PN Review: Crossword Mysteries: A Puzzle to Die For

In January of 2018, it was announced that Hallmark Movies and Mysteries would be teaming up with Will Shortz of The New York Times Crossword fame to produce a mystery film with crosswords at the heart of the story.

This past Sunday, the film finally made its debut on cable television, starring Hallmark Mysteries stalwarts Lacey Chabert and Brennan Elliott in their fourth outing together, but the first under the Crossword Mysteries brand, collaborating to solve a twisty mystery worthy of the channel.

I’ll recap the story below, and then give my thoughts on the whole endeavor. If you’d like to read my conclusions but skip the spoilers, scroll down to the next solid black line.

Ready? Okay, let’s do this!


FILM RECAP

The film opens with a stealthy thief sneaking into an art gallery via the skylight, then focusing on one particular painting. A man walks into the room, interrupting the robbery in progress, and smiles, seemingly recognizing his attacker. He then gets shot for his trouble.

Cut to Tess Harper (Lacey Chabert), a crossword editor strolling through New York City on her way to work at The New York Sentinel newspaper. She is accosted by no less than three people en route to her desk, which is obviously routine. (Ask any constructor. They’re practically mobbed in the streets by eager solvers looking for hints.)

Tess, our intrepid puzzler, meets her mentor Pierre at the elevator, and they discuss the Sentinel’s upcoming crossword puzzle tournament.

We then return to the scene of the crime, where detective Logan O’Connor (Brennan Elliott), briefs the police chief on the scene. The only clues are a single shell casing (whereas the victim was shot three times) and an unfinished crossword in the victim’s back pocket.

Tess looks around the room for ideas in order to complete her crossword, as she’s one 8-letter word shy of finishing. In a quick chat with the newspaper’s editor, Tess is credited with an uptick in online readers thanks to her puzzle editing.

She shares a desk with the paper’s crime beat reporter, Harris, and he briefs her on the murder at the art gallery. It turns out the victim was friends with Tess’s aunt, and she’s about to have lunch with her. Quel coincidence!

Our two protagonists have a meet-awkward while waiting in line for coffee. And then cross paths again when Logan talks to Harris. Tess is peppy and interested, while Logan is dismissive. He’s polite enough to ask what a crossword editor does, then proceeds to be a mild jerk about her explanation.

He does mention the crossword in the victim’s pocket, which has only sporadic across clues filled in. In pen. In cursive writing. She explains that the crossword clue he has is weird, because no one solves puzzles like that.

After their less-than-pleasant exchange, Tess classifies Logan as a Monday puzzle, “the simplest one of the week.” Ouch.

Back at the police station, Logan comes up with footage of the suspect, but there’s a discrepancy between the footage of the intruder and the coroner’s estimated time of death.

Tess, preoccupied with the crime, looks over a crossword puzzle from a week before, and thinks she sees clues pointing toward the murder.

COMMERCIAL!

Tess brings her theory to the detective, and gets brushed off rather abruptly. To be fair, her “clues” are very specious. (She points out that the word BIRD could mean Nightingale, the last name of the victim, and CINDERELLA could point toward midnight, when the crime occurred.)

We learn that the puzzle wasn’t one of Tess’s. Instead, it was a submitted puzzle from a regular constructor named Abigail Krebs. But when she tries to contact the constructor, the phone number traces back to a bar, and nobody there had ever heard of hers. When she and Harris visit the constructor’s address on file, it’s a funeral home. Another suspicious dead end.

That night, Tess attends a memorial service for the victim at his art gallery. She and her aunt meet an art dealer who worked with Alan, who is brutally rude and says Alan got his just desserts. Not the usual sort of talk at a memorial service.

Logan shows up, continuing his investigation, and continues to be kind of a jerk to Tess.

As we follow both his and Tess’s conversations with various characters, the suspects begin piling up. We have the art dealer, the person in charge of security at the art gallery (who was conveniently on vacation the night of the murder), the victim’s ex-wife who is constantly mentioned, and Tess’s two odd helpers for the tournament, Elizabeth and Alexander, who flub the name of a beach near their supposed Newport abode.

