The Labyrinth? Why, you must be mythtaken!

Oh yes, it’s that time again! It’s to unleash our puzzly and punny imaginations and engage in a bit of sparkling wordplay!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleMyth, mashing up Penny Dell puzzles with anything and everything mythological! Greek, Roman, Egyptian, Celtic, Norse, whatever!

Examples include: Helen of Troy-Angles, Odin and Around, and Heads and Heads and Heads and Heads and Heads and Heads and Heads and Heads and Heads and Tails (because it’s a hydra).

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Greek Puzzle Myths!

Homer Runs

Odyssey It Again

Odysseycret Word

Letter Illiaddition / Iliadd One

Midas Touch Tank

Crostyx

Dionysuspended sentence / Pegasuspended Centaurence

Dionysus Fill-In

Places, Pleiades

Hera and Theras / Hera & Thor

Roll of the Diana

Kraken-jacks

Krak-uro

Animal Krakens

Seven-Up Against Thebes

Roll of the Eurydice

Psycheword

Minotaur-Crosswords

Muse Calling

Nemean Lion ‘Em Up

Pandora’s Boxes

Janus Face to Face

Square Nine Muses

Cerberus in the Square

Face to Face to Stone

Math Maze/Labyrinth: Plus and Minotaurus

Apollo to Zeus Maze

Minotaur’s-Eye Spiral

Hecuba Match


Norse Puzzle Myths!

Bricks and Thor-tor

Thor ‘n’ Aft

Freya Know the Odds

Frigg-erits!

Frigg-zag

Frigg-saw Squares

Mimir Mimir

Mimir Image

Annar-gram Magic Square

Tyr-Angles

Tyr-amid Words

Buri Treasure

Loki Score

Loki Star

Lokiword

Loki Double Cross

Exchange Borr

Quo-Dagr-ams

Fulla Circle


Egyptian Puzzle Myths!

Sphinx’s Riddle Me This

Picking up Osiris Piece by Piece

Horus and There

Shu-doku

Khepri It Moving

Pyramiddle of the Road

Hierocryptics


Crypto Puzzle Myths!

Mega Sudoku

Nessie Solitaire

Mathsquatch

Anagram Mongolian Death Word

Chupacommon Combos


There were a few submissions that deserve their own section, as several of our intrepid puzzlers went above and beyond.

Grand Minotaur (obviously in the Labyrinth, son of the Cretan Bull’s-eye Spiral and killed by Theseus Three)

Siren Says “Come down from that Mast-to-hear-our-words” You know the Odysseus… facing yet another Dilemma. Sailors have him Family Tied and only bind him tighter. I’m sure he has A Few Choice Words for them. 😉

Roll the Dionysus before he Looses his Tiles! He had Two at a Time all night!

Riddle Me This in the Middle of the Road: “Which creature walks on four legs in the morning, two legs in the afternoon, and three legs in the evening?” asks the Sphinx guarding the route to the city of Thebe.

Spell and Score: In retribution for Minos the King of Crete’s failure to sacrifice a white bull Poseidon sent him, Poseidon ordered Aphrodite to cast a spell on Minos’ wife, Pasiphae, to fall in love with the Cretan bull; they mated, and their offspring was Minotaur.


Have you come up with any Penny Dell Puzzle Myths entries of your own? Let us know! We’d love to see them!

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International Puzzle Day is almost here!

This Sunday, January 29th, is International Puzzle Day (aka National Puzzle Day), a day dedicated to all things puzzly — be it crosswords, jigsaw puzzles, riddles, or other brain teasers — and there are plenty of fun ways you could celebrate.

For instance, last year, we commemorated the day by building a puzzle fort!

Now, if you don’t have dozens of puzzle books handy, don’t despair! You could bust out an old jigsaw puzzle (or a new one!), try your hand at a Rubik’s cube, or tackle a puzzle you’ve never tried before!

If you’re looking for more of a group activity, you’ve got the Internet at your fingertips. You could find your nearest hobby shop and try out a new puzzle, or track down an Escape Room or Puzzle Hunt event near you!

