PDP Tabletop Tournament Finals (+Tabletop Day Festivities!)

Over the last few weeks, we’ve been chronicling an epic sixteen-person game tournament held by our friends at Penny/Dell Puzzles.

In Round 1, the field was culled from sixteen players to eight after well-contested battles of On the Dot and Bananagrams.

In Round 2, it was halved again as this group of elite puzzlers went to war in games of Timeline and Qwirkle.

In Round 3, two more contenders said goodbye as an intense game of Sheriff of Nottingham determined the finalists.

Only two competitors remained — #TeamNikki and #TeamGordon — and with only one more round standing between them and the title of PDP Tabletop Champion, spirits were high and anticipation reached a fever pitch.

What awaited them in the finals? Let’s find out, shall we?

Unlike the previous rounds, this was a head-to-head match-up, winner-take-all. So, naturally, we made posters to hype the event like a prizefight.

The game for the finals? Linkee.

Linkee is a trivia game that requires both general knowledge and associative thinking. Each trivia card has a letter on the back, and the traditional goal of the game is to acquire enough letter cards to spell “LINKEE.” (But for the purposes of the tournament, the first person to collect six cards would be the winner.)

One person acts as the Question Master, while the other players each grab a pencil and pad. The Question Master reads each of the four questions on the card. The players write down the answers and try to figure out what theme links the four answers.

The first player to shout out “LINKEE!” and identify the link gets the letter card. You can shout out “LINKEE!” at any point, but if you’re wrong, you’re out until the next card is played. So confidence and boldness has to be tempered with strategy.

That’s what makes the game more intriguing than your average trivia game. It’s not just knowing the answers to individual trivia questions; it’s figuring out the link between them, and doing so before your opponents.

[The room was packed with enthusiastic fans and interested parties,
including many of the competitors from the tournament.]

Gordon had an inauspicious start to the game, as he figured out the link between the first card’s questions, but neglected to yell out “LINKEE!” first, disqualifying himself from scoring the point.

Nikki, seizing the advantage after scoring that first point, quickly followed up, cracking the links for the next four cards, leaping out to a commanding lead. It seemed like a shut-out was imminent and Nikki would be crowned the winner in commanding fashion.

But no, Gordon would not go away quietly. As Nikki puzzled over the possible links for the game point, Gordon yelled out “LINKEE!” and scored his first point.

It was now Nikki’s LINKE to Gordon’s L. This would not be the clean sweep many expected after the opening flurry of action.

Gordon scored a second point (for the I), and then a third for the N. It was now LINKE to LIN. There was a change in the air, a buzz of excitement among the spectators, a frisson of uncertainty. It would appear we had a Comeback Kid on our hands.

On the next card, both players yelled “LINKEE!” simultaneously, and the judges couldn’t decide who was first, so that card was discarded.

Astonishingly, Gordon followed that up by going on to score two more points back-to-back, tying Nikki LINKE to LINKE. Hollywood could not have scripted it any better…

The next point scored would determine the winner of the entire tournament.

Our Question Master delivered the next four trivia questions, and Gordon shouted “LINKEE!” and answered that “Italian names ending with i” was the link. There was a gasp from the crowd! Had he pulled off the comeback of the century?

Unfortunately, no. The correct answer was “Italians.” By being so specific, he made his guess incorrect. (Versace, one of the trivia question answers, doesn’t end in i.)

That card was ignored, and a new one selected. For now, the finals would continue.

But not for long, as Nikki would secure the game-winning point with one final cry of “LINKEE!”, earning her sixth and final point.

At the 38 minute mark, the finals were over, and a new champion was crowned. #TeamNikki had triumphed!

After congratulations were offered to both competitors for a worthy battle, Nikki was awarded not only her Game Night Prize Pack (consisting of popcorn, candy, and two games: Forbidden Island and Exquisite Beast), but the championship crown and scepter!

She was even crowned by last year’s winner in a marvelous little passing-of-the-torch ceremony.

