PuzzleNation Product Review: Shadows in the Forest

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. And this concludes the disclaimer.]

Strategy games come in all shapes and sizes, so if you want to stand out these days, you have to bring something special or unique to the table. And with Halloween fast approaching, a strategy game with some spooky mechanics would really hit the spot.

ThinkFun’s latest strategy game, Shadows in the Forest, fits the bill nicely, delivering one bright idea with a twist: it’s played in the dark.

Designed for 2-7 players, ages 8 and up, Shadows in the Forest is essentially an elaborate round of Hide and Seek.

One player is the Seeker, a lantern-wielding explorer who is wandering the woods searching for Shadowlings, peculiar creatures that lurk in the shadows and are vulnerable to light. The other players are the Shadowlings, working together to stay out of the light and thwart the Seeker.

So how do you play?

First, you set up the board, assembling and placing the physical obstacles — trees, stumps, rocks, etc. — that will create shadows for the Shadowlings to hide in.

Then, place the lantern on one of the red stones in the pathway on the board. Turn on the lantern and shut off the lights. (You’ll want it as dark as possible to really immerse everyone in the game and make the most of both the lantern and the glow-in-the-dark die that comes with the game.)

Now the Seeker has to shut their eyes as the other players place the Shadowlings in the shadows created by the lantern.

Once the Seeker opens their eyes, the game begins.

The Seeker uses the die to determine how many spaces the lantern moves. Any Shadowlings revealed by the lantern during the Seeker’s turn are frozen in place, and the Seeker takes their masks. Those unmasked Shadowlings are unable to move until they are unfrozen by other Shadowlings.

Once the Seeker’s turn is done, the Seeker closes their eyes, and the Shadowlings move. Unlike the Seeker (whose lantern has to stick to the path), the Shadowlings can be moved anywhere on the board. They don’t need to stick to the path or adhere to a die roll to determine how far they can travel.

The only rule for them? They cannot move anywhere the light touches. They must stick to the shadows. (There’s no jumping, climbing, or otherwise bypassing the light. The Shadowling’s movement can curve or turn, but must be an unbroken line along the board.)

[This Shadowling is caught in the light, and therefore frozen.]

The goal of the Seeker is to freeze all of the Shadowlings and take their masks. The goal of the Shadowlings (who play as a team) is to gather every Shadowling on the board in the same shadowy place.

It’s an intriguing hook for a game, but unfortunately, the instruction manual is vague and not terribly intuitive. It does a poor job of explaining both how the Shadowlings move and how they unfreeze Shadowlings touched by the light.

In each of our test games, we had to resort to house rules and clarifications in order to play the game. For instance, even while hiding, we decided the Shadowlings should face outward (away from the obstacle), so their masks would shine brighter if the light revealed them. Additionally, we made Shadowling players trace their intended path along the board with their finger first, in order to reveal if they touched the light of the lantern at any point.

As for the freezing/unfreezing rules, we decided that any Shadowling that lost its mask couldn’t move, even if the lantern’s movements plunge them back into the dark. Only when another Shadowling touched them in the dark could the mask be returned and the Shadowling unfrozen. (This may very well be the intended way to play, but the instructions are unclear, so it’s hard to tell.)

Once we’d established these ground rules, the game really came together.

[Can you see both Shadowlings?]

It becomes a battle of strategy. The Seeker tries to reveal and freeze the Shadowlings in place while searching for others, while the Shadowlings must outmaneuver the lantern, stay in the shadows, rescue their pals, and mass in one place.

It’s amazing how a simple movement of the lantern piece can not only bisect the board and pin down the Shadowlings, but alter the shadows on the board in unexpected ways.

The obstacles are easy to assemble and disassemble, and the battery-operated lantern (batteries included!) throws off a surprising amount of light for its size. The Shadowlings are adorable, each with their own little look and personality, and yet, easily vanishing into the darkness. This game has style to burn.

Although adults can play the game, we found that games either ended very quickly (if the Seeker rolls poorly or the Shadowlings were massed on the far side of the board from the lantern) or lasted a very long time (similar to chess games where the pieces on both sides are depleted and players simply chase each other around the board endlessly).

