5 Questions for Crossword Constructing Duo May Huang and Kevin Trickey!

Welcome to 5 Questions, our recurring interview series where we reach out to puzzle constructors, game designers, writers, filmmakers, musicians, artists, and puzzle enthusiasts from all walks of life!

This feature is all about exploring the vast and intriguing puzzle community by talking to those who make puzzles and those who enjoy them.

And this marks the fourth edition of a new series of interviews where we turn our eyes to the future of crosswords. Instead of interviewing established talents in the field, I’ve been reaching out to new and up-and-coming constructors and asking them to share their experiences as a nascent cruciverbalist.

And we’re excited to welcome May Huang and Kevin Trickey as our latest 5 Questions interviewees (and our first duo interview)!

Kevin and May - crossword background

For many modern constructors, making crosswords isn’t simply about building grids or writing clues. It’s also about contributing to the greater crossword community in a meaningful way.

And you’d be hard-pressed to find two people making bigger strides in that direction than constructor May Huang and programmer Kevin Trickey. They have launched their own free puzzle site, Crossworthy, to share a new puzzle every week, and May’s puzzles have found their way into outlets like The Inkubator.

But they’ve gone above and beyond by creating a free-to-use crossword construction tool, Crossworthy Construct. With the price of quality crossword-constructing software often proving a major hindrance to new puzzlers, Crossworthy Construct is an amazing resource for any aspiring cruciverbalist to try out.

May and Kevin were gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!


5 Questions for May Huang and Kevin Trickey

1. How did you get started with puzzles?

In the early months of quarantine, May started playing the NYT minis and eventually began making her own minis that she would send out to friends and family throughout the month (her newsletter was called “May’s Minis”). As Kevin watched May iterate through fills on Microsoft Word, he started writing an algorithm that could churn out larger grids more quickly. In June, we started Crossworthy, a website for publishing our algorithm-generated and hand-made grids.

Unlike some constructors we know, we didn’t start out as avid crossword players before starting to make our own puzzles. But the creative and technical challenges of crossword construction align with our mutual interests — May is a literary translator who enjoys wordplay, while Kevin is a casual programmer who fancied a challenge. Now, of course, we love both playing crosswords as well!

2. You have your own puzzle website (and editing software!), in addition to publishing through outlets like The Inkubator. As you start to interact with the puzzle community at large, what have you learned along the way? What has been the most surprising part of the process for you?

When we first started making puzzles, we didn’t expect this hobby to really take off, but it really has! We went from constructing puzzles using Microsoft Word (a good learning experience, but not sustainable) to developing our own software that streamlines our construction process.

Along the way, however, we were surprised to see how many resources already exist — tools and communities we wish we had known about sooner! We sometimes tweet about our construction questions and we’re always heartened by how instantly helpful fellow constructors can be. The best thing we’ve learned is that the crossword community can be a very kind and welcoming place.

Crossworthy Construct page

[Crossworthy Construct, May and Kevin’s crossword custom editing
software. Click here to check it out for yourself.]

What, in your estimation, makes for a great puzzle? What do you most enjoy — or try hardest to avoid — when constructing your own?

A great puzzle, to us, is both personal and accessible; it should have words and clues that really resonate with the constructor, as well as elements that will speak to any player. Because we have different interests, however, we often clash over clues.

For example, most of May’s pop culture clues fly over Kevin’s head, whereas the biology terms Kevin tends to include are equally obscure to her. In this way, we keep each other in check, and try to produce well-balanced puzzles. Nonetheless, we’re still rookies in the field: we’re still learning about what makes a theme set stand out and which words make for sparkly fill.

3. Do you have any favorite crossword themes or clues, either your own or those crafted by others? Who inspires you as a constructor?

Recent puzzles we’ve really enjoyed include Paolo Pasco’s “Busting Moves” puzzle (January 3rd, 2021) as well as Matthew Stock’s “Karaoke Bars” (February 21, 2021). Malaika Handa’s daily 7×7 project is fantastic, and Evan Birnholz’s meta puzzle “5×5” in the Washington Post was super eye-opening. We’re inspired by too many constructors to name — Barbara Lin, Caitlin Reid, Natan Last, Ross Trudeau, Kam Austin Collins…the list goes on!

