The PN Blog 2018 Countdown!

It’s one of the final blog posts of the year, so what do you say we revisit all of 2017 with a countdown of my ten favorite blog posts from the past year!


But before we get to the countdown, I want to briefly mention two interesting landmarks for the blog in 2018.

In January, we were cited as a source in a college term paper, which is pretty gratifying.

And in April, we were name-dropped in a CNET article about friend of the blog Hevesh5.

Okay, enough bragging. Let’s get to the countdown!


#10 Robot Invasion

With the rise of puzzle-solving programs like Dr. Fill and game-playing AIs like AlphaGo, we’ve been joking for years about machines trying to topple humanity from the top spot as Earth’s resident puzzle-solving masters.

But this year, it kinda stopped feeling like a joke. With Scrabble-playing robots, self-solving Rubik’s Cubes, and a computer program that might’ve cracked one of the most celebrated unsolved mysteries in puzzles, the machines might just be taking over.

#9 Crossword Fun

Crosswords are still the #1 paper puzzle in the world. With more than a hundred years of creativity, cluing challenge, and cunning construction behind them, they continue to fascinate and frustrate us. And we had a lot of fun with crossword topics this year in the blog. Two of my personal favorite entries were asking questions about common crossword clues and the post where we explored the brief-lived moral panic sparked by crosswords.

#8 Holiday Puzzly Gift Guide

Every year, one of my favorite activities is putting together our Holiday Puzzly Gift Guide. I get to include the best products sent to me for review by top puzzle and game companies, mix in some of my own favorites, and draw attention to terrific constructors, game designers, and friends of the blog, all in the hopes of introducing solvers (and families of solvers) to quality puzzles and games.

#7 Unsung Heroes

They say history is written by the victors, and that’s true in the short term. But in the long term, history belongs to truth, and more and more, unsung heroes are coming to the fore and getting the well-deserved recognition denied to them earlier.

This is true in the world of puzzles as well, and this year, we had the privilege of putting the spotlight on two iconic women from puzzle history that had previously been lost to time and revisionism: codebreaking visionary Elizebeth Smith Friedman and spymaster Alexandrine, the Countess of Taxis.

#6 Citizen Shoutout

Interacting with the puzzle community is one of the highlights of doing social media for PuzzleNation. And some of the most enjoyable blog posts from this year involved focusing on members of the community and giving them kudos for their contributions to PuzzleNation and the world of puzzles in general.

As such, we created our Citizen Shoutout series to honor those folks, and along the way, we’ve thanked game shops, local escape rooms, and dedicated solvers who make the puzzle community a better place.

#5 PNVR

April Fools Day pranks are an Internet tradition at this point. Some websites go all out in celebrating the holiday. (Heck, ThinkGeek has started using the holiday to tease the public’s interest level in “fake” products, going on to actually release some of those April Fools pranks as real items later in the year!)

So after last year’s Puzzles for Pets gag was a big hit, we couldn’t resist getting in on the pranking fun again this year. The result — PNVR, a fake virtual reality puzzling experience — was as layered as it was silly, complete with fake quotes, splash pages, photos of people riding bikes while playing, and more. The visuals were amazing and hilarious.

#4 Puzzle Events

There are few things better than spending time with fellow puzzlers and gamers, and we got to do a lot of that this year. Whether it was cheering on our fellow puzzlers at the American Crossword Puzzle Tournament or putting our hands dirty with some knock-down, drag-out, game-playing ferocity during our Tabletop Tournament, these interactions were both invigorating and encouraging. Events like these really help solidify the spirit of community that comes with being puzzly.

#3 International Puzzle Day Puzzle Hunt

And speaking of interacting with fellow puzzlers, for International Puzzle Day this year, we masterminded a little online puzzle hunt for PuzzleNation solvers. Involving clues hidden in both that day’s Daily POP Crosswords puzzle and Penny Dell Crosswords App free daily puzzle, solvers had to anagram and solve their way around the website in order to earn a prize. It was a serious challenge to design, and great fun to unleash on the world.

#2 Women in Crosswords and Roleplaying Games

Using the blog as an amplifier to get the word out about important causes and worthwhile projects is one of the best things about writing here. And this year in particular, we can be proud of doing our damnedest to vocalize the incredibly valuable role that women have played (and continue to play) in the puzzle/game community.

