PDP Tabletop Tournament: Round 1

The spirit of puzzly competition is alive and well. Not only are we still basking in the afterglow of the ACPT, but the third round of the World Puzzle Federation Puzzle Grand Prix is this weekend! AND registration for this year’s Indie 500 Crossword Tournament is now open!

But that’s not all!

The crew at Penny Dell Puzzles put together a Tabletop Tournament in honor of the upcoming International Tabletop Day on Saturday, April 28.

It’s a 16-person four-week tournament with different games to play every week, and round 1 kicked off this week. (This is actually the third year of the tournament, but this year has more competitors than ever before! Plus, both the 2016 and 2017 winners are competing again this year.)

One of the things I liked about the layout of the tournament is that there are no one-on-one match-ups until the final. Instead of a single-elimination tournament, competitors were slotted into groups of four. Each group of four would play two games, and the two winners (one from each game) would come from each foursome and move on to the next round.

The two games for Round 1? On the Dot and Bananagrams.

Bananagrams is a tile game where, much like Scrabble, players pull letter tiles and try to form small crossword-like grids. But in Bananagrams, you can anagram and rearrange the grid as needed, instead of being locked into using the words you’ve already played. Each player starts with a certain number of tiles, and each time you’ve used all your tiles, you say “Peel!” and each player grabs a new tile. This continues until the tile pile is depleted. Then the first player to complete their grid and say “Bananas!” is the winner, moving on to round 2.

On the Dot is a pattern-matching game. Each player has four clear cards with randomly-placed colored dots on them, and it’s up to the player to arrange all four cards so that the colored dots showing match a given pattern. The first player to match three patterns would move on to the next round.

This two-winner-per-group arrangement is nice, because it offers people with different puzzle/game skills multiple chances to move on, instead of a one-and-done scenario. The two games also allow two different quartets to compete at the same time; as one group plays Bananagrams, the other plays On the Dot. Since we only had our lunch hour to complete round 1 (and 16 competitors crammed into the conference room), time was of the essence.

My group was first to compete in Bananagrams, and as the sole representative for PuzzleNation in the tournament, I was determined to make a strong showing for the brand.

Things started off smoothly. We had 21 tiles to start with, and I quickly formed a strong anchor word with DONKEY. But before long, my puzzly competitors proved their own skills were formidable, as cries of “Peel!” began to ring out, and the tile pile quickly diminished.

Honestly, I don’t think I said “Peel” once. I was always close to completing my grid, but never fast enough. But I seized my chance once the tile pile was empty. I only had a few letters left, and some quick anagramming had me confident. I called “Bananas!” and the judges came over to check my grid.

But alas, I’d made an error. I had originally played the word MAKO in part of the grid, then stole the M and A to form other words, intending to come back and fix that part later. But in my overzealousness, I left KO in the grid, which is not a word, so I was disqualified. Curses!

The player to my left was only about a half-second behind me, and she made no clumsy errors. Her grid was clean, and she was declared the first winner from our group to move on.

I would have to try my luck at On the Dot if I hoped to salvage the day.

We switched games with the other competing foursome at the table, and distributed the clear cards for the next contest: On the Dot.

Although I was disappointed with my performance in Bananagrams, I remained confident going into On the Dot, since I’m fairly strong in pattern-matching and similar forms of puzzling.

The first pattern to match was revealed, and we were off!

On the Dot really consists of two skills: being able to place the cards so the dots are in the right places AND hiding the dots and colors you don’t need. That second part can be more difficult than simply matching the pattern, honestly. If you need a yellow dot in a certain spot and nothing near it, it’s not good enough to have a yellow dot in that spot and a purple one right beside it.

I quickly cracked the first pattern, earning 1 point (and a few groans from the other competitors in my quartet).

I was able to follow that with two more victories, earning three points and a clean sweep. I was officially bound for Round 2. Huzzah!

Several other competitors that day turned in similarly dominating performances in On the Dot, while other rounds were hotly contested and came down to the wire.

The rounds of Bananagrams were a little bit slower, but still interesting. I wasn’t the only competitor who was snake-bit by improper words in Bananagrams that day. NAT disqualified one competitor, while NI disqualified another. (At least, according to the online Scrabble Dictionary we were using as our source. No matter what those knights say.)

One of the games ended in a deadlock, as neither player remaining could complete their grid. Another ended in so contentious a fashion that a tiebreaker game was needed to determine a winner!

Fortunately, the judges were prepared for this possibility, and a quick round of Slapzi was used to settle any such ties/issues.

Slapzi is a quick-reaction game where each player is dealt five double-sided cards. Each card has a unique image on each side — everything from dogs and fire hydrants to ladybugs and lawnmowers. Then a description card is played — “has two syllables” or “made of wood,” for instance — and the first person to play one of their cards that matches the description drops that card from their hand. The first person to empty their hand wins.

