A Kinder, Gentler Tetris? How!?

[Image courtesy of Eurogamer.]

If there was a Mount Rushmore of puzzle games, Tetris would have to be up there. It made the Game Boy one of the most successful mobile platforms in gaming history. It has been played on every continent AND aboard the International Space Station.

Everyone has played Tetris at one time or another. In fact, it’s so ubiquitous that you’ve probably not only played the original, but some variation on the classic version as well.

And there is no shortage of options on that list. Heck, Tetris creator Alexey Pajitnov himself created several famous variations on Tetris, like Hatris (stacking similar hats to clear them from the board), Faces…tris III (where you create famous faces Tetris-style), and Welltris (where pieces fall down all four sides of a cube, and the bottom part is the communal playspace).

[A game of Welltris in progress.]

So what else is out there in the world of Tetris?

There is four-player Tetris (Familiss), Tetris with bombs (Super Tetris), Tetris in a cylinder (V-Tetris), color-specific Tetris (Tetris 2), 3-D Tetris, 3-D Tetris in a sphere (Tetrisphere), speed Tetris (20G or Tetris: The Grand Master), Tetris with earthquakes and meteors (Tetris Elements) and many many more.

As you can see, many of these variations are designed around making the classic game harder. One that we’ve discussed in the past, a 4-directional Tetris variation called Schwerkraftprojektionsgerät, was a personal favorite for a long time.

But easily the most diabolical version was created eleven years ago, and it was aptly named.

Hatetris.

Hatetris is designed to give you the worst possible piece on every turn.

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After figuring out what to do with multiple S pieces, Hatetris throws me a curveball with an I piece.

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Then once I’ve placed the I piece, they flip the script on me with a Z piece. Diabolical.

For the record, after about 30 minutes of play, my record was 3 lines.

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That is brutal.

And after the year or so that many of us have had, who needs brutal?

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Thankfully, the spiritual opposition to Hatetris has appeared for everyone to enjoy. It is, of course, called Lovetris, and it is designed to drop the exact piece you need to clear a line.

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Now, I know what you’re thinking. After a few easy ones, doesn’t it lose its flavor?

On the contrary! It actually offers some new challenges if you approach it from a different direction.

The designer warns that setting up a tetris — eliminating four lines with a single piece — can be difficult when the game is geared toward clearing single lines. That’s one possible challenge for you to solve.

Another that I quite enjoyed was trying to arrange the pieces so I cleared the board entirely. Can you arrange the pieces so that, once you’re done, you’re left with a clean slate to try over with?

A third option is to purposely drop five or six pieces in a row randomly — or even in a tower in the center of the screen — and then work with the program to dig your way out of your predicament.

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[Even with the AI’s help, this is a doozy to clear.]

Amazing that it took 37 years for someone to come up with this.

So what do you think, fellow puzzlers and PuzzleNationers? Will you be trying out Lovetris, or enduring Hatetris for a spell, or trying out one of these many variants? Let us know in the comments section below! We’d love to hear from you.


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Intersections of Puzzle and Poetry

The more you look, the more you can find puzzles in all sorts of interesting places. We find them in literature, in historical documents, and in popular culture.

So it should come as no surprise that puzzles can be found in the world of poetry as well.

We’ve covered a few examples where poetry and puzzles have overlapped in the past, whether it’s the creations of Peter Valentine, the works of Edgar Allan Poe, or the art of carmina figurata.

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But that’s only scratching the surface.

One of the most common ways that puzzly techniques find their way into poetry is through acrostics. Acrostics spell out messages with the first letter of each line or verse.

One of the most famous is a poem by Lewis Carroll at the end of Through the Looking-Glass where he reveals the identity of the girl who inspired his famous stories:

A boat beneath a sunny sky,
Lingering onward dreamily
In an evening of July—

Children three that nestle near,
Eager eye and willing ear,
Pleased a simple tale to hear—

Long has paled that sunny sky:
Echoes fade and memories die.
Autumn frosts have slain July.

Still she haunts me, phantomwise,
Alice moving under skies
Never seen by waking eyes.

Children yet, the tale to hear,
Eager eye and willing ear,
Lovingly shall nestle near.

In a Wonderland they lie,
Dreaming as the days go by,
Dreaming as the summers die:

Ever drifting down the stream—
Lingering in the golden gleam—
Life, what is it but a dream?

Carroll certainly offers the most famous example, but I must confess that my favorite example comes from a story on Wikipedia. Poet Rolfe Humphries was banned from Poetry Magazine for life for an acrostic aimed at a diplomat and former president of Columbia University. The acrostic quite bluntly read “Nicholas Murray Butler is a horse’s ass.”

Of course, the message reading down — also known as an acrostich — isn’t the only way these messages can be hidden.