For instance, I stumbled upon this link for a National Puzzle Day Jigsaw Competition in Mobile, Alabama this Sunday! Race to see who can solve a 1,000 piece jigsaw the fastest!

And that’s just one of dozens of events happening around the country this Sunday.

Need a place to start? Check the event calendar for your local library! Many libraries host events open to public on days like International Puzzle Day, and you might meet fellow puzzlers in your area!

And if there’s not an event in your area, why not host one? You could host a team puzzle-solving challenge, a scavenger hunt, a crossword contest, or a night of trivia!

This year, we opted to do something a little different, whipping up some puzzly bouquets of Daisy, Flower Power, and other floral puzzles, and handing them out to friends! Just a little way to brighten someone’s day! (This excellent suggestion came from puzzler and friend of the blog Jen Cunningham.)

And, hey, if you need something a bit more extreme, you could celebrate like this guy and solve a Rubik’s cube while skydiving!

Now, I won’t be doing that, but that doesn’t mean you can’t.

So, how are you celebrating International Puzzle Day? Let me know! I’d love to hear from you!


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Puzzles in Pop Culture: Gotham

[Image courtesy of Comic Book Movie.]

Fox’s comic book crime drama Gotham returns from its winter break on Monday, January 16th, kickstarting the second half of its third season. For the uninitiated, Gotham is set before the days of Batman’s adventures; Bruce Wayne is a young man, James Gordon is a detective, the city is rife with corruption, and most of Batman’s rogue’s gallery of enemies have yet to appear in the city.

Given that the show features one of the most infamous puzzly villains in history — The Riddler, aka Edward Nygma — I thought I would look back on the episode where the show’s version of the villain truly took shape.

So, in today’s blog post, we look back on season two’s “Mad Grey Dawn,” the episode that took the character beyond occasional riddles and into true Batman-style puzzly evil. (It’s worth noting that Edward Nygma’s day job is forensic scientist working for the Gotham City Police Department.)

We open in an art gallery, where a sculpture shaped like a bomb — that, curiously enough, is labeled “this is a real bomb” — rests in the center of the room. Nygma lights the fuse, chasing everyone out, then steals a painting, leaving behind a green question mark spray-painted in its place.

Detective Jim Gordon and his partner, detective Harvey Bullock, are assigned to the case. Before they go investigate, Gordon is held back by his captain, Nathaniel Barnes, who tells him an anonymous tip implicates him in a closed murder case, and Internal Affairs will be investigating.

At the art museum, they learn about the stolen painting, Mad Grey Dawn, which details a railway explosion. They discover two other, more valuable paintings were vandalized with spray-painted question marks, one by Gerard Marché and another by Henri Larue. Gordon believes the thief is trying to send a message, not trying to strike it rich.

And we have our first question: what’s the message?

[Image courtesy of EW.]

The viewer isn’t given much time to ponder it before Gordon realizes the artists ARE the clue. Marché is French for “market” and Larue is French for “the road.” They deduce that the thief is targeting the railway station on Market Street.

We then see Nygma removing a bomb in a bag from his car.

At the train station, Nygma is waiting. But Bullock and Gordon arrive as an order goes out to evacuate the building. Gordon spots a question mark spray-painted on a locker, and as soon as he does, Nygma remotely activates the timer on the bomb.

Gordon uses a crowbar to pry open the locker and get ahold of the bomb. Bullock and the other officers clear out the station and Gordon tosses the bomb before it explodes.

[Image courtesy of TV Line.]

As they investigate the bombing, they find no clues or riddles waiting for them. But Nygma is there, and he has an officer named Pinkney sign an evidence form for him. He then talks to Gordon, feeling him out on what Gordon knows about the bomber, and Gordon makes him the lead on forensics for the case.

Gordon is at a loss as to who the thief/bomber is or what he wants. But the viewer is presented with a different puzzle. We know who the bomber is, and we know he wants to destroy Jim Gordon. But how? How do these pieces we’ve seen fit together?

