Saving Puzzle Games for Posterity

warehouse

[Image courtesy of Medium.]

One of the coolest things about the Internet is how it facilitates the gathering of information. Not only does it connect you to valuable sources around the world — experts, researchers, scholars, and collectors — but it grants you access to libraries and repositories of knowledge unlike anything the world has seen before.

I mean, think about it. Looking for a famous text? Google Books or Project Gutenberg probably has you covered. A movie? The Internet Movie Database is practically comprehensive. Different fandoms and franchises have their own individual Wikis that cover episodes, characters, and more.

Although there’s no single repository for all things puzzly — though we here at PuzzleNation Blog certainly try — there are some online repositories of puzzle knowledge available, like XwordInfo, the Pre-Shortzian Puzzle Project, and Cube Index.

And other place online that’s helping to preserve puzzle history is The Internet Archive.

archivepulley

[Puzzling out a jailbreak in The Secret of Monkey Island with a curious piece of equipment. Image courtesy of Final Boss Blues.]

The Internet Archive is a nonprofit digital library that archives computer games, books, audio recordings and videos. In terms of computer games, that means everything from text adventures to more well-known ’80s and ’90s games, and even early experiments with 3D modeling.

Recently, more than 2,500 MS-DOS games were added to the Archive. Adventure and strategy games were among the numerous entries included in the latest update, as well as a fair amount of puzzle games, both famous and obscure.

“This will be our biggest update yet, ranging from tiny recent independent productions to long-forgotten big-name releases from decades ago,” Internet Archive software curator Jason Scott wrote on the site’s blog.

In addition to Sudoku, Chess, and Scrabble games, there were loads of Tetris variants (like Pentix), a crossword-inspired game called Crosscheck, and even TrianGO, a version of the classic game Go played on a hexagonal field.

archivetim

[Image courtesy of Google.]

In this update alone, you can find virtually every kind of puzzle to enjoy. If you like building Rube Goldberg devices, there’s The Incredible Machine 2. If you’re looking for a puzzly version of the beloved Nintendo game Bubble Bobble, then try Puzzle Bobble.

You can building dungeon romps with The Bard’s Tale Construction Set or crack challenging cases in Sherlock Holmes: The Case of the Serrated Scalpel. You can find your way out of maze-like platforming traps in Lode Runner or enjoy the tongue-in-cheek humor and devious point-and-click puzzles of one of my personal favorites, The Secret of Monkey Island.

There are even iconic horror puzzlers like Alone in the Dark and I Have No Mouth and I Must Scream if you’re looking for something a bit spookier and more sinister.

This is a treasure trove of old puzzle-game content, and it’s all available with the click of a button. These games will be joining such previously archived classics as Where in the World is Carmen Sandiego? and The Oregon Trail in the Internet Archive’s vast and ever-growing library.

And thanks to their efforts, more than a few puzzle games will be saved from obscurity or oblivion.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Two Puzzly Experiences in the NY/NJ Area!

For puzzle fans, there are few things more tantalizing than a mystery, and when you wrap that mystery up in a puzzly fashion, you’re virtually guaranteed to be a hit with puzzlers.

But the folks at the Liberty Science Center in Jersey City, New Jersey, have kicked things up a notch by adding the Great Detective to the mix.

Yes, we’re talking about a proper murder mystery for puzzlers and escape room fans to unravel, one draped in the trappings of Sherlock Holmes.

The International Exhibition of Sherlock Holmes is an interactive solving experience that places participants in the middle of an investigation set in the 1890s. With the forensic tools of the day at your disposal, your puzzly skills, and the spirit of Sherlock Holmes with you, it’s up to you to observe your setting, deduce what happened, and solve the mystery.

It sounds like a terrific puzzly experience that adds a nice murder mystery twist to the popular escape room genre. And the adventure is running through May of 2019, so you’ve got plenty of time to make the trip to Jersey City for a unique solving event.

Oh, and speaking of puzzly experiences in the Tri-State Area, we’re happy to report that another interactive puzzle event, The Enigmatist, has been extended through the end of March!

“An immersive evening of puzzles, cryptology, and illusions” created by magician and crossword constructor David Kwong, The Enigmatist is based on William and Elizebeth Friedman’s work at Riverbank, a peculiar hotbed for codebreaking in the early days of the twentieth century.

So if you’re in the Northeast, there’s all sorts of unique puzzly events waiting for you, if you know where to look!


