PuzzleNation Product Review: Minecraft Magnetic Travel Puzzle

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[Note: I received a free copy of this product in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

Minecraft is one of the biggest indie video game success stories of the last twenty years. A simple block-style game about building things (and destroying things) is now a multimedia empire, complete with toys, LEGOs, and of course, video games across numerous platforms.

It was only a matter of time before it made the leap to puzzles, and as it turns out, the clever folks at ThinkFun were just the designers to bring Minecraft into a puzzlier world.

Minecraft Magnetic Travel Puzzle pits the player against devious deduction puzzles with elements of the Minecraft universe included. By using the clues provided on each challenge card, the player must arrange three swords, pickaxes, and pieces of armor (all different colors, making nine unique game pieces) on the 3×3 crafting table in a particular pattern.

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Completing the grid is the only way to bypass the ender dragon (who is placing these challenge obstacles in your path) and continue onto the next world in your journey.

The instructions, puzzles, solutions, game board, and pieces are all contained within the single spiral-bound game book, making this one of ThinkFun’s most portable products yet. The magnetic pieces are fairly sturdy, as is the game board, so it will hold up nicely to the rigors of travel (and being stuffed into various carry-on bags).

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The gameplay itself is all about interpreting the clues provided with each challenge card. Some clues offer hints on where to place pieces according to color, others according to shape. Additional clues center around a given piece’s location on the grid or in relation to another piece.

For instance, in Beginner Challenge #5 in the image below, the solver gets two hints: one about color and the other about the game pieces.

All three of the blue pieces will be placed along the diagonal, according to the first hint. And according to the second hint, a piece of armor will be in the upper right corner and a pickaxe will be in the middle square. Combining these two hints tells us where to place the blue armor and blue pickaxe. And since only one blue gamepiece is left, the blue sword goes in the lower left corner.

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Similarly, the combination of the yellow square in the center of the top row in the first hint and the sword image in the center of the top row in the second hint tells us where to place the yellow sword. Once that’s in place, we look at the remaining sword image on the second hint and know where to place the gray sword.

The gray square in the upper left corner of the first hint and the pickaxe image in the upper left corner of the second hint point to where to play the gray pickaxe (and the yellow pickaxe by process of elimination).

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With two game pieces left and one unoccupied yellow square in the first hint, the solver can easily complete this challenge, besting the ender dragon’s latest obstacle and moving forward.

Once you graduate from the Beginner and Intermediate difficulty levels, you’ll face a new wrinkle: negative clues. Negative clues are layouts that must be avoided, so instead of telling you where to place a piece, they tell you expressly where NOT to place a piece, ratcheting up the difficulty.

For instance, in Advanced Challenge #25, the negative hints tell us that a gray gamepiece can never be directly below and to the right of a blue gamepiece, or above and to the left of a yellow gamepiece.

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These restrictions will prove to be valuable hints going forward, often telling a savvy solver more about the layout of the crafting table than the regular clues!

By gradually teaching deductive reasoning — slowly introducing new ways to provide information and eliminate possibilities — the solver quickly grasps a key component of strategy and planning: “If this, then that” thinking.

This sort of cause-and-effect observation allows a solver to hold several pieces of information in your head at once, eliminating red herrings and unhelpful possibilities until you’re left with one solution that fits all the requirements. (Just as every Sudoku puzzle is an exercise in deduction, so is every challenge card in Minecraft Magnetic Travel Puzzle.)

Fun for younger solvers and older alike, ThinkFun’s latest deduction puzzle game turns Minecraft into Mindcraft, adding a valuable puzzly tool to the arsenal of every solver.

Minecraft Magnetic Travel Puzzle is available from ThinkFun and certain online retailers.


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PuzzleNation Product Review: Bananagrams Duel

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[Note: I received a free copy of these games in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. /end disclaimer]

When it comes to word-forming tile games, the folks at Bananagrams are the masters. Their fruit-inspired packaging is synonymous with that particular brand of puzzling, giving Scrabble a run for its money in terms of letter-tile games. And they have an uncanny knack for putting new spins on classic puzzle-game tropes, breathing new life into the genre.