COMMERCIAL!

Logan talks to Carmichael, the security guy, who mentions how cheap the victim was, skimping on everything from employee pay to the security system. Tess continues to push her theory about the crossword constructor, but gets nowhere with the detective.

She does, however, upgrade him from a Monday puzzle to a Thursday puzzle: “difficult, but full of surprises.”

Later, in her apartment, Tess looks over more of the mysterious constructor’s previously published puzzles, and spots a pattern. She calls Logan, but gets no response. (Though she does get encouragement from Harris, who thinks she’s onto something.)

Tess and the detective cross paths AGAIN at the ex-wife’s bakery, and he accuses her of interfering with the investigation. Tess rebuffs his argument by continuing to point out specious clues (like boxes of frozen pies suggesting that the ex-wife lied about her alibi, which was working late baking fresh pies for the morning rush).

When Tess mentions something shady going on with Alan (he’s only half the story, according to something Veronica, the ex-wife, said to Tess), for the first time, the detective seems receptive to her help.

COMMERCIAL!

In a meeting with Logan and his police chief father, Tess presents her theory, revealing a pattern of puzzles and art heists she believes are connected. (As she explains, the chief hilariously pilfers several treats Tess brought back from the bakery.)

According to Tess, the constructor always places certain keywords in the same parts of the grid. The location is always 1 across, the point of entry is always 22 across, the time to strike is always 44 across, and the target is always 53 across. If you know what you’re looking for, you’d have everything a thief would need to know.

Although skeptical, the two cops agree to pursue the theory, and all three begin referring to the mysterious constructor as the Phantom. Which is very silly. (Unless it’s your pseudonym for cryptic crosswords in the UK, that is.)

Tess claims she can profile any constructor through their puzzles, since someone’s word choices are distinct, a personal fingerprint. She also mentions that, if the pattern is correct, there will be a robbery tomorrow, since the Phantom had a puzzle published last week.

She gets a call from Pierre that Channel 4 is waiting to interview her about the tournament, and leaves the two detectives to their work.

After an interview at the hotel, she gets a call from Harris, who has turned up something in his background research on the victim, Nightingale, and he warns Tess to be careful. As soon as she’s done with tournament stuff, she plans to meet up with him. But before photos can be taken with the interviewer, Elizabeth and Alexander find an excuse not to be photographed, which is very suspicious. Pierre offhandedly mentions to Tess that the pair have a nice collection of antiques.

Returning to the office later that night, Tess finds Harris lying on the floor, bloody and non-responsive. He’s been shot.

COMMERCIAL!

Unfortunately, Tess was too late, and Harris is gone. Logan meets her at the scene, and she mentions the possible connection between Harris’s murder and the Nightingale case. The detective is interested enough about the crossword connection to join Tess at the tournament, asking for a list of attendees and volunteers, which Pierre helpfully provides.

In the meantime, Logan corners one of the sketchy art dealer’s employees, who explains that she brokered a deal for one of Nightingale’s paintings, but it turned out to be stolen. He also claims she “got even” with Nightingale.

Tess badgers Logan into posting someone at the gallery she suspects will be the next crime scene, and explains that a work by an artist with two S’s will be stolen. Tess believes the next crime will be a stolen Picasso.

COMMERCIAL!

Tess and Logan meet for dinner across the street from the potential robbery site. Tess talks about her crossword profile of the constructor, mentioning a penchant for sailing terms and British slang. It is revealed that Tess’s love of puzzles comes from her dad and how they would solve crosswords together. She likes that crosswords, no matter how tricky, always have one answer.

Well, almost always. She namedrops the famous 1996 Election Day puzzle where both “BOB DOLE ELECTED” and “CLINTON ELECTED” were possible solutions, then realizes last week’s puzzle — the one that led to this stakeout — could also have two answers. After all, MATISSE is another 7-letter painter with two S’s.

Logan and Tess race to the Matisse gallery in time to see two suspects fleeing. Logan catches one, who turns out to be the security guy Carmichael from Nightingale’s place. He confesses to disabling the security for both the Matisse gallery and Nightingale’s gallery.