Between the three games, eight competitors moved on to round 2 (including last year’s champ), one step closer to a grand prize of a Game Night Gift Pack, complete with snacks!

But that’s not all. The winner would also get a crown and scepter to carry around, in order to better lord their victory over their vanquished foes!

With a prize pack and a shot at becoming Tabletop Tournament Royalty on the line, things just got a lot more interesting.

To be continued…

[You can check in on the next round of the tournament live on Tuesday on our Instagram account!]


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PuzzleNation Looks Back at 2016!

The year is quickly coming to a close, and as I look back on an eventful year in the world of puzzles and games, I’m unbelievably proud of the contributions both PuzzleNation Blog and PuzzleNation made to the puzzle community as a whole.

Over the last year, we explored board games and card games, strategy games and trivia games, dice games and tile games, do-it-yourself puzzlers and pen-and-paper classics. We met designers, constructors, authors, artists who work in LEGOs and dominos, and creative types of all kinds.

We unraveled math puzzles and used statistics to play Hangman and Guess Who smarter. We accepted the challenge of diabolical puzzles, optical illusions, Internet memes, and more.

We delved into puzzle history with posts about Bletchley Park, puzzle graffiti from ancient Greece, Viking board games, and modern mysteries like the Kryptos Sculpture and the Voynich Manuscript. We separated fact from fiction when it comes to puzzles and brain health, avoiding highfalutin promises and sticking to solid science.

We spread the word about numerous worthwhile Kickstarters and Indiegogo campaigns, watching as the puzzle/game renaissance continued to amaze and surprise us with innovative new ways to play and solve. We shared amazing projects and worthy causes like Humble Bundles and puzzle/game donation programs for schools that allowed puzzle lovers to help others.

We celebrated International TableTop Day, built a puzzle fort in honor of International Puzzle Day, attended the American Crossword Puzzle Tournament and the Connecticut Festival of Indie Games, and dove deep into puzzle events like the Indie 500, the UK Sudoku Championship, the 2016 UK Puzzle Championship, and Lollapuzzoola. We even celebrated a puzzly wedding proposal, and we were happy to share so many remarkable puzzly landmark moments with you.

It’s been both a pleasure and a privilege to explore the world of puzzles and games with you, my fellow puzzle lovers and PuzzleNationers. We marked four years of PuzzleNation Blog this year, I’m approaching my 650th blog post, and I’m more excited to write for you now than I was when I started.

And honestly, that’s just the blog. PuzzleNation’s good fortune, hard work, and accomplishments in 2016 went well beyond that.

In April, we launched Penny Dell Crosswords Jumbo 3 for iOS users, and in May, we followed that with Penny Dell Crosswords Jumbo for Android. In November, we launched our new Penny Dell Sudoku app on both Android and iOS.

But the standout showpiece of our puzzle app library remains the Penny Dell Crossword App. Every month, we release puzzle sets like our Dell Collection sets or the themed Deluxe sets for both Android and iOS users, and I’m proud to say that every single puzzle represents our high standards of quality puzzle content for solvers and PuzzleNationers.

We even revamped our ongoing Crossword Clue Challenge to feature a clue from each day’s Free Daily Puzzle in the Crossword app, all to ensure that more puzzle lovers than ever have access to the best mobile crossword app on the market today.

And your response has been fantastic! The blog is closing in on 2000 followers, and with our audience on Facebook, Twitter, Instagram, and other platforms continuing to grow, the enthusiasm of the PuzzleNation readership is both humbling and very encouraging.

2016 was our most ambitious, most exciting, and most creatively fulfilling year to date, and the coming year promises to be even brighter.

Thank you for your support, your interest, and your feedback, PuzzleNationers. Have a marvelous New Year. We’ll see you in 2017!


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Demystifying Role-Playing Games

When you hear the words “role-playing game,” what comes to mind? A bunch of nerds in a basement, hunched around a table debating weird and esoteric rules? Practitioners of the black arts, thumbing their noses at God and all that is natural? Or nothing at all?

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Some TV shows, like Community and Freaks & Geeks, have displayed role-playing games in a positive light, but for the most part, role-playing games in general, and Dungeons & Dragons in particular, have gotten a bad rap over the last few decades, maligned as (at best) a game for lonely friendless types and (at worst) a tool to corrupt children.

(This might sound ridiculous to many of you, but folks like Pat Robertson continue to talk about role-playing games as if they’re synonymous with demon worship.)

But in reality, role-playing games are simply a way for a group to tell one collaborative story.

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There are two major elements to this storytelling. The first is managed by a single person who oversees that particular game or gaming session. In Dungeons & Dragons, this person is called the Dungeon Master, or DM; in other games, this person is the Game Master, the Storyteller, or bears some other title tied to the game or setting. For the sake of simplicity, from this point on, I’ll refer to this person as the DM.

