A World of Puzzles and Games at Norwescon 42!

Your friendly neighborhood puzzle blogger took a trip across the country to attend Norwescon, the premiere fantasy and science fiction convention in the Pacific Northwest.

This was the 42nd edition of the convention, and if you know your sci-fi novels, then you’re not surprised that there were all sorts of references to The Hitchhiker’s Guide to the Galaxy. (The number 42 is a big part of the first novel.)

The convention’s subtitle was “Don’t Panic” (another HHGTTG reference), and lots of convention attendees were in their bathrobes or carrying towels, representing the two main characters of the series, the bathrobe-wearing Arthur Dent and the towel-toting alien tourist Ford Prefect.

As with any convention, the costuming was amazing. There were fairy godmothers, vikings, mermaids, Daleks, folks in Seahawks-colored finery (it was Seattle, after all), a Predator offering free hugs, an inflatable T-rex costume with those robotic grabber arms, and even photo ops with Krampus and Santa! (And Easter Krampus on Sunday.)

One of the oddest moments for me was seeing a group of people in uniforms I didn’t recognize, and realizing they weren’t con attendees, they were the flight crew for an international airline. (The hotel was across the street from the airport.)

Although many of the convention’s panels and events have a writerly focus, plenty of attention is also given to art, films, games, and pop culture, so there was loads for puzzle and game fans to enjoy at the event.

The dealers room — the main area to shop for costumes, books, fabric, t-shirts, memorabilia, collectibles, and more — had several game shops represented, toting loads of games at good prices. (Several of which we’ve reviewed on the Blog in the past, and some that will be reviewed in the future.)

[All hotel nooks and crannies were stuffed with thematic exhibits, including this delightful leave-a-book, take-a-book mini-library a la The Restaurant at the End of the Universe.]

Board game demos were available all day, complete with skillful players to introduce newbies to various games, as well as tabletop roleplaying adventures in all sorts of settings and systems, from Dungeons & Dragons and Vampire: The Masquerade to Pathfinder and more. In fact, one of the gaming spaces was right down the hall from my hotel room, and it was PACKED morning ’til night with enthusiastic roleplayers telling stories, rolling dice, and battling monsters.

There were open games as well as sign-ups for specific games and adventures, including a multi-table multi-hour battle for gang supremacy in the fictional city of Waterdeep.

One of the most intriguing puzzle/game experiences available to try at the convention was Artemis.

Artemis is a spaceship bridge simulator that allows a group of players to essentially play out a Star Trek-esque adventure. Each player has instructions, controls, and a laptop in front of them, as well as a big screen for everyone to view (much like the main viewer on the bridge of the Enterprise).

Two teams, each piloting their own ship (the Artemis or the Intrepid) must battle foes, trade goods, dock with space stations, and explore the galaxy, all while maintaining their weapons, shields, energy usage in the ship, and piloting control, as well as communicating with their sister ship through headset.

I moved back and forth between the two “ships,” watching as the players navigated different challenges, cooperated (and disagreed) on command decisions, managed their resources, and ventured between the stars, all while some pretty impressive graphics tied the whole play experience together.

What really struck me about the Artemis style of play was how much communication was required for success. It is a co-op game in the same vein as Castle Panic!, Forbidden Island, or Spaceteam, but with a lot more personal responsibility. Plus the laptop interfaces for each station were slick and well-designed, bringing that polished Star Trek: The Next Generation feel home.

I was also responsible for some of the puzzliest events at the convention. Although I did participate in some panels on writing, literature, roleplaying games, and movies (both good ones and the worst of b-movies), the two events that were the main focus of my time were a LARP/scavenger hunt based on The Hitchhiker’s Guide to the Galaxy and an escape room based on Star Wars.

The HHGTTG event was built as an in-universe scavenger hunt where players (who were all expected to bring their towels, of course), had to complete five tasks. The completion of each task led to a rune for the players to record on their gamesheet. and earn five runes, then spell them out in a secret location using their towels, in order to ask an important question.

