Hot Puzz(le): The Hashtag Game Returns!

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You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleQuotes, mashing up Penny Dell puzzles with quotes from famous movies!

Examples include: “Go ahead, make my Daisy” or “You’re a wizard words, Harry!” or “You know how to whistle, don’t you, Steve? You just put your Blips together and blow.”

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


“Son, what we got here is a failure to Make the Connection.” (Cool Hand Luke)

“You’re gonna need a bigger Quotefind.” / “You’re gonna need a bigger Bowl Game.” (Jaws)

“I ate his liver with fava beans and a nice Keyword.” (The Silence of the Lambs)

“Wheels before Zod!” (Superman 2)

“We’ll always have Pairs.” (Casablanca)

“I’m sorry, Dave. I’m afraid I can’t do Word-A-Mat.” (2001: A Space Odyssey)

“All work and no Word Play makes Jack a dull boy.” / “All work and no play makes Crackerjacks a dull boy.” (The Shining)

“I’m not gonna hurt ya. I’m just gonna bash your Brain Boosters in.” (The Shining)

“Here and There‘s Johnny!” (The Shining)

“Don’t you worry! Never fear! Robin Hood will soon be Here and There!” (Looney Tunes: Rabbit Hood)

“E.T Text Message home.” (E.T.: The Extra-Terrestrial)

“Nobody puts Baby in the Four Corners!” (Dirty Dancing)

“Don’t Kriss Kross the streams” (Ghostbusters)

“You’re a daisy if you do” / “You’re no daisy. No daisy at all.” (Tombstone)

“Crackers and Frameworks! That’s what Penny does!” (Wedding Crashers)

“Whatever. Make me a Blockbuilders, clown.” (Wedding Crashers)

“Frankly, my dear, I don’t Give and Take a damn.” (Gone With the Wind)

“Seek thee out, the Diamond Mine in the rough.” (Aladdin)

“I’m mad as hell, and I’m not gonna Take It from There anymore!” (Network)

“If you Build-a-Quote, he will come.” (Field of Dreams)

“Fredo, you’re my brother and I love you. But don’t ever takes sides with anyone against the Crypto-Family again. Ever.” (The Godfather)

“Leave the gun, take the Chips.” (The Godfather)

“I’m not sure that I agree with you a hundred percent on your Framework there, Lou.” (Fargo)

“Places, Please sir, may I have another?” (Animal House)

“I’m a friend of Sarah Connor. I was told she was here. Could I see her Places, Please?” (The Terminator)

Morpheus believes he is The One and Only. (The Matrix)

Help me, Obi-Wan Kenobi. You’re my One and Only hope. (Star Wars)

“May the Foursomes be with you.” (Star Wars)

“I find your lack of Frameworks disturbing.” (Star Wars)

“I love puzzles.”
“I know.” (The Empire Strikes Back)

“Follow the yellow Brick By Brick road.” (The Wizard of Oz)

“There’s no place like Home Runs, there’s no place like Home Runs.” (The Wizard of Oz)

“Nothing goes over my Headings! My reflexes are too fast, I would catch it.” (Guardians of the Galaxy)

“I am Groot.” (Guardians of the Galaxy)

“‘We gotta do somethin’.’ I don’t know why ‘we’ always has to be me every damn time. We, we, we. What do I look like, an expert in Bookworms?” (Tremors)

“There’s no crying in Bingo.” (A League of Their Own)

“Love means never having to Say That Again?” (Love Story)

“Go Fish, make my day.” (Sudden Impact)

“That’s a lot of Go Fish.” (Godzilla)

“Right Angles turn, Clyde.” (Any Which Way But Loose)

“Me and Jenny was like Places, Please and carrots.” (Forrest Gump)

“One time Abacus said you never really knew a man until you stood in his shoes and walked around in them…” (To Kill a Mockingbird)

“I am big, it’s the Picture Pairs that got small.” (Sunset Boulevard)

“Now, go away, or I shall taunt you a second Halftime!” (Monty Python and the Holy Grail)


Several intrepid puzzlers went above and beyond in their efforts as well!

The first recreated a classic conversation from Monty Python and the Holy Grail:

“Stoplines! Guess Who would Crisscross the Bridge of Death must answer me these questions Three from Nine, ere the other side he see!”
“Ask me the questions, Bridge-Keep On Moving-er. I’m not afraid!”
“What is your By Any Other Name?”
”My Crypto-Name is Sir Lancelot of Camelot!”
”What is your Word Quest?”
”To Triangle Seek the Holy Grail!”
”What is your favorite Color By Numbers?”
“Blue!”
”Fine! Pair Off you go!”

