PuzzleNation Product Review: Word Domination

Gathering letters to spell words and gain points… it’s a game mechanic so familiar and traditional that it’s easy to take for granted these days. Whether you’re talking about the wooden tiles of Scrabble or the electronic tiles of Words With Friends, the mind-bending spin of Unspeakable Words or the three-dimensional challenge of Upwords, it’s a classic concept.

Word Domination builds on that concept by adding a new strategical element. As you spell words, you claim letters from a shared letter pool. It’s essentially a more aggressive form Boggle.

Each player assumes the identity of a James Bond-style villain, and each letter tile doubles as a prize or piece of loot that can be captured by a player.

The player then uses a letter tile drawn at random with some of the letters laid out in the play area to spell a word, temporarily capturing those letters. (Unlike Boggle, the letters in the word don’t need to be touching.)

For example, in the first round, Player 1 spells the word ODYSSEY, placing zeppelin tokens on each of the 7 letters in the world, including the O that the player added on their turn. Player 1 then draws a new random tile for the next round, and play moves to Player 2.

Player 2 spells the word FORGERY and places her zeppelin tokens. And since she used three letters that Player 1 had captured, she captures those letters and removes his zeppelin tokens from the board.

Let’s jump ahead slightly. Player 3 spells the word TESSERACT, stealing some captured letters from both Player 1 and Player 2, and that concludes the first round. When round 2 starts up, Player 1 spells the word DYNASTY and places his zeppelins.

And since the letters D and Y were already captured by Player 1 in the first round, capturing them a second time means Player 1 has stolen those letters from the game board, and claims them for himself.

Those letters are given to Player 1 to use for the rest of the game, and replaced with STOLEN tiles, which are worth points at the end of the game.

After six rounds of play, the player who has claimed the most territory (and earned the most points) wins the game.

Now, naturally there are wrinkles to add to the gameplay, like helping other players spell words in order to split the profits with them, arming yourself with certain rare letters and weaponizing them, and even utilizing special abilities only your character has access to.

Between these twists and the baseline gameplay, you have a rich and variable game experience that really allows a strategic player to shine when matched up against players that might have stronger vocabularies or better luck drawing letter tiles.

And the game aesthetic really adds to the playing experience. The idea of stealing letter treasures, claiming territory with little zeppelin tokens, and running amok as a film villain (complete with bizarre letter-based weapontry and a punny name) is the perfect mix of silly and clever, spicing up a solid game with enjoyable little quirks.

Word Domination balances luck, strategy, and vocabulary skills to create a game that feels familiar but keeps you on your toes. What a treat.

Word Domination is created by Jeff Beck and is available through Uproarious Games and select online retailers for $32.99.


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PuzzleNation Product Review: Less

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There are many games out there that pair nicely with food or drink. Many party games even revolve around this mechanic, like Jason Anarchy’s alcohol-fueled roleplaying game Drinking Quest.

But I think Less is the first game where the playing tiles intentionally double as coasters for your drinks. It feels like a game that could be played in a tavern at a moment’s notice, which lends its minimalist style an old-world gaming charm.

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But I’m getting ahead of myself here. Less is a strategy game that combines the tactical planning of chess with the dynamic maneuverability of checkers.

The game consists of 12 tiles and 8 game pieces, 4 white and 4 black. The players randomly select 9 of the 12 tiles and arrange a 3×3 game board. (With 12 tiles and four ways to place each tile, you’re virtually guaranteed a different game board every time you play.)

One player sets up their 4 game pieces in one corner, and the other player sets up their game pieces in the opposite corner. The goal of the game is to move all 4 of your pieces into your opponent’s corner before your opponent can occupy your corner.

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To do so, you are allowed three moves per turn. You can use all three moves for a single game piece, or spread them out over multiple game pieces. Moving a piece from one square to a neighboring square is one move. Jumping over a game piece to the next open square is also one move. (Here’s where checkers-style planning comes in handy.)

By now, you’ve probably noticed those blue walls on some of the tiles. Those walls require an extra move to traverse, so moving a game piece over a wall requires two moves. (And if neighboring squares each have a wall between them, jumping that double wall requires all three moves that turn.)

This three-move system offers players loads of options going forward, but your best bet is to arrange a sequence of leapfrog jumps to move your pieces as efficiently as possible across the board. (Unlike chess or checkers, there is no capturing or removing your opponent’s pieces from the board.)

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[Here, black has more pieces near the opposing corner, but that blue wall will make it harder to occupy the corner efficiently. Meanwhile, more of white’s pieces are farther away, but there are fewer obstacles to slow those pieces down.]

Mixing a tactical approach with the improvisation that comes with reacting to your opponent’s movements makes Less a very engaging gaming experience, even if a game routinely lasts less than ten minutes. And on the puzzle side of things, figuring out the most efficient way to navigate a path toward your opponent’s corner is great fun, since every game is different, and your opponent has different obstacles to tackle than you do, given the random placement of walls on the board.

Plus, if you’re willing to invest in two copies of the game, you can play with four players, as you and your partner coordinate your efforts across a 4×4 game board in the hopes of occupying your opponents’ corners first.

It’s a game that takes a few minutes to learn and offers near-infinite replayability. It might be called Less, but it feels like a very complete, very satisfying challenge.

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Less is published by InventedFor and is available online at less-game.com (with numerous coaster designs for the reverse side of the tiles). Click here for full details.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on Twitter, Pinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!