[A sampling of puzzles of many sorts: crosswords, puzzle boxes,
mechanical brain teasers, tile puzzles, riddles, and more!]
It really is incredible how many forms puzzles can take.
Think about it. Whether you’re talking Rubik’s Cubes, cryptograms, jigsaws, Sudoku, brain teasers, riddles, crosswords, escape rooms, tangrams, word seeks, sliding tiles, deduction problems, coded messages, or anagrams, they all fall under the umbrella of puzzles.
A puzzle can be as simple as pencil and paper or as complex as a multi-stage puzzle hunt or escape room, replete with codes, keys, hidden buttons, mechanical devices to assemble or utilize, and more. The folks at ThinkFun, for instance, have employed everything from ropes and magnets to lasers and mirrors in their puzzles.
That’s some extreme variety.
And the field of possibilities only widens when we add video game puzzles to the mix. We’ve previously talked about games like Tetris and Portal, where you must think in 2D and 3D respectively. We’ve seen games where you change the rules of the world to proceed or even interfere with the coding of the game itself to solve problems.
In the last few years, indie game designers and big studios alike have produced puzzle games that continue to push the boundaries of puzzly minds.
For instance, in Iris Fall you solve puzzles and maneuver around obstacles by playing with light and shadow. By moving light sources and interacting with the environment, both the light and the shadows it creates allow your character to play with perspective and illusion in order to accomplish tasks. It’s very cool!
In a similar vein, the game Superliminal challenges you to solve puzzles and move from room to room by shifting perspective. For instance, if you pick up a small item and then pull it close to you so that it looks bigger, it BECOMES bigger.
Check out this playthrough to see this mindbending puzzler in action:
The game Maquette works off of a similar concept, but requires you to think in both big and small terms. In Maquette, you have a city to explore, and in order to do so, you also need to manipulate a miniature version of the city that affects the world outside.
For instance, there’s a bridge with the center path missing. How can you reach the other side with only a key in your hands?
Easy. You take the key, place it over the same bridge gap in the miniature, and then walk back to the real bridge, where a giant version of that key is now spanning the gap.
And now there’s Viewfinder, a game where you use a Polaroid-style camera to take pictures that you can then place into a three-dimensional world and turn them into structures you can interact with and solve problems!
These sorts of puzzle games help reinforce one of the fundamental rules of puzzle-solving: always be willing to change your perspective and come at the puzzle from another angle. It works with wordplay, it works with brain teasers, and it works in three-dimensional perspective puzzles in video games.
What’s your favorite flavor of puzzles, fellow PuzzleNationers? Have you learned something from one kind of puzzle that you’ve been able to apply in another style of puzzling? Let us know in the comments section below! We’d love to hear from you.
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