PuzzleNation Review: The Great Dinosaur Rush

The Bone Wars marked one of the craziest, most productive periods in scientific history, as two titans of the burgeoning field of paleontology — Edward Drinker Cope and Othniel Marsh — competed to discover and catalog dinosaur fossils.

Cope and Marsh spied on each other, sabotaged each other’s digs, falsified their own records to deter spying, and even blew up their own digs to prevent the other from finding anything else there in their absence.

It was absolute lunacy, and it led to more fossil discoveries than any other point in history.

And, in today’s review, we look at a game that recreates the Bone Wars for your enjoyment. This is The Great Dinosaur Rush.

In this game, players assume the roles of famous paleontologists at a dig site, collecting bones and preparing their specimens for display at a museum.

The game is played in three rounds. Each round consists of three phases: the Field Phase, the Build Phase, and the Exhibit Phase.

In the Field Phase, you move around the dig site and collect various bones. Different colored pieces represent different bones, which can only be placed in a dinosaur skeleton in certain ways. Red are limb bones, yellow are neck and tail bones, etc.

In this phase, you can take standard actions — like determining the scoring of various dinosaur attributes (making a taller dinosaur more valuable than a ferocious-looking one, for instance) or trading bones for points — or you can take actions that increase your notoriety, like sabotaging other digs or stealing bones from adjacent digs.

Notoriety is a double-edged sword, however; your notoriety gets you points at the end of the game… unless you’re the most notorious player, in which case you lose points.

The Field Phase is all setup for the Build Phase, where you use the bones you’ve collected to prepare your exhibit.

Oh yes, part of this game is a puzzle where you get to make your very own new dinosaur. (The screens included in the game block the other players from seeing your dinosaur-in-progress, as well as offering you important information on how to build your dinosaur.)

It’s up to you to figure out how to place them in order to make your dinosaur excel in certain ways. Depending on the scoring values — determined in the Field Phase — maybe you’ll want to emphasize the neck, or the arms, or give it unique attributes like a triceratops’s horns or a stegosaurus’s spiky plates. It’s up to you — it’s your discovery.

Finally, we have the Exhibit Phase, where the screens are lowered and each dinosaur is scored on its attributes as you show off your creation. (I also encourage players to name their creations, which has proven to be great fun in each game I’ve played.)

That’s the end of the first round. For rounds two and three, you go through the Field, Build, and Exhibit Phases again, but the point values are changed.

And at the end of the third round, you settle your notoriety points, determining final scores. Highest score wins!

Although the game can look a bit daunting at the start, it’s essentially Scrabble with dinosaur bones. You get your pieces and try to maximize your points by stringing them together in creative ways. It’s just that instead of words and clever crossings, you’ve got limbs and tails and Allosaurus skulls.

[Here’s my creation, the Dallosaurus. I imagine it’s like one of those toy birds that drinks water, pivoting on its hipbone atop those long legs and dipping its head to eat or drink.]

I was thoroughly impressed by how elegant the gameplay was, and how many actions you could take in the Field Phase. There’s so much you can do as you try to collect the bones you need to make your dinosaur, and it’s a wonderful mix of strategy, skill, and luck.

And then to follow that with pure puzzle solving as you must use every bone you’ve collected to create your dinosaur… it’s a game that engages you on several levels in very satisfying fashion. (The fact that it brings to life one of my favorite rivalries from history is just the cherry on top for me.)

It does take about an hour to play (sometimes longer, when you introduce new players to the game), but it’s worth the time investment. It’s a terrific family game — especially if you use the variant rule that leaves out the notoriety aspect. And it offers a new chance to make history every time you play.

[The Great Dinosaur Rush is distributed by APE Games and appears in this year’s Holiday Puzzly Gift Guide.]


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PuzzleNation Product Review: Rush Hour Shift and All Queens Chess

ThinkFun has always specialized in games that educate as you play, from the optics and angles of Laser Maze and the chain problem-solving of Gravity Maze to the coding-for-kids gameplay of Robot Turtles and the mental agility challenges of their Brain Fitness line of puzzles-for-one.

