Pun for the Road: Puzzle Drinks!

Oh yes, it’s that time again! It’s time to unleash our puzzly and punny imaginations and engage in a bit of sparkling wordplay!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellPuzzleDrinks, mashing up Penny Dell puzzles with beverages, drinks, thirst-quenchers, and aperitifs, both alcoholic and nonalcoholic!

Examples include: HopScotch, Mojito-at-a-Time, and Sunrays-D.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


All Mixed Up Drinks!

ZinfanDell

Crossword App-letini

Lemon Drop-Ins

Beer and There WS

Mixed Drinks: Sixes on the Beach

Hex(agrams) on the Beach

Word Seeks on the Beach

Long Island Roll of the Diced Tea

WhisKeyword

Sloe Gin Fill-Ins / Fill-Gin

Crypto Lime Rickey

Angostura Bits & Pieces

Mud Slide-o-gram / Mudslide-O-Rama / Mudslide Rule

Perfect Fit Schnapps

Schnapps-lines

Capri Sunrays

Tequila Sunrays

Tequilabyrinth

Pine Cone-lada

7 & 7-UP

Mezcalators

Mai Tie-In / Mai Tai-In

Family Mai Tais

Gimlet-terboxes / Take a Gimletter

Blue cura-countdowns

Anagram-aretto

Vodkakuro

HeinekenKen

Camouflager

JigSake Puzzle

Give and Sake

A to Zima-ze

Quilting Zombee

Bar-Tiles & Jaymes

Blackout! Russian

Blackout and Tan

Black and Tanglewords

Cosmopolitanglewords

Highball Scorer

Five Alive Twists

Apple InCiders

Bubbles Tea

Punch Bowl Game

V-8 Words

Red Bull’s Eye Spiral

Grand Pour

SyllaBubbles

Letter Powerade

Half and Halftime

Crosswords Club soda


Two Puzzly Drinks for the Price of One!

Sam Add-One Boston Longer Division

Crypto-Lime Rickeyword

Drummerman and Cokakuro

Lucky Score-pion Bowl Game


L’Drinkwords!

Baristar Words

Fair Trade-Off

Wine Connoisseur

Mixed Drink Bag

Mixer Master

Hey bartender, Fill ‘Er Up!

Five Twists of Lime

Name Blended Whiskeys

Top Shelf to Bottoms Up

Are we going to get Scorecarded for ordering any of these drinks?

Candy is dandy, but liquor is Quicker Quotes.

It’s Your Move
Puzzler
Add One


There was also a submission that deserves its own section, as one of our intrepid puzzlers went above and beyond by reimagining a classic tippler’s tune:

99 Bubbles of beer on Quotefalls, 99 Bubbles of beer, you take 1 Down, pass it In and Around, 98 Bubbles of beer on Quotefalls . . .


Have you come up with any Penny Dell Puzzle Slogan entries of your own? Let us know! We’d love to see them!

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Streets of Steel: An Early Look at a Kickstarter Campaign to Follow!

We’ve covered many interesting and ambitious Kickstarter and Indiegogo campaigns over the years, each with their puzzly goals and aspirations. Some reinvent an old classic, while others forge a new path by creating a unique solving experience.

The subject of today’s post is doing a little of both. Enjoy as we delve into the world of Streets of Steel!

Streets of Steel endeavors to capture the spirit of ’80s 8-bit Nintendo fighting classics like Streets of Rage or River City Ransom, all while creating an engrossing play experience built around cooperative combat.

As a huge fan of games like this (particularly the Double Dragon franchise, which has a similar gameplay style), I was immediately intrigued by the idea of translating the side-scrolling video game experience to the tabletop realm.

Check out this intro from the Kickstarter page for the game:

Steel City has fallen into disarray. You and your crew must clean up the streets in this 1-4 player SideScrollin Co-Op boardgame

A generation ago, Steel City was a shining beacon of cooperation, peace and prosperity. Neighbors cleaned up after their dogs. Graffiti rarely used offensive language. PTA meeting attendance was high. Then, the Disaster struck. Now, Steel City is a mere shadow of its former glory. Roving bands of thugs terrorize honest citizens. Evil corporations dump toxic waste in the street. PTA meeting attendance is low.