Whether it was discussing the gender disparity in published constructors in the major crossword venues or pulling back the curtain on misogynist gatekeeping in roleplaying games, we were privileged to ally ourselves with a brilliant, underappreciated contingent of the puzzle community.

#1 Wordventures

There’s nothing more exciting than getting to announce the launch of a product that has been months or years in the making, so picking #1 was a no-brainer for me. It had to be the announcement of Wordventures.

But it’s not just the app, it’s everything behind the app. I’ve watched it grow and evolve in development, and it’s truly unlike anything we’ve released before. The mix of music, imagery, storytelling, and puzzle-solving is so atmospheric and engaging.

It may sound self-serving or schlocky to talk about our flagship products as #1 in the countdown, but it’s something that we’re all extremely proud of, something that we’re constantly working to improve, because we want to make our apps the absolute best they can be for the PuzzleNation audience. That’s what you deserve.

And it’s part of the evolution of PuzzleNation and PN Blog. Even as we work to ensure our current products are the best they can be, we’re always looking ahead to what’s next, what’s on the horizon, what’s to come.

Thanks for spending 2018 with us, through robots and Rubik’s Cubes, through discoveries and daily delights, through puzzle launches and landmark moments. We’ll see you in 2019.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PDP Tabletop Tournament: Round 3

Two weeks ago, 15 intrepid members of the Penny/Dell Puzzles crew (as well as yours truly, your friendly neighborhood PuzzleNation blogger) embarked on the first stage of a four-week journey: The PDP Tabletop Tournament.

In Round 1, the field was culled from sixteen competitors to eight after tense battles of On the Dot and Bananagrams.

In Round 2, it was halved again as this group of elite puzzlers went to war in games of Timeline and Qwirkle.

We’re down to just four competitors, each inspiring their own hashtags: #TeamNikki, #TeamRick, #TeamGordon, and #TeamJenn.

What awaited them in Round 3? Let’s find out, shall we?

Unlike Rounds 1 and 2, there wouldn’t be two games to play. Instead, all four competitors would play a single game, and the top two scorers would go on to the championship finals next week.

The game for Round 3? Sheriff of Nottingham.

Sheriff of Nottingham is a card game that mixes strategy, resource management, and bluffing. The players collect cards with different goods to take to market — apples, chickens, bread, and cheese — as well as cards of contraband items (like spices, mead, and weapons). Each of these cards is worth points, and the contraband goods are worth more than the legal goods. Of course, the contraband goods are illegal, so if you’re caught bringing them to market, there’s a penalty.

And, unfortunately, in order to get your goods (legal or otherwise) to market, you have to get past the Sheriff.

For example, in a four-player game, let’s say the first player is the Sheriff. The other three players will each place up to five cards in their bag, then snap it shut, and declare what’s inside to the Sheriff. A player may be telling the truth about the contents of her bag, or she may be lying. The Sheriff can choose to either let a bag pass through unchecked or open and inspect the contents of any bag.

Anything that gets through the Sheriff goes into your market stand and is worth points at the end of the game. If the Sheriff chooses to check your bag, one of two things happens. If you were honest about what’s in the bag, the Sheriff pays you the value of those items. If you lied about the contents of your bag and the Sheriff catches you, you must pay him a penalty, and any contraband goods in the bag are seized.

[Nikki places a kindly offering of cheese from a fellow player
into her marketplace during her turn as the Sheriff.]

Of course, you can always negotiate with the Sheriff before the bag is opened. Bribes (of coin, product, or favors) can be offer, and deals can be made.

Once the Sheriff has either let the players’ bags through or finished the inspections, everyone settles their goods in the marketplace, the next player takes over as Sheriff, and the cycle starts again.

The game ends after every player has been the Sheriff twice. Then the players count up the value of everything they’ve brought to market — including any contraband they’ve snuck through — as well as their coin piles. (Plus, there are bonus points to be gained if you brought the most of any product to market. For instance, the person who brought the most apples is King of Apples, and the person who brought the second-most is Queen of Apples. Both titles are worth points.)

This game is obviously more complex and involved than the games played in Rounds 1 and 2, so there was a practice game last Thursday to allow players to familiarize themselves with the rules and the gameplay.

Once starting coins and cards were allotted to each player (plus a few coins extra to encourage wheeling-and-dealing/bribery), the game commenced. In the end, only two of the four players at the table would be moving on to the finals. What combination of Nikki, Rick, Gordon, or Jenn would face off for the championship?