For instance, Bananagrams Duel replaces the iconic Bananagrams tiles with letter dice. Does this really make a difference in the game play? Let’s find out together.

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Bananagrams Duel is a two-player word/grid-forming game, consisting of 24 six-sided letter dice, a handful of banana cards, and a handy carrying case. When it comes to travel-friendly puzzle games, it doesn’t get much simpler than this.

Instead of pulling from a shared pool of letter tiles, each player gets 12 of the 24 letter cubes. The goal is the same as a traditional Bananagrams game: to create a criss-crossing grid of recognizable words. You’re allowed to shift and flip any of your dice to other letters as needed, and the grid can change at any time. (Unlike, say, Scrabble, you’re not locked into a word if you’ve already spelled it. Anagramming is always an option.)

The first player to use all 12 letter dice and call out “Bananas!” wins the round and is awarded one banana card for the victory. First player to 10 banana cards wins.

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But those little banana cards do more than help you keep score. On the other side of each card is a theme. In one of the variant rule sets detailed in the little instructional guide, your completed grid must now contain at least one word that fits the given theme.

That little tweak can make a traditional Bananagrams game much more challenging. After all, if you’ve ever played the regular version of the game, you know how words can just evaporate from your vocabulary during play, only to suddenly return once your opponent has completed a grid. Now imagine that same feeling, but with a theme of sports or six-letter words attached to it.

In one of our test games, we actually made this harder on ourselves by trying to make EVERY word in the grid fit the theme.

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As you can see here, we were allowed to choose our own theme, and we chose “Space/Astronomy.” I was devilishly close to completing my grid, but lacked the “L” I needed to spell Pluto. Meanwhile, my opponent went with a two-word grid that gelled nicely.

I don’t recommend trying it this way — unless you’re looking for a serious challenge — because the usual themed rules are tough enough.

Although an occasional bad pool of letter cubes can leave you without a letter — like, for instance, an L you really need — for the most part, it didn’t feel like the letter cubes were more restrictive or limiting than a traditional pool of Bananagrams letter tiles. All the dice shifting made for a different, yet familiar solving experience.

Plus it’s super-easy to come up with your own variant rules to enrich repeated games. The instructions list 5 alternate rule sets, and I would gladly recommend one that went well with us: having your opponent roll one of your dice for you and making you use it as the starting letter for a grid word.

Bananagrams Duel manages to boil down the Bananagrams formula to its most essential and playable form yet. And with a much faster clean-up (or pack-up and stash-away, if you’re on the road/in the airport), it’s more travel-friendly than ever before. They’re not lying when they call it a small space word race.


Bananagrams Duel is available from Bananagrams and participating local and online retailers, and it’s featured in this year’s Holiday Puzzly Gift Guide!

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PuzzleNation Product Review: Smart10

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[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

If you’re familiar with trivia games, then you know there’s one answer per question, one crack at a pie wedge or a Linkee letter or a few steps forward or an answer point or whatever.

The subject of today’s post turns that convention on its head with a clever tweak: there are up to ten possible answers to each question, so you get more than one chance to earn points with your trivia knowledge.

Yup, you get multiple opportunities to “smarten” up with Smart10, the latest trivia game from the crew at Bananagrams.

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[Here you can see the Smartbox playing case, as well as the trivia question, the answer markers, and the score markers along the edge of the Smartbox.]

The concept is fairly straightforward. Once the trivia cards are loaded into the Smartbox, you pass it around, allowing each player/team the chance to answer the question and pull one of the answer markers. If they’re correct, they keep the answer marker in front of them. Then, pass the Smartbox to the next player.

