PDP Tabletop Tournament Finals (+Tabletop Day Festivities!)

Over the last few weeks, we’ve been chronicling an epic sixteen-person game tournament held by our friends at Penny/Dell Puzzles.

In Round 1, the field was culled from sixteen players to eight after well-contested battles of On the Dot and Bananagrams.

In Round 2, it was halved again as this group of elite puzzlers went to war in games of Timeline and Qwirkle.

In Round 3, two more contenders said goodbye as an intense game of Sheriff of Nottingham determined the finalists.

Only two competitors remained — #TeamNikki and #TeamGordon — and with only one more round standing between them and the title of PDP Tabletop Champion, spirits were high and anticipation reached a fever pitch.

What awaited them in the finals? Let’s find out, shall we?

Unlike the previous rounds, this was a head-to-head match-up, winner-take-all. So, naturally, we made posters to hype the event like a prizefight.

The game for the finals? Linkee.

Linkee is a trivia game that requires both general knowledge and associative thinking. Each trivia card has a letter on the back, and the traditional goal of the game is to acquire enough letter cards to spell “LINKEE.” (But for the purposes of the tournament, the first person to collect six cards would be the winner.)

One person acts as the Question Master, while the other players each grab a pencil and pad. The Question Master reads each of the four questions on the card. The players write down the answers and try to figure out what theme links the four answers.

The first player to shout out “LINKEE!” and identify the link gets the letter card. You can shout out “LINKEE!” at any point, but if you’re wrong, you’re out until the next card is played. So confidence and boldness has to be tempered with strategy.

That’s what makes the game more intriguing than your average trivia game. It’s not just knowing the answers to individual trivia questions; it’s figuring out the link between them, and doing so before your opponents.

[The room was packed with enthusiastic fans and interested parties,
including many of the competitors from the tournament.]

Gordon had an inauspicious start to the game, as he figured out the link between the first card’s questions, but neglected to yell out “LINKEE!” first, disqualifying himself from scoring the point.

Nikki, seizing the advantage after scoring that first point, quickly followed up, cracking the links for the next four cards, leaping out to a commanding lead. It seemed like a shut-out was imminent and Nikki would be crowned the winner in commanding fashion.

But no, Gordon would not go away quietly. As Nikki puzzled over the possible links for the game point, Gordon yelled out “LINKEE!” and scored his first point.

It was now Nikki’s LINKE to Gordon’s L. This would not be the clean sweep many expected after the opening flurry of action.

Gordon scored a second point (for the I), and then a third for the N. It was now LINKE to LIN. There was a change in the air, a buzz of excitement among the spectators, a frisson of uncertainty. It would appear we had a Comeback Kid on our hands.

On the next card, both players yelled “LINKEE!” simultaneously, and the judges couldn’t decide who was first, so that card was discarded.

Astonishingly, Gordon followed that up by going on to score two more points back-to-back, tying Nikki LINKE to LINKE. Hollywood could not have scripted it any better…

The next point scored would determine the winner of the entire tournament.

Our Question Master delivered the next four trivia questions, and Gordon shouted “LINKEE!” and answered that “Italian names ending with i” was the link. There was a gasp from the crowd! Had he pulled off the comeback of the century?

Unfortunately, no. The correct answer was “Italians.” By being so specific, he made his guess incorrect. (Versace, one of the trivia question answers, doesn’t end in i.)

That card was ignored, and a new one selected. For now, the finals would continue.

But not for long, as Nikki would secure the game-winning point with one final cry of “LINKEE!”, earning her sixth and final point.

At the 38 minute mark, the finals were over, and a new champion was crowned. #TeamNikki had triumphed!

After congratulations were offered to both competitors for a worthy battle, Nikki was awarded not only her Game Night Prize Pack (consisting of popcorn, candy, and two games: Forbidden Island and Exquisite Beast), but the championship crown and scepter!

She was even crowned by last year’s winner in a marvelous little passing-of-the-torch ceremony.

With the tournament concluded, our Tabletop Day festivities had begun, and audience members became players as games of Loonacy, Slapzi, and Timeline quickly formed while participants grabbed snacks, including some amazing D20-frosted cookies:

We had a full spread of games available for visitors to enjoy, and regular readers of the blog would no doubt recognize several of the games on display, including Tak, Qwirkle, Tsuro, and Fluxx.

And, as it turns out, Nikki wasn’t quite finished with her winning ways, as she proved victorious in every round of Loonacy she played after the finals.

All in all, it was a marvelously successful day to cap off an incredible tournament, full of spirited competition, tabletop fun, and puzzly displays of skill. Sure, we celebrated International Tabletop Day a few days early, but we did it in style.


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PDP Tabletop Tournament: Round 3

Two weeks ago, 15 intrepid members of the Penny/Dell Puzzles crew (as well as yours truly, your friendly neighborhood PuzzleNation blogger) embarked on the first stage of a four-week journey: The PDP Tabletop Tournament.

In Round 1, the field was culled from sixteen competitors to eight after tense battles of On the Dot and Bananagrams.

In Round 2, it was halved again as this group of elite puzzlers went to war in games of Timeline and Qwirkle.

We’re down to just four competitors, each inspiring their own hashtags: #TeamNikki, #TeamRick, #TeamGordon, and #TeamJenn.

What awaited them in Round 3? Let’s find out, shall we?

Unlike Rounds 1 and 2, there wouldn’t be two games to play. Instead, all four competitors would play a single game, and the top two scorers would go on to the championship finals next week.

The game for Round 3? Sheriff of Nottingham.

Sheriff of Nottingham is a card game that mixes strategy, resource management, and bluffing. The players collect cards with different goods to take to market — apples, chickens, bread, and cheese — as well as cards of contraband items (like spices, mead, and weapons). Each of these cards is worth points, and the contraband goods are worth more than the legal goods. Of course, the contraband goods are illegal, so if you’re caught bringing them to market, there’s a penalty.

And, unfortunately, in order to get your goods (legal or otherwise) to market, you have to get past the Sheriff.

For example, in a four-player game, let’s say the first player is the Sheriff. The other three players will each place up to five cards in their bag, then snap it shut, and declare what’s inside to the Sheriff. A player may be telling the truth about the contents of her bag, or she may be lying. The Sheriff can choose to either let a bag pass through unchecked or open and inspect the contents of any bag.

Anything that gets through the Sheriff goes into your market stand and is worth points at the end of the game. If the Sheriff chooses to check your bag, one of two things happens. If you were honest about what’s in the bag, the Sheriff pays you the value of those items. If you lied about the contents of your bag and the Sheriff catches you, you must pay him a penalty, and any contraband goods in the bag are seized.

[Nikki places a kindly offering of cheese from a fellow player
into her marketplace during her turn as the Sheriff.]

Of course, you can always negotiate with the Sheriff before the bag is opened. Bribes (of coin, product, or favors) can be offer, and deals can be made.

Once the Sheriff has either let the players’ bags through or finished the inspections, everyone settles their goods in the marketplace, the next player takes over as Sheriff, and the cycle starts again.