Two of their newest products bring the best of those puzzles-for-one brain fitness games into the realm of head-to-head competitive solving for two players aged 8 to adult. And while All Queens Chess and Rush Hour Shift focus on two different styles of puzzle-solving, they both highlight the pluses of two-player puzzle games in their own unique ways.

Rush Hour Shift

There have been numerous variations on Rush Hour in the past, all of which center around the same tile-shifting mechanic: moving a series of cars around the board in the proper order to allow your car to escape the traffic jam.

Rush Hour Shift adds a new wrinkle to the puzzle by pitting two players head-to-head in a race to escape the traffic jam. But not only can players shift a personal car (known as the hero car) and the many cars in the way, they can also shift entire sections of the board in order to maximize their efforts to escape or thwart those of their opponent.

[Sometimes, you end up literally head-to-head.]

Your moves are dictated by the cards you draw from a small deck of options. You can either move a certain number of spaces, slide a vehicle as far as it will go before hitting an obstacle, or shift one side of the board or the other in order to create openings for yourself and further obstacles for your opponent. So not only are you solving an ever-evolving maze for your own car, but you’re trying to make your opponent’s maze more challenging.

My one caveat when it comes to Rush Hour Shift is that the game is incredibly dependent on which cards you draw. Between shifting the grid and moving both your hero car and all of the other cars, you have lots of options.

But if your opponent is drawing high-number cards and you’re not, there’s only so much you can do to slow them down or maneuver yourself in the hopes of staying in the game. A few good cards in a row can form a nearly insurmountable advantage.

That being said, Rush Hour Shift is a clever spin on a familiar formula, and a terrific way of introducing kids to the tile-shifting style of puzzle solving.

All Queens Chess

Many of the best games have extremely simple rule sets that still allow for major replayability and inherently complex gameplay, and All Queens Chess absolutely fits that bill.

You’ve got a 5×5 playing field, six queens each, and you’re trying to place four of your queens in a row Connect Four-style while preventing your opponent from doing the same. Each queen moves according to standard chess rules, except there’s no capturing of your opponent’s pieces. This puzzle game is all about placement and strategy.

And when you consider that the game pieces occupy nearly half of the playing area, it’s remarkable that there’s so much maneuverability and tactical potential in such a confined space.

Moreover, my expectation that, after a few games, the inability to capture and remove pieces from the board would prove tedious or frustrating was completely misproven. Six pieces is enough to strike a strong balance of offense (trying to place four in a row) and defense (preventing my opponent from doing so). I never felt locked into a few token moves.

This is a rare open-the-box-and-go puzzle game, and it’s an absolute treat.

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PuzzleNation App Reviews: Pirate Ring

Welcome to our second edition of PuzzleNation App Reviews! Today we continue our quest to delve into the world of puzzly games and apps for your tablet or smartphone!

Our resident App player and puzzle fiend Sherri has another intriguing game for us today, so without further ado, let’s explore her review of Pirate Ring!


Who doesn’t want to be pirate? Sailing the seas; hunting for treasure. Well, Pirate Ring is an iOS game that will allow you to test your strategic mettle against AI pirates.

This is a really tough game. It is all about strategy. There are two modes: one-player against an AI opponent and a two-player mode, in which you can play against a friend. (In the two-player mode, you swap the iDevice back and forth.)

I played the one-player mode, and the AI opponent was a beast! In one-player mode, you play as gold versus silver. Your goal is to recruit more ships than your opponent does. There are three levels of gameplay: Beginner, Journeyman, and Captain. Beginner is practice mode, and you earn rewards in Journeyman and Captain modes.

There is serious strategy involved in this game. To win, you compete in a best-of-five tournament, in which you use gold rings to recruit your ships and use gold coins to block your opponent’s rings. You have spots where you can turn coins into rings or rings into coins. (If you have trouble winning a game with enough ships, you can earn three ties per game for a win.)

