# Our Annual TableTop Tournament Starts Next Week!

With International TableTop Day fast approaching, we are once again teaming up with our pals at Penny Dell Puzzles to put together an in-house TableTop Tournament to celebrate the upcoming holiday (Saturday, April 27).

It’s a 12-person two-week tournament with different games to play every week, and round 1 kicks off next Tuesday. (This is actually the fourth year of the tournament, with all three previous champions competing again this year.)

One of the things I like about the layout of the tournament is that there are no one-on-one match-ups until the final. Instead of a single-elimination tournament, competitors are slotted into groups of three. Each group of three will play two games, and the two winners (one from each game) from each trio and move on to the next round.

So to survive round 1, I’ll need to win either Timeline or On the Dot.

Timeline is a card game where every card depicts a different moment in history, and the players are trying to place cards from their hand into a historically correct timeline. Players take turns adding cards to the timeline, placing them before or after previously played cards. You don’t have to know the exact year the event on a given card took place; you simply have to figure out when it happened in relation to the other events that have already been played.

You play your card, and then flip it over to reveal the actual year the event occurred. If you’re correct, the card stays, and you have one fewer card in your hand. If you’re wrong, the card is removed from the timeline and you draw a new card. The first player to place every card in their hand wins.

On the Dot is a pattern-matching game. Each player has four clear cards with randomly placed colored dots on them, and it’s up to the player to arrange all four cards so that the colored dots showing match a given pattern. The first player to match three patterns moves on to the next round.

Timeline can be a bit of a crapshoot, depending on your knowledge of a given subject and whatever cards you draw. I suspect I’ll have a better chance of making the second round with On the Dot; I’m fairly quick with pattern recognition and manipulation, and actually won three games in a row last year to secure my spot in the next round. Hopefully I can repeat the same feat this year.

But you never know. With new competitors and returning champions in the tournament this year, there are sure to be some diabolical surprises.

Here’s hoping when it’s all said and done, I’ll be wearing the Game Geek crown and holding the scepter high…

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# PuzzleNation Product Review: Constellations

Plenty of games offer ambitious goals for the players to achieve. You become a real estate tycoon in Monopoly, a castle owner in Castellan, and a time-traveling adventurer in U.S. Patent Number 1. You could traverse the country in The Oregon Trail, save the world in Pandemic, or conquer it in Risk. That’s part of the magic of games.

But what if you could build the night sky? What if you could harness the stars themselves, assemble constellations, and place them into the heavens above?

Now that is a puzzly endeavor worthy of your attention. And that’s the concept behind the game in today’s product review. We’ll be trying out Constellations by Xtronaut Enterprises.

Constellations combines the resource management card game mechanics of Just Desserts with the pattern-matching tile play of Carcassonne to create an educational and engaging play experience.

Each player starts with five star cards. Each star card represents a different type of star (or in some cases, two of that type of star). The star cards are used to assemble various constellations in order to score points.

The game begins with one constellation already placed in the sky, as well as three possible constellations to build. Players may reserve one of the three constellations, making it their primary goal and removing it from play for the other players.

As you can see in the picture above, different constellations require different combinations of star cards. Some constellations are simpler, so they’re worth fewer points. Other constellations have higher values, but more complex combinations of star cards, which may be harder or more time-consuming to collect.

[One constellation tile, plus the star cards played to complete it. As you can see, you can use extra stars as needed (like a Two B-Type Stars card above), as well as using O cards as wild cards (as I did for the two A-type stars needed to complete this constellation.]

Once a player has gathered all of the star cards necessary to complete the constellation, they then must play it in the night sky, placing it adjacent to one or more of the constellations already completed.

You score points by placing a constellation so that the gemstones along the edges match the neighboring constellation(s), and there are additional points available for placing constellations beside other constellations (as they would appear in the actual night sky). For instance, Leo Minor offers a two-point bonus when placed next to either Leo or Lynx.

Different arrangements of gemstones around the edges of the constellation tile require you to be crafty when and where you place your tile, since more matching gemstones means more points.

[In this layout, Taurus was added perfectly, matching gemstones with both Perseus and Ophiuchus. Pegasus, on the other hand, matched Perseus nicely, but only matched one gemstone with Orion.]

Unfortunately, you have to play a completed constellation, and sometimes the gemstone patterns don’t match up at all. If that’s the case, you’ll lose two points for a constellation played out of place. (Once again, the closer you get to placing your constellation as it would actually appear in the night sky, the better it is for your game.)

All of the game’s mechanics are designed around actual science, which is a very cool touch. The star cards include “Did You Know?” facts about each type of star, and the instruction booklet also includes a short guide to stargazing, star classification, and little write-ups for each constellation included in the game. (There’s even a criss-cross-style crossword on the back page!)