The game ends after every player has been the Sheriff twice. Then the players count up the value of everything they’ve brought to market — including any contraband they’ve snuck through — as well as their coin piles. (Plus, there are bonus points to be gained if you brought the most of any product to market. For instance, the person who brought the most apples is King of Apples, and the person who brought the second-most is Queen of Apples. Both titles are worth points.)

This game is obviously more complex and involved than the games played in Rounds 1 and 2, so there was a practice game last Thursday to allow players to familiarize themselves with the rules and the gameplay.

Once starting coins and cards were allotted to each player (plus a few coins extra to encourage wheeling-and-dealing/bribery), the game commenced. In the end, only two of the four players at the table would be moving on to the finals. What combination of Nikki, Rick, Gordon, or Jenn would face off for the championship?

As it turns out, there was already a wrinkle there. Jenn unfortunately couldn’t make it to the tournament this week, but she was allowed to choose a player to sub in for her: JP. Although she didn’t know what game would played in Round 3 when she picked him, as it turns out, she chose well. JP not only won the practice round last week, but he’d won a previous game played a month or two ago.

JP started off as the Sheriff, and surprisingly, he let the other players off easy, choosing not to inspect any of their bags for contraband (perhaps hoping such kindness would be reciprocated when he brought goods to market in turns to come).

[As Sheriff, Gordon inspects the contents of Nikki’s bag, looking for contraband.
He’ll be disappointed, and end up paying her for the inconvenience.]

As Gordon, Nikki, and Rick each took a turn guarding the path to market, this first go-around proceeded quickly. There were only a few attempts to sneak contraband through. There was also a touch of bribery, but hey, that’s part of the game. In fact, Rick rejected a bribe from Gordon at one point and chose to inspect his products anyway, which was a surprise.

All in all, only ten minutes passed before the role of Sheriff returned to JP.

The tension picked up as the second go-around began, and game play slowed down considerably. People were being more deliberate in both choosing the items for their bag and in their deliberations as Sheriff.

[Rick watches intently as Gordon chooses what to take to market.]

One of the things that makes Sheriff of Nottingham so engaging is that you can’t ever really know who is winning. Whenever someone sneaks contraband through (or pays off the Sheriff to look the other way), you have no idea how many points they scored. All you know is that they got something of higher value to market. Unless you make a concentrated effort to keep track of the goods people are focusing on — particularly if they’re hoping to score those bonus points as King or Queen of a product — it can be tough to know exactly where you stand, points-wise, compared to the others.

Nerves began to fray as more goods flooded the marketplace. Sheriffs looking for “contributions” drove harder bargains, adding both coins and goods to their coffers. Apples became quite a valuable foodstuff for bribes, particularly when Nikki was Sheriff.

Rick’s second turn as the Sheriff coincided with the last turn, and he ominously declared, “This is going to be a very expensive round.” Everyone laughed, but given how strongly Rick had been playing, they also knew he’d be driving a hard bargain for anyone trying to score last-minute points by sneaking contraband through.

This second go-around lasted nearly twice as long as the previous one, and emotions were running high as Rick’s turn as Sheriff ended and the gameplay concluded.

We then counted up the legal goods everyone brought to market, and determined who would be scoring bonus points. Everyone did well here, racking up some valuable eleventh-hour coinage.

  • JP was King of Cheese.
  • Rick was King of Chickens and Queen of Cheese.
  • Gordon was King of Bread and Queen of Apples.
  • Nikki was King of Apples (thanks in part to those marvelous bribes), Queen of Bread, AND Queen of Chickens.

The judges then swooped in to count everyone’s haul, and the players stepped away from the table to enjoy some marvelous cookies and treats provided by the judges… and await their fate.

In the end, it was a very close game. Only fourteen points separated the top scorer and the third place finisher. (Less than 30 points separated the entire field.)

Gordon secured a spot in the finals with top score (165), followed closely by Nikki (159) and Rick (151), with JP closing things out (137).

So it would be Nikki and Gordon proceeding to the finals! Congratulations to both of them, as well as kudos to Rick and JP for their impressively strong performances throughout the game.

The finals will held as part of our annual International Tabletop Day event next week!

And, of course, a crown, scepter, and Game Night Gift Pack await the eventual champion.

To be concluded…

[You can check in on the next round of the tournament live on Tuesday on our Instagram account!]


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Making Board Games More Accessible Than Ever!

[Image courtesy of Make Board Game.]

I’m a huge proponent of the idea that there’s a game out there for everybody. Some prefer fun, lighthearted fare. Others like the high-stakes of a winner-take-all scenario. Some thrive in cooperative games where victories are shared and losses softened by camaraderie, while others like one-on-one strategic battles.

But no matter who you are, there’s a game out there for you.

Unfortunately, for colorblind gamers or those dealing with visual impairments, some of the most popular games are less accessible.

[Ticket to Ride remains one of the more colorblind-friendly games on the market today. Image courtesy of Board Game Duel.]

I’ve had several colorblind friends tell me that the color-and-pattern-matching tile game Qwirkle is a no-go, because the game’s colors (as well as the black tiles on which those colored symbols are set) can cause serious confusion that hampers gameplay.

Although there’s no official colorblind-friendly edition of Qwirkle on the market, there is a colorblind-friendly version of the game that has been shared online. The color palette is more accessible, and instead of black tiles, the base tiles are gray.

Other games have also picked up on the need to keep their multicolored games accessible to a broader audience. As mentioned in a recent post on the official Tabletop Day website, the game Lanterns: The Harvest Festival incorporates specific symbols for each of their differently colored cards to make it easier for colorblind players to distinguish them.

And if you’re a visually impaired game enthusiast, there are other companies out there working hard to ensure you have the widest possible range of games to enjoy.

The folks at 64 Oz. Games produce specialty sleeves and other modifications for established board games and card games, allowing visually impaired players to play alongside their sighted pals.

[An image from their successful Kickstarter campaign a few years ago.
Image courtesy of 64 Oz. Games.]

A combination of Braille and clever use of QR codes has opened up games like Munchkin, Cards Against Humanity, Coup, Love Letter, Seven Wonders, King of Tokyo, and numerous roleplaying games to a previously excluded audience.

Add items like their 3D printed Braille roleplaying dice and a touch-based game called Yoink! that is based on tactile gameplay, and you have a wonderful resource for all sorts of game fans.

As we gear up to celebrate a day dedicated to gathering with family and friends to enjoy playing games, it’s a pleasure and a privilege to acknowledge those who are going above and beyond to make sure as many people as possible can participate.

It’s a beautiful thing.


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PDP Tabletop Tournament: Round 2

Last week, 15 intrepid members of the Penny/Dell Puzzles crew (as well as yours truly, your friendly neighborhood PuzzleNation blogger) embarked on the first stage of a four-week journey: The PDP Tabletop Tournament.

After fast and furious rounds of the anagram-fueled tile game Bananagrams and the pattern-matching card game On the Dot, the field was pared down from 16 enthusiastic puzzlers to 8 worthy contenders who triumphantly emerged, ready and willing to tackle whatever challenges awaited them in round 2.

Let’s find out what happened, shall we?

Round 2 kicked off in similar fashion to Round 1, as the 8 competitors were split into 4-person groups. Each group of four would play two games. Two winners — one from each game — would come from each foursome and move on to the next round.