The second contributor went more contemporary, reworking one of Liam Neeson’s most chilling moments from the film Taken:

I don’t know “Who’s Calling.” I don’t know “What’s Next.” If you’re looking for “A Perfect Ten,” I can tell you I don’t have “Buried Treasure” but what I do have are a very particular set of “Split Personalities.” “Split Personalities” I have acquired over a very long career. “Split Personalities” that make me a “Dilemma” for people like you. If you let my daughter go now, that will be the “End of the Line.” I will not “Crossblock” you, I will not “Pathfinder” you. But if you don’t, I will “Crossblock” you, I will “Pathfinder” you and I will “Samurai Sudoku” you.


Have you come up with any Penny Dell Puzzle Quotes entries of your own? Let us know! We’d love to see them!

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Kubrick’s Game Continues!

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Back in September of last year, I reviewed the novel Kubrick’s Game by Derek Taylor Kent, a puzzly adventure/thriller that incorporated elements of Da Vinci Code-style mysteries, film history, conspiracy theories, and a cracking whodunit.

I also announced that a tie-in game was created for readers and puzzlers to tackle. Known as The Game or Kubrick’s Game, this months-long puzzle hunt started quite innocuously, with a poem introducing solvers to the game, and then the following text:

From Ai to the shiNing, from Two thousAnd and one to dr. Strangelove, from sparTacus to lolIta, from Clockwork oRange to pAths of glory, no director in history has given the Cinema more Enigmatic masterpieces than Director stanley kubrick. Over his Turbulent Career, kubrick produced an Oeuvre that gained him the nickname of the Maestro. So what if this Legendary Artist hid a priceless treasure away Somewhere and left clues to the location within his movies, Hidden away in plain sight? KUBRICKS GAME asks this very question and the answer will blow you away.

Once you’ve found the hidden message, it leads you to an encrypted message that directs you to complete a task that will lead you further into the game.

Each puzzle you solve, as well as each additional side task, riddle, and challenge you complete, is worth points (plus bonuses for being among the first to crack each puzzle). A leaderboard tracks the individuals or teams with the top scores as the game progresses.

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The players are currently tackling Puzzle #4, and unlike earlier puzzles, instead of getting bonus points for solving the puzzle faster, points will be determined by how few hints the competitors need in order to crack the puzzle.

Only four players have cracked the puzzle thus far, and impressively, several managed to do so without any clues.

I reached out to several of the players for their insights into the puzzle hunt. For one of the players, Rey, this is a particularly intriguing challenge:

This is my first experience doing it as a contest, which really puts the pressure on and actually makes it more satisfying when I solve one of the puzzles. I started off by getting interested in Escape Room attractions and found that it really piqued my interest trying to figure out how all the little clues connect.

So far the last puzzle (#4) has been the most challenging. Definitely took me the longest to figure out. They have all had their own little bits of difficulty that make them different. The Game Masters really know their stuff and are making this a very interesting contest.

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[Game Master Bob Glouberman instructs a batch of competitors
in the Fantastic Race. Image courtesy of The LA Times.]

And speaking of the Game Masters, I had the opportunity to chat with mastermind Bob Glouberman about creating the hunt featured in the book.

I have been obsessed with Kubrick since I first saw The Shining in 1980 when it was released. The idea of a Da Vinci Code with Kubrick’s films at its center was enticing to me. Derek wanted to know if I could invent an elaborate puzzle that went through all of Kubrick’s films and I was so eager to jump in, I said, “no sweat.” Of course it was lots of sweat….but fun sweat.

As for how he actually constructed the puzzles for the novel, well…

I watched all of Kubrick’s films (I had seen them all before multiple times) over again. I bought a white board and I started noticing all of the similarities and tie ins that exist between the films. I then wrote in different colored dry erase marker depending on the film, the connection, and the possibility for a puzzle. I connected all the tie ins with lines which was very reminiscent of Dexter Morgan’s blood spatter strings.

I then watched all the movies a second time and added all of the strange symbols in all of Kubrick’s movies that I didn’t quite understand. I figured those symbols would be ripe for clues. Perhaps if they had meaning for the film, they might also have a subsequent meaning for a puzzle.

I then watched them a third time and added all the scenes that didn’t make sense. Random scribbles on a wall. Scenes that faded out for no apparent reason. Lines of dialogue that appeared clunky. Characters that seemed to go nowhere. These seemingly random elements might have been added for coherence to a puzzle.

And the end result, I believe, is a very satisfying series of puzzles that works well with the films. Naturally, Kubrick didn’t intentionally create a series of puzzles… but he might have. And they may have looked like the puzzle system Derek outlined in Kubrick’s Game.

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There’s still time to get in on the hunt for Kubrick’s ultimate prize! Organizers are keeping registration open until March 1st!

You can click here for all the details on the Game and to get started. For more info on author Derek Taylor Kent, click here.

And be sure to check out Bob Glouberman’s other diabolical projects: a treasure hunt company called Fantastic Race and an escape-room company called Get the F Out.