The round ends when all the markers are pulled or players agree that there are no more correct answers to the question. Once the round is over, you add a point for each answer marker to the total indicated by your scoring wheel on the Smartbox. Then reset all the answer markers, pull the question card out, and put it at the bottom of the deck, and you’re ready for a new round.

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Now, if you’ve never played this game before, you might be confused by how the round ends, since I mentioned two possibilities — all the markers being pulled or the players agreeing that there are no more correct answers. That’s because there are different kinds of trivia questions you’ll encounter while playing Smart10. There are six categories, each represented by a different colored circle that surrounds a given trivia question.

Some of them are true/false style, where you only want to pull the answer markers for the true answers. Others offer ten variations on a theme — like listing a piece of music and asking for the composer — which means the Smartbox gets passed around until all 10 variations have been answered.

This variety of question styles — covering everything from history and math to pop culture and language — keeps the game from becoming bogged down or repetitive. (The fact that every card is two-sided, meaning you have LOADS of questions to try, also helps in this respect.)

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[Here you can see the checkmarks for the true/false type of question.]

Plus, the entire game is self-contained. You’ve got questions, answers, and score-keeping all built into one portable device. There are no decks of questions or game boards and pieces to tote around. That makes the game both travel-friendly and perfect for tossing around at a party without a lot of set-up time wasted.

The questions balance nicely between moderate difficulty and greater difficulty, so there’s little chance of the game feeling too easy or exclusionary in its challenge level. Pretty much the whole family can get in on the trivia goodness. And since you can play with up to 8 players (or teams), no one needs to feel left out of the fun.

All in all, Smart10 makes for a enjoyable and satisfying trivia experience that still feels mellow enough for casual get-togethers.

[Smart10 is published by Bananagrams and available from local and online retailers, plus it’s part of this year’s Holiday Puzzly Gift Guide!]


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Tackling the 2019 Indie 500 Puzzles!

June 1 marked the fifth annual Indie 500 Crossword Tournament, hosted in Washington, D.C., by constructors Erik Agard, Neville Fogarty, Andy Kravis, Peter Broda, and Angela Olsen Halsted. The first tournament had a racing theme, the second had a prom theme, the third had a time theme, the fourth had a fashion theme, and this year was travel-themed!

While I couldn’t attend the tournament, I did download the tournament puzzles, and last weekend I finally had the opportunity to sit down and tackle them. And today, I thought I’d offer my thoughts on those puzzles, for any interested PuzzleNationers who might be considering participating in the event in the future.


Before the official tournament puzzles start, there’s a warm-up puzzle, a 15x grid entitled “Getting There” by Neville Fogarty. The hook is simple and accessible — forms of transportation found inside locations, like TRAIN in MOUNT RAINIER or BIKE in NAIROBI KENYA — and with easy fill and some fun cluing, this is the perfect puzzle to get your motor running for the tournament to come.

Interesting grid entries included I’M SORRY, AMNIO, and ONE PAGE. My favorite clue was “Org. with Magic and Wizards” for NBA.

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Photo by rawpixel.com on Pexels.com

#1 Is There a Fee for Emotional Baggage? by Angela Olsen Halsted

The tournament opens with this smooth-solving entry by the ever-reliable Halsted. Loaded with shameless puns based on locations like MYSEOULMATE and OTTAWATCHIT, this fun crossword definitely builds any solver’s confidence for the challenges to come. The effortless fill is bolstered by great references in the cluing, citing The West Wing, The Lion King, Creed, and Shonda Rhimes. I blasted through this one quicker than expected, but I still really enjoyed it.

Interesting grid entries included CARDI B, STANDBY, ACELA, and ADONIS. My favorite clues were “Potables actually first brewed in England, for short” for IPAS and “Gosling of the ‘Hey Girl’ meme” for RYAN.

#2 Jet Set by Yacob Yonas

The second puzzle of the tournament was an ambitious 17x grid with lots of long entries and solid fill overall, tied together by theme of airplane/flight terms hidden in longer entries (like TAKEOFF in TAKE OFFENSE and FLIGHT in BEAM OF LIGHT). Overall, this was a very impressive grid, though not much harder than the first puzzle, making for another fairly quick solve.