With the tournament concluded, our Tabletop Day festivities had begun, and audience members became players as games of Loonacy, Slapzi, and Timeline quickly formed while participants grabbed snacks, including some amazing D20-frosted cookies:

We had a full spread of games available for visitors to enjoy, and regular readers of the blog would no doubt recognize several of the games on display, including Tak, Qwirkle, Tsuro, and Fluxx.

And, as it turns out, Nikki wasn’t quite finished with her winning ways, as she proved victorious in every round of Loonacy she played after the finals.

All in all, it was a marvelously successful day to cap off an incredible tournament, full of spirited competition, tabletop fun, and puzzly displays of skill. Sure, we celebrated International Tabletop Day a few days early, but we did it in style.


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PDP Tabletop Tournament: Round 3

Two weeks ago, 15 intrepid members of the Penny/Dell Puzzles crew (as well as yours truly, your friendly neighborhood PuzzleNation blogger) embarked on the first stage of a four-week journey: The PDP Tabletop Tournament.

In Round 1, the field was culled from sixteen competitors to eight after tense battles of On the Dot and Bananagrams.

In Round 2, it was halved again as this group of elite puzzlers went to war in games of Timeline and Qwirkle.

We’re down to just four competitors, each inspiring their own hashtags: #TeamNikki, #TeamRick, #TeamGordon, and #TeamJenn.

What awaited them in Round 3? Let’s find out, shall we?

Unlike Rounds 1 and 2, there wouldn’t be two games to play. Instead, all four competitors would play a single game, and the top two scorers would go on to the championship finals next week.

The game for Round 3? Sheriff of Nottingham.

Sheriff of Nottingham is a card game that mixes strategy, resource management, and bluffing. The players collect cards with different goods to take to market — apples, chickens, bread, and cheese — as well as cards of contraband items (like spices, mead, and weapons). Each of these cards is worth points, and the contraband goods are worth more than the legal goods. Of course, the contraband goods are illegal, so if you’re caught bringing them to market, there’s a penalty.

And, unfortunately, in order to get your goods (legal or otherwise) to market, you have to get past the Sheriff.

For example, in a four-player game, let’s say the first player is the Sheriff. The other three players will each place up to five cards in their bag, then snap it shut, and declare what’s inside to the Sheriff. A player may be telling the truth about the contents of her bag, or she may be lying. The Sheriff can choose to either let a bag pass through unchecked or open and inspect the contents of any bag.

Anything that gets through the Sheriff goes into your market stand and is worth points at the end of the game. If the Sheriff chooses to check your bag, one of two things happens. If you were honest about what’s in the bag, the Sheriff pays you the value of those items. If you lied about the contents of your bag and the Sheriff catches you, you must pay him a penalty, and any contraband goods in the bag are seized.

[Nikki places a kindly offering of cheese from a fellow player
into her marketplace during her turn as the Sheriff.]

Of course, you can always negotiate with the Sheriff before the bag is opened. Bribes (of coin, product, or favors) can be offer, and deals can be made.

Once the Sheriff has either let the players’ bags through or finished the inspections, everyone settles their goods in the marketplace, the next player takes over as Sheriff, and the cycle starts again.

The game ends after every player has been the Sheriff twice. Then the players count up the value of everything they’ve brought to market — including any contraband they’ve snuck through — as well as their coin piles. (Plus, there are bonus points to be gained if you brought the most of any product to market. For instance, the person who brought the most apples is King of Apples, and the person who brought the second-most is Queen of Apples. Both titles are worth points.)

This game is obviously more complex and involved than the games played in Rounds 1 and 2, so there was a practice game last Thursday to allow players to familiarize themselves with the rules and the gameplay.

Once starting coins and cards were allotted to each player (plus a few coins extra to encourage wheeling-and-dealing/bribery), the game commenced. In the end, only two of the four players at the table would be moving on to the finals. What combination of Nikki, Rick, Gordon, or Jenn would face off for the championship?

As it turns out, there was already a wrinkle there. Jenn unfortunately couldn’t make it to the tournament this week, but she was allowed to choose a player to sub in for her: JP. Although she didn’t know what game would played in Round 3 when she picked him, as it turns out, she chose well. JP not only won the practice round last week, but he’d won a previous game played a month or two ago.