Carmichael’s accomplice — who he only met twice and knows nothing about — had chalk on his hands. Logan connects that to the rope left behind at the Nightingale murder scene, which leads them to the climbing gear store that sold the rope. The only person who bought that kind of rope recently AND has a criminal record becomes their prime suspect.

As Logan interrogates the suspect, he confirms Tess’s theory about the crosswords, claiming he doesn’t know who hired him or about the murders of Harris and Nightingale. His job was to complete the theft, then drop off the stolen goods at a secure location. That’s all.

Logan realizes that, if the murderer and the thief are two different people, that would explain the two-hour discrepancy in the video footage mentioned earlier.

COMMERCIAL!

With the tournament starting the next day and a killer still on the loose, tensions are high. Logan meets Tess at ping-pong, where she plays to de-stress. As she and Logan go over some of the constructor’s other puzzles, Tess points out that two of the answer words point toward the shady art dealer.

We also get a Will Shortz sighting in the background, followed by a Will Shortz cameo, as he banters with Tess about vocabulary and retrieves a wayward ping-pong ball from under their table.

Leaning on Tess’s constructor profile, the duo set a trap for the Phantom: a practice puzzle for the tournament loaded with Phantom-friendly words. Whoever does well on the puzzle is a likely suspect. But then Tess is nearly run down by an SUV that races out of the alley!

Logan calls in a description of the vehicle and a partial license plate number, then offers Tess a ride to her aunt’s apartment, where she’s spending the night. Along the way, we get a little backstory on Logan, humanizing him a bit. (His jerkiness, by this point, has mostly tapered off, thankfully.)

Later on that night, Tess laments to her aunt that she can’t solve this particular puzzle, and lives hang in the balance. Man, is she earnest or what?

The next day, Logan adds a few more wrinkles to the story. A background check on volunteers Elizabeth and Alexander turns up nothing, absolutely nothing, which is peculiar. Also, Harris’s Fitbit was GPS-enabled, so he’ll be able to track Harris’s movements from the day he died, which will hopefully point to a suspect.

COMMERCIAL!

It’s tournament time in the grand ballroom of some fancy schmancy hotel, and man, ACPT contenders would be jealous of the elbow room afforded to competitors at The NY Sentinel’s 17th annual crossword tournament, because they’ve got plenty of personal space.

Tess hands out the practice puzzle, and the solvers begin. (Side note: it’s weird that the volunteers Elizabeth and Alexander are solving the practice puzzle. Shouldn’t they be working?)

Complications start piling up at a record pace. The art dealer’s SUV is a match to the one that tried to run Tess down. Harris’s Fitbit had him at Veronica’s bakery on the day of the murder. And Pierre excels at the practice puzzle, while Elizabeth and Alexander struggle.

As Logan departs to pursue the bakery angle, Tess’s assistant stumbles upon some of Harris’s background research on Nightingale, which was left behind on the photocopier and mixed in with copies of the tournament puzzles.

It’s a photocopy of an article about the Nightingales, complete with a photo and a caption mentioning Alan and Chesley Nightingale.

As Tess gives her opening speech before the tournament begins, Logan confronts Veronica about Harris’s visit on the day of his murder. She says that someone wants her to keep quiet, and by doing so, she’s preventing a third murder from happening.

As round one of the tournament wraps up and the contestants file out, Tess checks out Pierre’s bag, and finds something inside a small plastic owl trinket that alarms her.

FINAL COMMERCIAL BREAK!

Two shell casings tumble into Tess’s hands, the contents of the plastic owl. She puts them back, but not before Pierre spots her near his bag. She conjures up a quick excuse for why she was handling his things, then grabs her phone, saying she’ll be right back.

She calls Logan and tells him what she found, which confirms what he learned from Veronica: that Pierre is secretly Alan’s brother AND the constructor of the puzzles.

Logan says he’s on the way with backup and he’ll be there soon. But when Tess hangs up, Pierre has her cornered, pistol in hand!

He confirms the clues about the art dealer were a red herring, an insurance policy. And all his distractions (as well as the attempt on her life with the SUV) were intended to scare her away from investigating. [Side note: Most of his distractions were simply requests for Tess to fulfill her tournament responsibilities. But she was too busy playing detective. If I was Pierre, I’d be mildly miffed myself.]

