Playing Dungeons & Dragons Like Royalty!

Dungeons & Dragons (or any roleplaying game, for that matter) is about telling a story together. Many Dungeon Masters go above and beyond to immerse players in the roleplaying experience.

Some use miniatures or models atop battlemats to help players visualize the events that are taking place (especially combat). Others use music to set the tone, create atmosphere, or provide dramatic effect.

These little bits of set dressing can be simple or elaborate, but they all contribute to a better roleplaying experience.

Now imagine if you could turn the dial up to 11 and really immerse yourself in your setting. Say, by playing D&D in an actual castle.

That’s the idea behind D&D in a Castle, a special event being held in Challain-la-Potherie, France, from July 1st to the 5th.

Check out the sales pitch:

Spend four days playing Dungeons and Dragons in a castle with world class DMs in a vacation like none you have ever experienced. Retreat into a magnificently restored castle for a spot of luxury, relaxation, and, of course, role-playing.

Yup, a team of professional Dungeon Masters help attendees to build their characters and familiarize themselves with the game before they even walk through the door. And after that, there are two daily RPG sessions and optional ones in the evening.

Over the course of the five days, you are guaranteed to play at least 24 hours of Dungeons & Dragons.

Now THAT is immersion.

With names like Jeremy Crawford (the lead rules developer for D&D) and Satine Phoenix (actress, artist, and DM) involved, this is sure to be a massively creative event, and I am thoroughly envious of anyone and everyone attending.

This will certainly raise the bar for D&D night at the house afterward. Dimming the lights and putting on some mood music will pale in comparison to the palatial spread at Challain-la-Potherie.

Of course, if you’re looking for a more affordable option here in the US, I highly recommend Troll Haven in Sequim, Washington. The Gate Keeper’s Castle is absolutely awesome, and the perfect setting for a LARP, an escape room, or some immersive D&D.

Just be careful if you invite a rogue to the castle, folks. They have sticky fingers.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Demystifying Role-Playing Games

When you hear the words “role-playing game,” what comes to mind? A bunch of nerds in a basement, hunched around a table debating weird and esoteric rules? Practitioners of the black arts, thumbing their noses at God and all that is natural? Or nothing at all?

rpg-2009-berlin-2

Some TV shows, like Community and Freaks & Geeks, have displayed role-playing games in a positive light, but for the most part, role-playing games in general, and Dungeons & Dragons in particular, have gotten a bad rap over the last few decades, maligned as (at best) a game for lonely friendless types and (at worst) a tool to corrupt children.

(This might sound ridiculous to many of you, but folks like Pat Robertson continue to talk about role-playing games as if they’re synonymous with demon worship.)

But in reality, role-playing games are simply a way for a group to tell one collaborative story.

roleplaying-kinda-like-that

There are two major elements to this storytelling. The first is managed by a single person who oversees that particular game or gaming session. In Dungeons & Dragons, this person is called the Dungeon Master, or DM; in other games, this person is the Game Master, the Storyteller, or bears some other title tied to the game or setting. For the sake of simplicity, from this point on, I’ll refer to this person as the DM.

So, the DM manages the setting and sets up the adventure. In this role, the DM will describe what the player characters (or PCs) see and explain the results of their actions. The DM also plays any characters the players interact with. (These are known as NPCs, or non-player characters.) Essentially, the DM creates the sandbox in which the other players play.

1951073350_7e357dbdec_3

Which brings us to the second element in role-playing storytelling: the players. Each player assumes a role, a character, and plays that character for the length of the session, or the game, if there are multiple sessions. (Some games last months or years, so these characters evolve and grow; players often become quite attached to their characters.)

The PCs navigate the world created by the DM, but their actions and decisions shape the narrative. No matter how prepared a DM is or how carefully he or she has plotted out a given scene or adventure, the PCs determine much of what happens. They might follow the breadcrumbs exactly as the DM laid them out, or they might head off in an unexpected direction, forcing the DM to think on the fly in order to continue the adventure.

dd2

That’s what makes role-playing games so amazing: you never quite know what you’re going to get. The PCs usually don’t know what the DM has in store, and no DM can predict with perfect clarity what the PCs will do. You’re all crafting a story together and none of you knows what exactly will happen or how it all ends.

