Puzzles… in… Space!

When you’re a puzzle enthusiast, you never know where your interest might take you, or what interesting and unexpected people you’ll encounter along the way. All sorts of folks enjoy puzzles, after all.

If you enjoy puzzles with trivia, you could bump into Who Wants to Be a Millionaire? winners or Jeopardy! champions like Ken Jennings. The New York Times has introduced us to several famous crossword enthusiasts. The British government is publishing puzzle books. Heck, actors Joel McHale and Neil Patrick Harris both included puzzles in their autobiographies!

Even astronauts are getting into the puzzly spirit!

Astronaut Tim Peake spent half a year in one of the most fascinating places in the solar system: the International Space Station. He was the first British astronaut to serve under the banner of the European Space Agency, and the first British astronaut to perform a spacewalk.

Upon returning to Earth, he turned his attention to more literary efforts, penning three books about space. The third, published last year in partnership with the European Space Agency, takes readers behind the scenes of the ESA screening process for astronauts.

Yes, puzzles are part of the screening process for the ESA.

Would you like to try your hand at solving some of them?

How did you do? Let us know in the comments section below! We’d love to hear from you

And if you’d like, you can find more of these puzzles in Peake’s delightful book The Astronaut Selection Test Book: Do You Have What it Takes for Space?

Do you have what it takes? I suspect that you do, fellow puzzler.


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Science Says Board Games Are Good For Your Relationship?

[Image courtesy of Medium.com.]

One of the hallmarks of a healthy relationship is enjoying the same activities. If you’re spending time together doing something you both find engaging, then you’re golden.

But, as it turns out, there are some activities that offer greater benefits than others.

According to a recent study published by Baylor University, couples who play board games together are actually strengthening their relationships chemically.

[Incidentally, there is a hilarious world of photos dedicated to couples with chess boards out there. Here are just some of my favorites.]

From the article on Baylor.edu:

For the study, Melton and Maria Boccia, Ph.D., professor of child and family studies, recruited 20 couples ranging in age from 25 to 40. Couples were randomly assigned to participate in one of two couple dates — game night or couple art class — for one hour.

One group played board games in a familiar home-like setting. Couples were alone. These couples chose familiar games that would not require them to read instructions.

The study was designed to examine any increase in levels of oxytocin in the couples’ hormone levels. Oxytocin, often referred to as the hugging hormone, plays a role in building social connections.

[Image courtesy of Daily Mail.]

Here’s the breakdown on oxytocin release increases:

  • men in the art class
  • women playing board games
  • women in the art class
  • men playing board games

Curiously, while there wasn’t a significant difference between the latter three categories, men in the art class released 2 to 2.5 times more oxytocin than the other groups.

There were measurable increases in the oxytocin levels for both men and women playing board games, lending credence to the idea that playing together is good for your relationship.

Some of the games used in the study: cards, checkers, chess, dominoes, and Monopoly. Given some of my unpleasant experiences playing Monopoly, I’m surprised that one didn’t throw off the curve somewhat.

[Image courtesy of Grey Mass Games.]

It does make me wonder, though, if some games would provoke greater oxytocin releases than others.

Would cooperative games like Pandemic, Forbidden Island, or Castle Panic! lead to increases, or is the type of game irrelevant? Are more stressful games, like those with timers or ones where quick reaction time is integral to winning, less likely to build those chemical connections?

Sounds like a field ripe for further study. Of course, I’m a little biased. I’ll take any excuse to play more games. =)


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The Maze of Games: Conquered?

There’s nothing like an unsolved mystery or puzzle to pique the imagination.

Sometimes, it’s a treasure hunt that has gone unsolved for decades, like Forrest Fenn’s treasure poem or the secret locations concealed in the artwork of Bryon Preiss’s The Secret.

Other times, it’s a masterfully constructed puzzle or series of puzzles that demands a Herculean collaborative effort to solve.

And one of the most recent, and most ambitious, unsolved puzzles in recent memory has just been removed from contention.

The Maze of Games has been solved!

The Maze of Games is an interactive puzzle novel, first published in 2014, designed by Mike Selinker of Lone Shark Games.

In the novel, siblings Samuel and Colleen are swept into the realm of the Gatekeeper — a dapper, witty, and unforgiving skeletal game master who delights in challenging the unsuspecting to fiendish puzzle challenges — and they’re left to navigate the first of the book’s mazes: the Castle Maze.

As you roam the labyrinth with Colleen and Samuel, you encounter puzzles to be solved, each of which provides you with a keyword you’ll need for later. From word searches and crosswords to logic puzzles and code-breaking challenges, your puzzly chops will be put to the test and then some by the Gatekeeper’s many mind-bending obstacles.