JP started off as the Sheriff, and surprisingly, he let the other players off easy, choosing not to inspect any of their bags for contraband (perhaps hoping such kindness would be reciprocated when he brought goods to market in turns to come).

[As Sheriff, Gordon inspects the contents of Nikki’s bag, looking for contraband.
He’ll be disappointed, and end up paying her for the inconvenience.]

As Gordon, Nikki, and Rick each took a turn guarding the path to market, this first go-around proceeded quickly. There were only a few attempts to sneak contraband through. There was also a touch of bribery, but hey, that’s part of the game. In fact, Rick rejected a bribe from Gordon at one point and chose to inspect his products anyway, which was a surprise.

All in all, only ten minutes passed before the role of Sheriff returned to JP.

The tension picked up as the second go-around began, and game play slowed down considerably. People were being more deliberate in both choosing the items for their bag and in their deliberations as Sheriff.

[Rick watches intently as Gordon chooses what to take to market.]

One of the things that makes Sheriff of Nottingham so engaging is that you can’t ever really know who is winning. Whenever someone sneaks contraband through (or pays off the Sheriff to look the other way), you have no idea how many points they scored. All you know is that they got something of higher value to market. Unless you make a concentrated effort to keep track of the goods people are focusing on — particularly if they’re hoping to score those bonus points as King or Queen of a product — it can be tough to know exactly where you stand, points-wise, compared to the others.

Nerves began to fray as more goods flooded the marketplace. Sheriffs looking for “contributions” drove harder bargains, adding both coins and goods to their coffers. Apples became quite a valuable foodstuff for bribes, particularly when Nikki was Sheriff.

Rick’s second turn as the Sheriff coincided with the last turn, and he ominously declared, “This is going to be a very expensive round.” Everyone laughed, but given how strongly Rick had been playing, they also knew he’d be driving a hard bargain for anyone trying to score last-minute points by sneaking contraband through.

This second go-around lasted nearly twice as long as the previous one, and emotions were running high as Rick’s turn as Sheriff ended and the gameplay concluded.

We then counted up the legal goods everyone brought to market, and determined who would be scoring bonus points. Everyone did well here, racking up some valuable eleventh-hour coinage.

  • JP was King of Cheese.
  • Rick was King of Chickens and Queen of Cheese.
  • Gordon was King of Bread and Queen of Apples.
  • Nikki was King of Apples (thanks in part to those marvelous bribes), Queen of Bread, AND Queen of Chickens.

The judges then swooped in to count everyone’s haul, and the players stepped away from the table to enjoy some marvelous cookies and treats provided by the judges… and await their fate.

In the end, it was a very close game. Only fourteen points separated the top scorer and the third place finisher. (Less than 30 points separated the entire field.)

Gordon secured a spot in the finals with top score (165), followed closely by Nikki (159) and Rick (151), with JP closing things out (137).

So it would be Nikki and Gordon proceeding to the finals! Congratulations to both of them, as well as kudos to Rick and JP for their impressively strong performances throughout the game.

The finals will held as part of our annual International Tabletop Day event next week!

And, of course, a crown, scepter, and Game Night Gift Pack await the eventual champion.

To be concluded…

[You can check in on the next round of the tournament live on Tuesday on our Instagram account!]


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Making Board Games More Accessible Than Ever!

[Image courtesy of Make Board Game.]

I’m a huge proponent of the idea that there’s a game out there for everybody. Some prefer fun, lighthearted fare. Others like the high-stakes of a winner-take-all scenario. Some thrive in cooperative games where victories are shared and losses softened by camaraderie, while others like one-on-one strategic battles.

But no matter who you are, there’s a game out there for you.

Unfortunately, for colorblind gamers or those dealing with visual impairments, some of the most popular games are less accessible.

[Ticket to Ride remains one of the more colorblind-friendly games on the market today. Image courtesy of Board Game Duel.]

I’ve had several colorblind friends tell me that the color-and-pattern-matching tile game Qwirkle is a no-go, because the game’s colors (as well as the black tiles on which those colored symbols are set) can cause serious confusion that hampers gameplay.

Although there’s no official colorblind-friendly edition of Qwirkle on the market, there is a colorblind-friendly version of the game that has been shared online. The color palette is more accessible, and instead of black tiles, the base tiles are gray.