The two games for Round 2? Qwirkle and Timeline.

Qwirkle is a tile game that mixes the gameplay of Mexican Train Dominoes with the Uno mechanic of matching colors or matching symbols. There are 6 different shapes and 6 different colors, and players score points by playing tiles from their hand on a communal gameplay area (similar to Scrabble or dominoes). Neighboring tiles can be the same color (a green square next to a green star) or the same shape (a red diamond next to a purple diamond). But you can’t repeat any tiles within a row (meaning that if a blue diamond is in a row of diamonds, you can’t play another blue diamond in that row).

You earn bonus points by completing Qwirkles — six-tile runs that either have 6 different symbols all of the same color or 6 different colored tiles with the same symbol. In our tournament, the player with the highest point total after 20 minutes would move on to Round 3.

Timeline is a card game where every card depicts a different moment in history, and the players are trying to place cards from their hand into a historically correct timeline. Players take turns adding cards to the timeline, placing them before or after previously played cards. You don’t have to know the exact year the event on a given card took place; you simply have to figure out when it happened in relation to the other events that have already been played.

You play your card, and then flip it over to reveal the actual year the event occurred. If you’re correct, the card stays, and you have one fewer card in your hand. If you’re wrong, the card is removed from the timeline and you draw a new card. The first player to place every card in their hand wins. (And moves on to Round 3.)

My group settled in for a game of Qwirkle while the other foursome set their sights on Timeline. (I didn’t name any players in Round 1 because that would’ve been 16 names for you to keep track of, but I’ll name players this time so you can follow along.)

Group 1 consisted of me, Nikki, Rick, and Sue; Group 2 consisted of Jen (last year’s champion), Jenn, Gordon, and Robin.

Qwirkle was an interesting choice for the second round, because it offered players less control than the games in Round 1. On the Dot has everyone using the same cards to match the pattern, so it comes down to speed and skill. Bananagrams has a random tile selection, but since you can change the grid at any time to accommodate new letter tiles, you have a lot of control in how you place things.

But with Qwirkle, you only have 6 tiles at a time to place, and you’re dealing with one communal play area. So you’re limited in what you can play by the tiles already on the board; if there are no diamonds on the board to match, for instance, you can’t play a diamond tile unless there’s another symbol on the board that’s the same color as your diamond tile.

Plus, you can’t just play a lot of tiles, if you have several that match, because you don’t want to leave openings for your opponents. If you add three different colored star tiles to the two already on the board, great, you’ve got 5 points. But you’ve left the board open for someone to play the sixth-colored star tile and score a Qwirkle, which means bonus points.

So you have to play both offensively and defensively at the same time.

And my opponents were all solid players, so I knew I had my work cut out for me. At our annual International Tabletop Day event, Sue usually plays Qwirkle, so I knew she knew the game well. And Nikki and Rick are both smart, tenacious players. (In Round 1, Rick nearly won On the Dot, and the Bananagrams game that followed was so close that we needed a tie-breaker game of Slapzi to determine the winner.)

Everyone was playing cautiously, trying to prevent others from landing those precious Qwirkle bonus points. (Although I think I was the only one who was actively sabotaging Qwirkles where possible, because hey, that’s part of the game, right?)

At the end of our twenty-minute session, everyone had played well. We all finished within ten points of each other. Unfortunately, it was not meant to be for your PN-blogging pal, as I was knocked out of the tournament here, alongside Qwirkle-savvy Sue.

But who was moving on? We didn’t know yet. You see, Nikki and Rick had tied at 60 points apiece, so a tie-breaker was needed. Yes, once again, Rick would be playing Slapzi.

Since I was busy with my group, I didn’t see any of the highlights from Group 2’s session of Timeline. All I knew was that Jenn was going through to the next round.

We switched games, and Group 2 started their Qwirkle game while we settled our tie with a round of Slapzi.

Both Nikki and Rick were quick on the draw — though there were a few questionable plays like this one:

In the end, Nikki bested Rick and moved on to Round 3.

The four of us then settled in for our game of Timeline. There was still a chance for me to salvage the day and continue onward to Round 3 in the proud name of PuzzleNation.

[My Timeline hand. Lots of Viking knowledge needed…]

Success in Timeline depends on two factors: how well you know the events in your hand, and which events get played on the timeline before your turn. For instance, you might have several events that you suspect took place in the 1800s, but you’re not sure when. If there are several cards with dates from the 1800s already in play, you could have a very hard time placing yours. But if the timeline features events from much earlier (like the taming of fire or the creation of the moon) or much later (like the creation of CDs or the launching of the space shuttle Discovery), then you’ll be able to place at least one of your cards with relative ease.

Naturally, the game gets tougher as the timeline fills out, and the gaps between cards get smaller.

The first few turns went well for everyone. I think it was our third go-around before someone incorrectly placed a card. Rick and I jumped ahead with some lucky guesses (I mean, skillful application of vast historical knowledge), and soon, we were each down to three of our original seven cards.

Unfortunately, I botched two cards in a row — including stupidly placing the Appeal of 18th June AFTER the events of World War II — and Rick calmly swooped in, placing his final card — the invention of basketball — in the correct gap in the timeline.

No tie-breakers for Rick this time; he was moving on to Round 3.

We wrapped up our game in time to settle in and watch the conclusion of Group 2’s Qwirkle match, which was a bit higher-scoring than ours. (There were definitely more Qwirkles scored in their game.)

In the end, a surprise upset occurred, and last year’s champion Jen was knocked out of the running by Gordon, who joined Nikki, Rick, and Jenn as the contenders in Round 3. So no matter who wins this year, we’re guaranteed a new champion. Unexpected!

So, alas, I shan’t be competing in either the semi-final or final round of this year’s tournament. But then again, that does free me up to take pictures, observe, add my own unique brand of obnoxious color commentary, and document the event in full for your reading pleasure.

Next week, the remaining four players will try their hand at a game unlike any they’ve encountered in the tournament thus far. Next week, it’ll be about strategy, cunning, bluffing, cutting deals, and a fair bit of trickery, as Nikki, Rick, Gordon, and Jenn play Sheriff of Nottingham.

The two players who score the most points will move on to the finals, which will be held at our annual International Tabletop Day event in the last week of April!

And, of course, a crown, scepter, and Game Night Gift Pack await the eventual champion.

To be continued…

[You can check in on the next round of the tournament live on Tuesday on our Instagram account!]


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PuzzleNation 2017 Holiday Puzzly Gift Guide: By Category

Welcome to the PuzzleNation Blog 2017 Holiday Puzzly Gift Guide!

We’re excited to be bringing you our biggest gift guide ever! There are so many tremendously fun and puzzly products to share with you this year. We just might be your one-stop shop for all things puzzly!

This guide is broken down into categories for ease of searching. We have puzzle books, downloadable puzzles and puzzles by mail, jigsaw puzzles, puzzle games, board games, card games, dice games, and party games. We’re sure you’ll find the perfect gift for any puzzler on your list!


This year’s Holiday Puzzly Gift Guide is sponsored by the new Daily POP Crosswords app!