Pierre escorts Tess to the roof to kill her, but she manages to keep him talking until Logan arrives, saving her life.

As it turns out, Elizabeth and Alexander are in witness protection, explaining their secretive nature and camera-shy ways. They also explain away the art dealer’s suspicious dealings, wrapping up the loose ends nicely.

Now that the case is closed, Tess upgrades Logan once more, now to a Saturday puzzle: “sometimes so exasperating, but the smartest one of the week.”

And the story ends as they part ways, both turning back to look at the other at different times, something left unfinished between them.

THE END!


ONE FINAL SPOILER-Y NOTE

We never find out why Alan was carrying the crossword in his pocket in the first place, though I have a theory.

I suspect Alan was a willing participant in Pierre’s thefts and schemes, but didn’t know exactly how Pierre contacted the thieves he employed. The small smile Alan gives before he’s murdered, after noticing the painting is missing, makes me think Alan had just recently figured out the crossword angle, and the missing painting confirmed it. (The brief glimpse of the crossword we get shows that he filled out all of the relevant across entries in the pattern Tess reveals later.)

Of course, that satisfaction turns to shock when he sees the gun and is murdered. Pierre said that Alan’s incompetence endangered their enterprise, and it turns out, he’s right. Because without Alan having that crossword in his pocket, Tess would never have gotten involved and cracked the code.

That’s my theory anyway.


CONCLUSION

I know, I know, we never actually get to see any puzzles, and we don’t know who won the tournament. But other than that, how was the movie?

All in all, it’s a very competently put together mystery. Lots of small details are important, and nothing feels terribly extraneous. The plot builds nicely, the stakes increasing as both Tess and Logan delve deeper into the mystery of Nightingale’s murder. The commercial breaks are also exquisitely timed to maximize the dramatic effect of several plot reveals and tense moments.

As for the characters, Tess is immensely likable. The detective starts off a little dry for my tastes, but is slowly worn down by the earnest charm of Lacey Chabert’s character. Not that I was surprised. After all, who can resist an intelligent woman with mad puzzle skills, I ask you?

A few of the characters are cartoonish — the art dealer, in particular, was a little too gleeful in her pseudo-villainy — but for the most part, everyone plays their parts well. John Kapelos as the police chief was a delight, stealing many of his scenes with loving fatherly regard, playful chiding, and a knack for sneaking extra baked goods when he thought no one was looking.

In the end, it’s all a bit of harmless fun, a cozy mystery with some puzzly trappings.

During the final commercial break, the network confirmed that three more Crossword Mysteries will be aired in October. (IMDb has the 6th, the 13th, and 20th listed as potential air dates for these three follow-ups.)

I’m definitely curious to see where they take the series from here, and how crosswords and criminal mischief will cross paths again. Now that the initial pairing obstacles are gone, I look forward to seeing how Logan and Tess work as a team in future investigations.

Did you watch the film? What did you think? Let us know in the comments section below! We’d love to hear from you.


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PuzzleNation Blog Looks Back on 2018!

2018 is quickly coming to a close, and as I look back on an eventful year in the world of puzzles and games, I’m incredibly proud of the contributions both PuzzleNation Blog and PuzzleNation made to the puzzle community as a whole.

Over the last year, we explored board games and card games, strategy games and trivia games, dice games and tile games, do-it-yourself puzzlers and pen-and-paper classics. We met game designers, constructors, artists, YouTubers, and creative types of all kinds.

We unraveled math puzzles and diabolical brain teasers. We pondered optical illusions, Internet memes, and more, even questioning our place in the world of puzzles as AI and solving robots continued to rise in capability.

We delved into puzzle history with posts about ancient board games from centuries ago, Edgar Allan Poe’s secret codes, and the legacy of influential female codebreakers and spymasters previously lost to revisionist history like Elizebeth Smith Friedman and the Countess Alexandrine. We brought to light valuable examples of puzzles in art, comic strips, animation, music, television, film, and popular culture.