Some of the tasks included:

  • finding HHGTTG character names in a word search grid, then reading the remaining uncircled letters as a secret message
  • singing karaoke to the mermaids at the hotel pool
  • assisting a Vogon poet with her terrible poetry

They had to earn all five runes, then find me in a secret location and spell out the runes with their towels. If they did so correctly, they would bring one of the missing dolphins back to Earth (and received a small stuffed one for their efforts).

[A bag full of dolphins, awaiting a possible return to Earth.]

The Star Wars event was a traditional escape room with puzzles to solve, boxes to unlock, combinations to find, keys to uncover, and a room to escape under a time limit. Designed for the teenaged attendees, the escape room was set on a bounty hunter’s ship, and all of the players were recently captured by the bounty hunter, awaiting transport to an Imperial prison.

But the bounty hunter has fallen victim to one of his own security protocols, so all of the “prisoners” have a chance to escape, if they disable the (Nerf gun-)armed droid blocking the escape pod, as well as either shut off the radiation leak near the pod OR gather enough bacta to heal themselves from radiation damage in order to actually survive the escape.

[Nerf guns and five shipped boxes. An embryonic escape room.]

[The contents of said shipped boxes. An escape room mid-construction.]

Although some of the boxes were opened out of order (by brute force, rather than proper solving) and one of the puzzles had an unfortunate printing error, the players unraveled the mysteries of the bounty hunter’s ship and escaped with only seconds to spare before the Imperials arrived. SUCCESS!

(Plus friend of the blog Jen Cunningham cooked up some lovely victory certificates for the players, which was a cool bonus. Thank you Jen!)

More importantly, despite the hiccups encountered during both events, everyone had fun while playing (either walking away with a small dolphin or a certificate).

The entire convention was a blast (an exhausting one, but a blast nonetheless), and I highly recommend attending Norwescon next year to any fans of horror, sci-fi, fantasy, writing workshops, games, roleplaying, and of course, puzzles.


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You Could Claim the Iron Throne in this Game of Thrones Scavenger Hunt!

The final season of HBO’s hit fantasy series Game of Thrones is fast approaching — the first episode of the 8th season airs April 14th — and HBO has gone all out to promote the end of the epic saga of the Starks, the Lannisters, Daenerys Targaryen, and the numerous other families and factions vying for the Iron Throne.

But as it turns out, they’re not the only ones hunting for the throne. Fans around the world have been puzzling out the locations of replica thrones hidden across the globe over the last week.

As news of this incredible scavenger hunt started to go viral earlier this week, four of the six thrones had already been located. Scattered across Europe were the first four thrones: Björkliden, Sweden; Puzzlewood, England; Atienza, Spain; and Beberibe, Brazil.

The Throne of Ice was yet to be discovered, and there were no hints yet as to the possible location of the sixth and final throne.

But as of yesterday, the Throne of Ice was found.

Tucked away in a small mountain town in the Canadian side of the Rocky Mountains, the Throne of Ice was discovered by Birgit Sharman and her husband Kevin in Tumbler Ridge, British Columbia — the first throne found outside Europe.

From an article on BGR:

HBO is taking the promotion pretty seriously, it seems. Two men wearing fur coats, presumably of the Stark clan, were waiting on the throne to be found and put a crown on Birgit’s head that she was allowed to keep and which she showed off via her Facebook page.

One throne remains to be found. But where? And what surprises await those who find it?

The Game of Thrones Instagram page offers this picture and hint:

Its location is unknown for now, but one thing is for certain: fans won’t soon forget this amazing moment when the show brought a little bit of Westeros to life.


Update: The sixth throne was found!

Located in Fort Totten Park, NY, the Throne of the Crypt will be left in place until April 1st, so if you’re looking for a killer photo opportunity, you’ve got it.

The Game of Thrones Twitter page posted this photo about half an hour ago to indicate the sixth and final throne had been found.


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Puzzly Ideas in Time for Valentine’s Day!