We tend to like puzzles with themes that make us smile, and reveal an aspect of the constructor’s personality. Some of our own puzzles that fall into our category include “Valentine Poem,” whose theme words spell out a crossword-themed love poem, and “A President’s Ponderings,” a puzzle that includes presidential puns in its theme set.

crossworthy valentine

4. What’s next for May Huang and Kevin Trickey?

While we plan to continue publishing weekly puzzles on Crossworthy every Sunday, we also hope to start publishing more puzzles in other venues (May has a puzzle coming out from the Inkubator soon!).

We’re also spending a lot of time building out new features for Crossworthy Construct, our own free construction software. Our goal is to reduce the barriers to entry for new and aspiring constructors like us. Currently, anyone can use our site to construct their own puzzles, and we’d love to hear from as many people as possible about their ideal construction software.

5. What’s one piece of advice you would offer fellow solvers, aspiring constructors/setters, and puzzle enthusiasts?

Kevin’s advice: Find an angle that interests you the most. Like everything else in life, crossword constructing is the convergence of many disciplines, and you can choose to play to your strengths. For me, it was the technical challenge of coding that got me started, and it’s kept me invested a year later.

May’s advice: Don’t be discouraged if you have trouble solving the NYT puzzle; in fact, look beyond the NYT! There are so many more crossword publication venues and indie sites out there making great puzzles. There are many diverse voices in the crossworld and you can definitely be one of them.


A huge thank you to May and Kevin for their time. You can follow them on Twitter for all of their crossword endeavors, and be sure to check out their website Crossworthy to solve puzzles and try out their crossword constructing software! I cannot wait to see what they cook up next!

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PuzzleNation Product Review: Homeworlds

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

One of the coolest moments in a board game player’s life comes when you’re immersed in a game, and someone walks by, stops, and simply must ask, “What is that?” Because you’re showing them something new.

Homeworlds got that reaction the very first time I played it at the office. A coworker walked by, saw what is essentially an array of colorful triangles on the table, and asked the question. They didn’t know what it was, but they were intrigued.

Honest praise doesn’t come much higher than that, does it?

Homeworlds is a difficult game to review, because there’s so much to cover. The rules are expansive and complex, even though the elements are simple. It’s three sets of Looney Pyramids each in four different colors: red, blue, green, and yellow. And yet, it might be the most involved, complicated game we’ve ever reviewed on PN Blog.

And to be fair, we’re going to spend way less time than usual covering the rules. There’s simply too much to explore, and to be frank, throwing a novella of rules at you doesn’t tell you about the game and why it’s worth your time.

So let’s try it a little differently today.

Homeworlds is chess plus Risk set in space. But unlike those games — or basically any strategy games with territory control and resource management elements — which require lots of different pieces and a host of tabletop real estate to enjoy, Homeworlds can easily be toted around and played on any flat surface. And it still manages to encapsulate all the complexity, variety, and tactical planning of those games.

You and your opponent are both playing spacefaring races that are trying to wipe the other player’s influence from the universe. You can do so by eliminating their fleets (through capture or destruction), destroying their Homeworld, or forcing them to leave their Homeworld defenseless.

There are specific rules governing how you build your fleet, how you travel to different star systems, and what you can do when you arrive there. These are all dictated by the colors of the ships in your fleet, which allow you to build new ships, travel, attack, or transform ships (swapping them out for ones with different abilities).

Any pieces not currently in use by the players sit in a communal bank, waiting to be pulled and deployed as either new star systems or new ships. (I love this aspect of the game. It’s like every time you travel to a new star system, you pull that place out of the ether and place it onto the table in front of you. You essentially make each game space you need to use.)

The communal bank adds a third player of sorts to the table, since you must always keep an eye on the bank to not only manage your resources but prevent your opponent from capitalizing on your moves. For instance, you must pull the smallest sized pyramid available for a given color. But size of the pieces does matter. So if you impulsively pull the last small green pyramid, you’ve left the bank open for your opponent to grab a medium or a large pyramid, leaving them with a more powerful ship than you.

Trust me, it’s a lot to take in at once, like the first time you play chess and you’re overwhelmed trying to remember how the little horse-shaped ones move while all the other pieces are doing their own thing. Unless you watch a detailed how-to video, your first few games of Homeworlds are going to be a wash. Because, like chess or Risk, there are important steps you need to take first before you can really get into the game.