There are also examples of mesostich — where the word or message is spelled with letters in the middle of the verse — and telestich, where the last letters of each line spell a name or message.

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[Image courtesy of Twitter.]

These techniques were also used in ancient Greek inscriptions, where one particular example, AL205, featured acrostich, mesostich, and telestich messages at the same time.

Other puzzly stylings have also allowed poets to flex their wordplay muscles.

For instance, David Shulman wrote a 14-line sonnet about George Washington’s famous river crossing where every line is an anagram of “Washington crossing the Delaware”:

A hard, howling, tossing water scene.
Strong tide was washing hero clean.
“How cold!” Weather stings as in anger.
O Silent night shows war ace danger!

The cold waters swashing on in rage.
Redcoats warn slow his hint engage.
When star general’s action wish’d “Go!”
He saw his ragged continentals row.

Ah, he stands – sailor crew went going.
And so this general watches rowing.
He hastens – winter again grows cold.
A wet crew gain Hessian stronghold.

George can’t lose war with’s hands in;
He’s astern – so go alight, crew, and win!

There are also ABC poems, a form where the goal of each poem is to use words starting with each letter of the alphabet in order. You can find some entertaining and impressive examples here.

Some poets, however, have flipped the puzzle poem on its head by treating the poems like puzzles. The folks at UVA’s Puzzle Poetry group utilize Tetris-like puzzle pieces with words on them to assemble poems.

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[Image courtesy of the University of Virginia.]

The concept dates back to 2017, a creation of Neal Curtis and Brad Pasanek, serving as a way to both explore and deconstruct the art of poetry itself by making a puzzle out of it.

It’s a very cool idea, reminiscent of how magnetic poetry sets allow you to turn your fridge into a canvas by assembling and reworking the order of the various available words.

Puzzles by their very nature are about finding a solution, bringing order out of chaos, whether it’s assembling puzzle pieces, answering devious crossword clues to fill a grid, or unraveling a tricky brain teaser that pushes you to think in a different way.

And since poetry is all about expressing truths in a personal way, it makes a lovely sort of sense that puzzly techniques would intertwine with this thoughtful, elusive form of art.


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PuzzleNation Product Review: Pocket Brainteasers

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[Note: I received a free copy of each brain teaser in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Whether it’s composed of two simple pieces of twisted metal or a elaborate arrangement of parts, a mechanical brain teaser are great fun. It’s a plaything, a curiosity to be fiddled with, tinkered with, and explored, twisted and turned every which way until you feel like you’ve got a handle on all the different ways you can manipulate it.

And then, suddenly, BAM. Inspiration strikes! The a-ha moment happens, and you unravel its secrets.

ThinkFun, purveyors of deduction and logic puzzle games galore, have returned to the field recently, and in today’s product review, we look at a collection of brain teasers that each offer their own unique a-ha moment, if you’re willing to work at it.

ThinkFun’s Pocket Brainteasers range in difficulty from one to four (one being the easiest/least challenging), and you’ll find your puzzle skills tested in several ways as you tackle each. Although intended for solvers 8 and up, older solvers will still enjoy the puzzly tricks awaiting them in ThinkFun’s latest line of puzzle products.


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4-Piece Jigsaw

It sounds simple, doesn’t it? A four-piece jigsaw puzzle. Better yet, it’s already assembled for you! All you have to do is take it apart.

This level 1 brainteaser is obviously more than meets the eye, as the puzzle pieces shift back and forth but never quite seem to separate the way you’d expect.

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The large plastic pieces are perfect for younger solvers to play around with, solid and resistant to the sometimes harsh manipulations of younger hands.

It’s not much of a challenge for an experienced solver, but it was genuine fun to suss out how the pieces worked together and how to finally separate them.

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4-T Puzzle

This level 2 brainteaser followed the same basic formula as 4-Piece Jigsaw — four pieces to assemble — but in this case, their interactions were constrained by the small tray included with the puzzle.

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As you can see, the solution offered on one side simply won’t work on the other because the tray is smaller, so solvers will have to be extra crafty to place all four T-blocks into the available space.

The T-shaped pieces made for curious solving — since they don’t fit flush with the corners the way traditional tangrams or Tetrominoes would — but patience and cleverness will be rewarded. It’s amazing how a relatively simple set-up — shapes and a tray — can result in a satisfying puzzly experience.

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The Fifth Chair

This time around, there’s no tray or framework to negotiate. Instead, you’ve got four L-pieces (or “chairs”) and your goal is to make a larger L-shaped chair by combining the four you already have.

Like a three-dimensional version of tangrams, The Fifth Chair is an enjoyable solve, requiring you to maneuver the chairs in all sorts of combinations, seeing different relationships between them all as you try to figure out how to bring the fifth chair to life.