Other games have also picked up on the need to keep their multicolored games accessible to a broader audience. As mentioned in a recent post on the official Tabletop Day website, the game Lanterns: The Harvest Festival incorporates specific symbols for each of their differently colored cards to make it easier for colorblind players to distinguish them.

And if you’re a visually impaired game enthusiast, there are other companies out there working hard to ensure you have the widest possible range of games to enjoy.

The folks at 64 Oz. Games produce specialty sleeves and other modifications for established board games and card games, allowing visually impaired players to play alongside their sighted pals.

[An image from their successful Kickstarter campaign a few years ago.
Image courtesy of 64 Oz. Games.]

A combination of Braille and clever use of QR codes has opened up games like Munchkin, Cards Against Humanity, Coup, Love Letter, Seven Wonders, King of Tokyo, and numerous roleplaying games to a previously excluded audience.

Add items like their 3D printed Braille roleplaying dice and a touch-based game called Yoink! that is based on tactile gameplay, and you have a wonderful resource for all sorts of game fans.

As we gear up to celebrate a day dedicated to gathering with family and friends to enjoy playing games, it’s a pleasure and a privilege to acknowledge those who are going above and beyond to make sure as many people as possible can participate.

It’s a beautiful thing.


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PDP Tabletop Tournament: Round 2

Last week, 15 intrepid members of the Penny/Dell Puzzles crew (as well as yours truly, your friendly neighborhood PuzzleNation blogger) embarked on the first stage of a four-week journey: The PDP Tabletop Tournament.

After fast and furious rounds of the anagram-fueled tile game Bananagrams and the pattern-matching card game On the Dot, the field was pared down from 16 enthusiastic puzzlers to 8 worthy contenders who triumphantly emerged, ready and willing to tackle whatever challenges awaited them in round 2.

Let’s find out what happened, shall we?

Round 2 kicked off in similar fashion to Round 1, as the 8 competitors were split into 4-person groups. Each group of four would play two games. Two winners — one from each game — would come from each foursome and move on to the next round.

The two games for Round 2? Qwirkle and Timeline.

Qwirkle is a tile game that mixes the gameplay of Mexican Train Dominoes with the Uno mechanic of matching colors or matching symbols. There are 6 different shapes and 6 different colors, and players score points by playing tiles from their hand on a communal gameplay area (similar to Scrabble or dominoes). Neighboring tiles can be the same color (a green square next to a green star) or the same shape (a red diamond next to a purple diamond). But you can’t repeat any tiles within a row (meaning that if a blue diamond is in a row of diamonds, you can’t play another blue diamond in that row).

You earn bonus points by completing Qwirkles — six-tile runs that either have 6 different symbols all of the same color or 6 different colored tiles with the same symbol. In our tournament, the player with the highest point total after 20 minutes would move on to Round 3.

Timeline is a card game where every card depicts a different moment in history, and the players are trying to place cards from their hand into a historically correct timeline. Players take turns adding cards to the timeline, placing them before or after previously played cards. You don’t have to know the exact year the event on a given card took place; you simply have to figure out when it happened in relation to the other events that have already been played.

You play your card, and then flip it over to reveal the actual year the event occurred. If you’re correct, the card stays, and you have one fewer card in your hand. If you’re wrong, the card is removed from the timeline and you draw a new card. The first player to place every card in their hand wins. (And moves on to Round 3.)

My group settled in for a game of Qwirkle while the other foursome set their sights on Timeline. (I didn’t name any players in Round 1 because that would’ve been 16 names for you to keep track of, but I’ll name players this time so you can follow along.)

Group 1 consisted of me, Nikki, Rick, and Sue; Group 2 consisted of Jen (last year’s champion), Jenn, Gordon, and Robin.

Qwirkle was an interesting choice for the second round, because it offered players less control than the games in Round 1. On the Dot has everyone using the same cards to match the pattern, so it comes down to speed and skill. Bananagrams has a random tile selection, but since you can change the grid at any time to accommodate new letter tiles, you have a lot of control in how you place things.