But those early learning sessions are still great fun. You slowly drink in all the rules. You figure out choosing your Homeworld can affect the entire scope of the game (by determining how many or how few spaces away your opponent’s homeworld is). You puzzle out devious little tricks like sacrificing one ship in order to take multiple actions, sometimes even undoing that sacrifice in the same term, like you’ve built a perpetual motion machine or found a loophole in the rules.

As the game progresses, what was an overwhelming jumble of complexity becomes an elegantly balanced logic tree of possible options unfolding in front of you.

Catastrophes you might have accidentally caused in earlier games — or studiously avoided in later ones — become tactical moves you intentionally inflict in order to tilt the battle in your favor. Any reader who has sacrificed a piece in chess in order to capture a more important piece from their opponent knows exactly what we mean here.

That fluidity of play, the endless potential to affect the game, makes Homeworlds as exciting and dynamic as possible. In Risk, for example, one country is always the same number of moves from another. But in Homeworlds, an aggressive play can make the trip from your Homeworld to your opponent’s Homeworld perilously quick.

This game will undoubtedly be daunting at first. The instructional booklet alone is two or three times bigger than that of any other Looney Labs game I can think of. But when you get past that, you’ll find a game that is endlessly rich, challenging, and satisfying, one where every new game feels like a positive step forward.

You get to look out at that same eye-catchingly baffling array of colors and shapes that made someone stop and ask you “what is that?” and in an instant, you see moves, countermoves, chances to be taken, and gambits to be foiled.

And that’s pretty cool.

I don’t think there’s another game in the expansive Looney Pyramids library that gets so much out every aspect of the pyramids. The color, size, and arrangement of each is absolutely essential to the gameplay, and choosing the wrong pyramid at the wrong moment could be the difference between victory and defeat.

Homeworlds perfectly captures everything great about strategy games, tosses aside extraneous game boards, tokens, and pieces, and delivers a killer play experience at a fraction of the price.

[Homeworlds is available from Looney Labs and select online vendors for $20, and is part of PuzzleNation’s 2020 Holiday Puzzly Gift Guide, so be sure to check out this game and other offerings from Looney Labs in this year’s edition of the Gift Guide!]


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A Handful of Puzzly Resources for Constructors!

Crossword.

The internet has really grown the crossword community by leaps and bounds. Puzzlers can share favorite puzzles, reviews, opinions, and feedback with fellow solvers, constructors, editors, and publishers at the touch of a button. With downloadable puzzles, online solving, and puzzle apps (like Daily POP Crosswords!), access to puzzles has never been easier.

Entire forums dedicated to solving and sharing a love of puzzling are cultivating a new generation of solvers and encouraging ambitious new constructors. Twitter is a great place to start, there’s a growing community on r/crossword, and on Facebook, you’ve got both the American Crossword Puzzle Tournament group and the Crossword Puzzle Collaboration Directory to keep you informed and aware of all things crossword.

That’s to say nothing of the fact that both solvers and constructors have greater access to resources than ever before. There are reviewers breaking down the crosswords printed by the major outlets on a daily basis, and blogs like Wordplay exploring how to construct and what words solvers and constructors should know. With searchable databases like XWordInfo out there as well, you can hunt down clues, entries, themes, and a huge chunk of the history of crosswords with ease.

But sadly, not all resources have made their way online, so building a personal library of key volumes to peruse and refer to can help boost your solving and constructing efforts.

So today, I thought I’d share a few of my personal favorite resources that I use when constructing not only crosswords, but all sorts of other puzzles, in the hopes that you find them useful as well.

Your mileage may vary, but to me, these books have been invaluable.


descriptionary

Descriptionary: A Thematic Dictionary (Fourth Edition) by Marc McCutcheon

Word Menu, in either book or online form, has long been the gold standard when it comes to building themed word lists that you can trust to be well-sourced and reliable. But when I need a theme idea, I have much greater luck flipping through the pages of the Descriptionary, a cross-cultural theme listing that covers everything from weather to fashion, medicine to crime.