But when playing with younger solvers, the Shadowling team play and the convention of playing in the dark made for a unique gaming experience — particularly if an adult is the Seeker, and one adult joins the Shadowling team of younger players. Seeing the kids conspire against the adult to lurk in the shadows is a delight.

In the end, Shadows in the Forest is a fantastic idea for a game that, while not executed to perfection, still makes for a fun time.

ThinkFun’s Shadows in the Forest is currently available at Target, Amazon, and participating retailers, for $24.99.


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When (Cross)Worlds Collide: This Month’s Hashtag Game!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellSpacePuzzles, mashing up Penny Dell puzzles with planets, astronauts, constellations, celestial objects, and more!

Examples include: World Seeks, Buzz All-Four-One-drin, and Tossing & Saturning.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Chess Solartaire

Triangle Suns

Diamond Rings of Saturn

Cosmic Sunrays

Space Battleships

Comet Combos

Bookwormholes / Blackout holes

All-Star Worm Seek Hole

Orbits and Pieces

Word Spiral-arm Galaxy

Nebulabyrinth

Nebula Square

Meteorite of Milky Way

Spaces, Please

Places, Pleides

Planets, Please

Polaris, Please

Point the Way Polaris

Point the Milky Way

Bits and Pisces

Hub-ble-caps

How Spaceman-y Triangles

Libra Tiles

Diagonal Orion’s

Penumbra Sleuth

Southern Cross Arithmetic

Scorpiusmaster

Quoteballs of Fire

Space Odysseys and Evens

End of the Karman Line

The Moon’s Shadow

Easy Plutoku

Exploraworld / Explorer 1 Words

A to Z Mars

Mars-bles

Marbles Rover

Four-fit the mission

Michio Kakuro / Michisu Doku

All Foursnax

Antilagrams

Countdown and Pair-blast-off / Pair LiftOff

The Disco-very mission

Headings for space

Alphabetics Centauri / Alpha Centauri Soup

Mission Dominoes / Missioning Dominoes

“Houston we have a Plug-Ins” / “Houston, we have a Deduction Problem!”

“Houston: the Crozzle has landed.”

Pulling-Strings theory

Board the space Shuffle

Lucky Rover

Lucky Shooting Star

Sputnik Satellites

Bull’s-Eye Spiral Galaxy

Scramble Across the Universe

Planet in the Round

Around the Sun

In and Around the World

World Ways

Mystery World

A Few Choice Worlds

Star Worlds

Battlestarships Galactica

“Not so expert and the Challenger crosswords”

“GROUND CONTROL TO MAJOR STEPHEN HAWKING’S BRAIN BOOSTER PACK”


Naturally, the intrepid puzzlers who submitted these marvelous puns couldn’t resist taking a crack at Neil Armstrong’s iconic words:

  • Two for One small step for man; one giant leap for mankind.
  • One small Step by Step for man; one giant leap for mankind.
  • One small Step by Step for man; one giant leap for Three of a Kind.
  • One small Step by Step for man; one Puzzler’s Giant leap for mankind.

And to close out today’s entry, a special shout-out to several sci-fi savvy puzzlers!

The first offered a delightful take on a famous TV monologue:

Space: the final Mind Tickler. This is the Grand Tour of the Lucky Star-ship Penny. Its Five-Alive mission: to Explora-strange-new-worlds, to Word Seek out new Face-to-Face Puzzlers and new Cryptobotanies, to Bowl Game where no solver has Word Gamed before.

The second, more movie-minded contributor said: All I could think about when I read the theme was space was the Spaceballs theme song…

If you’re livin’ in a Build-a-Pyramid and you haven’t got a Connection
Well, you’re gonna be in Double Trouble cause we’re gonna Split & Splice your air
‘Cause what you Give is what we Take and all we do is dirty Decisions
We’re the Spaceballs, What’s Next! cause we’re the Spaceballs
We’re the Mixmaster of space
Hey, Don’t mess Around the Block with the Spaceballs!


Have you come up with any Penny Dell Space Puzzles entries of your own? Let us know! We’d love to see them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!