Suggestions from the World of Puzzle Books!

Back in March, we did a round-up of all sorts of puzzle books for solvers looking to return to the simplicity of solving with pencil and paper. We focused on books loaded with puzzles for your enjoyment.

But that’s only a small sampling of the books available to puzzle fans. In addition to straight-forward puzzle books, you can find guides on how to make puzzles and games, books offering historical or social insight on the puzzle-game genre, and even fiction books that incorporate puzzles into the storytelling.

So today, we’re doing another puzzle-book round-up, but we’re expanding the scope a bit to cover some delightful puzzle-themed books you might’ve missed recently.


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If you’re relatively new to solving — or you’d like to introduce someone to the world of puzzles — then Puzzle Snacks by Eric Berlin is a terrific place to start.

Loaded with over 100 puzzles that run the gamut from fill-ins and clued puzzles to brain teasers and wordplay games, Puzzle Snacks fits solvers of any experience level, helping build up your puzzle skills while introducing you to dozens of variations on the puzzles you know.

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For the word seek/word search fans, we’ve previously recommended the word search puzzles of Shawn Marie Simmons, which are geared toward bookworms with themed lists based on literature.

Her latest offering is 25 Word Search Puzzles for MODERN Literature Lovers. With word lists tailored to different iconic authors and works of literature — ranging from the Lord of the Rings and Virginia Woolf to Roald Dahl and Margaret Atwood — you can revisit your favorite reads as you go searching each grid for a bevy of fun and familiar words.

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But maybe you’d like to mix some light puzzling with a touch of adventure-filled storytelling for either you or younger solvers. In that case, the recent Netflix revival of Where in the World is Carmen Sandiego? might have what you’re looking for.

A series of tie-in books for the show are now on the market, and the best of them is Clue by Clue by Catherine Hapka. Centered around the former thief’s efforts to do good and thwart her former allies, Clue by Clue sets Carmen and the ACME team on a treasure hunt for a prize that’s been missing for centuries.

What makes this book so noteworthy is the decoder wheel built into the cover itself! By rotating the wheel, you can decipher different coded messages throughout the book, cracking the case alongside Carmen and her allies.

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If you’re looking for a little more narrative heft with your puzzling, then the latest addition to The Maze of Games universe is probably up your alley.

Now that The Maze of Games has finally been solved after years of attentive puzzling, a new answer guide is available: The Keymaster’s Tome.

But this isn’t just the perfect walkthrough for the ultimate puzzle novel; this is an in-universe story in its own right, as the characters of Colleen and Samuel Quaice share their thoughts and reactions to the puzzles they encountered through The Maze of Games.

It’s a really fun and clever take on answer guides, and offers some nice character notes from the heroic and determined Quaice siblings.

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Our last offering turns to the world of board games, as the author shares both his own personal experiences with games and how different types of games create different play experiences.

Avidly Reads Board Games by Eric Thurm covers topics like the pluses and minuses of cooperative games, the emergence of legacy games, the infamy of Monopoly, and the curious subgenre of political games (both the intentionally nasty and those that history has judged poorly). Along the way, Thurm offers glimpses into various aspects of modern gaming.

More a series of short essays than one cohesive narrative, Avidly Reads Board Games is one man’s look at a world of games that is constantly evolving, yet remains tied to its earliest successes.

Can you think of any terrific puzzle books we missed? Let us know in the comments section below! We’d love to hear from you.


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PuzzleNation Review: The Maze of Games

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Today’s review is going to be a little bit different. You might have noticed that I didn’t title this a product review or a book review, and that’s because today’s subject, The Maze of Games, defies classification.

It’s billed as an interactive puzzle novel, and it lives up to that description, combining the long-form narrative of a novel with a topnotch puzzle book and a strong element of choose-your-own-adventure flavoring on top. This is not a mystery with a few crosswords tossed in; this is a novel where the puzzle-solving is integral to the reading experience. And I can honestly say it’s like nothing I’ve seen before.

The novel opens in the late 1800s with siblings Samuel and Colleen Quaice at the library, where Colleen is on a mission to read something macabre and engaging. After being offered the newest offering by Bram Stoker — a tome called Dracula — Colleen stumbles upon a slim volume tucked away in the stacks: The Maze of Games.

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Soon, Samuel and Colleen are swept into the realm of the Gatekeeper — a dapper, witty, and unforgiving skeletal game master who delights in challenging the unsuspecting to fiendish puzzle challenges — and they’re left to navigate the first of the book’s mazes: the Castle Maze.

As you roam the labyrinth with Colleen and Samuel, you encounter puzzles to be solved, each of which provides you with a keyword you’ll need for later. From word searches and crosswords to logic puzzles and code-breaking challenges, your puzzly chops will be put to the test and then some by the Gatekeeper’s many mind-bending obstacles. (Although meant for adolescents and teens, I think adults would also thoroughly enjoy many of the Gatekeeper’s puzzles.)

Once you’ve reached the end of the labyrinth, a final puzzle awaits you, and you must use your collected keywords and puzzly skills to escape the maze and move onward.

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Five mazes stand between you and victory over the Gatekeeper, all of them steeped in mythology, genre storytelling, and adventure-tinged backstory. (And several of which offer some wickedly barbed humor.)

This is a terrific concept, and brilliantly executed. The sheer variety of puzzles, not to mention the creative hooks that tie into the narrative, makes for a puzzle book that will keep puzzlers busy for quite a while.

And the novel aspect is just as enjoyable. Samuel and Colleen are no mere placeholders. They’re rich, fully-formed characters in their own right, bickering, bantering, and bringing different skills to every challenge they face. (Their ongoing banter with the Gatekeeper in his sporadic appearances is easily the highlight of the narrative.)

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Lush, atmospheric art backs up the storytelling, bringing the novel to life and adding wonderful personality to the characters. (Not to mention there’s both an ebook edition and an audiobook version read by Wil Wheaton!)

And if you’re still not puzzled out after tackling The Maze of Games (or you just need a break), there’s a bundle of bonus puzzles in the back of the book, featuring such familiar names as Ken Jennings, Will Shortz, Patrick Blindauer, and Brendan Emmett Quigley.

All of these factors contribute to as immersive a puzzle book as I’ve ever seen, and a testament to the sort of forethought, complexity, and creativity a first-class puzzler can weave into a singular solving experience.

Mike Selinker has been a fixture in the board game and puzzle world for years, and he’s really outdone himself with The Maze of Games.

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