The Enigmatist is hosted at the High Line Hotel in New York City. Click here for tickets and information.

The International Exhibition of Sherlock Holmes is hosted at Liberty Science Center, 222 Jersey City Boulevard, Jersey City, NJ 07305. Click here for tickets and information.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

A Logic Puzzle Mystery, Brought to Life!

Halloween might be over and done with, but there’s still plenty of spooky puzzling to be found if you know where to look.

For instance, if you’re looking for a game that takes the traditional logic puzzle in a new direction, let’s talk about Return of the Obra Dinn, a PC game that has received some rave reviews recently.

In 1802, the merchant ship “Obra Dinn” set out from London for the Orient with over 200 tons of trade goods. Six months later it hadn’t met its rendezvous point at the Cape of Good Hope and was declared lost at sea.

Early this morning of October 14th, 1807, the Obra Dinn drifted into port with sails damaged and no visible crew. As insurance adjustor for the East India Company’s London Office, find means to board the ship and recover the Crew Muster Roll book for assessment.

With that intense historical premise to work with, you know you’re in for a few scares and some sinister storytelling.

So the game centers around a first-person perspective of this ship as you explore what happened to the crew. You’re armed with two items: a book that contains the ship’s manifest and other documents, and a pocketwatch that, when worn near a corpse, magically reveals what happened at the moment of the character’s death.

The book works like a standard logic problem’s puzzle grid, where you can fill in the information you know and deduce, say, the last names of five people in a marching band, their ages, and what instrument they play. Except, in the case of the Obra Dinn, instead of the details of a fictional marching band, you need to uncover the identity of every person on the ship, how they died, and who killed them.

The pocketwatch sequences are the centerpiece of the puzzle, giving you a static scene of the moment of death, the characters frozen in place, along with the sounds and dialogue that accompanied the person’s demise. You can walk around the frozen scene and examine details, using the book to help document what you discover and slowly eliminate possibilities from the list.

It’s a bit like a scene from Sherlock or Hannibal, as you play the detective walking through the death scene, trying to tease out the key information lurking within.

So the book is both a solving tool and the main body of the puzzle itself, a place for storing information, making guesses, and confirming when you have the correct chain of events for a given character’s death.

The Obra Dinn is one giant, interconnected puzzle, built out of many little moments like this, and only when you’ve taken the time to examine all of it, exploring the ship and the crew from all angles, can you fill in the story of what happened.

It’s essentially a murder mystery novel, but only the first chapter and the finale are in place; it is up to you as you piece together disparate fragments and assemble the narrative. In the end, it’s a simple story, but one told backward, forward, and out of order.

Return of the Obra Dinn is the kind of storytelling that takes puzzles off the page and plants them smack-dab in the center of your imagination. And that’s pretty cool.

If you’d like to try out the game for yourself, Return of the Obra Dinn is out now on PC and macOS for $19.99.

[For more information, check out these reviews from Kotaku and Screen Rant, as well as the creator’s homepage.]


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Come On Down! It’s Prime Time for Puns and Puzzles!

Yes, yes, it’s that time again. It’s hashtag game time!

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleTV, mashing up Penny Dell puzzles with television shows, characters, catchphrases, actors, actresses, hosts, and more!

Examples include: I Love Loose Tile, Will Shortz & Grace, and Match Game of Thrones.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Puzzle TV Shows!

The Good Places, Please

Mighty Morphin’ Flower Power

Leave It To Weaver Words

Spinwheel of Fortune / Wheels of Fortune

Father You Know the Odds Best

The Addams Family Ties / Modern Family Ties / Family Ties Matters / All in the Family Ties / All Fours in the Family / Railroad Family Ties

All in the Crypto-Family

Mama’s Crypto-Family

Crypto-Family Feud

Tales From The Crypt-o-grams / Tales from the Crypto-Verses / Tales from the Crypto-Family

Bewitched Way Words

Sabrina the Teenage Which Way Words

My Three of a Kind Sons

Starspell Trek

ALF-abet Soup

Alphabet Talk Soup

Charlie’s Try-Angles

My Two at a Time Dads

Perfect Fit Strangers

Brooklyn Nine-Nine of Diamonds

Take it from St. Elsewhere

The Odds and Evens Couple / You Know the Odds Couple

Guess Who’s the Boss / Who’s Calling the Boss?

Trade-Off Spaces

Home Runs Improvement

Rowan & Martin’s Fill-In

Dr. Fill-In

Doctor Guess Who

Doctor Who’s Calling?

