PuzzleNation Product Review: Thinking Putty Puzzle

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. Yada yada disclaimer.]

ThinkFun has been pushing the envelope for years when it comes to logic puzzles. Whether we’re talking lasers, electrical circuits, colors, shadows, or gravity, they continue to find innovative ways to test the puzzly skills of their customers.

And the subject of today’s review is no exception. It takes a very simple idea — connecting colored dots on a grid — and adds a tactile, intriguing twist.

Let’s take a closer look at their newest offering, Thinking Putty Puzzle.

In Thinking Putty Puzzle, the solver has to connect the colored dots to their matching counterparts on the grid. They do so by bending, stretching, and shaping packets of putty into lines that connect the dots.

But those paths cannot cross. That would be too easy. Instead, the solver must map out how to connect the dots without crossing.

(There are bridge pieces that allow the putty paths to pass over or under each other, but otherwise, the paths cannot interact.)

And so, a simple connect-the-dots game becomes an engaging puzzle that involves careful planning and use of the grid space.

It looks like a lot of available space, but it fills up faster than you’d think with six paths to draw.

As you can see, the puzzle consists of a playing grid (which doubles as storage for the game and the putties), six colors of Crazy Aaron’s Thinking Putty (including a ThinkFun exclusive Binary Blue color), three bridge pieces, three blocking pieces (representing obstacles to be circumvented), and the 60 challenge cards.

The Challenge Cards increase in difficulty as you work your way through the deck. Beginner and Intermediate Challenges give way later to Advanced and Expert puzzles that will have you wracking your brain to twist, turn, and maneuver your six putty paths around the playing grid.

Each Challenge Card tells you where to place the colored dots to connect, as well as any bridge or blocking pieces are part of the grid.

From there, it’s all up to you. How do you proceed with 12 points to connect?

Maybe you start by connecting the nearest ones in order to figure out how to best use the remaining space.

Or perhaps you work out which dots will need to use the outermost paths and place those, so that the interior remains open for trickier maneuvering.

It’s easy to pull the putty until it’s stringy, which makes it harder to manipulate. Instead, I found it worked best to pull quickly and forcefully, almost suddenly, rather than gradually. It makes quite a satisfying SNAP sound when you’ve done it right, and there’s no stringy mess to clean up.

Also, be careful to avoid letting the various colors touch. The putty happily sticks to itself, so any pieces that intermingle are VERY difficult to separate.

That being said, the putty doesn’t adhere at all to the playing area, making the set up for the next puzzle — or clean up when you’re done puzzling — easy as could be.

(I, for one, was grateful that the sparkles in the Binary Blue didn’t rub off. When I first saw the glitter, it gave me Christmas card flashbacks.)

In terms of the actual puzzle-solving, strategy plays a bigger role here than you might expect. Honestly, it’s more like playing Risk or Chess than your solving usual logic puzzle.

For instance, once you’ve placed the red path in our example, your eyes naturally turn to the upper left corner, where green, orange, and yellow dots await. You need to place the green path in such a way that it doesn’t block or cut off access to the yellow or orange dots.

By thinking about the spaces needed to get in or out of those dots, it helps you eliminate bad paths to take, because in this puzzle, knowing where your path SHOULDN’T be is just as valuable as knowing where it should be.

Thinking Putty Puzzle takes the satisfaction of jigsaws and other physical puzzles to another level. While placing a jigsaw puzzle piece is cool, it’s not as cool as kneading the colored putty into a new path and tracing it onto the grid as part of your solve.

I expected to get a little bored with it after a while, but I didn’t. Watching the grid fill up with completed paths and seeing the puzzle come together never got old. On the contrary, the escalating difficulty made it all the more fulfilling to conquer each card and squish the putty back into a single lump while I prepped the next Challenge Card.

So, if you’re looking for a fun and accessible way to get younger solvers into puzzles — or you just prefer your logic puzzles to be more hands-on than the usual pencil-and-paper variety — then you’re sure to enjoy Thinking Putty Puzzle.

[Thinking Putty Puzzle is available from ThinkFun and other participating retailers.]

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We interrupt your regularly scheduled post for something wonderful…

I originally had our latest session of 5 Questions scheduled for today, but yesterday I stumbled upon a marvelous, time-sensitive story, and I really wanted to share it with the PuzzleNation audience, because it exemplifies the very best of the puzzly gaming community.

In last week’s Follow-Up Friday post, I briefly discussed Joe Michael MacDonald’s marvelous version of Qwirkle designed for colorblind players. And lo and behold, here is a Kickstarter campaign with even loftier goals.

The folks at 64 Oz. Games are in the final hours of a project called Board Games: Now Blind Accessible, wherein they produce specialty sleeves and other modifications for established board games and card games, allowing visually impaired players to play alongside their sighted pals.

Not only have they developed a touch-based game called Yoink! that is based on tactile gameplay, but a combination of Braille and clever use of QR codes has opened up games like Munchkin, King of Tokyo, and numerous roleplaying games to a previously excluded audience.

This inclusive spirit is brilliantly typical of the puzzle and game communities, since so many members — both designers and players/solvers — want nothing more than to share their love of games with the world.

And numerous board game, card game, and puzzle game companies are supporting the endeavor. Not only the folks at Cheapass Games, but also companies like Rio Grande Games, 9th Level, Living Worlds, and (hilariously, considering their reputation) Cards Against Humanity. (You can check out the full list of companies here.)

It’s an absolutely wonderful idea, and although there are only a few hours left to donate to this very worthy cause, I’m overjoyed to say that they’ve raised more than double their hoped-for campaign total!

This is Kickstarter and the puzzle and game communities at their best, and I’m glad I discovered it in time to share it with my fellow puzzlers.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!