Despite being the level 3 puzzle in the set, I actually found this to be the most challenging of the quartet, as I was briefly overwhelmed by the sheer number of options available to me.

Of course, as soon as I figured out the solution, it felt obvious, and I breathed a sigh of puzzly relief as I conquered the third of four brainteasers for the evening.

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Rec-Tangle

Designed to resemble the service bars of a cellphone or an internet connection, the “bars” are cut diagonally into halves, leaving the solver with 8 pieces to arrange.

This level 4 puzzle solves quite similarly to 4-T Puzzle. You have an array of pieces to place into a smaller space on the backside of the puzzle tray.

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The unusual pieces — long and thin, with an angled edge on one side and a flat end on the other — offered all sorts of possibilities when it comes to placement in the tray, so I found myself discarding quite a few theories and ideas before alighting on the correct solution.

Nonetheless, I would still consider this puzzle easier than The Fifth Chair, though still harder than 4-T Puzzle or 4-Piece Jigsaw.


Tackling this tetrad of brainteasers was a treat, especially as it felt like I was exercising plenty of puzzly skills that aren’t used nearly as often as pen-and-paper puzzles usually demand.

The combination of spacial awareness, physical manipulation of puzzle pieces, and the strategy involved in cracking each made for a feast of puzzly experiences. Any one of the four would be fun, so getting to try all four was a delight.

Whether intended as stocking stuffers or affordable little puzzly surprises for the solver in your life, I suspect these pocket-sized puzzles will have the younger solvers you know puzzling away for a while to come.

Pocket Brainteasers are available from ThinkFun and select online retailers, only $6.99 each for 4-Piece Jigsaw, 4-T Puzzle, The Fifth Chair, and Rec-Tangle!


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Forget 3-D Chess and Try 4-Directional Tetris!

[Image courtesy of Eurogamer.]

Tetris is the ultimate puzzle game. If you somehow haven’t played it, you’ve at least heard of it. The brainchild of Alexey Pajitnov conquered the world, not only making Nintendo’s Game Boy a bestselling video game platform, but turning millions of puzzlers into gamers and gamers into puzzlers as well.

Those iconic little Tetromino shapes are instantly recognizable, and the music can still induce panic and nervousness in players decades after the first time they heard those infamous notes.

And it serves as a brilliant template for ambitious game designers and puzzlers to add their own twists to the Tetris formula.

The basic concept is simple: try to arrange the constantly falling Tetromino blocks so that they make complete lines in the play area. If they do, that line disappears.

Of course, just because the concept is simple, that doesn’t mean the game is. As your play area fills up with Tetrominos, the music speeds up, amping up the tension. And as you progress through different levels, the pieces fall faster and faster. You need quick reflexes and ice in your veins to handle the higher difficulty levels.

Thankfully, you only need to worry about the blocks falling from one direction.

But a new variation on Tetris quadruples the gameplay area in a very devious way.

Say hello to Schwerkraftprojektionsgerät, Stephen Lavelle’s take on Tetris. In Schwerkraftprojektionsgerät, Tetromino blocks appear in the center of the play area, and you control where the piece is placed in each of the four directions.

No, the blocks do not fall automatically, nor is there a time limit that forces you to place the blocks quickly. Yes, you can spin each piece before placing it.

But each block goes into all four play areas simultaneously, and in the same position on the opposing sides.

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As you can see, the straight piece lands flat in the east and west grid spaces, but standing upright in the north and south grid spaces. You have to work along each axis to find the best case scenario for all four of your play areas.

Yes, you’re trying to complete lines in four different directions at the same time. The T-shaped Tetromino will land in four different arrangements (flat, on one side of the T-bar, on the other side of the T-bar, and on the long end of the T-bar) with a single keystroke.

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It’s mind-blowing how challenging this makes the game, but it’s challenging in a good way.

I mean, in a regular game of Tetris, you need several dozen completed lines to conclude a level and feel like a champion. In Schwerkraftprojektionsgerät, you feel like a genius if you can get two completed lines in each of the four play areas before the game is over!

Just as addictive as the original, yet offering a totally new twist on the familiar style of puzzling, I foresee a lot of office hours being lost to this engaging four-directional experiment in space efficiency.

You can try Schwerkraftprojektionsgerät for yourself here, and check out all of Stephen’s games here. (He also has a YouTube channel featuring some of his creations.)

After 35 years, it’s cool to see there are still new ways to make Tetris feel fresh again.


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PuzzleNation Product Review: Jetpack Joyride

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[Image courtesy of Board Game Geek.]

There are many games where the goal is to get from Point A to Point B. But rarely are those games as simple to learn, as engaging to master, or as satisfying to puzzle out as Jetpack Joyride.