But with Qwirkle, you only have 6 tiles at a time to place, and you’re dealing with one communal play area. So you’re limited in what you can play by the tiles already on the board; if there are no diamonds on the board to match, for instance, you can’t play a diamond tile unless there’s another symbol on the board that’s the same color as your diamond tile.

Plus, you can’t just play a lot of tiles, if you have several that match, because you don’t want to leave openings for your opponents. If you add three different colored star tiles to the two already on the board, great, you’ve got 5 points. But you’ve left the board open for someone to play the sixth-colored star tile and score a Qwirkle, which means bonus points.

So you have to play both offensively and defensively at the same time.

And my opponents were all solid players, so I knew I had my work cut out for me. At our annual International Tabletop Day event, Sue usually plays Qwirkle, so I knew she knew the game well. And Nikki and Rick are both smart, tenacious players. (In Round 1, Rick nearly won On the Dot, and the Bananagrams game that followed was so close that we needed a tie-breaker game of Slapzi to determine the winner.)

Everyone was playing cautiously, trying to prevent others from landing those precious Qwirkle bonus points. (Although I think I was the only one who was actively sabotaging Qwirkles where possible, because hey, that’s part of the game, right?)

At the end of our twenty-minute session, everyone had played well. We all finished within ten points of each other. Unfortunately, it was not meant to be for your PN-blogging pal, as I was knocked out of the tournament here, alongside Qwirkle-savvy Sue.

But who was moving on? We didn’t know yet. You see, Nikki and Rick had tied at 60 points apiece, so a tie-breaker was needed. Yes, once again, Rick would be playing Slapzi.

Since I was busy with my group, I didn’t see any of the highlights from Group 2’s session of Timeline. All I knew was that Jenn was going through to the next round.

We switched games, and Group 2 started their Qwirkle game while we settled our tie with a round of Slapzi.

Both Nikki and Rick were quick on the draw — though there were a few questionable plays like this one:

In the end, Nikki bested Rick and moved on to Round 3.

The four of us then settled in for our game of Timeline. There was still a chance for me to salvage the day and continue onward to Round 3 in the proud name of PuzzleNation.

[My Timeline hand. Lots of Viking knowledge needed…]

Success in Timeline depends on two factors: how well you know the events in your hand, and which events get played on the timeline before your turn. For instance, you might have several events that you suspect took place in the 1800s, but you’re not sure when. If there are several cards with dates from the 1800s already in play, you could have a very hard time placing yours. But if the timeline features events from much earlier (like the taming of fire or the creation of the moon) or much later (like the creation of CDs or the launching of the space shuttle Discovery), then you’ll be able to place at least one of your cards with relative ease.

Naturally, the game gets tougher as the timeline fills out, and the gaps between cards get smaller.

The first few turns went well for everyone. I think it was our third go-around before someone incorrectly placed a card. Rick and I jumped ahead with some lucky guesses (I mean, skillful application of vast historical knowledge), and soon, we were each down to three of our original seven cards.

Unfortunately, I botched two cards in a row — including stupidly placing the Appeal of 18th June AFTER the events of World War II — and Rick calmly swooped in, placing his final card — the invention of basketball — in the correct gap in the timeline.

No tie-breakers for Rick this time; he was moving on to Round 3.

We wrapped up our game in time to settle in and watch the conclusion of Group 2’s Qwirkle match, which was a bit higher-scoring than ours. (There were definitely more Qwirkles scored in their game.)

In the end, a surprise upset occurred, and last year’s champion Jen was knocked out of the running by Gordon, who joined Nikki, Rick, and Jenn as the contenders in Round 3. So no matter who wins this year, we’re guaranteed a new champion. Unexpected!

So, alas, I shan’t be competing in either the semi-final or final round of this year’s tournament. But then again, that does free me up to take pictures, observe, add my own unique brand of obnoxious color commentary, and document the event in full for your reading pleasure.

Next week, the remaining four players will try their hand at a game unlike any they’ve encountered in the tournament thus far. Next week, it’ll be about strategy, cunning, bluffing, cutting deals, and a fair bit of trickery, as Nikki, Rick, Gordon, and Jenn play Sheriff of Nottingham.