Daily POP Crosswords offers a different themed puzzle every single day, spanning everything from TV and film to sports and music!

Available for both Android and iOS users, you get terrific content from some of the world’s top constructors! And the download is free!


Puzzle Books

Pencil-and-paper puzzles are alive and well, and we’re happy to share some of our favorites with you.

Our friends at Penny Dell Puzzles have put together some outstanding holiday collections with puzzles galore to be solved!

Maybe you’re looking for one kind of puzzle, like Colossal Grab-a-Pencil Book of Logic Problems ($10.50) or the Fill-In Value Pack ($8.95). Or perhaps you like some variety in your solving, and you’d prefer the Home for the Holidays Word Seek set ($32.95), complete with pencils, coffee, and snacks to keep you puzzling, or the Super Grab-a-Pencil Pocket Bible Gift Set 2-Pack ($12.50). Or you’d like to unwind with their Coloring Book 4-Pack ($14.95) and sip some coffee from a vibrant Word Nerd mug ($9.50). Either way, the folks at Penny Dell Puzzles have got you covered.

And be sure to check out their deals on Facebook and Twitter throughout the holiday season. Between 10% and 20% off all sorts of puzzle bundles and books!

And while we’re on the topic of puzzle books, some of the best constructors working today have released their own books for your perusal! And with New York Times and Los Angeles Times crosswords to their credit, you’re sure to find some quality puzzlers within these pages!

–David Steinberg’s Juicy Crosswords from the Orange County Register ($7.48)

–Todd McClary’s Fresh Freestyle Crosswords ($8.95)

–Erik Agard’s Food for Thought Crosswords ($7.48)

–Brendan Emmett Quigley and Francis Heaney’s Drunk Crosswords ($7.06)

–Cynthia Morris’s American Acrostics Volume 5: Puzzling Holidays and Celebrations and CynAcrostics Volume 3: You Don’t Say? ($9.95 each)

–Foggy Brume’s One-Word Word Searches ($7.50)

The Maze of Games: The Theseus Guide to the Final Maze by Mike Selinker and Gaby Weidling

The Maze of Games is one of the most diabolical puzzle books ever conceived. It allows the protagonists AND the reader to choose their own path through various labyrinths and challenge themselves to dozens of different puzzles in the hopes of conquering each of the labyrinths within the book.

The puzzle book has proven so diabolical that they’ve released The Theseus Guide to the Final Maze, a hint book designed to help solvers free Samuel and Colleen from the final labyrinth once and for all! ($9.95)

[Click here to check out our full review of The Maze of Games!]

The Maze series by Brad Hough

If you’re looking for a first-person maze-solving experience, The Maze is precisely your speed. Dropping the reader in the first room of a maze and describing the scene to you, it’s up to you to mentally put together the map as you progress from page to page (and room to room). With volumes of increasing difficulty and complexity available, you might never find your way out! ($8.49 and up)

[Click here to check out our full review of The Maze series!]


Downloadable Puzzles and Puzzles by Mail

Many top constructors and organizations market their puzzles directly to solvers, so between by-mail offers, subscriptions, and downloadable puzzle bundles, you’ve got plenty of quality choices!

The Crosswords Club, edited by Patti Varol (puzzle bundles by mail, available in both regular and large print; $39.95 for 12 issues)

Puzzle Your Kids by Eric Berlin ($5/month, or puzzle sets available starting at $3.99; one free puzzle per week)

The American Values Crossword (subscription and daily puzzles) ($20 for 1 year)

–Matt Gaffney’s Daily Crossword ($24 per year) and Weekly Crossword Contest ($26 per year)

–Andrew Ries’ Aries Xwords ($20 per year)

–Peter Gordon’s Fireball Crosswords ($26 for 1 year)

–Joon Pahk’s Rows Garden puzzles ($20 for 1 year) and Variety puzzles ($15 for 1 year) OR get both for $30!

–Patrick Blindauer’s Broadway Puzzlefest ($20)

Crossword LA 2017 puzzle pack ($5)

–Bryant Park 2016 and 2017 tournament puzzle pack ($10)


Jigsaw Puzzles

Puzzometry

For a next-level jigsaw challenge, Puzzometry is tough to top. These beautiful pieces can be combined in seemingly endless combinations, and yet, there’s only one solution. Available as Puzzometry ($16.50), Puzzometry Jr. ($12), and Puzzometry Squares ($16.50), you’ve got three distinct challenges appropriate for different ages!

[Check out the full review of Puzzometry by clicking here!]

 

Tavern Puzzles / Tucker-Jones House Inc.

These hand-forged beauties are ready to challenge your dexterity and cleverness, as you accept the Tavern Puzzles challenge. Whether you’re trying to remove twice as many pieces in a Collaborative Effort or free the triangle from Tridiculous, you’re sure to put your skills to the test. ($24)

Lightbox (Eric Clough)

A puzzle box unlike anything you’ve ever seen, Lightbox creates different patterns of shadow and light as you shift and arrange the various plastic plates that make up the box. As you twist and reset them, different electrical connections are made, and different plates light up. As gorgeous as it is challenging, Lightbox is a very eye-catching puzzle that always wows new solvers. ($85)

[Check out our full review of Lightbox by clicking here!]


Puzzle Games

//CODE: On the Brink, //CODE: Rover Control, and //CODE: Robot Repair (ThinkFun)

Learning to program is quickly becoming a valuable skill for people of all ages, so why not get your kids started early with games that teach them the basics of coding in fun, accessible ways. The //CODE series of games does precisely that, teaching sequencing with On the Brink, and then moving onto plotting with Rover Control and logical deduction with Robot Repair. These games mix education and puzzle solving to great effect. ($14.99 each)

[Click here to read our full review of the first //CODE series puzzle game, On the Brink!]

GIANT Word Winder (David L. Hoyt)

Created for schools, libraries, and other homes of learning, GIANT Word Winder challenges solvers to locate words within a large word seek-style grid. The end goal? To create a path from one end of the board to the other. A great team puzzling activity for younger solvers, it also comes in a math-fueled version. ($475)

Roller Coaster Challenge (ThinkFun)

Lots of puzzles are all about figuring out which piece goes where, but rarely does a puzzle game then reward you by sending a car racing down your completed puzzle. Roller Coaster Challenge incorporates the logic puzzles synonymous with ThinkFun into a fun, track-building set that will delight solvers of many ages. Who doesn’t want to design their own roller coaster? ($29.99)

[Click here for our full review of Roller Coaster Challenge!]

Color Cube Sudoku (ThinkFun)

For a new twist on Sudoku, look no further than Color Cube Sudoku. Simply place one cube on the tray, and then try to figure out how to place every other cube so that you don’t repeat a color in any row or column. It’s tougher than it looks! ($19.99)

[Click here to read our full review of Color Cube Sudoku!]

Zendo (Looney Labs)

Puzzle games are all about the rules, but what if you don’t know the rules? That’s where Zendo comes in. This puzzle game is all about figuring out a given rule by arranging Looney pyramids and other shapes into various designs, and seeing if those designs fit the mysterious rule. A game of deduction and trial-and-error, Zendo is a very different solving experience. ($40)

[Review coming soon!]