Constellations is great fun, requiring strategy, timing, and puzzly observational skills in order to effectively play the game. The educational aspect doesn’t detract from the gameplay at all, and the alternate rules offered in the back (as well as rules for shorter and longer gameplay times) offer an impressive amount of replay value.

All in all, Constellations mixes card games and tile games with ease, and it makes for a fun and mellow gameplay experience.

[Constellations is available from Xtronaut Enterprises and other select retailers.]

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# PuzzleNation Product Review: Chemistry Fluxx

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

As a puzzle and game guy, people ask me for recommendations a lot. Sometimes, they like a particular type of puzzle or style of game play, but they want to try something new in that vein. Other times, they want to try a one-player puzzle or game experience, but in a group setting.

More and more, though, I get requests from parents and grandparents for puzzles and games that educate or reinforce learning without sucking all the fun out of playing.

And if you want a fun card game that mixes real-world science with chaotic, enjoyable gameplay, Chemistry Fluxx might be just what you’re looking for.

The latest edition of Fluxx from the designers at Looney Labs, Chemistry Fluxx takes an elementary approach to the game. Literally. You have to combine different elements in order to secure victory in this game.

For the uninitiated, Fluxx is a straightforward card game. You collect keeper cards and put them into play. Different combinations of keeper cards complete different goals, and each player has the chance to put different keeper cards and goal cards into play in order to win. So you might find yourself working toward completing the goal at hand when suddenly somebody plays a new goal, and the object of the game changes.

Along the way, players affect how the game is played by utilizing action cards and new rule cards which alter what players can and can’t do. Suddenly, you’ll have to trade your hand with another player, or start drawing three cards each turn instead of one.

But instead of matching images like you do in most versions of Fluxx, in Chemistry Fluxx players have to use keeper cards with elements or lab equipment on them in order to complete different compounds or procedures.

The subject of chemistry is a brilliantly appropriate fit for Fluxx. Elements are literally the building blocks of everything around us, so to make them the keepers and various molecules and compounds the goals of the game is seamless.

But the game’s creators didn’t stop there. They went all out with chemistry lab trappings, introducing new rule cards that reward you for actually wearing a lab coat during game, for speaking in a high voice when the Helium card is in play, or granting you bonus cards by testing your knowledge of chemistry.

The goal cards even display the actual elemental chains formed by these combinations of elements at the bottom, reinforcing the chemistry information on the cards and helping to build associations between the keeper cards and the compounds they form. It’s subliminal learning, which keeps the game fun while still offering chances for parents and families to encourage the young minds around them.

Chemistry Fluxx combines the best of education-based games and Looney Labs’ signature brand of madcap immersive gameplay to create a fun and accessible way to bring STEM concepts and learning home. Even if you’re just looking for a quick round of chaotic cards, you might find yourself learning anyway.

Chemistry Fluxx will be available May 25, but you can preorder it from Looney Labs by clicking here! And to check out all of our reviews of Looney Labs games and products, click here!

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# It’s Follow-Up Friday: Bogus Brain Health edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of brain health and puzzles.

The physicist Emerson Pugh once said that “if the human brain were so simple that we could understand it, we would be so simple that we couldn’t.”

We’re still working hard to unravel the mysteries of how we learn, how we store information, and how puzzle-solving affects the brain in the short term and in the long term. There have been many MANY studies published touting all sorts of results, both positive and negative. And there have been numerous products of a puzzly nature that claim everything from improved memory to staving off Alzheimer’s, dementia, and other debilitating conditions.

As a puzzle guy, I wholeheartedly believe that puzzle-solving has its benefits, and I’m always on the lookout for any new data on the subject to share with you, my fellow puzzlers and PuzzleNationers.

As far back as 2013, I was digging through every brain health article I could find, trying to find something substantial about the role of puzzles in brain health. I was hoping for a solid yea or nay, but the scientific community inevitably served up a resounding “maybe?”

Heck, as recently as this past September, I mentioned the conflicting data out there regarding brain health and puzzle-based programs like those on the Lumosity website.

And a recent article on Gizmodo may have put the final nail in the coffin when it comes to all of these lofty brain-health promises.

Citing a paper from Psychological Science in the Public Interest, the article discusses a recent attempt to comb through the numerous previous studies and test them under more rigorous scientific conditions.

The end result? From the Gizmodo article:

“Based on our extensive review of the literature cited by brain-training companies in support of their claims, coupled with our review of related brain-training literatures that are not currently associated with a company or product, there does not yet appear to be sufficient evidence to justify the claim that brain training is an effective tool for enhancing real-world cognition,” conclude the authors in the study.

Not surprisingly, brain-training can improve performance on the particular task or puzzle that’s being trained for. But there was very little evidence to show that these brain-games extend beyond that. These programs simply don’t improve everyday cognitive performance.

While I doubt this will be the last we’ve heard of puzzles as the be-all end-all cure for brain health, it’s good to know that dedicated minds are hard at work exposing the snake oil amidst the real science.

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