If you’re an attentive viewer, you’ve already spotted two big clues to Nygma’s trap.

Later, Nygma visits Officer Pinkney at home. He then asks him what you call a tavern of blackbirds, before hitting him with a crowbar.

Gordon looks over evidence photos when Bullock calls with info. They find a payphone the bomber used to trigger the bomb. Gordon heads off to check it out, discovering Pinkney’s murdered body in the apartment next door.

As he checks on the fallen officer, Captain Barnes walks in. Barnes reveals that Pinkney sent him a message, wanting to talk about Gordon. Gordon tries to explain that he was following up on a lead in the bomber case and stumbled upon Pinkney’s body, but Barnes takes him into custody.

[Image courtesy of Villains Wiki.]

Down at the station, Gordon talks to Barnes. Barnes reveals a crowbar was found with Gordon’s fingerprints. Gordon realizes it’s the crowbar from the train station. (Clue #1 from earlier.) He mentions the forensics report and Bullock’s call, but Barnes found nothing about that in the report when he checked it.

Barnes then reveals that Pinkney was the anonymous tip that reopened the murder case mentioned earlier, and he has a signed form to prove it. Amidst all these accusations, we see flashbacks of Nygma taking the crowbar, Nygma securing Pinkney’s signature at the bank (Clue #2 from earlier), and Nygma swapping out forensic reports in Bullock’s file.

Gordon has been thoroughly trapped in The Riddler’s web, and Barnes takes him in. Gordon is charged with the murder and sent to prison.

[Image courtesy of Comic Vine.]

Now, there aren’t the usual riddles to solve like you might expect (though there are plenty of riddles in earlier episodes). For puzzle fans, this episode is more about trying to unravel Nygma’s plan to stop Gordon while it unfolds. Did you manage it?

And the clues are all there, with the camera lingering on the crowbar in the bucket at the train station, and the scene of Pinkney signing the form for Nygma. It’s both a well-orchestrated frame-up and a well-constructed how-dun-it for the viewer.

And with an episode looming entitled “How the Riddler Got His Name,” I expect we’ll see more strong moments from this puzzly villain in the future.


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It’s Follow-Up Friday: Star Wars edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, we’re returning to the subject of Star Wars!

Star Wars: Episode VII: The Force Awakens hits theaters this week, and I thought I’d offer up a few links and some puzzly fun in the spirit of this much-beloved franchise.

#1: Google

Do yourself a favor and go to Google right now and type “A long time ago in a galaxy far far away” into the search bar. You will not be disappointed.

#2: A Star Wars StearsWords!

Crossword constructor and friend of the blog Robin Stears created this great Star Wars-fueled puzzle last year, and it’s a perfect way to celebrate Star Wars in a puzzly way. The loose grid construction allows for a lot more themed fun to be had!

#3: Holiday Special Trivia!

Our friends at Puzzopallo noted that it’s only appropriate for a new Star Wars film to open during the holidays, since Star Wars has something of a tradition with holiday releases.

They’re referring, of course, to the much-maligned Star Wars Holiday Special from 1978, which infamously featured a Wookiee holiday called Life Day, some hit ’70s musical acts, and some dubious comedy from Harvey Korman.

And they’ve come up with some Holiday Special trivia for ambitious Star Wars fans!

#4: Star Wars Riddles!

Naturally, I couldn’t resist throwing out some Star Wars-themed brain teasers for you to unravel. Can you puzzle out the answers to the four riddles and poem below?

1. Why do doctors make the best Jedi?

2. What do Gungans put things in?

3. What do you call the website Chewbacca started that gives out Imperial secrets?

4. What side of an Ewok has the most hair?

5. (written in Yoda-speak, it appears)

Atop my head, a crown I bear,
Nearby my crown, two guards uphold,
Life I devour, metals I dissect,
When seen I am, all life trembles,
If opposed I am, a thousand spears rain,
When cornered I am, hornets I unleash,
Yet controlled by thousands I am.
What am I?

