Science Says Board Games Are Good For Your Relationship?

[Image courtesy of Medium.com.]

One of the hallmarks of a healthy relationship is enjoying the same activities. If you’re spending time together doing something you both find engaging, then you’re golden.

But, as it turns out, there are some activities that offer greater benefits than others.

According to a recent study published by Baylor University, couples who play board games together are actually strengthening their relationships chemically.

[Incidentally, there is a hilarious world of photos dedicated to couples with chess boards out there. Here are just some of my favorites.]

From the article on Baylor.edu:

For the study, Melton and Maria Boccia, Ph.D., professor of child and family studies, recruited 20 couples ranging in age from 25 to 40. Couples were randomly assigned to participate in one of two couple dates — game night or couple art class — for one hour.

One group played board games in a familiar home-like setting. Couples were alone. These couples chose familiar games that would not require them to read instructions.

The study was designed to examine any increase in levels of oxytocin in the couples’ hormone levels. Oxytocin, often referred to as the hugging hormone, plays a role in building social connections.

[Image courtesy of Daily Mail.]

Here’s the breakdown on oxytocin release increases:

  • men in the art class
  • women playing board games
  • women in the art class
  • men playing board games

Curiously, while there wasn’t a significant difference between the latter three categories, men in the art class released 2 to 2.5 times more oxytocin than the other groups.

There were measurable increases in the oxytocin levels for both men and women playing board games, lending credence to the idea that playing together is good for your relationship.

Some of the games used in the study: cards, checkers, chess, dominoes, and Monopoly. Given some of my unpleasant experiences playing Monopoly, I’m surprised that one didn’t throw off the curve somewhat.

[Image courtesy of Grey Mass Games.]

It does make me wonder, though, if some games would provoke greater oxytocin releases than others.

Would cooperative games like Pandemic, Forbidden Island, or Castle Panic! lead to increases, or is the type of game irrelevant? Are more stressful games, like those with timers or ones where quick reaction time is integral to winning, less likely to build those chemical connections?

Sounds like a field ripe for further study. Of course, I’m a little biased. I’ll take any excuse to play more games. =)


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Puzzle Culture: Tone-Deaf Cluing?

The latest comic on Hayley Gold’s wonderful webpage Across and Down brought an article on Slate to my attention, and I wanted to share my thoughts on the subject.

The article by Ruth Graham was entitled “Why Is the New York Times Crossword So Clueless About Race and Gender?” and the centerpiece of the article was last week’s Tuesday puzzle, particularly the 31-Down clue “Decidedly non-feminist women’s group” for HAREM.

Ick.

HAREM is a troublesome word to clue as it is, one of those filler words that makes crosswords feel so behind-the-times, like PAGAN (which is always clued like “heathen” instead of as someone non-aligned with the bigger religions).

[A crossword that looks as old-timey as modern ones sometimes feel…]

Even the clues that pass for innocuous when it comes to HAREM, like “Sultan’s bevy of beauties,” are a little unpleasant, as if some tuxedo-clad goon is describing the contestants for Miss America, another antiquated practice that should go by the wayside.

But I’m getting off track here.

Graham’s point was about women and people of color being poorly treated by insensitive, thoughtless cluing, and she clearly did her homework while commenting on incidents in the past:

“Hateful” and “awful” may seem a bit harsh for what reads like a lame attempt at cheekiness. But the clue is certainly tone-deaf. And it’s not the first time a puzzle’s un-PC cluelessness has annoyed people. In 2012, the answer ILLEGAL was clued with: “One caught by the border patrol.” The offensive use of illegal as a noun set off a brouhaha that made its way to Univision.

In 2013, a national puzzle syndicate apologized for using the clue “Shylock” for the answer JEW. And in November, Shortz issued a mea culpa for the clue “Exasperated comment from a feminist.” Answer: MEN — presumably with an invisible exclamation point and flying sweat out of a Cathy comic.

[Image courtesy of TheGloss.com.]

I’m surprised she left out the granddaddy of them all when it comes to crossword insensitivity: the June 6, 2008 crossword that featured ETHNIC CLEANSING as 11-Down. (Special thanks to Eric Berlin’s website and Rex Parker’s blog for helping me track down the exact date on that one.)

She went on to discuss the dearth of women and people of color in puzzle constructing — something that is slowly changing, thankfully — as well as the tendency to only bring black culture into crosswords with “homies” and “thugs” in order to clue words like HOOD and GANGSTA, but there was one style of cluing that I feel should also be discussed in the same light.

You’ll see foreign words often clued with the English equivalent, and then some indicator of a foreign place. “One, in Seville” for UNO, or “Sea, in Paris” for MER. That’s all well and good.

[Image courtesy of Tumblr.]

But I’ve always been a little uncomfortable with clues like “June, to Juan” or “Left, to Pablo” that are meant to follow the same format. Picking names that are stereotypically associated with a given culture or ethnicity may not be as overtly hostile as cluing “Gangsta rap characters” as THUGS, but it’s certainly not MUCH better.

And we should do better. Crosswords are a cultural microcosm, representing the commonalities and peculiarities of our language in a given time and place. They represent our trivia, our understanding, our cleverness, our humor, and, yes, sometimes our shortcomings.

But if each crossword is a tiny time capsule, we should try our damnedest to have it represent the best of us.


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It’s Follow-Up Friday: Library Gaming edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of puzzle-game holidays!

[Once again, a board game brings a family together…]

In the past I’ve written plenty about International TableTop Day, the holiday dedicated to social gaming and puzzling. But did you know that in less than two weeks, another puzzle-game holiday arrives?

That’s right, November 15 is International Games Day, an event organized by the American Library Association “to celebrate the mutually-reinforcing power of play and learning.”

From the I Love Libraries website:

Libraries are about sharing culture and information, and games are a form of culture that you often have to share – you often can’t experience them without another player!

They’re also good for brain health, and foster important life skills like socialization, theory of mind and systems literacy. Plus, they’re fun!

Whether video games, tabletop games, social games or other kinds of games, they’re all a part of culture whose importance is only becoming clearer with time. And that means we need to foster the kind of smart engagement that libraries support, for games as well as books.

And while International TableTop Day is synonymous with board games, card games, and roleplaying games, International Games Day encompasses all of the above and more, including online videogames, trivia games, and any other games you can think of.

It’s a terrific opportunity to come out to support both games and your local library, and maybe make a few new friends along the way!

Let us know if you’ll be participating in International Games Day, PuzzleNationers! We’d love to see pictures and hear all about it!

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