As it turns out, there was already a wrinkle there. Jenn unfortunately couldn’t make it to the tournament this week, but she was allowed to choose a player to sub in for her: JP. Although she didn’t know what game would played in Round 3 when she picked him, as it turns out, she chose well. JP not only won the practice round last week, but he’d won a previous game played a month or two ago.

JP started off as the Sheriff, and surprisingly, he let the other players off easy, choosing not to inspect any of their bags for contraband (perhaps hoping such kindness would be reciprocated when he brought goods to market in turns to come).

[As Sheriff, Gordon inspects the contents of Nikki’s bag, looking for contraband.
He’ll be disappointed, and end up paying her for the inconvenience.]

As Gordon, Nikki, and Rick each took a turn guarding the path to market, this first go-around proceeded quickly. There were only a few attempts to sneak contraband through. There was also a touch of bribery, but hey, that’s part of the game. In fact, Rick rejected a bribe from Gordon at one point and chose to inspect his products anyway, which was a surprise.

All in all, only ten minutes passed before the role of Sheriff returned to JP.

The tension picked up as the second go-around began, and game play slowed down considerably. People were being more deliberate in both choosing the items for their bag and in their deliberations as Sheriff.

[Rick watches intently as Gordon chooses what to take to market.]

One of the things that makes Sheriff of Nottingham so engaging is that you can’t ever really know who is winning. Whenever someone sneaks contraband through (or pays off the Sheriff to look the other way), you have no idea how many points they scored. All you know is that they got something of higher value to market. Unless you make a concentrated effort to keep track of the goods people are focusing on — particularly if they’re hoping to score those bonus points as King or Queen of a product — it can be tough to know exactly where you stand, points-wise, compared to the others.

Nerves began to fray as more goods flooded the marketplace. Sheriffs looking for “contributions” drove harder bargains, adding both coins and goods to their coffers. Apples became quite a valuable foodstuff for bribes, particularly when Nikki was Sheriff.

Rick’s second turn as the Sheriff coincided with the last turn, and he ominously declared, “This is going to be a very expensive round.” Everyone laughed, but given how strongly Rick had been playing, they also knew he’d be driving a hard bargain for anyone trying to score last-minute points by sneaking contraband through.

This second go-around lasted nearly twice as long as the previous one, and emotions were running high as Rick’s turn as Sheriff ended and the gameplay concluded.

We then counted up the legal goods everyone brought to market, and determined who would be scoring bonus points. Everyone did well here, racking up some valuable eleventh-hour coinage.

  • JP was King of Cheese.
  • Rick was King of Chickens and Queen of Cheese.
  • Gordon was King of Bread and Queen of Apples.
  • Nikki was King of Apples (thanks in part to those marvelous bribes), Queen of Bread, AND Queen of Chickens.

The judges then swooped in to count everyone’s haul, and the players stepped away from the table to enjoy some marvelous cookies and treats provided by the judges… and await their fate.

In the end, it was a very close game. Only fourteen points separated the top scorer and the third place finisher. (Less than 30 points separated the entire field.)

Gordon secured a spot in the finals with top score (165), followed closely by Nikki (159) and Rick (151), with JP closing things out (137).

So it would be Nikki and Gordon proceeding to the finals! Congratulations to both of them, as well as kudos to Rick and JP for their impressively strong performances throughout the game.

The finals will held as part of our annual International Tabletop Day event next week!

And, of course, a crown, scepter, and Game Night Gift Pack await the eventual champion.

To be concluded…

[You can check in on the next round of the tournament live on Tuesday on our Instagram account!]


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PDP Tabletop Tournament: Round 1

The spirit of puzzly competition is alive and well. Not only are we still basking in the afterglow of the ACPT, but the third round of the World Puzzle Federation Puzzle Grand Prix is this weekend! AND registration for this year’s Indie 500 Crossword Tournament is now open!

But that’s not all!

The crew at Penny Dell Puzzles put together a Tabletop Tournament in honor of the upcoming International Tabletop Day on Saturday, April 28.

It’s a 16-person four-week tournament with different games to play every week, and round 1 kicked off this week. (This is actually the third year of the tournament, but this year has more competitors than ever before! Plus, both the 2016 and 2017 winners are competing again this year.)

One of the things I liked about the layout of the tournament is that there are no one-on-one match-ups until the final. Instead of a single-elimination tournament, competitors were slotted into groups of four. Each group of four would play two games, and the two winners (one from each game) would come from each foursome and move on to the next round.