Hopefully, you’ll enjoy one or all of these puzzly Star Wars treats! May the Force be with you, fellow puzzlers and PuzzleNationers!


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Demystifying Role-Playing Games

When you hear the words “role-playing game,” what comes to mind? A bunch of nerds in a basement, hunched around a table debating weird and esoteric rules? Practitioners of the black arts, thumbing their noses at God and all that is natural? Or nothing at all?

Some TV shows, like Community and Freaks & Geeks, have displayed role-playing games in a positive light, but for the most part, role-playing games in general, and Dungeons & Dragons in particular, have gotten a bad rap over the last few decades, maligned as (at best) a game for lonely friendless types and (at worst) a tool to corrupt children.

(This might sound ridiculous to many of you, but folks like Pat Robertson continue to talk about role-playing games as if they’re synonymous with demon worship.)

But in reality, role-playing games are simply a way for a group to tell one collaborative story.

There are two major elements to this storytelling. The first is managed by a single person who oversees that particular game or gaming session. In Dungeons & Dragons, this person is called the Dungeon Master, or DM; in other games, this person is the Game Master, the Storyteller, or bears some other title tied to the game or setting. For the sake of simplicity, from this point on, I’ll refer to this person as the DM.

So, the DM manages the setting and sets up the adventure. In this role, the DM will describe what the player characters (or PCs) see and explain the results of their actions. The DM also plays any characters the players interact with. (These are known as NPCs, or non-player characters.) Essentially, the DM creates the sandbox in which the other players play.

Which brings us to the second element in role-playing storytelling: the players. Each player assumes a role, a character, and plays that character for the length of the session, or the game, if there are multiple sessions. (Some games last months or years, so these characters evolve and grow; players often become quite attached to their characters.)

The PCs navigate the world created by the DM, but their actions and decisions shape the narrative. No matter how prepared a DM is or how carefully he or she has plotted out a given scene or adventure, the PCs determine much of what happens. They might follow the breadcrumbs exactly as the DM laid them out, or they might head off in an unexpected direction, forcing the DM to think on the fly in order to continue the adventure.

That’s what makes role-playing games so amazing: you never quite know what you’re going to get. The PCs usually don’t know what the DM has in store, and no DM can predict with perfect clarity what the PCs will do. You’re all crafting a story together and none of you knows what exactly will happen or how it all ends.

For instance, I run a role-playing game for several friends that is set in the universe of Buffy the Vampire Slayer, and my PCs routinely come up with solutions to problems and puzzles that I didn’t expect, but that nonetheless would work. They constantly keep me on my toes as a DM, and it’s one of my favorite aspects of the game.

Oftentimes, major events and key moments are determined by dice rolls, adding an element of chance to the story. (In some games, players have replaced dice rolls with a Jenga-style block tower, and they must remove pieces from it to achieve certain goals. That adds a marvelous sense of real-world tension to the narrative tension already present!)

And while I’ve talked quite a bit about the game aspect, some of you might be wondering where the puzzly aspect comes in.

Some of the best, most satisfying puzzle-solving experiences of my life have come from role-playing games.

These puzzles can be as simple as figuring out how to open a locked door or as complicated as unraveling a villain’s dastardly plot for world domination. It can be a poem to be parsed and understood or a trap to be escaped.

There are riddles of goblins and sphinxes, or the three questions of trolls, or even the brain teasers and logic problems concocted by devious fey hoping to snare me with clever wordplay. I’ve encountered all sorts of puzzles in role-playing games, and some of them were fiendish indeed.

One time, during a LARP session (Live-Action Role-Playing, meaning you actually act out the adventure and storytelling), I thought I’d unraveled the meaning of a certain bit of scripture (regarding a key that would allow me to escape the room) and acquired a sword as my prize, only to realize much much later that the key I’d spent the entire session searching for was the sword itself, which unlocked the door and released me.

And designing puzzles for my players to unravel is often as much fun as solving the puzzles myself. Especially when they’re tailored to specific storytelling universes or particular player characters.