Searchable by topic in the front and individual words in the index, it’s never difficult to find a list I’ve used before or to zero in on a topic as needed. I ended up buying my own copy after checking out the copy from my local library at least a half-dozen times, and I’ve never regretted it.

rhyming dictionary

The Penguin Rhyming Dictionary by Rosalind Fergusson

Whether I’m cluing, looking for rhymes to support a playful theme, or playing with pronunciation for a particular bit of wordplay, The Penguin Rhyming Dictionary is my go-to resource. It’s absolutely loaded with vocabulary, organized by individual rhyming syllables and patterns (as well as near-rhymes). Just look up your word to rhyme in the back index, and then go work.

cook's essential

The Cook’s Essential Kitchen Dictionary: A Complete Culinary Resource by Jacques Rolland

This book is a tremendous resource, running the gamut from food and equipment to cooking styles and common vernacular. Not only are these definitions informative, complete with preparation instructions and suggested dishes for given ingredients, but they add little touches of culinary history to the mix, offering context and greater detail.

The book also features subsections listing varieties of apples, cheese, salt, pasta shapes, and other ingredients. Whenever I need food-related clues or theme entries, this is my first stop.

Puzzlecraft: How to Make Every Kind of Puzzle by Mike Selinker and Thomas Snyder

If you need a starter guide or just a handy resource to remind you of the essentials for any puzzle you might be rusty on, Puzzlecraft is a self-contained masterclass in puzzle creation. Covering everything from crosswords and Sudoku to logic puzzles and brain teasers, this is the perfect launchpad for any and all aspiring puzzlers and constructors.

Snyder and Selinker break down the fundamentals of dozens of different puzzles, explaining how they work and what pitfalls to avoid when creating your own. Constructing an unfamiliar puzzle for the first time can be overwhelming, and this book can help get you going.

dictionaries

I’m a sucker for weird words and colorful vocabulary, so I thoroughly enjoy constructing any unthemed puzzle that allows me to play with language. And there’s any number of niche dictionaries out there to bolster your puzzle lexicon and spruce up any word list.

Here’s a list of some of my favorites:

  • Mrs. Byrne’s Dictionary of Unusual, Obscure, and Preposterous Words by Josefa Heifetz Byrne
  • Murfles and Wink-a-peeps: Funny Old Words for Kids by Susan Kelz Sperling
  • The Endangered English Dictionary by David Grambs
  • The Word Museum: The Most Remarkable English Words Ever Forgotten by Jeffrey Kacirk
  • Informal English: Puncture Ladies, Egg Harbors, Mississippi Marbles, and Other Curious Words and Phrases of North America by Jeffrey Kacirk
  • The Great Panjandrum (and 2,699 Other Rare, Useful, and Delightful Words and Expressions) by J.N. Hook
  • Stone the Crows: Oxford Dictionary of Modern Slang by John Ayto and John Simpson
  • I Love It When You Talk Retro: Hoochie Coochie, Double Whammy, Drop a Dime, and the Forgotten Origins of American Speech by Ralph Keyes
  • The Meaning of Tingo and Other Extraordinary Words from Around the World by Adam Jacot de Boinod
  • That’s Amore!: The Language of Love for Lovers of Language by Erin McKean
  • Much Ado About English: Up and Down the Bizarre Byways of a Fascinating Language by Richard Watson Todd
  • America in So Many Words: Words That Have Shaped America by David K. Barnhart and Allan A. Metcalf
  • The Highly Selective Dictionary of Golden Adjectives for the Extraordinarily Literate by Eugene Ehrlich
  • Word Catcher: An Odyssey Into the World of Weird and Wonderful Words by Phil Cousineau

(And, although this book isn’t a dictionary, it includes some terrific vocabulary along the way, so it’s worth checking out: Reading the OED: One Man, One Year, 21,730 Pages by Ammon Shea.)


Hopefully these resources can aid you in your puzzling endeavors as they’ve assisted me many times over. Are there any offline resources I’ve missed? Let me know in the comments section below! I’d love to hear from you.

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PuzzleNation Product Review: Mystic Market

mysticmarketheader

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

If you’re familiar with ThinkFun and their challenging and clever logic puzzle games, you know that most of them are one-player endeavors designed to pit the player against the game itself, playing repeatedly with increasing levels of complexity added as the Challenge Cards toss new twists and turns your way.

It is a formula that has worked well for them in the past, and yet, it’s one that they’ve completely put aside with their newest offering, Mystic Market.

mysticmarket4

Rather than focusing on deduction in some form — through completing tasks, paths, or circuits — Mystic Market requires players to react to both their opponents’ actions and the ever-shifting demands of the game moment-by-moment in order to achieve victory. You see, players at the Mystic Market are competing to earn the most money. But how do you do that?