Pinbox 3000 (Cardboard Teck Instantute)

How about the chance to build your own game? Is that puzzle enough for you? Pinbox 3000 provides all the pieces you’ll need, plus valuable advice for brainstorming and creating your very own pinball game. It’s endlessly customizable, so you can make your Pinbox pinball game as simple or as complex as you like! ($49.95)


Board Games

Some of the puzzliest games on the market today are being made by top-flight board game companies, and we’ve got some marvelous games that will appeal to puzzlers of all ages!

Doctor Lucky’s Mansion That Is Haunted (Cheapass Games)

People have been trying to kill Doctor Lucky for over twenty years, but now, ghosts are getting in on the act! Doctor Lucky’s Mansion That Is Haunted is an expansion of Kill Doctor Lucky, so you’ll need the base game to play, but with a new gameboard to explore and new movement mechanics — since all the players are now ghosts — this adds all sorts of new possibilities to a terrific game. ($16)

[Check out our full review by clicking here!]

castellan1castellan3

Castellan (Steve Jackson Games)

Build a castle and then occupy it in Castellan, a game of strategy and opportunity. With great modeled pieces that really add to the aesthetic, Castellan has style and substance. ($34.95)

[Check out our full product review here!]

Word-a-Melon, Big Letter Bananagrams, and Qwordie (Bananagrams)

Bananagrams are the uncrowned kings of word-forming tile games, and no matter what sort of speller and anagrammist you are, they’ve got a game for you.

If you like Bananagrams but just want bigger, easier-to-read tiles, then Big Letter Bananagrams has your name on it (or will, when you spell it with the 50% larger tiles). To add a touch of Memory-style strategy to your word-forming gameplay, Word-A-Melon would be right up your alley. And if you prefer a bit of word association with your word-building, then the strategy and quick-thinking of Qwordie is for you. ($19.99 each)

[Click here for our full review of all three games!]

The Great Dinosaur Rush (APE Games)

Bring the insane real-life rivalry of paleontologists Cope and Marsh to life in The Great Dinosaur Rush! As you collect fossils and discover your own unique dinosaur, you must also steal bones, sabotage other scientists, and more! Show off your cunning and creativity in this game that proves historical truth is weirder than fiction! ($50)

walk-byscrabblelexicographerscrabbledrawingroomscrabble

Walk-By Scrabble BoardLexicographer’s Extended Scrabble, and Drawing Room Scrabble (Hammacher Schlemmer)

Hammacher Schlemmer has several Scrabble variants available, including the Lexicographer’s Extended Scrabble for those with mega-syllabic ambitions ($29.95) and Drawing Room Scrabble for those with swankier taste ($149.95) — not to mention the mindboggling World’s Largest Scrabble Game for $12,000! — but few are as clever or as convenient as the Walk-By Scrabble Board! Designed as a family game for people on the go, it’s a perfect way to bring back Board Game Night for busy families! ($29.95)

[Check out our full product review of the Walk-By Scrabble Board here!]

Less (InventedFor)

A strategy game with the speed and simplicity of Checkers but the depth and replayability of Chess, Less is travel-friendlier than both, with a gameboard that breaks down into bar coasters. With new tiles forming the board every time you play, no two games are alike, and even the straightforward task of racing your opponent to the opposite corner becomes a worthwhile challenge. ($17)

[Click here to read our full review of Less!]

tsuro

Tsuro: The Game of the Path (Calliope Games)

A path-laying game with tons of style and historical spirit, Tsuro casts up to eight players as flying dragons, and tasks you with laying out your path with special tiles. Your goal is to avoid meeting another dragon or flying off the board. It’s a simple mechanic with plenty of replay value, and perfect for quick games with large groups. ($23.00)

qwirkle

Qwirkle (MindWare)

A wonderful mix of Uno and Mexican Train DominoesQwirkle is a tile-placing game where you try to maximize your points while minimizing the help you give to your opponents. With six bright colors and six different shapes to match up, Qwirkle is endless fun that’s so easy to jump into! ($19.95)

Tak: A Beautiful Game (Cheapass Games)

Many new games build off of classic mechanics, but very few new games truly feel like they could have been played centuries ago. Tak definitely fits that mold, using simple wooden pieces to create a game that feels both fresh and ancient all at once. Inspired by the eponymous game in Patrick Rothfuss’s KingKiller Chronicles series, Tak is a wonderful two-player game that quickly grows addictive. ($55)

[Click here for our full review of Tak!]

Word Domination (Uproarious Games)

Can you steal treasure and amass territory using your spelling and anagram skills? You can in Word Domination, a mix of resource management and word forming that encourages you to steal from and outmaneuver your fellow players. For a James Bondian touch with your Bananagrams, give this one a shot. ($32.99)

[Click here for our full review of Word Domination!]


Card Games

Doctor Who Fluxx (Looney Labs)

Could anything be as chaotic as traveling through time and space with The Doctor in the TARDIS? How about a card game about The Doctor and his adventures where the rules change every turn? Doctor Who Fluxx combines the classic sci-fi franchise with one of gaming’s most flexible rule sets to create an ever-evolving gameplay experience. Fluxx has never been better. ($20)

[Click here for our full review of Doctor Who Fluxx! And be sure to check out other Looney Labs games, like Chemistry Fluxx, Math Fluxx, and Nanofictionary!]

Spaceteam (Timber and Bolt)

Can you repair your ship and get the engines up and running in five minutes before a black hole ends your space adventure forever? That’s the name of the game in Spaceteam, a cooperative, communication-based game where you have to accomplish various tasks with your fellow players while sharing tools. It’s delightful chaos, and the 5-minute timer really adds something to the game play. A definite favorite around here. ($24.99)

Deluxe Pairs (Hip Pocket Games)

Building on the legacy already established by the bar-friendly series of Pairs decks available, Deluxe Pairs offers a new artistic spin on the classic Pairs “Fruit Deck,” as well as a companion booklet with rules for numerous Pairs variants you can play with the deck! This isn’t just one card game, it’s dozens! ($17)

[Click here for our full review of Deluxe Pairs!]

Unspeakable Words (Playroom Entertainment)

Some word games might drive you mad, but only Unspeakable Words actually makes keeping your sanity part of the gameplay! As you spell different words, you have to make a die roll to see if spelling the word cost you a bit of your sanity. If you lose too much of it, you’ll start uttering unspeakable words, which can be worth more points… if your sanity can take it! A fun twist on Scrabble and other word-forming games. ($19.99; deluxe edition $24)

BRAWL (Cheapass Games)

Fighting games have been all the rage in the video game world for decades, but BRAWL lets you tackle the tactics and action of a fighting game right in your hand! Each character has a signature deck with their own moves, and with 60-second rounds and additional tournament rules, you get a lot of bang for your buck. ($8.50 per deck, two decks to play)

[Click here for our full review of BRAWL!]

