The Human Limit of Speed-Puzzling?

stopwatch

When you think about achieving the impossible, what comes to mind? For runners, there’s beating the 4-minute mile. For the 100-meter sprint, it’s topping 10 seconds.

What do you suppose the puzzle equivalent would be? Solving puzzle #1 at the American Crossword Puzzle Tournament in under 2 minutes? We’ve seen Dan Feyer do that, and it was seriously impressive.

For Rubik’s Cube enthusiasts — especially the competitors known as speed-solvers or speed-cubers — that benchmark is a sub-3 second solve.

The current verified world record for speed-solving a Rubik’s Cube stands at 3.4 seconds, which shattered the previous record by almost a second.

(That record is for a single solve. Many Rubik’s Cube competitions involve an average time across five solved cubes, and the speed record for that hovers somewhere around 5 seconds.)

A lot goes into achieving a 3.4 second solve. There are specially designed cubes that allow for easier, quicker, smoother twisting and turning, so you can solve faster. I’m sure anyone who has solved a classic Rubik’s Cube found it at least a little bit clunky.

There’s also technique. Top solvers not only memorize solving patterns known as algorithms, but they have preferred combinations of moves.

It has been mathematically proven that no matter how complicated a scramble gets, you’re never more than 20 moves away from the solve. Now, of course a computer can analyze a cube and figure out those 20 moves. The human mind doesn’t work that way, so even top speed-solvers would require many more moves to solve the cube, even if they’re still lightning fast.

Which brings us to the next aspect of speed-solving: efficiency. Sometimes the fewest number of moves isn’t the fastest solve. For instance, if you have to rotate the cube in order to execute a turn, you’re wasting time you could otherwise spend twisting and turning toward the solution. So some solvers will avoid a slower rotational move by doing two turns instead, which ends up being faster overall. The trade-off of speed vs. efficiency is another way speed-solvers are whittling down time and approaching that 3-second threshold.

Top solvers can execute ten turns or moves per second. Based on the idea that no Rubik’s Cube is more than 20 moves away from being solved, that mathematically implies that a 2-second solve should be possible, if not probable.

In fairness, we’ve seen a solve take less than a second, but that involved a computer program and a robot solver.

So where do we currently stand? Well, there’s the 3.4 second official record, but former champion Feliks Zemdegs claims that, in training, he has achieved a 3.01 second solve.

Another speed-solver, Patrick Ponce, claims that he has solved a 3×3 cube in 2.99 seconds, but again, this is an unofficial time.

That being said, it certainly seems like the 3-second threshold, like the 4-minute mile before it, will eventually fall.

How fast is the human limit? Only time will tell.

[Sources: Rubik’s WCA World Championship, World Cube Association, Wired.]


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5 Questions with Constructor Brendan Emmett Quigley

Welcome to another edition of PuzzleNation Blog’s interview feature, 5 Questions!

We’re reaching out to puzzle constructors, video game writers and designers, board game creators, writers, filmmakers, musicians, and puzzle enthusiasts from all walks of life, talking to people who make puzzles and people who enjoy them in the hopes of exploring the puzzle community as a whole.

And I’m overjoyed to have Brendan Emmett Quigley as our latest 5 Questions interviewee!

A professional puzzle constructor for almost 20 years, Brendan is one of the top names when it comes to crosswords with strong craftsmanship and clever cluing. One of the most prolific contributors to The New York Times Crossword in the modern era, his puzzles have appeared everywhere from GAMES Magazine and The Los Angeles Times to Wired.com and The Crosswords Club.

In addition to the two puzzles he constructs every week for his website, he’s created many puzzle books of his own, and contributed puzzles to an American Red Cross fundraiser for Hurricane Sandy victims. (He also masterminded Puzzle #5 at this year’s American Crossword Puzzle Tournament, the puzzle only a few dozen solvers managed to conquer in the time allotted.)

Brendan was gracious enough to take some time out to talk to us, so without further ado, let’s get to the interview!

5 Questions for Brendan Emmett Quigley

1.) How did you get started with puzzles?

I started making puzzles at a very early age. In Kindergarten art class, specifically. We were given 11×17 sheets of paper and told we could draw anything. I drew mazes. Shortly after that, I realized I could make the puzzles more complicated if I eschewed crayons and used finely sharpened pencils. When I discovered GAMES Magazine, sometime in second grade, I was hooked and became a puzzler for life.

I didn’t get into crosswords until much later. It was a way to while away the hours at a miserable summer job in 1995. After a whole summer of dutifully attempting (and not necessarily succeeding) at solving the Times crossword, I was determined to make and sell one. Which I did by January of 1996. I haven’t stopped since.

2.) What, in your estimation, makes for a great puzzle? (Other than your signature knack for stacking long entries.) What do you most enjoy — or most commonly avoid — when constructing your own? What do you think is the most common pitfall of constructors just starting out?

A good original and hopefully funny theme is all you need to make a great puzzle.

The most common pitfall for newbies is unoriginal themes, or ones that don’t employ enough wordplay. The English language is full of nuances, we should exploit them.

[Check out Brendan’s latest collection, Sit & Solve® Marching Bands!
For more information on marching band puzzles, click here!]

3.) Will Shortz has credited you with bringing some hipness to the New York Times Crossword with your cluing and entry-word choices. Do you have any favorite clues or entries that have appeared there, either in your puzzles or puzzles by other constructors?

Mike Shenk once wrote the clue “Strips in a club” for BACON, and well, that’s a classic.

4.) What’s next for Brendan Emmett Quigley?

I think I’m going to have a beer.

5.) If you could give the readers, writers, and puzzle fans in the audience one piece of advice, what would it be?

Don’t do drugs. Be drugs.


Many thanks to Brendan for his time. Check out his website for twice-weekly puzzles, and be sure to follow him on Twitter (@fleetwoodwack) for updates on all things Quigley. I look forward to solving whatever he cooks up next.

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!