But the Castle Maze is just the first labyrinth. Five mazes stand between you and victory over the Gatekeeper, all of them steeped in mythology, genre storytelling, and adventure-tinged backstory. (And several of which offer some wickedly barbed humor.)

For more than four years, many puzzlers have tackled the mazes and interconnected puzzles that make up Selinker’s masterpiece.

Selinker even offered a tie-in guide to help solvers with the final maze!

[The guide, the original book, and a tie-in map were all featured in
last year’s Holiday Puzzly Gift Guide as The Gatekeeper’s Bundle.]

But, as far as anyone knew, no one had made it through all five mazes.

Until last weekend, that is.

In an announcement on Facebook, Selinker confirmed that he’d been contacted by a team of puzzlers who wanted to verify their answers, and he quickly confirmed that they were correct. They had completed The Maze of Games!

It took a talented 13-person team to finally conquer the Gatekeeper and free the Quaice siblings from his clutches.

It’s an impressive feat of puzzly skill and determination. As someone who has tackled The Maze of Games myself, I can tell you it’s a thoroughly challenging, demanding solving experience. Kudos to those intrepid puzzlers that cracked all five of the Gatekeeper’s Mazes!

Oh, and if you’re looking for a puzzly challenge of your own to accomplish, there’s a rumor that a devious puzzle is lurking within the Apocrypha Adventure Card Game, also developed by Selinker and the crew at Lone Shark Games.

Just something to think about.


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Valentine’s Day Puzzle Fun!

It’s Valentine’s Day.

I know, I know, you’ve been bombarded with Valentine’s-themed content for days or weeks now.

I get that. Sure, I could spend today’s post talking about examples of puzzly romance like romantic cryptic crossword clues. I could regale you with tales of marriage proposals cloaked in puzzly trappings. I could offer up some last-minute gift ideas. I could discuss romantic puzzle moments from television.

But maybe you want a break. Maybe… you just want to read about puzzles.

And whether you’re single or in a relationship, a fan of today or a detractor of Valentine’s Day trapping, there’s one thing we can all agree on.

We love a good puzzle.

So I cooked one up for you.

Of course, I couldn’t ignore the holiday, so with Valentine’s Day in mind, it seemed appropriate to whip up a Partners puzzle for you to solve. Enjoy!

Can you unscramble and match these pairs from film, television, and literature?

Why nineteen? Well, it’s 2019, and I couldn’t resist flouting the convention of nice round numbers by not coming up with a 20th entry. Heck, maybe I’ll make this a thing, avoid round numbers for a while longer, do a top 12 tead of a top 10. Just to keep this gag going.

Oh, and I couldn’t include some of my favorite couples for logistical reasons (too many 3-letter anagrams would be blah) or obscurity, so shout-out to Han & Leia, Gemma & Leopold (FitzSimmons!), Vastra & Jenny, and of course, both Jim & Pam and Tim & Dawn from The Office.

Anyway, enjoy putting your anagram and matching skills to work! Let us know how you did in the comments below!


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PuzzleNation Product Review: Time Breaker

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that. Yada yada disclaimer.]

Criminals are bad enough as it is, but time criminals… they’re the worst. Not only can they screw up the present, but they can screw up the past AND the future as well. As a member of the Time Repair Agency, it’s your job to travel through time to apprehend these miscreants — these time breakers — and set things right.

But be careful. You’re not the only TRA agent on the hunt, and every criminal captured is a feather in that agent’s cap, so don’t be surprised if other TRA agents try to interfere with your efforts.

Whether you’re searching the dawn of time or the year 3000, the life of a TRA agent isn’t easy.

[The intrepid agents of the Time Repair Agency and the dastardly Time Breaker.]

That’s the concept behind Time Breaker, the newest card game from the inventive crew at Looney Labs, and honestly, I think it’s their best game yet.

Time Breaker not only improves upon some of the ideas behind Chrononauts, but incorporates strong elements from the Fluxx games in order to add more choice and more excitement to the game play.

The game board consists of 25 tiles arranged randomly in a 5×5 grid pattern. 24 of these tiles represent specific moments in time. The 25th is the Time Repair Agency, and it’s always the center tile. It’s your job to navigate the board, capture the Time Breaker, and return to the Time Repair Agency with your quarry.

You do so by playing various cards that dictate your movements. (Players experienced with Fluxx will recognize the idea of Action cards, as well as some of the actions you can perform.)

There are move cards that allow you to move from tile to tile, regardless of where those moments are in time. There are jump cards that allow you to move to a specific tile. And there are action cards that allow you to perform different tasks, including playing extra cards from your hand, or traveling backwards in time. There are also Stop Time cards, which cancel other players’ actions, and Breaker cards that alter the game board or affect how the criminal moves.