The two games for Round 1? On the Dot and Bananagrams.

Bananagrams is a tile game where, much like Scrabble, players pull letter tiles and try to form small crossword-like grids. But in Bananagrams, you can anagram and rearrange the grid as needed, instead of being locked into using the words you’ve already played. Each player starts with a certain number of tiles, and each time you’ve used all your tiles, you say “Peel!” and each player grabs a new tile. This continues until the tile pile is depleted. Then the first player to complete their grid and say “Bananas!” is the winner, moving on to round 2.

On the Dot is a pattern-matching game. Each player has four clear cards with randomly-placed colored dots on them, and it’s up to the player to arrange all four cards so that the colored dots showing match a given pattern. The first player to match three patterns would move on to the next round.

This two-winner-per-group arrangement is nice, because it offers people with different puzzle/game skills multiple chances to move on, instead of a one-and-done scenario. The two games also allow two different quartets to compete at the same time; as one group plays Bananagrams, the other plays On the Dot. Since we only had our lunch hour to complete round 1 (and 16 competitors crammed into the conference room), time was of the essence.

My group was first to compete in Bananagrams, and as the sole representative for PuzzleNation in the tournament, I was determined to make a strong showing for the brand.

Things started off smoothly. We had 21 tiles to start with, and I quickly formed a strong anchor word with DONKEY. But before long, my puzzly competitors proved their own skills were formidable, as cries of “Peel!” began to ring out, and the tile pile quickly diminished.

Honestly, I don’t think I said “Peel” once. I was always close to completing my grid, but never fast enough. But I seized my chance once the tile pile was empty. I only had a few letters left, and some quick anagramming had me confident. I called “Bananas!” and the judges came over to check my grid.

But alas, I’d made an error. I had originally played the word MAKO in part of the grid, then stole the M and A to form other words, intending to come back and fix that part later. But in my overzealousness, I left KO in the grid, which is not a word, so I was disqualified. Curses!

The player to my left was only about a half-second behind me, and she made no clumsy errors. Her grid was clean, and she was declared the first winner from our group to move on.

I would have to try my luck at On the Dot if I hoped to salvage the day.

We switched games with the other competing foursome at the table, and distributed the clear cards for the next contest: On the Dot.

Although I was disappointed with my performance in Bananagrams, I remained confident going into On the Dot, since I’m fairly strong in pattern-matching and similar forms of puzzling.

The first pattern to match was revealed, and we were off!

On the Dot really consists of two skills: being able to place the cards so the dots are in the right places AND hiding the dots and colors you don’t need. That second part can be more difficult than simply matching the pattern, honestly. If you need a yellow dot in a certain spot and nothing near it, it’s not good enough to have a yellow dot in that spot and a purple one right beside it.

I quickly cracked the first pattern, earning 1 point (and a few groans from the other competitors in my quartet).

I was able to follow that with two more victories, earning three points and a clean sweep. I was officially bound for Round 2. Huzzah!

Several other competitors that day turned in similarly dominating performances in On the Dot, while other rounds were hotly contested and came down to the wire.

The rounds of Bananagrams were a little bit slower, but still interesting. I wasn’t the only competitor who was snake-bit by improper words in Bananagrams that day. NAT disqualified one competitor, while NI disqualified another. (At least, according to the online Scrabble Dictionary we were using as our source. No matter what those knights say.)

One of the games ended in a deadlock, as neither player remaining could complete their grid. Another ended in so contentious a fashion that a tiebreaker game was needed to determine a winner!

Fortunately, the judges were prepared for this possibility, and a quick round of Slapzi was used to settle any such ties/issues.

Slapzi is a quick-reaction game where each player is dealt five double-sided cards. Each card has a unique image on each side — everything from dogs and fire hydrants to ladybugs and lawnmowers. Then a description card is played — “has two syllables” or “made of wood,” for instance — and the first person to play one of their cards that matches the description drops that card from their hand. The first person to empty their hand wins.

Between the three games, eight competitors moved on to round 2 (including last year’s champ), one step closer to a grand prize of a Game Night Gift Pack, complete with snacks!

But that’s not all. The winner would also get a crown and scepter to carry around, in order to better lord their victory over their vanquished foes!

With a prize pack and a shot at becoming Tabletop Tournament Royalty on the line, things just got a lot more interesting.

To be continued…

[You can check in on the next round of the tournament live on Tuesday on our Instagram account!]


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!