By buying and selling magical ingredients, as well as the potions you can make from those magical ingredients, of course.

To start, players receive four ingredient cards and five one-point coins. They then take turns interacting with the communal Ingredient Market and Potion Market, where they can buy, sell, or swap ingredients, as well as craft or play potions.

Each potion you craft and play not only brings in a profit, but it also allows you to take actions that affect the game (even when it’s not your turn).

But here’s where things get much trickier. The cost of ingredients (when purchasing them) and the value of ingredients (when selling them) changes throughout the game.

mysticmarket1

Say hello to the Value Track. This inclined plane contains samples of all six ingredients in the game, representing their current value on the market from least expensive to most expensive. (The numbers represent the value of ingredients when sold as a set, while the dots indicate the cost of ingredients.)

The value of ingredients can be altered in two ways: by player actions or by random supply shifts.

When a player sells ingredients — either as single cards or complete sets — they move the colored vial representing that ingredient to the top of the Value Track, lowering its current value (because there’s now more of that ingredient on the market, so the price comes down). The other vials shift as a result of this action, and any vials that were previously cheaper increase in value due to relative rarity in the market.

This mechanic not only brings an element of randomness to the game (because prices aren’t static, as they are in many other games), but it also introduces a deeper level of strategy and opportunism to the gameplay as well.

mysticmarket2

Because you can purposely affect the market, either inflating or deflating the value of ingredients through your purchasing and sales, you can create new chances for investment or spoil the attempted investments of your fellow players if you see them stockpiling certain ingredients.

You also have to keep a close eye on the Value Track, because you want to spend as little as possible when buying, and then strike while the iron is hot and sell when your ingredients are worth more.

There are a plethora of resource management games out there, with tons of mechanics for buying, selling, and swapping resources between players or with some sort of market or bank, but I can’t think of another game that simulates an ever-changing spectrum of prices and values for those resources as simply or as elegantly as Mystic Market does.

So, really, you have to play two games in one. You’re not just an alchemist working to create magical potions from otherworldly ingredients like phoenix feathers or mermaid tears; you’re also a savvy entrepreneur looking to corner the market on the ingredients you need and make a tidy profit from your investments.

mysticmarket3

It’s certainly a lot to manage, and it took a handful of playthroughs before I really felt like I had a good handle on balancing all of the game’s elements. But with each successive round of play, I understood and enjoyed the experience more than the previous game. Because as you get better at taking advantage of the Value Track, so do your opponents. Each game becomes the magical equivalent of an arms race as you try to build your fortunes and make the most of a dwindling supply of resources.

This isn’t the sort of game I’d expect from ThinkFun — competitive gameplay isn’t really their style — but that only made Mystic Market a delightfully surprising treat that still ably represents their core values: teaching through play. This time around, they manage to make business, investments, and the stock market all integral parts of a terrific gaming experience.

[Mystic Market is available from ThinkFun and other participating retailers.]


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PuzzleNation Product Review: Constellations

Plenty of games offer ambitious goals for the players to achieve. You become a real estate tycoon in Monopoly, a castle owner in Castellan, and a time-traveling adventurer in U.S. Patent Number 1. You could traverse the country in The Oregon Trail, save the world in Pandemic, or conquer it in Risk. That’s part of the magic of games.

But what if you could build the night sky? What if you could harness the stars themselves, assemble constellations, and place them into the heavens above?

Now that is a puzzly endeavor worthy of your attention. And that’s the concept behind the game in today’s product review. We’ll be trying out Constellations by Xtronaut Enterprises.


Constellations combines the resource management card game mechanics of Just Desserts with the pattern-matching tile play of Carcassonne to create an educational and engaging play experience.

Each player starts with five star cards. Each star card represents a different type of star (or in some cases, two of that type of star). The star cards are used to assemble various constellations in order to score points.

The game begins with one constellation already placed in the sky, as well as three possible constellations to build. Players may reserve one of the three constellations, making it their primary goal and removing it from play for the other players.

As you can see in the picture above, different constellations require different combinations of star cards. Some constellations are simpler, so they’re worth fewer points. Other constellations have higher values, but more complex combinations of star cards, which may be harder or more time-consuming to collect.