The two players who score the most points will move on to the finals, which will be held at our annual International Tabletop Day event in the last week of April!

And, of course, a crown, scepter, and Game Night Gift Pack await the eventual champion.

To be continued…

[You can check in on the next round of the tournament live on Tuesday on our Instagram account!]


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Tabletop Day 2017: PuzzleNation Style!

tabletopday_logo

Saturday, April 29, is the fifth annual International Tabletop Day! Whether you play board games, role-playing games, card games, dice games, puzzles, or logic games, this is the holiday for you, family, and friends to come together and play games

Although the actual holiday is tomorrow — making today Tabletop Day Eve — we celebrated early! The PuzzleNation Crew got together with our friends from Penny Dell Puzzles for a few hours of Tabletop Day fun on Tuesday! Games were played, snacks were consumed, and fellow puzzlers and PuzzleNationers were introduced to some terrific games.

tabletopday20171

[The spread of games available for the event. Can you name them all?]

As usual, the event started with people picking out their favorites and introducing new players to the game. Tsuro, a path-laying tile game where each player maneuvers a flying dragon across the board, was immediately snatched up by our first group of players.

While one table was occupied with Tsuro, I introduced several players to the quick-play pattern-matching card game Loonacy, which always lives up to its name. The fast-paced play and constantly changing images to match make for a fun intro game or a palate cleanser between longer-play games.

tabletopday20174

More hands of Loonacy followed as the Tsuro players moved on to the runaway Kickstarter sensation Exploding Kittens. The players bravely tried to avert and avoid the catastrophes induced by various adorable, oblivious. combustible cats.

But, as you can see from the photo above, everything game-related immediately came to a halt when Tabletop Day Cake arrived!

Shout-out to fellow puzzler Jen Cunningham for delivering a delicious dice-shaped treat fit for experienced tabletoppers and board game newbies alike!

tabletopday20172

After a much-appreciated cake break, we switched to dice games as several players filled their hands with colorful cubes and played Tenzi.

There’s something very enjoyable about hearing players shaking big handfuls of dice and preparing to roll them all at once. It’s like a drumroll. Great stuff.

As some players returned to work, others filtered in, and we opted to close out our Tabletop Day celebration with a bit of Apples to Apples.

It was a silly, mellow way to wrap up a terrific session of gaming. Another marvelous Tabletop Day success!

tabletopday20175

[Naturally, people waited with baited breath to see who won our raffle AND this terrific Bananagrams tote bag full of games and goodies!]

So, fellow puzzlers and PuzzleNationers, how are you celebrating International Tabletop Day tomorrow? Let us know in the comment section! We’d love to hear from you! And remember to check out Tuesday’s post for ideas on how to participate in a Tabletop Day event near you!


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International Tabletop Day is almost here!

tabletopday_logo

Saturday, April 29 is International Tabletop Day, a day that has been set aside for family and friends to get together and play games. Board games, card games, role-playing games, puzzles… anything that involves gathering in person and having fun around a table fits the bill!

Although the actual holiday is Saturday, we’re celebrating early around here! The PuzzleNation Crew is getting together with our friends from Penny/Dell Puzzles for a few hours of Tabletop Day fun this afternoon!

Games will be played, snacks will be consumed, and fellow puzzlers and PuzzleNationers will be introduced to some terrific games.

(Sadly, a lot of personal favorites will have to be excluded — Forbidden Island, The Oregon Trail card game, choice offerings from Cheapass Games and other great companies — because they take more than 30 minutes to play. It IS a work day, after all.)

gamers01

[The Nashville Public Library has an Eventbrite page up for their Tabletop Day Event.]

And as for the day itself, there’s a plethora of events to enjoy! Check out the official International Tabletop Day Facebook page for information, as well as your local library, community center, and friendly local game shops! There are sure to be events, game demos, get-togethers, parties, and more if you just go looking for them!

Heck, the crew at The Loft Game Lounge in Ottawa is even hosting a Tabletop Day Prom!

Oops, gotta go. It’s almost time for our Tabletop Day celebration. Let us know how you’re celebrating in the comments below! We’d love to hear from you!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!