So, the DM manages the setting and sets up the adventure. In this role, the DM will describe what the player characters (or PCs) see and explain the results of their actions. The DM also plays any characters the players interact with. (These are known as NPCs, or non-player characters.) Essentially, the DM creates the sandbox in which the other players play.

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Which brings us to the second element in role-playing storytelling: the players. Each player assumes a role, a character, and plays that character for the length of the session, or the game, if there are multiple sessions. (Some games last months or years, so these characters evolve and grow; players often become quite attached to their characters.)

The PCs navigate the world created by the DM, but their actions and decisions shape the narrative. No matter how prepared a DM is or how carefully he or she has plotted out a given scene or adventure, the PCs determine much of what happens. They might follow the breadcrumbs exactly as the DM laid them out, or they might head off in an unexpected direction, forcing the DM to think on the fly in order to continue the adventure.

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That’s what makes role-playing games so amazing: you never quite know what you’re going to get. The PCs usually don’t know what the DM has in store, and no DM can predict with perfect clarity what the PCs will do. You’re all crafting a story together and none of you knows what exactly will happen or how it all ends.

For instance, I run a role-playing game for several friends that is set in the universe of Buffy the Vampire Slayer, and my PCs routinely come up with solutions to problems and puzzles that I didn’t expect, but that nonetheless would work. They constantly keep me on my toes as a DM, and it’s one of my favorite aspects of the game.

Oftentimes, major events and key moments are determined by dice rolls, adding an element of chance to the story. (In some games, players have replaced dice rolls with a Jenga-style block tower, and they must remove pieces from it to achieve certain goals. That adds a marvelous sense of real-world tension to the narrative tension already present!)

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And while I’ve talked quite a bit about the game aspect, some of you might be wondering where the puzzly aspect comes in.

Some of the best, most satisfying puzzle-solving experiences of my life have come from role-playing games.

These puzzles can be as simple as figuring out how to open a locked door or as complicated as unraveling a villain’s dastardly plot for world domination. It can be a poem to be parsed and understood or a trap to be escaped.

There are riddles of goblins and sphinxes, or the three questions of trolls, or even the brain teasers and logic problems concocted by devious fey hoping to snare me with clever wordplay. I’ve encountered all sorts of puzzles in role-playing games, and some of them were fiendish indeed.

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One time, during a LARP session (Live-Action Role-Playing, meaning you actually act out the adventure and storytelling), I thought I’d unraveled the meaning of a certain bit of scripture (regarding a key that would allow me to escape the room) and acquired a sword as my prize, only to realize much much later that the key I’d spent the entire session searching for was the sword itself, which unlocked the door and released me.

And designing puzzles for my players to unravel is often as much fun as solving the puzzles myself. Especially when they’re tailored to specific storytelling universes or particular player characters.

(Trust me, it doesn’t matter if you’re dealing with a Jedi or a paladin; riddles stop pretty much everybody in their tracks.)

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Whether it’s Dungeons & Dragons or Pathfinder, Legend of the Five Rings or Star Wars, GURPS or Ninja Burger, there’s a role-playing game out there for everyone, if you’re just willing to look.


This post was meant as a brief overview of role-playing games as a whole. If you’d like me to get more in depth on the subject, or if you have specific questions about role-playing games, please let me know! I’d be happy to revisit this topic in the future.

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It’s Follow-Up Friday: TableTop Day edition!

Welcome to Follow-Up Friday!

By this time, you know the drill. Follow-Up Friday is a chance for us to revisit the subjects of previous posts and bring the PuzzleNation audience up to speed on all things puzzly.

And today, I’d like to return to the subject of puzzly holidays!

Saturday, April 11 is the third annual International TableTop Day, a day that has been set aside for family and friends to get together and play games. Board games, card games, role-playing games, puzzles… anything that involves gathering in person and having fun around a table fits the bill!

Although the actual holiday is tomorrow, we’re celebrating early around here! The PuzzleNation Crew is getting together with our friends from Penny/Dell Puzzles for a few hours of TableTop Day fun this afternoon!

[A few of the games we’ll be partaking in today.]

I’ll be posting pics on social media throughout the day, and there will be a full recap in Tuesday’s blog post!

Not only that, but we’ve added two new collections to our library of puzzles for in-app purchase for the Penny Dell Crosswords App! The April 2015 Deluxe Set has 35 puzzles to challenge you, and Collection 5 has a whopping 150 puzzles to choose from! Just in time for TableTop Day!

 

Will you be participating in tomorrow’s festivities, fellow puzzlers and PuzzleNationers? Let me know! I’d love to hear about your plans!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Where do you puzzle and play?