Scrimish (Nexci)

Combine the card game War with elements of Chess and Memory, and you’ve got something approximating Scrimish, a card game that’s effortless to learn, but offers endless possibilities. Can you protect your crown card while hunting down your opponent’s? With cards for both defense and offense, there’s a lot packed into just 25 cards apiece! ($9.99)

[Check out our full product review of Scrimish by clicking here!]

timeline-game

Timeline (Asmodee Games)

Timeline pits your knowledge of history against a growing timeline of important events, inventions, and historical moments. You don’t have to know exact dates; you just need to know if something happened before or after something else. Was the toothbrush invented before or after the syringe? Which came first, language or agriculture? Timeline is a fast, fun way of learning (or relearning) history! ($14.99 and up)

b3ef10855c16e8a081d3604cbd19db97

The Oregon Trail (Pressman Toys)

The classic computer game comes to life as you and your fellow players team up to survive the perilous journey along The Oregon Trail. With art evoking old-school computer games, rampant threats and calamities to endure, and a long and challenging road to travel, will any of you will make it to Oregon? ($14.99)

[Check out our full product review of The Oregon Trail by clicking here!]

Better With Bacon and Just Coffee (Looney Labs)

These expansion packs for the sweet-serving card game Just Desserts add new faces and new desserts to keep the gameplay fresh and tasty! Whether you’re adding a bit of bite with the Better With Bacon set or pepping up your treats with the Just Coffee set, these expansions add new life (and calories) to an already terrific game. ($5 each)

[Click here to check out our full review of Just Desserts!]


Dice Games

Tenzi

All of us have rolled dice in games before, but can you roll what you need as fast as possible? That’s the challenge of Tenzi, a game that pits up to four players against each other in tests of speed and dexterity. Can you roll 10 6’s before everyone else? ($14.95)

Knot Dice (Black Oak Games)

Can you twist, turn, and spin these dice to complete beautiful, elaborate patterns inspired by Celtic knots? That’s the name of the game with Knot Dice, a dice game as challenging as it is gorgeous. With single-player and multi-player puzzles included, you’ll be tying yourself in knots for days! ($29.95)

[Click here to check out our full review!]


Party Games

Slapzi (Tenzi)

Slapzi will keep you on your toes. In this quick-reaction game, you’ve got to match your picture cards to the clue cards before your opponents. But with clues like “Not sold in a hardware store” or “Two of the same letter together,” this isn’t as easy as it appears! ($19.95)

[Click here to check out our full review of Slapzi!]

schmoviesleek

Schmovie (Galactic Sneeze)

Are you the funniest, punniest one in your group of friends? Find out by playing Schmovie, the party game that pushes you to scribble down the best name for an imaginary movie created on the spot! Now redesigned in a sleeker box and playable by all ages, this is the movie game for everyone. ($19.95)

[Check out our full product review of the original version of Schmovie here!]


Thank you to all of the constructors, designers, and companies taking part in this year’s holiday puzzly gift guide!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PuzzleNation 2017 Holiday Puzzly Gift Guide: By Age

Welcome to the PuzzleNation Blog 2017 Holiday Gift Guide!

We’re so excited to be bringing you our biggest ever gift guide! There are so many tremendously fun and puzzly products to share with you this year. We just might be your one-stop shop for all things puzzly!

This guide is broken down by age group, so we’re sure you’ll find the perfect gift for puzzlers of any age on your list!


This year’s Holiday Puzzly Gift Guide is sponsored by the new Daily POP Crosswords app!

Daily POP Crosswords offers a different themed puzzle every single day, spanning everything from TV and film to sports and music!

Available for both Android and iOS users, you get terrific content from some of the world’s top constructors! And the download is free!


For Ages 6 and Up

Roller Coaster Challenge (ThinkFun, puzzle game)

Lots of puzzles are all about figuring out which piece goes where, but rarely does a puzzle game then reward you by sending a car racing down your completed puzzle. Roller Coaster Challenge incorporates the logic puzzles synonymous with ThinkFun into a fun, track-building set that will delight solvers of many ages. Who doesn’t want to design their own roller coaster? ($29.99)

[Click here for our full review of Roller Coaster Challenge!]

Word-a-Melon (Bananagrams, board game)

To add a touch of Memory-style strategy to your word-forming gameplay, Word-A-Melon is right up your alley. Flip over the tile seeds in the watermelon gameboard, and if you can spell a word with those letters, you claim those seeds, and no one else can use them. But you better remember which letters are where, or your opponents could be enjoying the sweet taste of victory! ($19.99)

[Click here for our full review of Word-a-Melon!]

qwirkle

Qwirkle (MindWare, board game)

A wonderful mix of Uno and Mexican Train DominoesQwirkle is a tile-placing game where you try to maximize your points while minimizing the help you give to your opponents. With six bright colors and six different shapes to match up, Qwirkle is endless fun that’s so easy to jump into! ($19.95)

GIANT Word Winder (David L. Hoyt, puzzle game)

Created for schools, libraries, and other homes of learning, GIANT Word Winder challenges solvers to locate words within a large word seek-style grid. The end goal? To create a path from one end of the board to the other. A great team puzzling activity for younger solvers, it also comes in a math-fueled version. ($475)


For Ages 7 and Up

Big Letter Bananagrams (Bananagrams, board game)

If you like Bananagrams but just want bigger, easier-to-read tiles, then Big Letter Bananagrams has your name on it (or will, when you spell it with the 50% larger tiles). Let solvers of all age groups and levels of vision indulge in some quick wordplay! ($19.99)

[Click here for our full review of Big Letter Bananagrams!]

timeline-game

Timeline (Asmodee Games, card game)

Timeline pits your knowledge of history against a growing timeline of important events, inventions, and historical moments. You don’t have to know exact dates; you just need to know if something happened before or after something else. Was the toothbrush invented before or after the syringe? Which came first, language or agriculture? Timeline is a fast, fun way of learning (or relearning) history! ($14.99 and up)

Scrimish (Nexci, card game)

Combine the card game War with elements of Chess and Memory, and you’ve got something approximating Scrimish, a card game that’s effortless to learn, but offers endless possibilities. Can you protect your crown card while hunting down your opponent’s? With cards for both defense and offense, there’s a lot packed into just 25 cards apiece! ($9.99)

[Check out our full product review of Scrimish by clicking here!]

Tenzi (dice game)

All of us have rolled dice in games before, but can you roll what you need as fast as possible? That’s the challenge of Tenzi, a game that pits up to four players against each other in tests of speed and dexterity. Can you roll 10 6’s before everyone else? ($14.95)

tsuro

Tsuro: The Game of the Path (Calliope Games, board game)

A path-laying game with tons of style and historical spirit, Tsuro casts up to eight players as flying dragons, and tasks you with laying out your path with special tiles. Your goal is to avoid meeting another dragon or flying off the board. It’s a simple mechanic with plenty of replay value, and perfect for quick games with large groups. ($23.00)

walk-byscrabblelexicographerscrabbledrawingroomscrabble

Walk-By Scrabble BoardLexicographer’s Extended Scrabble, and Drawing Room Scrabble (Hammacher Schlemmer, board games)

Hammacher Schlemmer has several Scrabble variants available, including the Lexicographer’s Extended Scrabble for those with mega-syllabic ambitions ($29.95) and Drawing Room Scrabble for those with swankier taste ($149.95) — not to mention the mindboggling World’s Largest Scrabble Game for $12,000! — but few are as clever or as convenient as the Walk-By Scrabble Board! Designed as a family game for people on the go, it’s a perfect way to bring back Board Game Night for busy families! ($29.95)

[Check out our full product review of the Walk-By Scrabble Board here!]