For instance, I run a role-playing game for several friends that is set in the universe of Buffy the Vampire Slayer, and my PCs routinely come up with solutions to problems and puzzles that I didn’t expect, but that nonetheless would work. They constantly keep me on my toes as a DM, and it’s one of my favorite aspects of the game.

Oftentimes, major events and key moments are determined by dice rolls, adding an element of chance to the story. (In some games, players have replaced dice rolls with a Jenga-style block tower, and they must remove pieces from it to achieve certain goals. That adds a marvelous sense of real-world tension to the narrative tension already present!)

tabletop6

And while I’ve talked quite a bit about the game aspect, some of you might be wondering where the puzzly aspect comes in.

Some of the best, most satisfying puzzle-solving experiences of my life have come from role-playing games.

These puzzles can be as simple as figuring out how to open a locked door or as complicated as unraveling a villain’s dastardly plot for world domination. It can be a poem to be parsed and understood or a trap to be escaped.

There are riddles of goblins and sphinxes, or the three questions of trolls, or even the brain teasers and logic problems concocted by devious fey hoping to snare me with clever wordplay. I’ve encountered all sorts of puzzles in role-playing games, and some of them were fiendish indeed.

trimegspuzzleroom

One time, during a LARP session (Live-Action Role-Playing, meaning you actually act out the adventure and storytelling), I thought I’d unraveled the meaning of a certain bit of scripture (regarding a key that would allow me to escape the room) and acquired a sword as my prize, only to realize much much later that the key I’d spent the entire session searching for was the sword itself, which unlocked the door and released me.

And designing puzzles for my players to unravel is often as much fun as solving the puzzles myself. Especially when they’re tailored to specific storytelling universes or particular player characters.

(Trust me, it doesn’t matter if you’re dealing with a Jedi or a paladin; riddles stop pretty much everybody in their tracks.)

b7052aee1c93bff98f4c513e4470fbb6

Whether it’s Dungeons & Dragons or Pathfinder, Legend of the Five Rings or Star Wars, GURPS or Ninja Burger, there’s a role-playing game out there for everyone, if you’re just willing to look.


This post was meant as a brief overview of role-playing games as a whole. If you’d like me to get more in depth on the subject, or if you have specific questions about role-playing games, please let me know! I’d be happy to revisit this topic in the future.

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

TableTop Day: PuzzleNation Style!

The third annual International TableTop Day was last Saturday, and according to reports across the Internet, it was the most successful and joyous TableTop Day yet! Games were donated by some of the top companies (our friends at Looney Labs and Steve Jackson Games among them) as well as by the folks at Geek & Sundry, and the puzzle game community came together once again to prove how amazing and warm puzzlers and gamers can be.

For the second year in a row, we at PuzzleNation had our own little TableTop Day event with our friends at Penny/Dell Puzzles, and it was great fun! Games were played, an insane amount of sugary treats were prepared, snacks were consumed, and fellow puzzlers and PuzzleNationers were introduced to some terrific games.

I raided my personal puzzle and game collection to provide some choice offerings for my fellow puzzlers, and readers of the blog will no doubt recognize several items from previous product reviews!

Here’s the full rundown of games we had:

(Sadly, a lot of personal favorites had to be excluded because they would take more than 30 minutes to play, like some of the offerings from Cheapass Games and other great companies, and it was a work day. I promise, this is a fraction of my full puzzle and game collection.)

Timeline proved to be one of the biggest hits of the day, because it’s so simple to play and offers endless replay value. (Especially with seven different editions of the game to choose from!)

I also managed to win my first game of Jenga in what seems like a decade!

There was plenty of switching between games as well. Here, a game of Just Desserts immediately followed a round of Bananagrams Wild Tiles!

But that wasn’t all! To include fellow puzzlers who couldn’t attend the event in person, we had our own Hashtag Game running in-house all day. Inspired by both @midnight hashtag games and our friends at Schmovie, we had a contest to create “Penny/Dell Puzzle Movies.”

I’ll be posting ALL of the entries on Friday, but here are a few favorites:

  • The Scarlet Letterboxes
  • Schindler’s List-A-Crostic
  • Double Trouble Indemnity

All in all, it was an awesome time. Hope everyone enjoyed!

Thanks for visiting PuzzleNation Blog today! You can share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and be sure to check out the growing library of PuzzleNation apps and games!