A World of Puzzles and Games at Norwescon 42!

Your friendly neighborhood puzzle blogger took a trip across the country to attend Norwescon, the premiere fantasy and science fiction convention in the Pacific Northwest.

This was the 42nd edition of the convention, and if you know your sci-fi novels, then you’re not surprised that there were all sorts of references to The Hitchhiker’s Guide to the Galaxy. (The number 42 is a big part of the first novel.)

The convention’s subtitle was “Don’t Panic” (another HHGTTG reference), and lots of convention attendees were in their bathrobes or carrying towels, representing the two main characters of the series, the bathrobe-wearing Arthur Dent and the towel-toting alien tourist Ford Prefect.

As with any convention, the costuming was amazing. There were fairy godmothers, vikings, mermaids, Daleks, folks in Seahawks-colored finery (it was Seattle, after all), a Predator offering free hugs, an inflatable T-rex costume with those robotic grabber arms, and even photo ops with Krampus and Santa! (And Easter Krampus on Sunday.)

One of the oddest moments for me was seeing a group of people in uniforms I didn’t recognize, and realizing they weren’t con attendees, they were the flight crew for an international airline. (The hotel was across the street from the airport.)

Although many of the convention’s panels and events have a writerly focus, plenty of attention is also given to art, films, games, and pop culture, so there was loads for puzzle and game fans to enjoy at the event.

The dealers room — the main area to shop for costumes, books, fabric, t-shirts, memorabilia, collectibles, and more — had several game shops represented, toting loads of games at good prices. (Several of which we’ve reviewed on the Blog in the past, and some that will be reviewed in the future.)

[All hotel nooks and crannies were stuffed with thematic exhibits, including this delightful leave-a-book, take-a-book mini-library a la The Restaurant at the End of the Universe.]

Board game demos were available all day, complete with skillful players to introduce newbies to various games, as well as tabletop roleplaying adventures in all sorts of settings and systems, from Dungeons & Dragons and Vampire: The Masquerade to Pathfinder and more. In fact, one of the gaming spaces was right down the hall from my hotel room, and it was PACKED morning ’til night with enthusiastic roleplayers telling stories, rolling dice, and battling monsters.

There were open games as well as sign-ups for specific games and adventures, including a multi-table multi-hour battle for gang supremacy in the fictional city of Waterdeep.

One of the most intriguing puzzle/game experiences available to try at the convention was Artemis.

Artemis is a spaceship bridge simulator that allows a group of players to essentially play out a Star Trek-esque adventure. Each player has instructions, controls, and a laptop in front of them, as well as a big screen for everyone to view (much like the main viewer on the bridge of the Enterprise).

Two teams, each piloting their own ship (the Artemis or the Intrepid) must battle foes, trade goods, dock with space stations, and explore the galaxy, all while maintaining their weapons, shields, energy usage in the ship, and piloting control, as well as communicating with their sister ship through headset.

I moved back and forth between the two “ships,” watching as the players navigated different challenges, cooperated (and disagreed) on command decisions, managed their resources, and ventured between the stars, all while some pretty impressive graphics tied the whole play experience together.

What really struck me about the Artemis style of play was how much communication was required for success. It is a co-op game in the same vein as Castle Panic!, Forbidden Island, or Spaceteam, but with a lot more personal responsibility. Plus the laptop interfaces for each station were slick and well-designed, bringing that polished Star Trek: The Next Generation feel home.

I was also responsible for some of the puzzliest events at the convention. Although I did participate in some panels on writing, literature, roleplaying games, and movies (both good ones and the worst of b-movies), the two events that were the main focus of my time were a LARP/scavenger hunt based on The Hitchhiker’s Guide to the Galaxy and an escape room based on Star Wars.

The HHGTTG event was built as an in-universe scavenger hunt where players (who were all expected to bring their towels, of course), had to complete five tasks. The completion of each task led to a rune for the players to record on their gamesheet. and earn five runes, then spell them out in a secret location using their towels, in order to ask an important question.

Some of the tasks included:

  • finding HHGTTG character names in a word search grid, then reading the remaining uncircled letters as a secret message
  • singing karaoke to the mermaids at the hotel pool
  • assisting a Vogon poet with her terrible poetry

They had to earn all five runes, then find me in a secret location and spell out the runes with their towels. If they did so correctly, they would bring one of the missing dolphins back to Earth (and received a small stuffed one for their efforts).

[A bag full of dolphins, awaiting a possible return to Earth.]

The Star Wars event was a traditional escape room with puzzles to solve, boxes to unlock, combinations to find, keys to uncover, and a room to escape under a time limit. Designed for the teenaged attendees, the escape room was set on a bounty hunter’s ship, and all of the players were recently captured by the bounty hunter, awaiting transport to an Imperial prison.

But the bounty hunter has fallen victim to one of his own security protocols, so all of the “prisoners” have a chance to escape, if they disable the (Nerf gun-)armed droid blocking the escape pod, as well as either shut off the radiation leak near the pod OR gather enough bacta to heal themselves from radiation damage in order to actually survive the escape.

[Nerf guns and five shipped boxes. An embryonic escape room.]

[The contents of said shipped boxes. An escape room mid-construction.]

Although some of the boxes were opened out of order (by brute force, rather than proper solving) and one of the puzzles had an unfortunate printing error, the players unraveled the mysteries of the bounty hunter’s ship and escaped with only seconds to spare before the Imperials arrived. SUCCESS!