Whose End of the Line is it Anyway?

Scoreboardwalk Empire

Scoremaster of None

Late Night with David Letterboxesman

Tosh.O and Turning

America’s Next Top to Bottom Model

Throwbacks Horseman

3rd Rock from the Sunrays

Everybody Loves Sunrays

It’s Always Sunrays in Philadelphia

Square Deal or No Deal

Spider’s Webster

The White Shadow

Kaku-Rizzoli and Loose T-Isles

Rocky and Bull’s Eye Spiral

Dancing with the Starspell

Nine(teen Kids) of Diamonds (and Counting), Add One, Plus Fours, Seven Up…

American Pickers-Upper

Give and Take Two

These Three’s Company

Trading Off Spaces

Sister, Sister: Double Trouble

Little Puzzler on the Prairie

Battleships Galactica

Smallville Change

Simon & Simon Says

Knight Ride-of-Way-r

The Price Is Right of Way

Happy Daisy

Daisy of Our Lives

Match-Upstairs, Downstairs

Match-Up Game

Say That Again to the Dress

Riddle Me This Is Us

One Day at a Rhyme Time

One Day at a Time Machine

First and Last Comic Standing

Three to One-der Years

Unsolved Mystery Movie (or Person or Melody or State)

Heads & Tails of the Class

McHale’s Na-V Words

Wizard Words of Waverly Place


Puzzle TV Miscellany!

“No Alphabet Soup for You!”

“Heeeeeeerrree…. (and There’s) Johnny!”

Benedict CumberBattleships

Sherlock Holmeruns

The Walking Dead Keep on Moving

Simon Says: Curb Your Enthusiasm

Home Reruns

In Living Colors

“I’ll Be (Here and) There for You”

“Those Were the Daisy”


And members of the PuzzleNation readership also got in on the fun!

On Twitter, the intrepid Screenhog contributed “Tales of the Cryptoquizzes.” Excellent stuff! Keep it coming, Screenhog!


Have you come up with any Penny Dell Puzzle TV entries of your own? Let us know! We’d love to see them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

New Puzzle Book Roundup!

It’s been a while since we’ve done a roundup of new puzzle books and packets available from top constructors, so I reached out to the puzzle community on Twitter and asked for recommendations for my fellow PuzzleNationers! Let’s see what we’ve got!


First off, Patrick Blindauer has a new PuzzleFest available, and this one is Broadway-themed!

Now, if you’re not theater-savvy, don’t worry. You’re not required to know anything about Broadway, it’s simply the unifying link between all the themed puzzles. So there’s some theatrical wordplay afoot!

Click here for more information. Patrick is charging $20 for a downloadable and easily printable PDF, and based on his track record of terrific PuzzleFests, this should be another great one!

Along a similar line, the puzzles from both this year’s Bryant Park puzzle tournament and last year’s tournament are available for download as a package deal for only $10! You can’t go wrong with two year’s worth of puzzles for such a low price!

Turning our attention to puzzle books, Foggy Brume has a collection of One-Word Word Searches available.

It sounds simple. All you have to do is find one word in a field of letters. How hard could that be? Well, it’s more challenging than you might expect!

This puzzle book is priced to move at $7.50 on Amazon.

Friend of the blog Cynthia Morris has a new edition in her long-running American Acrostics puzzle book series, and Volume 5 is all about American holidays and celebrations!

Did you know there’s a special day set aside each year to be in a bad mood? Or a day to do everything in reverse? There’s even a day to celebrate ice cream…

This puzzle book will run you $9.95 on Amazon.

And finally, puzzle book master Pierre Berloquin has a collection of puzzles centered around the adventures of Sherlock Holmes and Dr. Watson in Victorian London. Based on the classic novels and short stories, the world of Holmes comes alive with all sorts of puzzly fun wrapped in Sherlockian trappings.

This puzzle book and walk down Memory Lane for mystery fans is available on Amazon for $14.95.

Hopefully one of these puzzle books or puzzle sets piques your interest, fellow puzzlers and PuzzleNationers! Let us know if you snap any of them up!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

It’s Follow-Up Friday: Murder Mystery edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And in today’s post, I’d like to follow up on last week’s murder mystery post.

In the previous post, I gave you some of the backstory and logistics of our in-office murder-mystery event, and today, I wanted to discuss the event itself.

Our murder happened Monday night — the fictional J. Augustus Milverton Puzzlenationo would breathe his last breath near the photocopier — so Tuesday morning marked the official start of the game.