We spread the word about numerous worthwhile Kickstarters and Indiegogo campaigns, watching as the puzzle/game renaissance continued to amaze and surprise us with innovative new ways to play and solve. We shared worthy causes like Queer Crosswords and Women of Letters, as well as amazing projects like new escape rooms, puzzle experiences like The Enigmatist, online puzzle quests, and long-running unsolved treasure hunts.

We celebrated International TableTop Day, offered up puzzly suggestions for Valentine’s Day, attended the American Crossword Puzzle Tournament, and dove deep into an ever-expanding litany of puzzle events like the Indie 500, BosWords, and Lollapuzzoola.

We found puzzly ways to celebrate everything from Halloween, Thanksgiving, and Christmas to Star Wars Day and the anniversary of the Crossword, and we were happy to share so many remarkable puzzly landmark moments with you.

It’s been both a pleasure and a privilege to explore the world of puzzles and games with you, my fellow puzzle lovers and PuzzleNationers. We marked six years of PuzzleNation Blog this year, I’m closing in on my 1000th blog post, and I’m more excited to write for you now than I was when I started.

And honestly, that’s just the blog. PuzzleNation’s good fortune, hard work, and accomplishments in 2018 went well beyond that.

Every month, we delivered quality content for both the Penny Dell Crosswords App and Daily POP Crosswords. Whether it was monthly deluxe sets and holiday bundles for PDCW or the world-class topical puzzles by some of the industry’s best constructors for Daily POP, hundreds of topnotch crosswords wended their way to our loyal and enthusiastic solvers.

And a little more than a week ago, we launched our newest puzzly endeavor — Wordventures: The Vampire Pirate — bringing you a unique, story-driven puzzling experience, complete with gorgeous visuals, atmospheric music, and an immersive mystery to keep you solving!

But whether we’re talking about crosswords, Sudoku, or Wordventures, I’m proud to say that every single puzzle represents our high standards of quality puzzle content crafted for solvers and PuzzleNationers.

And your response has been fantastic! Daily POP Crosswords is thriving, we’re very excited about the response to Wordventures, the blog has over 2300 followers, and with our audience on Facebook, Twitter, Instagram, and other platforms continuing to grow, the enthusiasm of the PuzzleNation readership is both humbling and very encouraging.

2018 was our most ambitious, most exciting, and most creatively fulfilling year to date, and the coming year promises to be even brighter.

Thank you for your support, your interest, and your feedback, PuzzleNationers. The new year looms large, and we look forward to seeing you in 2019!


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Puzzles in Pop Culture: Felix the Cat

It’s fun to uncover little puzzly bits of history, but when history, puzzles, and entertainment intertwine, it always makes for intriguing viewing.

So when friend of the blog Darcy Bearman showed me a Felix the Cat cartoon from the 1920s that centered around an unsolved crossword puzzle, naturally I was intrigued.

It wasn’t hard to track down a copy, given how practically everything seems to be on YouTube these days.

Here are the official details:

Felix All Puzzled (1924)

  • Director: Pat Sullivan
  • Animator: Otto Messmer
  • Distributor: M.J. Winkler Productions

Originally Released on January 15, 1925.

Felix is hungry, but his owner won’t feed him until he finishes his crossword puzzle. And he’s fixated on the down clue that will complete the puzzle, “Vertical. Found chiefly in Russia.”

Pondering what the answer could be Felix, the cat laments that he could eat if only he could get to Russia and uncover the missing word.

A nearby mule kicks Felix all the way to Russia, seemingly out of spite — clearly a Moscow Mule — and Felix lands in a small hut. Momentarily mistaken for a bomb, he leaves the hut and heads into town.

He sees two Russians leaning over some papers, and presumes that the answer will be on those papers. But after sneaking into the building, he’s accused of spying, shot at, and chased out. As it turns out, these two men are plotting a revolution, and they toss bombs at Felix.

After avoiding several of them, Felix is blown into the air by the last one, and ends up back in America.

His owner, the ungrateful boor, immediately asks if Felix found the answer. He doesn’t ask how his trip was, or if he’s alright, or hey, can I get you a bite to eat after your mule-and-bomb-propelled world tour. What a jerk.