Every year, we offer up some puzzly ideas for celebrating Valentine’s Day. Usually, we post it the same week of the holiday, but you know what? Even if they’re designed to be last-minute ideas, we thought we’d switch things up and offer a bit more lead time.

Yes, Valentine’s Day looms large, and sometimes it’s hard to find that perfect way to express your love for that certain someone… particularly if that certain someone is the puzzly type.

But we’ve got a few suggestions…

puzzle-pin-valentines-day-craft-photo-420-ff0299vala16

Jigsaw puzzles are the perfect metaphor for relationships, as they require separate pieces working together to complete the picture.

There are necklaces and other pieces of jigsaw-themed jewelry, as well as do-it-yourself jigsaw patterns you can utilize. You could depict anything from a favorite photo to a specific Valentine’s message in the completed image.

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Now, you can always start with something simple, like a subscription to a puzzle service like The Crosswords ClubThe American Values Club Crossword, or Matt Gaffney’s Weekly Crossword Contest. New puzzles every week or every month are a great gift. (Especially the Valentine’s Deluxe Sets for the Penny Dell Crosswords app! *wink*)

If they’re more into mechanical puzzles, our friends at Tavern Puzzles offer several brain teasers that incorporate a heart shape.

heartpuzzle

But if you’re looking for something more personalized, why not make a crossword for them yourself?

(Yes, you can also commission a top puzzler to do one for you, but you’d usually want to get the ball rolling on something like that well before Valentine’s Day.)

Now, to be fair, crosswords can be tough and time-intensive to make, so if that feels a little daunting, why not try a Framework puzzle instead? It involves the same crossing style, but doesn’t require you to use every letter.

valentine-s-day-love-wedding-criss-cross-word-game-romance-themed-puzzle-also-known-as-fill-blanks-crossword-puzzle-36632791

[This grid is presented fill-in style, in case you
don’t want to use crossword-style numbering.
Check out the original here.]

It allows you to maintain a terrific word list all about you and your significant other without all the effort of filling in every square crossword-style.

Or you could write the object of your affection a coded love letter! All throughout history, people have employed different tricks and techniques to keep their private messages away from prying eyes, and you could do the same! Whether it’s a simple letter-shifting cipher or something more complex, make sure your message is worth reading. =)

[Image courtesy of YouTube.]

Have you considered a puzzle bouquet? You could grab some newspaper crosswords and origami them into flower shapes for a fun puzzle-fueled spin on a holiday classic.

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Or you could hide jigsaw pieces around the house that, when put together, spell out a Valentine’s message or a picture of the two of you.

Put your own spin on the idea. A little bit of effort can go a long way, plus it doesn’t cost anything.

With a little more effort, you could whip up a scavenger hunt! You could leave clues around leading to a gift, or a romantic dinner, or some other grand finale. Maybe offer a rose with each clue.

Show off how much you know about him or her. You could make each clue or destination about your relationship or about your partner, allowing you to show off how well you know them… where you first met, favorite meals, favorite movie…

If you don’t want to leave things around where anyone could nab them, keep a few small tokens on you, giving one for each destination reached or clue solved. Heck, you could enlist a friend to text clues to your special someone once they’ve reached a particular destination!

Or for something less formal, you could make a game of your romantic wanderings and play Valentine’s Day Bingo.

valentines-bingo-stripes-blank-blog

[I found this blank template on Makoodle.com.]

Maybe go for a walk or take your loved one out to dinner, and see if they can get bingo by observing different things. A couple holding hands as they walk, a Valentine’s Day proposal, outrageously priced flowers…

The possibilities are endless when you put your mind to it.


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Complex Puzzles and the Importance of Double-Checking

Puzzles are constantly evolving, and in the age of the Internet, the only thing more impressive than the multi-stage brain-melting complexity of some puzzles is the ability of people to work together to solve them.

There are the in-person examples, like escape rooms, scavenger hunts, and puzzle hunts, where people gather together to unravel a series of puzzles in order to accomplish a task.