And since we’re an office full of puzzlers, the morning began with something of a logic puzzle, as the players were given a list of passcodes used to enter the building, but they needed to figure out who had used them and at what time.

You see, someone’s passcode being used at a certain time didn’t necessary mean that person was actually entering the building at that time. Someone could’ve used another player’s code. (Information involving times and identities was scattered throughout emails to all 10 participants, so it would take a fair amount of cooperation to unravel this.)

But since all of the players were suspicious of each other — which was wise, given that several “solvers” were actually following my orders throughout the event to fulfill certain tasks — the first day didn’t involve as much cooperative solving as I’d hoped. (That would come the next day out of necessity, as alliances began to form and more information was shared.)

As I fielded questions from players asking for further details — and several clues were discovered and analyzed — the first of several complications for the players was revealed: a fellow player was “killed.”

This not only upped the stakes for the players, but led to one of my favorite moments in the game. You see, when a fellow player stumbled upon the body, he wasn’t sad that his coworker was dead…he was sad because he couldn’t ask him any questions. (Though, intrepid solver that he was, he asked if a Ouija board was out of the question.)

For the rest of the day, I was fielding all sorts of instant messages and emails from players, asking for information, cashing in Holmes Tickets, clarifying things, and trying to fit the pieces of the puzzle into place. Early theories emerged. Some were wild guesses, and some were surprisingly close to the truth.

Our event played out in real time, so the players were aware that things could happen outside the workday that would impact the game. People seemed reluctant to leave, just in case they missed a clue.

Day Two opened with another red herring — punny threats sent to three of the players, delivered in envelopes that pointed to another player (a gambit by the killer to put the spotlight on someone else) — and a few secrets had already come out.

Players openly offered information to each other in a group email, which helped resolve some red herrings and put other pieces into place. More clues were uncovered, but the murder weapon remained elusive.

Lunchtime was orchestrated to be a tipping point. Not only would another murder occur, but other plans and clues would come together. I gave one of my collaborators two missions to accomplish while the players were away from their desks. Hopefully, she’d be able to accomplish both, but at the very least, she had to accomplish one of the tasks.

There were a few of these open-ended narrative moments written into the story where the players had the chance to surprise me with what happened and what didn’t. Not only did those moments make the game more fun for me to run, but it gave other players chances to really inhabit their characters and get into the performance side of the gameplay.

Lunchtime allowed for more group theorizing — something that the workday hampered, as you might expect — but the real fireworks awaited players upon their return.

A trap was sprung, and another player died unexpectedly. Although some chaos did ensue, most of the players realized this latest death was the work of another party, and several of the players solved it quickly before returning their attention to the first two murders.

In the midst of all this, two real-world complications arose on Day Two.

The first involved a player dropping out due to a mix of time constraints (she felt the game was distracting her too much from work) and general frustration with the format of the game (which, for someone unfamiliar with immersive storytelling like this, is totally understandable). I was sad to see her go, and adjusted the story accordingly, recovering a clue from her and redistributing it to an active player.

The second involved the pace of the game itself. I’d hoped to run it over the course of Tuesday and Wednesday and have it wrapped up that second day. But between the elaborate unfolding plot and the difficulty in balancing gameplay with, you know, actually getting our work done, things were progressing more slowly than expected.

That darn workday. Such a nuisance.

So the game rolled into Day Three, and players could sense the end was near. Most of the puzzle pieces were there for the taking, and several compelling theories emerged. (Honestly, one of them was better than the story I’d actually written, which was both funny and a little humbling.)

To add a bit of drama, I set a deadline of mid-afternoon. If the murders hadn’t been solved by then, the killer would escape scot-free.

Things finally steamrolled to their conclusion when the murder weapon was revealed — in the hands of a thief who had been woven into the plot — and one of the players came close enough to cracking all three murders that I declared the mystery solved. (And our ace detective did so before the deadline, so no escape for our dastardly murderer.)

It was different from any murder-mystery event I’d run before, and everyone seemed to enjoy it. There were certainly flaws in execution, as there are in any first attempt, but I learned some valuable lessons in this play-through that will make other such events in the future smoother, more satisfying, and more engaging.

Although…I hadn’t considered the potential consequences of the event on workdays going forward; everyone seems a bit more wary of each other. (And there are a few vengeful “spirits” lurking about, hoping to avenge themselves in future games.)


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!