For Ages 8 and Up

Doctor Who Fluxx (Looney Labs, card game)

Could anything be as chaotic as traveling through time and space with The Doctor in the TARDIS? How about a card game about The Doctor and his adventures where the rules change every turn? Doctor Who Fluxx combines the classic sci-fi franchise with one of gaming’s most flexible rule sets to create an ever-evolving gameplay experience. Fluxx has never been better. ($20)

[Click here for our full review of Doctor Who Fluxx! And be sure to check out other Looney Labs games, like Chemistry Fluxx, Math Fluxx, and Nanofictionary!]

//CODE: On the Brink, //CODE: Rover Control, and //CODE: Robot Repair (ThinkFun, puzzle games)

Learning to program is quickly becoming a valuable skill for people of all ages, so why not get your kids started early with games that teach them the basics of coding in fun, accessible ways. The //CODE series of games does precisely that, teaching sequencing with On the Brink, and then moving onto plotting with Rover Control and logical deduction with Robot Repair. These games mix education and puzzle solving to great effect. ($14.99 each)

[Click here to read our full review of the first //CODE series puzzle game, On the Brink!]

Better With Bacon and Just Coffee (Looney Labs, card games)

These expansion packs for the sweet-serving card game Just Desserts add new faces and new desserts to keep the gameplay fresh and tasty! Whether you’re adding a bit of bite with the Better With Bacon set or pepping up your treats with the Just Coffee set, these expansions add new life (and calories) to an already terrific game. ($5 each)

[Click here to check out our full review of Just Desserts!]

Color Cube Sudoku (ThinkFun, puzzle game)

For a new twist on Sudoku, look no further than Color Cube Sudoku. Simply place one cube on the tray, and then try to figure out how to place every other cube so that you don’t repeat a color in any row or column. It’s tougher than it looks! ($19.99)

[Click here to read our full review of Color Cube Sudoku!]

Slapzi (Tenzi, party game)

Slapzi will keep you on your toes. In this quick-reaction game, you’ve got to match your picture cards to the clue cards before your opponents. But with clues like “Not sold in a hardware store” or “Two of the same letter together,” this isn’t as easy as it appears! ($19.95)

[Click here to check out our full review of Slapzi!]

Knot Dice (Black Oak Games, dice game)

Can you twist, turn, and spin these dice to complete beautiful, elaborate patterns inspired by Celtic knots? That’s the name of the game with Knot Dice, a dice game as challenging as it is gorgeous. With single-player and multi-player puzzles included, you’ll be tying yourself in knots for days! ($29.95)

[Click here to check out our full review!]


For Ages 9 and Up

Puzzle Your Kids (Eric Berlin, subscription puzzles)

A puzzle subscription designed specifically for children, Puzzle Your Kids is the brainchild of constructor and author Eric Berlin, and guarantees great puzzles emailed right to you, designed with younger solvers in mind! ($5/month, or puzzle sets available starting at $3.99; one free puzzle per week)

The Maze series by Brad Hough (puzzle books)

If you’re looking for a first-person maze-solving experience, The Maze is precisely your speed. Dropping the reader in the first room of a maze and describing the scene to you, it’s up to you to mentally put together the map as you progress from page to page (and room to room). With volumes of increasing difficulty and complexity available, you might never find your way out! ($8.49 and up)

[Click here to check out our full review of The Maze series!]

Pinbox 3000 (Cardboard Teck Instantute, puzzle game)

How about the chance to build your own game? Is that puzzle enough for you? Pinbox 3000 provides all the pieces you’ll need, plus valuable advice for brainstorming and creating your very own pinball game. It’s endlessly customizable, so you can make your Pinbox pinball game as simple or as complex as you like! ($49.95)

[Note: The box does say 7 and up can play, but CTI recommends 9 and up to construct Pinbox 3000, so we placed it here.]


For Ages 10-12 and Up

Deluxe Pairs (Hip Pocket Games, card game)

Building on the legacy already established by the bar-friendly series of Pairs decks available, Deluxe Pairs offers a new artistic spin on the classic Pairs “Fruit Deck,” as well as a companion booklet with rules for numerous Pairs variants you can play with the deck! This isn’t just one card game, it’s dozens! ($17)

[Click here for our full review of Deluxe Pairs!]

Zendo (Looney Labs, puzzle game)

Puzzle games are all about the rules, but what if you don’t know the rules? That’s where Zendo comes in. This puzzle game is all about figuring out a given rule by arranging Looney pyramids and other shapes into various designs, and seeing if those designs fit the mysterious rule. A game of deduction and trial-and-error, Zendo is a very different solving experience. ($40)

[Review coming soon!]

Doctor Lucky’s Mansion That Is Haunted (Cheapass Games, board game)

People have been trying to kill Doctor Lucky for over twenty years, but now, ghosts are getting in on the act! Doctor Lucky’s Mansion That Is Haunted is an expansion of Kill Doctor Lucky, so you’ll need the base game to play, but with a new gameboard to explore and new movement mechanics — since all the players are now ghosts — this adds all sorts of new possibilities to a terrific game. ($16)

[Check out our full review by clicking here!]

Spaceteam (Timber and Bolt, card game)

Can you repair your ship and get the engines up and running in five minutes before a black hole ends your space adventure forever? That’s the name of the game in Spaceteam, a cooperative, communication-based game where you have to accomplish various tasks with your fellow players while sharing tools. It’s delightful chaos, and the 5-minute timer really adds something to the game play. A definite favorite around here. ($24.99)

Less (InventedFor, board game)

A strategy game with the speed and simplicity of Checkers but the depth and replayability of Chess, Less is travel-friendlier than both, with a gameboard that breaks down into bar coasters. With new tiles forming the board every time you play, no two games are alike, and even the straightforward task of racing your opponent to the opposite corner becomes a worthwhile challenge. ($17)

[Click here to read our full review of Less!]

The Great Dinosaur Rush (APE Games, board game)

Bring the insane real-life rivalry of paleontologists Cope and Marsh to life in The Great Dinosaur Rush! As you collect fossils and discover your own unique dinosaur, you must also steal bones, sabotage other scientists, and more! Show off your cunning and creativity in this game that proves historical truth is weirder than fiction! ($50)

castellan1castellan3

Castellan (Steve Jackson Games, board game)

Build a castle and then occupy it in Castellan, a game of strategy and opportunity. With great modeled pieces that really add to the aesthetic, Castellan has style and substance. ($34.95)

[Check out our full product review here!]