And Felix’s snarky reply turns out to be the correct answer.

Felix laughs. His owner does a little victory dance. And the cartoon ends.

Naturally, I can’t help but ask… DID YOU FEED FELIX NOW THAT YOUR PUZZLE IS DONE, YOU SELFISH DOOFUS? I mean, come on. It’s the whole reason that Felix bothers going to Russia. He wants to eat. Feed him!

But I digress.

You may have noticed that the cartoon is a little choppy. If you did, kudos to you. As it turns out, most of the copies of this cartoon that are in circulation are from a Kodascope print where several scenes were cut. Given that the original run time listing was 5 minutes, suddenly the choppiness makes sense.

A half-dozen sequences or so are missing from this version, and they explain some of the weirder moments in the cartoon. For instance, the mule kicks Felix because the question marks (from his attempts to figure out how to get to Russia) tickle the mule.

Additionally, if you were wondering why the first Russian Felix meets thinks he’s a bomb, it’s because he got a letter from the revolutionaries earlier that reads “Today, you die!” (Which is admittedly a little grim.)

Now, let’s talk about that puzzle.

TRIPPLE is a pretty strange 1-Across. A chiefly South African term for a horse’s gait (according to Merriam Webster, anyway), you can’t help but wonder if they simply misspelled TRIPLE.

But the rest of the puzzle is fairly straightforward. It’s a 7×7 grid with a few two-letter entries (which wouldn’t fly in most crosswords these days). The combination of EASTERS and EVADERS crossing at the S is admittedly underwhelming, but as far as I can tell

The only other entry that jumps out at me is NVA, but only because I wonder how it would be clued. It’s not like a 1925 cartoon would be referencing the North Vietnamese Army.

Upon further digging, I suspect this would have been clued referencing the National Vaudeville Artists, a union formed by Edward Franklin Albee. The clue “Theatrical organization” is used for NVA in a 1953 New York Times puzzle, according to XwordInfo.

Of course, with obtuse cluing like “Chiefly found in Russia,” even a small grid like this could prove to be a challenge!


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Puzzles in Pop Culture: Comic Strips

Two weeks ago, we took a puzzly detour into the world of comic strips and explored all the puzzly references we could find in the annals of Garfield publishing history.

In the course of compiling those comics, I stumbled across many others that referenced crosswords and other puzzles. As it turns out, plenty of iconic comic strips have had something to say about puzzles. It makes sense, really, given that crosswords and comic strips are both synonymous with reading the newspaper every day.

So naturally, I couldn’t resist putting some comic strips aside for the PuzzleNation readership to enjoy.


We start off today with this Fred Basset comic strip, wherein a mischievous dog saves the most important part of the paper for his owner.

In this Beetle Bailey strip, we’re not only reminded of the true power behind the General, but of the power of crosswords to eat up your free time.

In the Peanuts comics, many of Snoopy’s best jokes are visual gags, given that most of the other characters can’t understand him. In this case, the joke is on us, as Snoopy and Woodstock crack a curious crossword entry together.

Calvin and Hobbes also had their fun with filling in crosswords, as Calvin takes his usual outside-the-box approach and applies it to our favorite puzzles. (He’d clearly be a whiz at Double Trouble and other crossword variants.)

In this strip by artist Dave Coverly, he reimagines crosswords in an earlier era. (And makes me wonder what an all-symbol crossword would be like.)

There’s a marvelous sense of accomplishment that comes with solving your first crossword. In this comic from Mother Goose and Grimm, the celebration is a bit more enthusiastic.

Many comic strips have fun with the difficulty of crosswords or the wordplay involved in the cluing. But this one by J. Gravelle presents the trouble you can get into by making assumptions while letters are still missing.

In this comic from John Deering’s Strange Brew, the human condition — and the rat condition — are summed up in one poignant quote.

And speaking of The New York Times crossword… we’ve all felt like this at one point or another.

Finally, we get a little meta with this one. But it makes sense, given that the funnies page and the daily crossword are usually in close proximity.

