons & Dragons, I was optimistic that my puzzly chops would prove useful.

And I hope my fellow puzzlers get a chance to do the same in the very near future.


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Kubrick’s Game Continues!

kg

Back in September of last year, I reviewed the novel Kubrick’s Game by Derek Taylor Kent, a puzzly adventure/thriller that incorporated elements of Da Vinci Code-style mysteries, film history, conspiracy theories, and a cracking whodunit.

I also announced that a tie-in game was created for readers and puzzlers to tackle. Known as The Game or Kubrick’s Game, this months-long puzzle hunt started quite innocuously, with a poem introducing solvers to the game, and then the following text:

From Ai to the shiNing, from Two thousAnd and one to dr. Strangelove, from sparTacus to lolIta, from Clockwork oRange to pAths of glory, no director in history has given the Cinema more Enigmatic masterpieces than Director stanley kubrick. Over his Turbulent Career, kubrick produced an Oeuvre that gained him the nickname of the Maestro. So what if this Legendary Artist hid a priceless treasure away Somewhere and left clues to the location within his movies, Hidden away in plain sight? KUBRICKS GAME asks this very question and the answer will blow you away.

Once you’ve found the hidden message, it leads you to an encrypted message that directs you to complete a task that will lead you further into the game.

Each puzzle you solve, as well as each additional side task, riddle, and challenge you complete, is worth points (plus bonuses for being among the first to crack each puzzle). A leaderboard tracks the individuals or teams with the top scores as the game progresses.

puzzle4

The players are currently tackling Puzzle #4, and unlike earlier puzzles, instead of getting bonus points for solving the puzzle faster, points will be determined by how few hints the competitors need in order to crack the puzzle.

Only four players have cracked the puzzle thus far, and impressively, several managed to do so without any clues.

I reached out to several of the players for their insights into the puzzle hunt. For one of the players, Rey, this is a particularly intriguing challenge:

This is my first experience doing it as a contest, which really puts the pressure on and actually makes it more satisfying when I solve one of the puzzles. I started off by getting interested in Escape Room attractions and found that it really piqued my interest trying to figure out how all the little clues connect.

So far the last puzzle (#4) has been the most challenging. Definitely took me the longest to figure out. They have all had their own little bits of difficulty that make them different. The Game Masters really know their stuff and are making this a very interesting contest.

fantasticrace

[Game Master Bob Glouberman instructs a batch of competitors
in the Fantastic Race. Image courtesy of The LA Times.]

And speaking of the Game Masters, I had the opportunity to chat with mastermind Bob Glouberman about creating the hunt featured in the book.

I have been obsessed with Kubrick since I first saw The Shining in 1980 when it was released. The idea of a Da Vinci Code with Kubrick’s films at its center was enticing to me. Derek wanted to know if I could invent an elaborate puzzle that went through all of Kubrick’s films and I was so eager to jump in, I said, “no sweat.” Of course it was lots of sweat….but fun sweat.

As for how he actually constructed the puzzles for the novel, well…

I watched all of Kubrick’s films (I had seen them all before multiple times) over again. I bought a white board and I started noticing all of the similarities and tie ins that exist between the films. I then wrote in different colored dry erase marker depending on the film, the connection, and the possibility for a puzzle. I connected all the tie ins with lines which was very reminiscent of Dexter Morgan’s blood spatter strings.

I then watched all the movies a second time and added all of the strange symbols in all of Kubrick’s movies that I didn’t quite understand. I figured those symbols would be ripe for clues. Perhaps if they had meaning for the film, they might also have a subsequent meaning for a puzzle.

I then watched them a third time and added all the scenes that didn’t make sense. Random scribbles on a wall. Scenes that faded out for no apparent reason. Lines of dialogue that appeared clunky. Characters that seemed to go nowhere. These seemingly random elements might have been added for coherence to a puzzle.

And the end result, I believe, is a very satisfying series of puzzles that works well with the films. Naturally, Kubrick didn’t intentionally create a series of puzzles… but he might have. And they may have looked like the puzzle system Derek outlined in Kubrick’s Game.

hqdefault4

There’s still time to get in on the hunt for Kubrick’s ultimate prize! Organizers are keeping registration open until March 1st!

You can click here for all the details on the Game and to get started. For more info on author Derek Taylor Kent, click here.

And be sure to check out Bob Glouberman’s other diabolical projects: a treasure hunt company called Fantastic Race and an escape-room company called Get the F Out.

Happy hunting, everyone!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!