Once you have enough ships for the win, move one of your pieces, a ring or coin, to the pirate in the center. Then, the battle commences!

I am not a huge fan of strategy games, but I found myself playing this game over and over and over because I just wanted to win. The graphics, while simple, are intricately detailed. You feel like you are strategizing over a table. If you want a game that really taxes your brain, this is a good one to play.

Ratings for Pirate Ring:

  • Enjoyability: 2/5 – I found the game to be frustratingly difficult. Apparently, I’m not much of a strategist. Those who enjoy strategy games would want to check out this game.
  • How well puzzles are incorporated: 3/5 – This is a very strategic game. You always need to think several steps ahead in order to beat your opponent. Good luck!
  • Graphics: 3/5 – You play on a static map. I, personally, loved the game board. For a brief time, it made me feel like a good pirate.
  • Gameplay: 2/5 – There isn’t much that changes, so it’s pretty monotonous, though I wanted to keep playing to win!

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PuzzleNation Product Reviews: Veritas

Here at PuzzleNation Blog, we’re constantly on the lookout for any and all things puzzly, happy to spread the word on anything that will appeal to puzzle solvers.

And we think Cheapass Games’ board game Veritas fits the bill nicely.

Veritas is a strategy game in the same vein as Risk and other map-based board games, but with a much quicker pace and a delightfully wicked sense of humor.

The game is set in France during the Dark Ages, and each player represents some version of the Truth, printed in a few books at a random monastery. As you make more copies of the Truth and spread the word to other monasteries and cities, your fellow players are doing the same with their own versions of the Truth, as each of you tries to become the prevailing Truth in the country.

Sounds like a pretty straightforward strategy game, right? But that’s where the element of luck comes in.

Every round, each player pulls from a set of tiles, each tile representing a monastery that will burn down that turn. As monasteries burn, the books they contain are scattered, and the map becomes a little smaller, a little more claustrophobic, and one player’s Truth begins supplanting that of others.

Veritas is a marvelous mix of chance and skill, encouraging both short-term and long-term strategizing (skills that puzzle solvers and puzzle gamers have in spades).

The element of randomness is key in separating Veritas from games with similar territorial stakes. There’s a fun element of the unknown as you pick your tile, and since books are scattered instead of destroyed, there’s significantly less chance of hard feelings when one player burns down another player’s monastery.

(Plus it’s always fun to explain to coworkers in the lunchroom what you’re doing. “Burning down French monasteries” is never the answer they expect. *laughs*)

(Confession: We were so involved in the gameplay that I forgot to take pictures of the board. Please enjoy this dramatic recreation.)

The Cheapass Games rationale is simple, but elegant. They know you’ve got board games at home, so why jack up the price of their games by making you buy another set of dice, another set of chips, another set of tokens and supplemental pieces?

Cheapass Games arrive in a slim white box — as our complimentary review copy did — containing exactly what you need to play the game, and describing precisely what you’ll need from other games to play.

In the case of Veritas, you receive the game board (split into 8 well-rendered cards), the monastery tiles (for randomized burning), and instructions. Simple and elegant. All you need are chips to represent books filled with your truth.

Dime-sized ones will work best, especially since they need to be stackable. Monasteries in key positions can start to resemble miniature games of Jenga, as opposing players keep adding to the stack.

We used Rolco plastic chips in our playtesting, but they didn’t stack particularly well. (The game’s designers highly recommend using smaller poker chips like the ones featured here, since they’re designed to be stacked and won’t take up too much space on the game board.)

The game’s setup is a snap, though you’ll want to give the instructions a thorough read before starting, since the multiple actions available to players on a given turn can take a minute or two to suss out completely. (Any rules we were fuzzy on became instantly clear after a round or two of play.)

Veritas is a terrific strategy game that will appeal to plenty of puzzle solvers and gamers of all ages, continuing the Cheapass Games tradition of clever games with their signature sense of humor.

After all, what’s a little monastery burning between friends? =)

[You can find more information on Veritas (or pick up a copy of your own) by clicking here.]

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