Mobile gamers may recognize that name from the popular app making the rounds a few years ago. While the basic concept remains the same for the board game version, the puzzly way you go about achieving victory is completely different. (And, dare I say, an improvement upon the original.)

So strap on a stolen jetpack and join us for today’s product review, as we explore the tabletop version of Jetpack Joyride.

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Anyone who has played Tetris is familiar with game pieces like these. These are called pentominoes, because they’re made up of 5 squares, as opposed to Tetris-style tetrominoes, which are made up of 4 squares. And they’re the heart of the puzzly challenge offered by Jetpack Joyride.

Most games that involve pentominoes are all about filling a grid or making various shapes. Jetpack Joyride takes them in a completely new direction, as they form the path that Barry takes as he tries to escape the lab with jetpack in tow.

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It’s a fresh and challenging reinvention that makes the game very replayable, because as you grow more effective at selecting your pieces and navigating the play area, the arms race between players to grab the shapes they need grows more intense.

All players are pulling from the same collective pool of pentominoes at once, so piece selection has to be both quick and effective.

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By placing each piece on your board, you maneuver Barry past obstacles, help him collect coins, and guide him toward the exit, hopefully fulfilling a few mission objectives along the way.

Yes, in addition to avoiding rockets and laser fences whilst collecting coins, you also have to keep in mind the missions that are available for every player to complete as they play.

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These can range from collecting all of the coins in a sector to having Barry’s path glide along the ceiling for 10 squares. The missions are worth a different number of stars based on their difficulty.

And why would a player bother with collecting coins or amassing stars? Well, those are worth points once each round ends. (The round ends when one of the players escapes the lab OR when everyone runs out of pentominoes.)

The purpose of the point system is two-fold: not only do they count toward your total score at the end of the game, but they also determine which power-ups you get for rounds 2 and 3.

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You see, in order to balance out the game play, the player who scored the fewest points gets to pick their power-up first. So although the person with the highest point total is in the lead, they actually pick their power-up last, allowing for players behind in points to catch up and outmaneuver their opponents with more advantageous or powerful bonus tech.

It’s a simple mechanic, but an elegant one. Even if you’re a skilled player, it’s hard to run away with a victory in Jetpack Joyride, because there are ample opportunities for other players to pull off some impressive comebacks and upset victories.

And all this only covers the traditional multiplayer version of the game. There are add-ons for vehicles in the deluxe version (complete with special missions and power-ups), as well as a solo-play format that is more like a traditional puzzle to be solved.

These additional modes of play take an already stellar multiplayer experience to even greater heights. This is clearly a game where a great deal of thought and attention has been paid to every aspect of the gameplay. Nothing feels overpowered or unfair, and the balance of luck, skill, and speed makes for exciting gameplay.

Players of any age can get into the puzzly fun quickly, and the variety of missions, play areas, and different bells and whistles ensure that Jetpack Joyride never runs out of challenges or surprises.

Jetpack Joyride is published by Lucky Duck Games and available at select retailers (including Amazon).


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The Tetris Effect: Unleashed!

When alarmists talk about the negative effects of video games on players, they’re usually referring to first-person shooters, like Call of Duty, or games that encourage immoral acts, like Grand Theft Auto.

They’re not usually talking about Tetris.

But as it turns out, playing Tetris can have curious side effects. Some folks who play for prolonged periods of time report seeing the iconic tetromino shapes falling as they drift off to sleep, or when they close their eyes. (This has also been reported by jigsaw puzzle solvers, who see curved lines, and Rubik’s Cube solvers, who continue to see the constantly shifting colors of the cube.)

There are additional anecdotal stories of people viewing the world in a Tetris-y way after solving, fixating on how shapes could fit together.

It’s common enough, in fact, that it has its own term: The Tetris Effect.

It has also inspired a Tetris game of the same name, which is releasing later this year for the Playstation 4. Tetris Effect enhances the Tetris experience by tying musical themes and imagery to the traditional gameplay.

One player describes the play experience in an article for Kotaku:

I played the game in VR, though that is optional. The first time I landed a Tetris, the screen exploded in a beautiful display of particle effects, sea life swam around me, the controller vibrated and the music swelled in a way that sent chills down my spine — I’ve done this a million times before but not like this.

[Image courtesy of Eurogamer.]

The game also boasts a new solving trick — the Zone mechanic — which allows you to stop time and place several blocks at one time, meaning you could line up multiple pieces to drop at once and clear more lines. The previous limit was four lines, but now, with the Zone mechanic, it’s possible to clear out up to sixteen lines at once! (Naturally, there’s a term for that as well. It’s a decahexatris.)

This is an excitingly immersive evolution of the classic puzzle game, and I can’t wait to check it out.


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!