The Best of All Possible Puzzle/Game Worlds?

[A sampling of the wide variety of modern puzzles and games. Fluxx cards, Bananagrams tiles, a wooden puzzle box, Pairs cards, David Steinberg’s Juicy Crosswords from the Orange County Register, Timeline cards, last month’s edition of The Crosswords Club, Puzzometry pieces, Cards Against Humanity cards, multi-sided roleplaying dice.]

This is the most exciting time in history to be a puzzler or board game enthusiast.

Think about it. If you want to play a game or solve a puzzle, you don’t have to go any farther than your pocket, since a plethora of puzzly goodness awaits you on your smartphone.

Puzzle apps are our bread and butter here at PuzzleNation, so this might feel like a cheap plug, but honestly, it boggles my mind how much more accessible puzzles and games are now than they were even five years ago.

And the app revolution is only one part of the story.

I was reading a book the other day, as I am wont to do on the long train rides to and from PuzzleNation HQ. Titled The Revenge of Analog, it was all about the cultural response to digital media, highlighting the resurgence of vinyl records, film, and other tangible alternatives to electronic formats.

In the chapter “The Revenge of Board Games,” the author discussed the social aspect of tabletop gaming, and how sitting down with people and playing a game is a far different, more rewarding experience than online gaming and other social media-based interactions. (A fine point to consider, what with International TableTop Day a little more than a week away.)

While I do think that’s partially true, I also think that downplays the ingenuity of the puzzle/game community. I think we’re the best of both worlds.

I mentioned in my Tak review last week that puzzles are being created today that could not have been five or ten or twenty years ago. The advent of 3-D printing and laser cutters for homes and small businesses has brought design, construction, and promotion literally to the doorstep of entrepreneurial puzzlers.

Just last week I received a new edition of Puzzometry in the mail, a perk for supporting a team for a school robotics competition. This laser-cut plastic jigsaw will keep me guessing for hours (if its puzzly siblings are anything to go by), and it was designed and manufactured by a single individual.

Old and new styles are meshing as never before. Many puzzle constructors are partially or fully supporting themselves via email puzzle subscriptions and direct sales to the customer. Events like the Connecticut Festival of Indie Games are organized and advertised mostly online.

Crowdfunding has leveled the playing field for many companies and designers in both puzzles and games, allowing more products than ever before to enter the market. (According to Kickstarter, tabletop game projects raised $52 million dollars in 2013, and that number has surely gone up in the meantime.)

You’ve got a proper board game renaissance as classic games and styles of play are meshing with new technology, and games from across the world are shared on YouTube, at Friendly Local Game Shops, or even in puzzle cafes like Toronto’s Snakes and Lattes or New York City’s The Uncommons.

Whether you’re a pen-and-paper solver or a Penny Dell Crossword App devotee, a fan of classics like Chutes and Ladders or a proud tabletopper experimenting with the newest games, this is an amazing time to be a puzzler or board gamer.

So keep playing. Keep puzzling. And share that with others.


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It’s Follow-Up Friday: Hall of Fame edition!

Welcome to Follow-Up Friday!

Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of Dungeons & Dragons!

I’ve written about Dungeons & Dragons and other roleplaying games in the past, because I think they are a wonderful, underappreciated part of the world of puzzles and games. Some of the best and most satisfying riddles and puzzles I’ve ever solved were an integral part of a game of D&D.

So I’m excited to announce that Dungeons & Dragons has been inducted into the National Toy Hall of Fame!

Housed at The Strong National Museum of Play, the National Toy Hall of Fame recognizes those products and improvised toys that have played a crucial role in the development of children and teens.

Whether they assist in hand-eye coordination, storytelling, deduction, athletics, or creativity, they are all classic examples of toys tied to fond memories of childhood. Previous inductees include the Rubik’s Cube (2014), Hot Wheels (2011), the Radio Flyer Wagon (1999), Jacks (2000), and Play-Doh (1998).

And I for one think Dungeons & Dragons is a very worthy addition to this club.

From the induction notice:

Dungeons & Dragons and its imitators actually changed the nature of play.

In Dungeons & Dragons players assume the roles of characters who inhabit a world moderated and narrated by a Dungeon Master, a player who explains the action to others and solicits their reactions to the unfolding story. The Dungeon Master’s storytelling skills and the players’ abilities to imagine add enjoyment to the game. Some aspects of the play are familiar, such as dice. But the special dice for Dungeons & Dragons hold up to 20 sides. Rolling them determines each character’s individual strengths, plots their complex interactions, and decides the outcome of their encounters.

More than any other game, Dungeons & Dragons paved the way for older children and adults to experience imaginative play. It was groundbreaking. And it opened the door for other kinds of table games that borrow many of its unique mechanics.

For over forty years, Dungeons & Dragons has been synonymous with roleplaying, collaborative storytelling, and good old-fashioned sword-swinging derring-do. And I think it’s fantastic that it’s getting some long-overdue recognition for the positive role it has played in so many people’s lives.

Congratulations to you, Dave Arneson and Gary Gygax. Thank you for hours and hours of brilliant, engaging fun.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!