[One constellation tile, plus the star cards played to complete it. As you can see, you can use extra stars as needed (like a Two B-Type Stars card above), as well as using O cards as wild cards (as I did for the two A-type stars needed to complete this constellation.]

Once a player has gathered all of the star cards necessary to complete the constellation, they then must play it in the night sky, placing it adjacent to one or more of the constellations already completed.

You score points by placing a constellation so that the gemstones along the edges match the neighboring constellation(s), and there are additional points available for placing constellations beside other constellations (as they would appear in the actual night sky). For instance, Leo Minor offers a two-point bonus when placed next to either Leo or Lynx.

Different arrangements of gemstones around the edges of the constellation tile require you to be crafty when and where you place your tile, since more matching gemstones means more points.

[In this layout, Taurus was added perfectly, matching gemstones with both Perseus and Ophiuchus. Pegasus, on the other hand, matched Perseus nicely, but only matched one gemstone with Orion.]

Unfortunately, you have to play a completed constellation, and sometimes the gemstone patterns don’t match up at all. If that’s the case, you’ll lose two points for a constellation played out of place. (Once again, the closer you get to placing your constellation as it would actually appear in the night sky, the better it is for your game.)

All of the game’s mechanics are designed around actual science, which is a very cool touch. The star cards include “Did You Know?” facts about each type of star, and the instruction booklet also includes a short guide to stargazing, star classification, and little write-ups for each constellation included in the game. (There’s even a criss-cross-style crossword on the back page!)

Constellations is great fun, requiring strategy, timing, and puzzly observational skills in order to effectively play the game. The educational aspect doesn’t detract from the gameplay at all, and the alternate rules offered in the back (as well as rules for shorter and longer gameplay times) offer an impressive amount of replay value.

All in all, Constellations mixes card games and tile games with ease, and it makes for a fun and mellow gameplay experience.

[Constellations is available from Xtronaut Enterprises and other select retailers.]


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PuzzleNation Product Review: Hoard

Stealing a dragon’s treasure is an iconic adventure trope, a classic test of a hero’s mettle or a thief’s craftiness. But do you have the skills and luck necessary to pilfer from a sleeping dragon and get away clean?

In the card game Hoard, you’ll get your chance to do exactly that as you and your fellow players maneuver around a sleeping dragon, trying to collect matching sets of treasure while defending yourself from or attacking your fellow plunderers, all with the ever-present threat of a slumbering fire-breathing beastie looming over you.

In fact, waking the dragon (or lulling it back to sleep) is a key part of the game play, since it could be to your advantage to wake the dragon after securing some treasure for yourself.

Hoard combines the resource management aspect of numerous other card games with the luck and wherewithal of Memory. As you move around the board, you have the choice to look at one of the dragon’s treasure cards. You can either take that card, or you can leave it (and hope you remember what you found there, in case you need it later). If you leave the card, you’ll instead draw a random card from the deck.

You might find helpful treasure, a sword to attack with, a shield to defend with, a way to wake the dragon, or a way to soothe the dragon. The variety of cards makes the relatively small playing area a rich field, rife with possibilities.

Wait a minute, why would you WANT to wake a dragon?

Simple. You play for several rounds, and each round can only end in one of three ways:
A.) The last card from the deck is pulled
B.) A player begins a turn with no cards in their hand
C.) The dragon wakes up

So, if you’ve secured a good bit of treasure and you think you’ll win that round, it’s to your advantage to wake the dragon and end the round before the other players can catch up.

Only the players with the top two point totals (amassed from making treasure sets and other related card patterns, similar to Go Fish) receive victory points at the end of the round.

The first player to five victory points wins the game.

The strategy involved is what makes this a terrific game for puzzle fans. You need to make sure that you keep finding matching sets of treasure (both by remembering what cards are around the dragon and seeing which cards you get from the deck), defend your treasure from the other players, and avoid getting outfoxed in manipulating the dragon.

The mechanics of the game are simple, but the sheer number of options available to the player — as well as the element of chance involved — make for a very replayable game experience. One round, the dragon could be your greatest ally, while another time, the dragon wakes at the worst possible moment for you and your meager treasure hoard.

A great game for families, casual players, and hardcore board gamers alike, Hoard is gorgeous, well-executed, and great fun.

Hoard is a Cheeky Parrot Games product, available online now!


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