Interesting grid entries included OVER HERE, ERASABLE, FIRE SALE, FAT CAT, PEBBLES, and the delightfully slangy HATERADE. My favorite clues were “Displays of pride” for PARADES and “Take up again, say” for REHEM.

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Photo by Pixabay on Pexels.com

#3 Currency Exchange by Andy Kravis

Puzzle 3 was the first genuinely challenging puzzle of the tournament, a considerable jump in difficulty from the first two, and it takes the “word hidden in a longer phrase” gimmick to a whole new level.

The built-in ATM graphics in various grid boxes represent different currencies concealed in the theme entries; even across and down entries that share an ATM have different currencies, which is an immensely clever trick and a feat of grid construction I’ve never seen before. For instance, one ATM represents WON in SMALLWONDER and DINAR in ORDINARY.

This was easily my favorite puzzle of the tournament, and one of Kravis’s most diabolical and well-designed creations. Nicely done!

Interesting grid entries included CLAMATO, BALL HOG, END QUOTE, GAP YEAR, and PUMBAA. My favorite clues were “TV character described by Jon Stewart as ‘a fastidious, pigeon-worshiping felt tyrant” for BERT and “It’s three before November” for KILO.

#4 Travel Arrangements by Janie Smulyan

The toughest puzzle of the tournament for me (except for the final), this was a definite struggle, despite a well-constructed grid and a smart hook. The theme of this puzzle was a common phrase where the second half of the phrase was anagrammed into a form of transportation (for instance, MUSCLE STRAIN becomes MUSCLE TRAINS), tied together by the revealer TRANSFORMERS.

The anagram hook didn’t come to me quickly, making me work for every letter. Some of the clues as well, like “Japanese hog” for YAMAHA, took me an embarrassingly long time to unravel. Smulyan is clearly a devious constructor to watch out for.

Interesting grid entries included OPULENT, IBERIAN, ABSTAIN, and PIXAR. My favorite clues were “House payments” for ANTES and “Some are dry, some are magic” for SPELLS.

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Photo by Craig Adderley on Pexels.com

#5 Four Plus One by Bryan Betancur

The final puzzle of regular tournament play, Puzzle 5 was an excellent closer, rewarding solvers with a breezy solve and a fun hook centered around travel phrases with circled bonus letters that spell out the word TIRE, a spare for the four circles/wheels already in the grid. (For example, STAR TREK becomes STAIR TREK and BUM A RIDE becomes BURMA RIDE, my personal favorite.)

Interesting grid entries included BOGUS, SWANKY, WALTZ, FAKING OUT, and ROBBERS. My favorite clue was “Pixar hero or Verne antihero” for NEMO.

#6 Final by Rebecca Falcon

A very tough closer designed to challenge the worthy top tournament solvers, Puzzle 6 was loaded with tough, long entries (AUDI DEALER didn’t occur to me for ages), and I would argue that TO A T (rather than TO A TEE) is questionable at best.

Nonetheless, it was a strong closer and featured diabolical cluing in both versions of the puzzle, the Inside Track and the Outside Track. (Although I tried to solve the puzzle with only the Inside Track (tougher) clues, I needed some help from the Outside Track to complete the puzzle.)

Interesting grid entries included ONOMATOPOEIA, SAFARI, ACHOO, HOTEP, and HOOPLA. My favorite clue was “With 46-Across, comforting words” for THERE. (Since that clue WAS 46-Across, the actual answer is THERE THERE. Fun stuff.)

Although that was the end of the tournament proper, I’d be remiss if I didn’t mention one of the bonus puzzles in the packet.

The Tiebreaker puzzle by Erik Agard was super tough, but clever and impressive, considering that the grid was constructed in the shape of a 5 (as this was the fifth edition of the tournament.)

