Making Board Games More Accessible Than Ever!

[Image courtesy of Make Board Game.]

I’m a huge proponent of the idea that there’s a game out there for everybody. Some prefer fun, lighthearted fare. Others like the high-stakes of a winner-take-all scenario. Some thrive in cooperative games where victories are shared and losses softened by camaraderie, while others like one-on-one strategic battles.

But no matter who you are, there’s a game out there for you.

Unfortunately, for colorblind gamers or those dealing with visual impairments, some of the most popular games are less accessible.

[Ticket to Ride remains one of the more colorblind-friendly games on the market today. Image courtesy of Board Game Duel.]

I’ve had several colorblind friends tell me that the color-and-pattern-matching tile game Qwirkle is a no-go, because the game’s colors (as well as the black tiles on which those colored symbols are set) can cause serious confusion that hampers gameplay.

Although there’s no official colorblind-friendly edition of Qwirkle on the market, there is a colorblind-friendly version of the game that has been shared online. The color palette is more accessible, and instead of black tiles, the base tiles are gray.

Other games have also picked up on the need to keep their multicolored games accessible to a broader audience. As mentioned in a recent post on the official Tabletop Day website, the game Lanterns: The Harvest Festival incorporates specific symbols for each of their differently colored cards to make it easier for colorblind players to distinguish them.

And if you’re a visually impaired game enthusiast, there are other companies out there working hard to ensure you have the widest possible range of games to enjoy.

The folks at 64 Oz. Games produce specialty sleeves and other modifications for established board games and card games, allowing visually impaired players to play alongside their sighted pals.

[An image from their successful Kickstarter campaign a few years ago.
Image courtesy of 64 Oz. Games.]

A combination of Braille and clever use of QR codes has opened up games like Munchkin, Cards Against Humanity, Coup, Love Letter, Seven Wonders, King of Tokyo, and numerous roleplaying games to a previously excluded audience.

Add items like their 3D printed Braille roleplaying dice and a touch-based game called Yoink! that is based on tactile gameplay, and you have a wonderful resource for all sorts of game fans.

As we gear up to celebrate a day dedicated to gathering with family and friends to enjoy playing games, it’s a pleasure and a privilege to acknowledge those who are going above and beyond to make sure as many people as possible can participate.

It’s a beautiful thing.


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Puzzles and Brain Health

There is a lot of talk nowadays about brain boosting and other attempts to combat the effects of aging on the brain. There are numerous websites and products boasting that they can help keep your wits sharp, your memory keen, and the threat of Alzheimer’s at bay.

From visual acuity and perception to coordination, critical thinking to spatial reasoning, from observational skill to improved memory, there are a lot of promises being made about brain health.

Unfortunately, there’s a wealth of conflicting and inconsistent data out there. (This article by The New York Times points out some of the inconsistencies in brain health reporting when it comes to puzzles.)

From a recent NPR article:

Molly Wagster, chief of the behavioral and systems neuroscience branch at the National Institute on Aging, studies how puzzles can benefit brains. “What we know is that it probably makes us better at puzzle solving, but it may not necessarily make us better at other types of cognitive activities,” Wagster explains.

However, in general, experts agree that puzzle solving is good for us. But what puzzles do the most good, and when should you start solving?

I’ve done my best to comb through the available data — both through reports from news sources and scientific papers themselves — and there’s one thing that they all seem to agree on…

Start puzzling when you’re young.

A study by the University of Chicago said that children who play with jigsaws and other shape-based puzzles at a young age tend to develop better spatial and math-related skills.

And there are other studies that support the idea that a fundamental base of puzzling at a young age contributes to better brain health later in life.

A study at Berkeley published in the Archives of Neurology (and covered by CBS News) found a correlation between crossword puzzle solving (and other challenging mind games) and a decreased likelihood to develop a particular marker for Alzheimer’s disease.

This study also said that when you engage in these activities is a factor. Like the University of Chicago study, the Berkeley study states that adults who engaged in crosswords and similarly brain-stimulating activities in their early and middle years had the lowest amount of these markers.

There is plenty of data to suggest that crosswords and other associative puzzles can have unexpected brain health benefits.

My friend Jake had major brain surgery years ago, and part of his post-surgery recovery consisted of solving crosswords. It was considered excellent speech/occupational therapy, and he sought out more crosswords post-recovery.

(This article from The New York Times discusses in detail another example of the curious relationship between crosswords, memory, and post-surgery treatment.)

But what about those who’ve come to puzzles later in life? Are all the promises made by those websites and brain-boosting products possible?

It depends on the puzzle. There are plenty of puzzles that are great at exercising various brain functions and observational skill, but there’s precious little scientific data to back up whether these games and puzzles actually help with memory retention or other faculties challenged by age.

But a recent article by Dr. Rob Winningham suggests that certain types of puzzle solving are more beneficial than others.

Crossword puzzles involve getting a cue and then attempting to retrieve previously learned information, which is something that people with age related cognitive impairment and even early to mid stage dementia can do fairly well.

Age related changes in cognition and earlier stages of dementia are primarily associated with impairments in the ability to concentrate, pay attention, and make new memories; crossword puzzles don’t really exercise those abilities, but Sudoku puzzles do.

According to Dr. Winningham, the heavy demand Sudoku puzzles place on concentration and active attention-keeping — especially when solved with distractions like television or conversation in the mix — exercise those parts of the brain associated with the formation of new memories, encouraging better memory retention and other mental faculties so many solvers of all ages want to keep in top condition.

While there’s still more research to be done to narrow down exactly what puzzles are best for your brain in the long term, there’s no denying that puzzle solving is always a healthy decision.

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