(Plus friend of the blog Jen Cunningham cooked up some lovely victory certificates for the players, which was a cool bonus. Thank you Jen!)

More importantly, despite the hiccups encountered during both events, everyone had fun while playing (either walking away with a small dolphin or a certificate).

The entire convention was a blast (an exhausting one, but a blast nonetheless), and I highly recommend attending Norwescon next year to any fans of horror, sci-fi, fantasy, writing workshops, games, roleplaying, and of course, puzzles.


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The Maze of Games Returns to Kickstarter With Some Epic New Twists!

Less than a month ago, we wrote a blog post about The Maze of Games, an interactive puzzle novel first published in 2014, designed by Mike Selinker of Lone Shark Games.

After four years, an intrepid team of puzzlers had finally conquered all five labyrinths in the story and freed the Quaice siblings from the clutches of the diabolical Gatekeeper and his many puzzly challenges.

Naturally, some assumed that the adventure was over.

But not yet, my friends.

Today, Mike and the team at Lone Shark Games are launching a Kickstarter campaign to expand the universe of The Maze of Games like never before!

And in honor of Pi Day, they’re launching it at 3/14, 1:59 PM Eastern!

For the first time, in one collection, you can collect the entire world of The Maze of Games, plus some brand-new features!

In addition to The Maze of Games book (hardcover, PDF, and audiobook), The Theseus Guide to the Final Maze (softcover and PDF), a new updated version of The Maze Map poster, The Maze of Games Soundtrack, AND the EP Songs in the Key of Maze, you can add:

  • a new audiobook version of The Theseus Guide to the Final Maze
  • a new audio puzzle suite, The Gatekeeper’s Variety Hour
  • a new answer guide, The Keymaster’s Tome, written by The Maze of Games characters Samuel and Colleen Quaice (PDF or softcover)

It’s the most complete version of The Maze of Games ever offered: The Maze of Games Omnibus.

And yet, there’s still more.

You can now experience The Maze of Games in an immersive new way: in one of the Gatekeeper’s escape rooms in Seattle!

Yes, as we first reported back in September 2017, A Curiouser Heart, the first of four escape rooms designed in the world of The Maze of Games, is now open and awaiting the bravest and puzzliest minds, thanks to Epic Team Adventures!

And one of the perks of The Maze of Games Omnibus Kickstarter campaign is a discounted booking for this escape room experience! How cool is that?

But if you can’t get to Seattle, guess what? You’re not excluded from a proper puzzling experience. There’s a Maze of Games challenge awaiting you on the Internet as well.

As part of this Kickstarter campaign, author Mike Selinker and developer Gaby Weidling ventured into The Maze of Games themselves, and now they’re trapped. And only you can save them.

During the campaign, there will be daily puzzles — available through the Kickstarter campaign page, the Lone Shark Games Twitter account and at several puzzly events happening nationwide (including the American Crossword Puzzle Tournament) — and if you solve them all, you can help free Mike and Gaby from The Maze of Games!

That’s right, you can be a puzzly hero from the comfort of your own home!

Check out the Kickstarter campaign page for full details on The Maze of Games Omnibus, the Escape Room for “A Curiouser Heart”, and the ongoing puzzle hunt to save Mike and Gaby!

No matter how you participate, you’re bound to have a marvelous puzzly experience!


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A Legend of Zelda Escape Room? Puzzles Plus Adventure!

[Image courtesy of LaCrosse Escape Room.]

Escape Room puzzles are really pushing new boundaries in terms of themes and storytelling. Horror, post-apocalypse, and other disaster themes are fairly common, and we recently discussed a escape event in Chicago with a monsters-on-the-loose theme.

So I’m definitely not surprised to see media companies getting in on the action. As it turns out, Nintendo has gotten in on the ground floor and will be producing a touring escape-the-room event this year.

The theme: The Legend of Zelda. One of the most beloved video game franchises of all time.

Defenders of the Triforce offers the opportunity for game fans and puzzlers to leap into the vast universe of the Zelda games, exploring, solving puzzles, and becoming an adventure hero just like Link!

Unlike traditional escape-the-room challenges, you’re not locked in a room with only your team. Several teams use the space at the same time to try to solve all the puzzles and “escape,” but each team has its own table to serve as a base of operations. (Though the organizers warn “you will need to get up and explore the game space in order to find all the clues. Write everything down!”)

You have to buy tickets in advance to ensure a spot at one of these events, and teams of six will participate in the game. So you can sign up with friends or sign up on your own and join a team!

[Image courtesy of Zelda.com.]

No specific Zelda game knowledge is required in order to play, but I suspect long-time fans of the Zelda games will get more out of the experience.

These are the dates announced so far:

San Francisco: Jan 31 – Feb 5 (sold out)
Los Angeles: Feb 10 – Mar 12 (sold out)
Phoenix: Feb 15 – Feb 17 (1 date with spaces left)
San Diego: Feb 23 – Feb 25 (sold out)

Further information on events in Seattle, Houston, Chicago, and New York will be announced on January 24th. And be quick on the button, because these things are clearly selling out fast!

This sounds like a perfect matching of video game puzzlers and traditional puzzle solvers, and I can’t wait to hear about the events. I’ll be sure to keep you posted, and if anyone in the PuzzleNation readership is planning on attending, let me know! I’d love to hear from you!

[You can find more details on the event here, along with links to The Legend of Zelda and SCRAP, the escape room team organizing the event.]


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