Since the game is a race to see who reaches the Time Breaker first, it’s clever to allow the players multiple ways to navigate the board. You can move your piece across tiles (like any normal board game), you can jump to certain times with the cards, and you can navigate time itself by moving either backward or forward in time.

You see, since each tile is a moment in time, there are two arrows on the tile — one going forward, one going back. Those arrows can help you jump around the board. For instance, if you’re on the tile 13,800,000,000 BCE (the start of the universe), following the green arrow forward takes you to 4,500,000,000 BCE (the formation of the sun), which due to the random nature of the game board’s layout, could be anywhere, not just the next tile over.

Or you could follow the red arrow backward in time, if you have the proper card for it. (Since we’re talking about the first card in our timeline, it turns out time is cyclical, and going backward takes you to the future, the year 3069 (the colonization of Alpha Centauri).

Time Breakers manages to pack a lot of strategy and choice into a small package, ensuring that the game has major replay value. That’s no surprise, of course, since replayability is a hallmark of the Looney Labs brand.

But by combining a playing space that’s different every time (similar to Fluxx: The Board Game or Forbidden Island), the randomness of the cards you draw, and the ability to manipulate the board by closing access to certain time tiles, you have a dynamic game that always feels fresh.

All those elements could make for an uneven playing experience, but the cards are perfectly balanced, meaning no matter what cards you draw, you’re going to have a fair shot of winning the game. Luck is always a factor, but strong strategy and an ability to adapt on the fly will take you far.

And Andrew Looney makes juggling all of these elements look easy.

Complimented by a jovial art style, rich in bright colors and whimsy — not to mention a prediction of world peace only a few centuries away! — Time Breaker continues the innovative, enjoyable tradition long established by games like Fluxx, Just Desserts, and Get the MacGuffin. This game is great fun.

Time Breaker is available from Looney Labs and participating retailers on February 28, but you can preorder it by clicking here!


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In Crossword Clue Parlance, it’s M, or K, or Grand

[Image courtesy of BikeNoob.com.]

A thousand of anything is a lot. Sure, the Proclaimers made it sound longer by mentioning 500 miles and then 500 more, but we’re still talking about 1000 miles there. That’s a lot of miles.

I wrote my first post for PuzzleNation Blog in August of 2012, nearly six and a half years ago.

This week, I uploaded my one-thousandth blog post on this site.

You might think after three posts a week for years, I’d be burned out. But it’s quite the opposite. I enjoy exploring the world of puzzles, delving into history, cracking the memes and riddles that go viral, interviewing all sorts of puzzle creators and fans, trying out new games and puzzles, talking about our awesome puzzle apps like Daily POP Crosswords and Wordventures

And sharing all of that with the PuzzleNation audience.

It’s a privilege, it really is. In many ways, I’ve become the voice of PuzzleNation, and I take that responsibility seriously. I try to both inform and entertain, and I’m constantly hunting for something new and unexpected to offer you.

[Image courtesy of Forbes.com.]

And speaking of you, the PuzzleNation readership, it kind of blows my mind how many different ways I get to interact with you.

I mean, first and foremost, there’s PuzzleNation Blog. Three times a week (and sometimes more), I meander up and down the seemingly endless avenues of the puzzle world and discuss them with you. What a treat.

And then there’s Facebook and Twitter, where I not only discuss all of our projects, but I can play games like the Crossword Clue Challenge every weekday and try to outwit you. (Spoiler alert: I rarely do.)

I also have opportunities to answer questions, share posts and information from fellow puzzlers, and engage with people one-on-one, something that feels increasingly elusive these days.

There’s Pinterest and Instagram, as well as in-person events like the American Crossword Puzzle Tournament and the Connecticut Festival of Indie Games.

And honestly, I want more of that. So let me ask you something, fellow PuzzleNationer…

What do you want to see from PuzzleNation Blog in 2019?

Is it brain teasers? Original puzzles for you to solve? Behind the scenes content about our apps? Tutorials on how to solve various puzzles? More interviews with constructors and other puzzle/game designers? More puzzle history? More reviews?

Comment below, or on social media, or even in person. Tell us what you want to see. Let’s make the most of this platform, shall we? =)

[Image courtesy of Bogoreducare.org.]

I’ve gotta say, it’s a little daunting to be celebrating one thousand blog posts with you.

I know some of you have been with us since practically the beginning, and I’m grateful. I know some of you have only recently started following us, and I’m happy to welcome you. Some of you I know by name, and many of you I don’t know at all — but I’m hoping to change that in the future.

In any case, thank you for your support, your enthusiasm, your ideas, your comments, your feedback, your shares and likes and clicks and hearts and thumbs up and app downloads and reviews and everything else we’ve shared. I look forward to many many more.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!