But when it comes to the hidden challenges concealed within some video games, the Internet itself becomes the gathering place for dedicated puzzlers to come together and crack these ingeniously devised brain teasers.

We’ve talked about several of these puzzle hunts in the past. There was the Gravity Falls cipher hunt that led to an actual statue of the show’s villain Bill Cipher in the woods of Reedsport, Oregon. (And a mayoral position for the first person to find him and shake his hand!)

There was the puzzle-turned-global-scavenger hunt from Trials Evolution that won’t be completed until 2113 at the base of the Eiffel Tower. And there was the Destiny 2 puzzle hunt that led to a replica of one of the game’s most famous weapons.

[Just one of the codes employed in the Trials Evolution puzzle.]

What’s amazing about these elaborate puzzly challenges is the complexity involved. There are different codebreaking techniques applied, levels upon levels of deduction, bits of word association, pattern recognition, and more, all of which must be executed to perfection in order to arrive at the correct solution.

But as a puzzle editor myself, I can’t stop focusing on how that complexity only increases for the puzzlesmiths themselves. After all, they have to create these clues, reverse engineering a challenging, multi-layered series of puzzles resulting in the answer they want, and along the way, make sure that it’s actually solvable.

I mean, creating a challenge is one thing. But striking a balance is remarkably difficult. You have to offer breadcrumbs and clues so that solvers know how to proceed (or that they’re on the correct path), and you can’t make it too easy, or it doesn’t feel like a worthy challenge. But make it too hard, and you risk solvers becoming frustrated, or worse, not discovering your creation at all, which feels like a wasted effort.

Threading the needle in this fashion is an awesome task in every sense of the word, and every time I see one of these puzzle hunts unearthed and completed blows my mind. The folks who solve them are the coolest, and the folks who create them are badasses.

But with all these elaborate puzzles, I couldn’t help but wonder… what happens when something goes wrong?

I mean, we’ve all seen crosswords with incorrect clues, or cases where more than one answer to a riddle or a puzzle makes sense. These things can happen, no matter how hard you try, or how often you test-solve and beta-test.

Recently, that question was answered.

The crew behind Destiny 2 — the same game that featured the impressive Warmind puzzle from last year — unleashed a new fiendish puzzle as part of their Black Armory content pack. That puzzle, Niobe Labs, served as a lock, and until the puzzle was solved by at least one player, none of the online players could access the adventures that lay beyond it.

The puzzle was released last Tuesday, and last Thursday — less than two full days after the release — the company decided that it was unfair to have regular players waiting for those with world-class puzzly skills to unravel the secret behind the puzzle, and they opened the full download for everyone.

Now, that might seem like a knee-jerk reaction, given that it was less than two days afterward. But it’s worth noting that these online crowd-solving efforts can work remarkably quickly, since so many people are not only trying it, but sharing their discoveries with each other.

In fact, in less than 24 hours after the original release, players had completed six out of the seven puzzles in Niobe Labs, involving complex ciphers, visual patterns, and references to sources as disparate as “Frere Jacques” and Victor Hugo.

Level Seven had the entire community stymied. And with good reason.

The puzzle was broken.

As it turns out, a piece of coding connected to the Level Seven puzzle had been deleted from the game’s code, making the puzzle unsolvable.

The Destiny 2 designers offered a new hint late Friday night to solvers, consisting of six cryptic sentences. And within hours, the intrepid solvers pooled their collective skills and knowledge to crack the final puzzle.

It never ceases to amaze me what puzzlers can accomplish when they put their minds to it, particularly when they work together.

And, of course, it makes me grateful for the test-solvers and beta-testers out there making sure our puzzles actually work as intended. Although this might’ve been embarrassing for the crew behind Destiny 2, it’s a valuable lesson.

Don’t be afraid to have someone check it one more time.


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Take Puzzles to the Next Level with a Puzzly Experience!