(Trust me, it doesn’t matter if you’re dealing with a Jedi or a paladin; riddles stop pretty much everybody in their tracks.)

Whether it’s Dungeons & Dragons or Pathfinder, Legend of the Five Rings or Star Wars, GURPS or Ninja Burger, there’s a role-playing game out there for everyone, if you’re just willing to look.


This post was meant as a brief overview of role-playing games as a whole. If you’d like me to get more in depth on the subject, or if you have specific questions about role-playing games, please let me know! I’d be happy to revisit this topic in the future.

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A pickle of a puzzler!

A little touch of absurdity never hurts when it comes to a good logic problem or brain teaser.

There’s the classic river-crossing puzzle (with either a fox, a goose, and a bag of beans and or a wolf, a goat, and a cabbage) that challenges you to get all three across without one eating one of the others, but it never explains why you have a wolf or a fox in the first place!

We never really question why we need to know the weights of castaways or why knowing the color of your hat might save your life; we just accept the parameters and forge onward.

Some brain teasers, curiously enough, seem intentionally nonsensical by design. Many claim that Lewis Carroll’s famous Alice in Wonderland riddle “Why is a raven like a writing-desk?” was created without a solution. Of course, that hasn’t stopped many (myself included) from posing solutions to the riddle anyway.

And that brings us to today’s brain teaser — “Pickled Walnuts” by Hubert Phillips — which I discovered on io9.com:

You are given a series of statements which may seem to you more or less absurd. But, on the assumption that these statements are factually correct, what conclusion (if any) can be drawn?

1. Pickled walnuts are always provided at Professor Piltdown’s parties.
2. No animal that does not prefer Beethoven to Mozart ever takes a taxi in Bond Street
3. All armadillos can speak the Basque dialect.
4. No animal can be registered as a philatelist who does not carry a collapsible umbrella.
5. Any animal that can speak Basque is eligible for the Tintinnabulum Club.
6. Only animals that are registered philatelists are invited to Professor Piltdown’s parties.
7. All animals eligible for the Tintinnabulum Club prefer Mozart to Beethoven.
8. The only animals that enjoy pickled walnuts are those who get them at Professor Piltdown’s.
9. Only animals that take taxis in Bond Street carry collapsible umbrellas.

I will tell you, as a starter, that a conclusion CAN definitively be drawn from these statements. (Honestly, if there wasn’t some solution, I wouldn’t waste your time with it.)

So, what conclusion can be drawn from these statements?

Armadillos do not enjoy pickled walnuts!

How do I know this for sure? Allow me to walk you through my deductive process.

We know that all armadillos speak Basque, according to statement 3. Therefore, according to statement 5, armadillos are eligible for the Tintinnabulum Club.

Now, according to statement 7, armadillos prefer Mozart to Beethoven. But, in statement 2, we’re told that no animal that does not prefer Beethoven to Mozart ever takes a taxi in Bond Street, which means that armadillos do NOT take taxis in Bond Street.

Therefore, according to statement 9, armadillos do not carry collapsible umbrellas, which also disqualifies them from being registered as philatelists, according to statement 4. And since only registered philatelists are invited to Professor Piltdown’s parties (according to statement 6), armadillos are not invited to the Professor’s parties.

Finally, statement 8 tells us that the only animals that enjoy pickled walnuts are those who get them at Professor Piltdown’s, which means armadillos do not enjoy pickled walnuts!

Honestly, I didn’t find this brain teaser particularly difficult because you can find those middle links very quickly, and by linking more and more statements, you eventually find the two ends — armadillos and pickled walnuts — and your conclusion is waiting for you.

This would’ve been a more difficult puzzle if some red-herring statements were thrown in that didn’t connect to the rest, like “All squirrels on Beaumont Avenue have Tuesdays off” or “The birdbaths on Bond Street were designed by a German sculptor who enjoyed hot dogs.”

Nonetheless, this is a terrific exercise in finding order in what at first appears to be chaos. It’s what puzzlers do: we make sense of the universe, one puzzle at a time.


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