Unspeakable Words (Playroom Entertainment, card game)

Some word games might drive you mad, but only Unspeakable Words actually makes keeping your sanity part of the gameplay! As you spell different words, you have to make a die roll to see if spelling the word cost you a bit of your sanity. If you lose too much of it, you’ll start uttering unspeakable words, which can be worth more points… if your sanity can take it! A fun twist on Scrabble and other word-forming games. ($19.99; deluxe edition $24)

Puzzometry (jigsaw puzzle)

For a next-level jigsaw challenge, Puzzometry is tough to top. These beautiful pieces can be combined in seemingly endless combinations, and yet, there’s only one solution. Available as Puzzometry ($16.50), Puzzometry Jr. ($12), and Puzzometry Squares ($16.50), you’ve got three distinct challenges appropriate for different ages!

[Check out the full review of Puzzometry by clicking here!]

BRAWL (Cheapass Games, card game)

Fighting games have been all the rage in the video game world for decades, but BRAWL lets you tackle the tactics and action of a fighting game right in your hand! Each character has a signature deck with their own moves, and with 60-second rounds and additional tournament rules, you get a lot of bang for your buck. ($8.50 per deck, two decks to play)

[Click here for our full product review of BRAWL!]

b3ef10855c16e8a081d3604cbd19db97

The Oregon Trail (Pressman Toys, card game)

The classic computer game comes to life as you and your fellow players team up to survive the perilous journey along The Oregon Trail. With art evoking old-school computer games, rampant threats and calamities to endure, and a long and challenging road to travel, will any of you will make it to Oregon? ($14.99)

[Check out our full product review of The Oregon Trail by clicking here!]

Word Domination (Uproarious Games, board game)

Can you steal treasure and amass territory using your spelling and anagram skills? You can in Word Domination, a mix of resource management and word forming that encourages you to steal from and outmaneuver your fellow players. For a James Bondian touch with your Bananagrams, give this one a shot. ($32.99)

[Click here for our full review of Word Domination!]

Tak: A Beautiful Game (Cheapass Games, board game)

Many new games build off of classic mechanics, but very few new games truly feel like they could have been played centuries ago. Tak definitely fits that mold, using simple wooden pieces to create a game that feels both fresh and ancient all at once. Inspired by the eponymous game in Patrick Rothfuss’s KingKiller Chronicles series, Tak is a wonderful two-player game that quickly grows addictive. ($55)

[Click here for our full review of Tak!]


For Ages 13-14 and Up

The Maze of Games: The Theseus Guide to the Final Maze by Mike Selinker and Gaby Weidling (puzzle book)

The Maze of Games is one of the most diabolical puzzle books ever conceived. It allows the protagonists AND the reader to choose their own path through various labyrinths and challenge themselves to dozens of different puzzles in the hopes of conquering each of the labyrinths within the book.

The puzzle book has proven so diabolical that they’ve released The Theseus Guide to the Final Maze, a hint book designed to help solvers free Samuel and Colleen from the final labyrinth once and for all! ($9.95)

[Click here to check out our full review of The Maze of Games!]

Qwordie (Bananagrams, board game)

If you prefer a bit of word association with your word-building, then the strategy and quick-thinking of Qwordie is for you. Strategically grab tiles from the pile — or steal them from your opponent — in order to spell a word that fits your given category (color, for instance) before the other players can! ($19.99)

[Click here for our full review of Qwordie!]

schmoviesleek

Schmovie (Galactic Sneeze, party game)

Are you the funniest, punniest one in your group of friends? Find out by playing Schmovie, the party game that pushes you to scribble down the best name for an imaginary movie created on the spot! Now redesigned in a sleeker box and playable by all ages, this is the movie game for everyone. ($19.95)

[Check out our full product review of the original version of Schmovie here!]

 

Tavern Puzzles / Tucker-Jones House Inc. (jigsaw puzzles)

These hand-forged beauties are ready to challenge your dexterity and cleverness, as you accept the Tavern Puzzles challenge. Whether you’re trying to remove twice as many pieces in a Collaborative Effort or free the triangle from Tridiculous, you’re sure to put your skills to the test. ($24)

Lightbox (Eric Clough, jigsaw puzzle)

A puzzle box unlike anything you’ve ever seen, Lightbox creates different patterns of shadow and light as you shift and arrange the various plastic plates that make up the box. As you twist and reset them, different electrical connections are made, and different plates light up. As gorgeous as it is challenging, Lightbox is a very eye-catching puzzle that always wows new solvers. ($85)

[Check out our full review of Lightbox by clicking here!]


For Ages 18 and Up

Most puzzle books would probably fall in the Age 9-10 and Up range, but oftentimes, the cluing is geared toward an older audience, so to avoid confusion, I’ve bundled the majority of the puzzle books here.

Our friends at Penny Dell Puzzles have put together some outstanding holiday collections with puzzles galore to be solved!

Maybe you’re looking for one kind of puzzle, like Colossal Grab-a-Pencil Book of Logic Problems ($10.50) or the Fill-In Value Pack ($8.95). Or perhaps you like some variety in your solving, and you’d prefer the Home for the Holidays Word Seek set ($32.95), complete with pencils, coffee, and snacks to keep you puzzling, or the Super Grab-a-Pencil Pocket Bible Gift Set 2-Pack ($12.50). Or you’d like to unwind with their Coloring Book 4-Pack ($14.95) and sip some coffee from a vibrant Word Nerd mug ($9.50). Either way, the folks at Penny Dell Puzzles have got you covered.

And be sure to check out their deals on Facebook and Twitter throughout the holiday season. Between 10% and 20% off all sorts of puzzle bundles and books!

And while we’re on the topic of puzzle books, some of the best constructors working today have released their own books for your perusal! And with New York Times and Los Angeles Times crosswords to their credit, you’re sure to find some quality puzzlers within these pages!

–David Steinberg’s Juicy Crosswords from the Orange County Register ($7.48)

–Todd McClary’s Fresh Freestyle Crosswords ($8.95)

–Erik Agard’s Food for Thought Crosswords ($7.48)

–Brendan Emmett Quigley and Francis Heaney’s Drunk Crosswords ($7.06)

–Cynthia Morris’s American Acrostics Volume 5: Puzzling Holidays and Celebrations and CynAcrostics Volume 3: You Don’t Say? ($9.95 each)

–Foggy Brume’s One-Word Word Searches ($7.50)

And that doesn’t even cover the many great by-mail and downloadable puzzle books and sets available this holiday season!

Many top constructors and organizations market their puzzles directly to solvers, so between by-mail offers, subscriptions, and downloadable puzzle bundles, you’ve got plenty of quality choices!

The Crosswords Club, edited by Patti Varol (puzzle bundles by mail, available in both regular and large print; $39.95 for 12 issues)

The American Values Crossword (subscription and daily puzzles) ($20 for 1 year)

–Matt Gaffney’s Daily Crossword ($24 per year) and Weekly Crossword Contest ($26 per year)

–Andrew Ries’ Aries Xwords ($20 per year)

–Peter Gordon’s Fireball Crosswords ($26 for 1 year)

–Joon Pahk’s Rows Garden puzzles ($20 for 1 year) and Variety puzzles ($15 for 1 year) OR get both for $30!

–Patrick Blindauer’s Broadway Puzzlefest ($20)

Crossword LA 2017 puzzle pack ($5)

–Bryant Park 2016 and 2017 tournament puzzle pack ($10)


Thank you to all of the constructors, designers, and companies taking part in this year’s holiday puzzly gift guide!

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