How Dungeons & Dragons Brings Us Together

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One of my favorite things about puzzles and games is the way they bring people together. It could be gathering around a table for a session of Dungeons & Dragons, enlisting a friend in unraveling a tricky crossword clue, or swapping jigsaws with a fellow enthusiast to share the wealth.

Recently, a story about Dungeons & Dragons went viral, but if you haven’t seen it, I’ll happily summarize.


A Twitter user named Antoine H. delivered his grandmother’s eulogy after her sad passing, but wasn’t able to devote the time he wanted to one important aspect of her life, so he took to Twitter later to do so.

At 75 years old, in the last year of her life, she started playing D&D at his suggestion.

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Her first character? A male forest gnome named Terminatur (a combination of “termite” and “nature”).

She helped her fellow players cleanse a haunted house, then made it a home, including inventing a new fruit that became quite popular. (It led to membership in an interplanar ecology organization, The Circle of the Green Hand.)

She even gave the adventuring party its name: “les Bijoutiers Fantaisistes,” the Fanciful Jewelers.

Although her cancer treatment would limit her opportunities to play regularly, she still kept on with the campaign whenever possible, adding delightful new wrinkles to her character.

Her last words to him? “Never change, never lose your family spirit, and keep on playing Dungeons & Dragons.”


As a longtime D&D player, I love this story. Because, as much fun as it is to play the game, it’s the connections you forge DURING play that mean the most. In fact, my favorite roleplaying game memory isn’t from an actual play session.

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It’s from a lazy afternoon hanging out with some of my players, just listening as they shared stories about their favorite moments from the game. (Since each of them had individual adventures, in addition to group adventures, they got to share stories the others hadn’t experienced.) Their reenactments were a pleasure to watch, knowing I had helped craft adventures that they enjoyed so much, they wanted to share them with others.

Getting to tell stories with my friends is an incredible gift, and I can only imagine how much joy it brought both Antoine and his grandmother to find this lovely, unexpected common ground.

You can (and should) click here to read the entire Twitter thread. It’s wonderful.

Also, please share your own stories of how games, puzzles, and RPGs have improved your life and friendships. I’d love to hear them.


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Storytelling and Puzzles Unite in Wordventures! Available now!

There’s nothing more exciting than announcing a brand-new puzzle app we’ve been working on, and today, we’ve got something truly special for you to enjoy.

Our newest app, Wordventures: The Vampire Pirate is now available for download!

A town’s children have gone missing. A mysterious undead pirate and his ragtag crew lurk nearby. And the only person who can unravel the mystery and find the children is you!

In Wordventures, you can immerse yourself in a investigation while solving word search puzzles to uncover clues, reveal secrets, and move the story forward!

Combining the world-class puzzle solving you expect from PuzzleNation with a multilayered storytelling experience offers the best of both worlds. You’ll explore the town, meet fascinating characters, and even keep notes in a journal as you play through the story!

You control the pace, you control the difficulty, and you push the narrative forward with every puzzle you solve!

Solve a mystery like never before with Wordventures: The Vampire Pirate! Click here to learn more about the app and download it now!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PuzzleNation Product Review: Nanofictionary

[Note: I received a free copy of this product in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

We’re used to puzzles where you have to combine pieces to reveal a picture, or you use clues to complete a grid, or you employ deduction to unravel a series of events. It’s far less common for puzzlers to put those skills to use telling a story.

The latest offering from the crafty crew at Looney Labs challenges players to do precisely that: tell a story. More specifically, Nanofictionary tasks you with telling the best story possible from the ingredients available.

And you better do it quickly. Imagine you’re pitching a movie and you’ve only got the length of an elevator ride to sell it to a producer.

Nanofictionary offers up to six players a selection of four decks of cards: characters, settings, problems, and resolutions. Each player draws a starting hand, consisting of two characters, one setting, one problem, and one resolution. Players then try to build an entertaining narrative from the options at hand, by drawing and discarding cards, before declaring themselves ready to pitch.

Here is the first element of strategy in the game: deciding when you’re ready to present your story. If you do so quickly, you secure an earlier slot than the other players. Although this means other players can add additional cards to their hands (and thereby enhance their stories), it also means that ties are settled in favor of players who readied their stories faster. It’s a tradeoff, more cards in the short term vs. a tactical advantage in the long term.

After everyone has assembled their stories, each player has a turn performing their elevator pitch, doing so in the order in which they declared themselves ready. After all the stories are shared, the players then vote for their favorite story. (Naturally, to prevent every player from doing so, you cannot vote for yourself.)

Nanofictionary is an intriguing mix of strategy, luck, and ingenuity. The strategy involves not only when to declare your story ready, but what choices you make to get there. Do you choose the unexpected new card on your turn, or rifle through the cards discarded by the other players? Do you wait for a few other players to declare their stories ready, allowing yourself access to more cards in your hand, or do you go for the tie-breaking advantage you might need?

Luck, of course, comes into play with the cards you randomly draw. Perhaps you’ll end up with elements that quickly form an entertaining tale in your mind. Or perhaps you’ll struggle to ditch the pieces that don’t inspire you, hoping to trade them for a more exciting setting or a problem that makes the most of the characters in your hand.

But, as you might expect, the ingenuity side is where the game comes alive. Just sitting back and watching these delightfully brief (and yet hilariously detailed) stories come to life is a real treat, and quite honestly, it makes the voting aspect so hard. Because with the right group of players, virtually any combination of cards can turn into gold with the right storyteller.

The designers fit a surprising amount of variety and reusability into these four small decks of cards, allowing storytellers to run wild with tales as fantastic as they are ridiculous. It’s not your usual puzzle game, but that’s part of the charm.

Nanofictionary is available now from Looney Labs and select participating retailers for $16.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!