Layering lots of long entries like SPLIT A CAB, I WANT OUT, DISGRACE, MAGNETRON, LPGA TOUR, and LESOTHO, it was a brain-melter of a finale to a tournament that swung between easy and challenging and back again.


Overall, this was the most inventive edition of the Indie 500 yet. The puzzles mingled the creativity of the previous four tournaments with particularly strong grid design, cunning clues, and some fun takes on classic crossword conventions.

The constructors made the most of the travel theme, incorporating anagrams, hidden answers, and the inspired ATM gimmick in puzzle 3. All in all, this was an engaging and worthy series of puzzles, designed to delight and challenge solvers in equal measure.

I look forward to its return next year, and hopefully some of you will join me in accepting the Indie 500 challenge!


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The Indie 500 Crossword Tournament returns tomorrow!

That’s right! Tomorrow, June 1st, will mark the fifth annual edition of the tournament! Although registration has been closed for weeks, you can participate from home for only $10! Click here for details!

Not only that, but they’ve whipped up a terrific meta-suite of puzzles to boot, and you can name your own price for it!

I expect great things from the immensely talented team of constructors and directors they’ve assembled: Erik Agard, Rebecca Falcon, Jenna LaFleur, Angela Olson Halsted, Bryan Betancur, Andy Kravis, Peter Broda, Yacob Yonas, Janie Smulyan, and Neville Fogarty. With a travel theme titled “Going Around in Squares,” topnotch constructors, and pie (there’s always pie), you can’t go wrong!

You can click here for the Indie 500 home page, and click here for a rundown of last year’s puzzles!

Will you be competing? Or participating from home? Let us know in the comments below! We’d love to hear from you!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Pun in the Sun! It’s a Summer Wordplay Party!

Oh yes, it’s that time again! It’s to unleash our puzzly and punny imaginations and engage in a bit of sparkling wordplay!

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You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellSummerPuzzles, mashing up Penny Dell puzzles and vacations, the summer months, surf movies, camp, activities… anything and everything you associate with summer!

Examples include Summer Triangles, Beach Blanket Bingo, or Suntan-glewords!

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Summertime, and the Living is Easy Sudoku

School’s Out of Place for Summer

Camp Tanglewood

Which Way to San Jose Words

Summer lovin’, had me a blips

You’re invited to a neighborhood block party; come at 6’s and 7’s

Cancellations my reservation

Summerdoku

Picknic and Choose

Hopscotch the globe

Middle of the Road Warrior

Sisterhood of the Traveling Spanners

Grand Tourist Trap

The End-of-the-Line-less Summer

Rods & Wheels

Word Maze Runner

Kakuro Vs. the Volcano

A Perfect Hang Ten

Annetagrams Funicello

Fiddler’s Crab Frame

Surfs-Up and Downs

Ups and Dunes

Sun’rays’ burn

Junebox Jumble

Abagust

I Know What You Did First and Last Summer / Insiders Know What You Did Last Summer

Catalina Caperfect Fit

Bit Sand Pieces

Bricks Sand Mortar / Bricks and S’mortar

Surfin’-sert-a-Bird

Take a Letter from Camp

Point the Way Home


There were a few submissions that deserve their own section, as several of our intrepid puzzlers went above and beyond.

-Glossing and Burning in Extreme Sundoku

-Exchange Boardwalks featuring Ice Cream Dots and Dashes

-Have a nice cool “coco nutty crossword” smoothy!

-“Rapid Reader Encounters Bookworms on Word Trails; You Can Take It From There”

And one solver took it to an entirely unexpected rhyming level:

Kellermans we come together, Simon Says as one
We have Shared-a-Letter seasons Takeout, Piggybacks, and fun.
Summer days will soon be Odds & Evens, soonly Autumn starts
And tonight our Mixmaster whispers softly in our Heads & Tails.


Have you come up with any Penny Dell Summer Puzzles entries of your own? Let us know! We’d love to see them!

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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!