Happy hunting, everyone!


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PuzzleNation Book Review: Kubrick’s Game

Welcome to another installment of PuzzleNation Book Reviews!

All of the books discussed and/or reviewed in PNBR articles are either directly or indirectly related to the world of puzzling, and hopefully you’ll find something to tickle your literary fancy in this entry or the entries to come.

Let’s get started!

The subject of today’s book-review post is Derek Taylor Kent’s novel Kubrick’s Game.

Shawn Hagan is a film student at UCLA’s School of Film and Television, a gifted director of photography, cameraman, and lighting designer with aspirations toward directing. He’s probably like many cinephiles you know: obsessive, prone to losing himself in films, with a hard time relating to others.

He’s also a fan of puzzly scavenger hunts, tackling them with his friend Wilson, a former child star with his own directorial ambitions. They also recruit Shawn’s TA (and crush), Samira Singh, to join them. But when Shawn’s film professor asks for Shawn’s help deciphering the contents of a mysterious package, Wilson, Sami, and Shawn will find themselves on a puzzle hunt unlike anything they’ve ever seen.

The package is from visionary director Stanley Kubrick, a man who has been dead for fifteen years. Apparently, he left one last gift to his fans and fellow film lovers: an elaborate puzzle whose endgame could change history.

As Shawn, Wilson, and Sami unravel each clue, delving deep into Kubrick’s life and filmography, they discover they’re not the only ones in pursuit of the solution to Kubrick’s game; not only are students from other film schools also on the hunt, but shadowy forces are also working to solve the puzzle…forces that are willing to lie, cheat, steal, and worse to get what they want.

What could Kubrick have left behind to justify such means? Will Shawn, Sami, and Wilson solve the famous chessmaster’s last gambit?

Kubrick’s Game is a puzzly thriller/adventure piece very much in the vein of The Da Vinci Code, though a far more satisfying read, more akin to the Shakespeare-fueled mystery of Jennifer Lee Carrell’s Interred with Their Bones or Haunt Me Still than the smack-you-in-the-face-with-coincidence style of Mr. Brown. Kent is clearly a fan of Kubrick’s work, and that enthusiasm infuses every page of the story.

Part puzzle hunt, part tribute, and part whodunit, Kubrick’s Game revels in the minutiae of classic films, adding depth and meaning to cinematic quirks and questions that hardcore film geeks have been debating and theorizing about for years.

But Kent goes one step further by including relevant images and frames of film, allowing the reader to follow the narrative. You can’t quite solve the puzzles alongside the protagonists, especially in the later puzzles (unless you’re a serious Kubrick aficionado, that is), but you know enough to avoid any possible frustration.

On the puzzle side, there are really three puzzly narratives to unravel. The first is the puzzle hunt early in the game, which is very straightforward. The second is Kubrick’s game itself. The third is the whodunit of the story, pondering who Shawn and his team can trust and who they’re working against. It’s a multilayered narrative that never bogs down, despite the twists and turns and numerous characters in play.

[Image courtesy of Biography.com.]

Kubrick himself becomes a major player in the story, as his motivations, his choices, and his interests are crucial to the plot. His films as well become intriguing characters — particularly Eyes Wide Shut, often a maligned part of Kubrick’s legacy, though one I have more appreciation for after reading this book.

(And Kent is clearly having some fun with some of the conspiracy theories surrounding Kubrick’s life and works in this novel, but he does so without mocking.)

As for the human characters, Sami and Wilson are amiable support characters; they’re likable and capable, focused and flawed in their own ways, but Shawn is clearly the centerpiece of the novel, so most of Sami and Wilson’s more intriguing character aspects only emerge in reaction to Shawn.

As for Shawn, he’s a little polarizing, because you want to like him, but several of his choices make it hard to do so. Some of this can be attributed to Shawn’s social awkwardness and insensitivity; there are certain character moments that are selfish and border on the emotionally brutal.

(Some characters theorize that Shawn is on the spectrum, but I don’t feel comfortable commenting either way. It isn’t particularly germane to the plot, so long as you can accept that Shawn is fairly tone-deaf socially and has difficulty connecting with others.)

That being said, you cheer when Shawn succeeds and you root for him when he falters, which are signs of a solid protagonist.

Although the antagonists descend a bit into cartoonish villainy, that’s a minor quibble. For the most part, the stakes feel high and the mentality of Shawn, Wilson, and Sami’s team against the world is an easy one to buy into.

Kent has done an impressive job of constructing an elaborate mystery worthy of Kubrick’s labyrinthine storytelling, one that should satisfy thriller fans and puzzle fans alike.

Kubrick’s Game is available on Amazon in hardcover, softcover, audiobook, and ebook.

[Full disclosure: I received a free copy of today’s book in exchange for a review.]


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