I hope you enjoyed this brief sojourn into comic strip — and puzzle — history. Do you have any comic strips mentioning puzzles that we missed? Let us know! We’d love to hear from you!


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Puzzles in Pop Culture: Garfield

Puzzles are ubiquitous. Once you start looking around for them, you’ll find them in every nook and cranny of popular culture.

Sometimes, they’re the basis for an entire episode of television, as in Brooklyn Nine-Nine or Parks and Rec. Sometimes, they serve as a linchpin metaphor, as they did in Sleepy Hollow. Other times, they’re good for a funny aside, as in Gilmore Girls, or as a prop to reveal deeper character insight, as on The West Wing.

Over the years, I’ve seen puzzles incorporated into storytelling in dozens of ways. So I shouldn’t have been surprised to stumble across puzzle references where I least expected them: the funny pages.

Yes, they’re such a part of the cultural fabric that they’ve even infiltrated comic strips.

The other day, I stumbled across this Garfield comic strip from last year:

Now, it’s meant to be funny, but I think any puzzler who has stood onstage in front of a whiteboard at ACPT, Lollapuzzoola, or another crossword tournament would agree with Jon over Garfield here.

That was one example. As it turns out, when you start digging, you find crossword gags strewn through the Garfield comics.

Like this one from November of 2005:

That’s a pretty simple gag, but it’s also a nice bonding moment for Jon and Garfield, as Jon’s rampant procrastination dovetails nicely with Garfield’s bottomless love for Italian food.

Jon has less luck making a puzzly connection in this comic from February of 1998:

If you ask me, a cookie and a crossword puzzle sounds like an excellent way to spend time with someone interesting. But I’m biased. I love cookies.

And as you can see in this comic from February of 1979, Jon’s crossword struggles have been an ongoing issue for decades now:

But it’s not just crosswords. Sudoku has gotten a fair amount of attention in the Garfield strip over the years. That’s understandable, as it’s one of the most recognizable pencil-and-paper puzzles in the world.

And as someone who isn’t the fastest Sudoku solver in the world, this series of comics from January of 2010 (an entire week’s worth!) speaks to me. I get it, Jon. I get it.

Honestly, it makes sense that Odie would have Sudoku wired. He’s a puzzle dog. He’s been appearing in crossword grids for years.

There’s a lovely callback to that previous crossword gag.

Finally, Jon triumphs! I admire both his resilience and his unwillingness to give up. Though, given that it took a week to complete a Sudoku, maybe Jon should stick to other puzzles.

Heck, our friends at Penny/Dell Puzzles have the perfect book for him to try out.

[All images are courtesy of Garfield.com.]


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First Look: Puzzle, A Film About Finding the Right Pieces

[Image courtesy of Steven Teagarden.com.]

Satisfaction. Nothing encapsulates the feeling of completing a puzzle quite like the word “satisfaction.”

Whether we’re talking about crosswords, brain teasers, mechanical puzzles, or jigsaw puzzles, it’s a gratifying feeling to write that final letter, place that final piece, make the final twist/move/connection and unlock the solution.

“When you complete a puzzle, you know you have made all the right choices.” That idea is at the heart of a new movie coming out next month entitled Puzzle.

[Image courtesy of IMDb.]

From one of the press packets for the film:

Agnes, taken for granted as a suburban mother, discovers a passion for solving jigsaw puzzles, which unexpectedly draws her into a new world – where her life unfolds in ways she could never have imagined.

The film stars Kelly MacDonald (who you might know from Brave, Boardwalk Empire, Gosford Park, or Trainspotting), Irrfan Khan (Life of Pi, Slumdog Millionaire, In Treatment, and Jurassic World), and David Denman (The Office, Angel, 13 Hours, and Logan Lucky), but even from the brief glimpses offered in the trailer, this is clearly Kelly MacDonald’s show.

Transitioning from a warm reception at Sundance to wider release in July and August, the film looks like a wonderful character piece, a nice bit of counterprogramming after the usual summer blockbuster fare.

I’m looking forward to seeing the film when it’s released — it opens July 27th in select theaters — and I’ll write a full review for the blog when I do.

But in the meantime, check out the trailer, and if you’re intrigued, spread the word.


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