When furnishing your home, there’s a lot to consider: budget, dimensions, layout, colors, fabrics, styles. But did you know that there’s furniture out there specifically for the discerning puzzler or board game fan?

Oh yes, I’m talking about primo set-ups to maximize your gaming and puzzling fun.

It’s not hard to find stylish tables with checkerboards or backgammon designs built into the table, and they start at pretty affordable prices.

But there’s a growing market for high-end gaming tables that not only look great, but utilize drawers for holding game components, sunken play areas to keep dice from escaping mid-roll, and detachable covers so you can use the table like any other surface when you’re not playing.

Check out some of these gorgeous pieces:

The popularity of gaming-specific tables is partially due to the success of Wil Wheaton’s webseries TableTop, which is centered around a table designed specifically for gaming:

But there are tables out there personalized for particular games. For instance, this table is optimized for Axis & Allies, a military land acquisition game set in World War II:

And feast your eyes on this absolutely stunning Risk table I stumbled across online:

Of course, an ingenious player can turn any table into a terrific gaming space. One Dungeons & Dragons dungeon master linked his laptop up to a projector, and displays maps on a regular kitchen table for his players to use. It’s brilliant!

Now, I wanted to see some puzzle-specific tables here as well, and there are plenty for jigsaw enthusiasts. Heck, you should do yourself a favor and Google Image Search the phrase “puzzle furniture,” because it’s a super-entertaining way to pass a few minutes.

But when it comes to crossword solving, nothing seems to beat a comfy armchair or the breakfast table with a touch of puzzly flare…

Unless you’re this guy, that is.

Now THAT is puzzle-solving with style.

I cannot in good conscience, however, wrap up a post about puzzle and gaming furniture without giving a nod to our friends over at Hammacher Schlemmer, who turned a classic table game into a home entertainment experience with the World’s Largest Scrabble Game.

That’s furniture AND a game in one! (And all for the low, low price of $12,000.)

Do you have a favorite place at home for puzzling or playing games? Let me know! Or send us a picture and share your puzzle nook with the world!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!

Puzzle Day Kickstarter Round-up!

Happy (Inter)National Puzzle Day, fellow puzzlers and PuzzleNationers!

As I explained on Tuesday, today is a day dedicated to all things puzzly, and lots of puzzlers are joining the celebration!

For instance, our friends at Penny/Dell Puzzles are running a timed Word Seek challenge and encouraging solvers to share pics of themselves doing the challenge on Facebook, Twitter, or Instagram using the hashtag #PDPPuzzleDayChallenge!

And, in the spirit of the day, I thought I’d do a crowdfunding round-up of some of the interesting puzzly projects on Kickstarter right now.

First off, I want to talk about Unspeakable Words, a Scrabble-style word-building game with a dash of H.P. Lovecraft.

The game went out of print a while ago, and remaining copies have been in high demand since the game was featured on Wil Wheaton’s board game webseries TableTop. The goal is to print a deluxe version of the game (originally allowing for seven players instead of six, but with several stretch goals reached, they’ve expanded to eight!), with additional stretch goals allowing for better game components.

Now, this is already a Kickstarter success story, because the game funded the first day, so you’re guaranteed to see a finished game before it hits stores.

For a taste of something different, Facets is a wood-and-magnets constructing puzzle toy that allows you to make various shapes based on the Platonic solids. Whether you’re interested in 3-D geometry or just like wooden building toys with a twist, Facets is right up your alley.

Facets has just crossed its funding goal with less than two weeks to go, and it looks like this might be the start of the next generation of Tinker Toys-style constructing toys.

Now, there are a LOT of other campaigns I could mention, like the small 3-D printed puzzle ship (pictured above) or this campaign to make the fake game Cones of Dunshire from NBC’s Parks and Recreation a real Settlers of Catan-style game, but I want to focus on one campaign that’s using puzzles to spread a deeper message.

Alyssa’s Puzzle Project is the brainchild of a young lady named Alyssa who is 12 years old and wants to educate the world — and her fellow students — about the dangers of moral and governmental corruption. So she’s created an awareness-building activity around a jigsaw puzzle, designed for classrooms and students to assemble together. It’s symbolic group problem-solving to raise awareness and spark conversation.

You can read more about Alyssa’s project and her ambitious goals here.

Finally, I would be remiss if I didn’t mention the phenomenal success of Exploding Kittens, a strategy card game that launched with a goal of $10,000 and has raised over 4 MILLION dollars in its first eight days.

It is now the most backed Kickstarter campaign in history, with more than 100,000 backers, and the sky truly appears to be the limit for this card game based on art from The Oatmeal.

I’ve been watching and funding Kickstarter and Indiegogo campaigns for a few years now, and I (and the rest of the world) have never seen anything like it.

Did I miss any puzzly Kickstarter or Indiegogo campaigns you’ve seen launched recently, fellow puzzlers? Let me know!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!