Hey there, fellow puzzlers and PuzzleNationers. It’s the day after Thanksgiving, and naturally, our thoughts turn toward the upcoming holiday season. (Particularly with all the Black Friday advertising!)

Sure, we could use this opportunity to talk about our Holiday Puzzly Gift Guide, which went live Tuesday and features all sorts of marvelous games, puzzles, and products.

We could also talk about our fantastic lineup of apps, from Daily POP Crosswords and the Penny Dell Crosswords App to Penny Dell Sudoku and Classic Word Search. Of course we could do that.

But instead, today we’d like to talk about puzzly experiences.

If you’re looking for an engaging and interactive puzzly adventure to share with the puzzlers in your life, there are all sorts of options available to you.

There are yearly puzzle hunts like BAPHL, the Boston Area Puzzle Hunt League. There are crossword tournaments like Lollapuzzoola and the Indie 500 (plus local ones all over the country!). Murder mystery dinners, scavenger hunts… not only are there places that host all of these, but there are even kits available online that let you host your own!

More Escape Rooms pop up every year — from Breakin Escape Rooms in London to our friends at Escape 101 in Connecticut — and one near you is just a Google search away.

But there’s one particular puzzly experience I want to highlight as an option for you this holiday season.

Magician and crossword constructor David Kwong is launching a one-of-a-kind puzzle experience, The Enigmatist, at the High Line Hotel in New York City during the month of January.

Advertised as “an immersive evening of puzzles, cryptology and illusions,” the show is based on the experiences of William and Elizebeth Friedman’s work at Riverbank, a peculiar hotbed for codebreaking in the early days of the twentieth century.

David is a master at melding the world of puzzles with illusions, magic, and sleight of hand, deftly employing both humor and skill to wow audiences, and I expect he has outdone himself with this show.

The Enigmatist sounds like a unique and amazing puzzly experience, and if you’re interested, you can get tickets here.

For full details, visit the Enigmatist website. I think the show will be something truly special.


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A Scavenger Hunt with a Dragon at the End?

Although I’m the only one who works in the puzzle field, I’m far from the only member of my family with puzzly skills.

Mom is a whiz at cracking crosswords, Sudoku, and Jumble puzzles. My younger sister demolishes jigsaw puzzles, rules trivia games and bar trivia nights, and has a knack for tackling escape rooms. My older sister loves city-spanning scavenger hunts like The Great Urban Race.

And although the GUR is no longer running, plenty of other events around the country are waiting to be discovered to scratch the puzzly itch of enthusiastic solvers.

One of them is coming up in a few weeks, in fact. If you’re near Boston, you can join the Boxaroo crew for their third annual City Scavenger Adventure, The Dragon of Bostonshire!

On August 19th from 1pm to 5pm, Christopher Columbus Waterfront Park will be the starting point — and final destination — for a quest worthy of the name…

Once upon a present time, in a parallel universe known as Bostonshire, a loud rumbling echoed throughout the land. As the town became concerned, the noble Knights of Bostonshire went to investigate… and lo and behold! They discovered a ferocious, enormous dragon, raging and breathing fire. Alas, the Knights are in dire need of YOUR help- will you and your team be able to help them defeat the dragon before Bostonshire is destroyed?

Teams of up to 5 will race around Boston in order to take pictures, solve puzzles, accomplish tasks, and hopefully collect enough clues to return to the park in order to complete the final challenge and slay the dragon!

I reached out to the Boxaroo team for a bit more detail, and they kindly indulged me, explaining that the scavenger hunt aspect of the quest is a combination of puzzle-solving, running around, and accomplishing tasks. The puzzle-solving ranges from memory games and trivia to logic puzzles, with each location providing a different challenge to overcome in order to earn a clue.

It sounds like an awesome time, and I hope it’s a grand success for the players and organizers alike! Click here for more details!

What do you think, fellow puzzlers and PuzzleNationers? Will you accept the challenge of the Dragon of Bostonshire? Have you competed in an event like this one? Let us know! We’d love to hear from you?


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!