Tired and fed up, a few brave Steel City heroes have banded together to stem the tide of carnage. YOU are one of those heroes. YOU will clean up these STREETS OF STEEL.

The campaign has already reached its funding goal, and now supporters continue pushing the total higher, reaching several stretch goals that increase the quality of game pieces and add new mechanics to the gameplay itself. (And there’s still time to become a backer!)

I reached out to creator Ryan Lesser, and he was kind enough to answer a few questions about the early development days of Streets of Steel.

When asked about how Streets of Steel came to be:

I was thinking of other ways, besides my first board game High Heavens, to bring a combat-heavy tabletop game experience to non-hardcore gamers. Randomness and dice rolling are both pretty much non existent in High Heavens, so I figured I would go heavy on that.

I also wanted to make a cooperative game, where High Heavens is competitive. Those two goals had my mind crunching, looking for cool gameplay that could support that. Pretty quickly, I thought to bring the beat ’em up video game genre to the tabletop.

When asked how the development process (both in game design and Kickstarter launch) was different from his previous game, the thoroughly enjoyable mythology-fueled player-vs-player game, High Heavens:

In a lot of ways the dev was similar, but specifically, the co-op play was very different. Instead of creating a tight but expandable experience that pits players against each other, every decision that I made for SOS was to bring them together as a team. Every single new idea, move, power, etc that was generated, had to serve the purpose of team play.

I also designed this one, not alone, but with a partner-in-crime. Matt Moore and I have been working together since about 2006, when I hired him as an Artist at Harmonix. Since then, he has become an Art Director himself at other companies but all the while we have both played, and jammed on ideas for board games. This time I formalized things and he came on board to help me finish the game. He spent a large amount of his time on SOS crafting the Baddie Behavior Deck… our AI system that tells the game what to do against the players.

Another big difference is that instead of leaning heavily on ancient mythology, as in High Heavens, I wanted to invent my own, new IP based on all of the inputs I had during the 80s. It was sort of my Weird Science, but instead of trying to make a human, I wanted to make a board game. In SOS, you can see not only my own inventions, but lots of influences from movies, TV, music, comics and of course, video games.

He definitely nailed that aesthetic. Each player controls a different hero, each one a pastiche of fighting game characters and ’80s movie tropes. Average Joe, for instance, definitely wouldn’t have looked out of place as a member of Cobra Kai, or among the Warriors as they battled their way across town. And yet, for video game fans, there’s no denying the resemblance to Ken from Street Fighter.

Mayor Van Dammage, on the other hand, is every cop-movie authority figure joke simultaneously. He’s the exasperated police chief, the partner with one day until retirement, and the cigar-chomping rogue cop on a mission, all at once. And with a name strongly reminiscent of one of the hokiest tough guys in film history, every player will find something recognizable with him.

Plus the bad guys are topnotch. Check out this quick Instagram clip of Ryan getting the Boss Mutie’s expression just right (in a ghastly way, of course):

As a co-op game, players must work together, combining their skills, wits, and items acquired in the game in order to stop the bad guys and save Steel City. All co-op games rely on strong problem-solving, strategic thinking, and careful resource-management, which just happen to be three skills that puzzlers have in spades.

And I suspect this game will give puzzlers and fighters a challenge well worth their time.

I hope you enjoyed this little glimpse behind the curtain for Streets of Steel. There’s still time to back it on Kickstarter and contribute to the game’s production and success! Click here for all the details!

And be sure to check out their Kickstarter Live broadcast on Friday around 11am EST!

Thank you to Ryan Lesser for not only taking the time out to talk to us, but for opening up the archives to show us some of the development process for the game! Here’s hoping Streets of Steel reaches even greater heights of success before the campaign is through!


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Brand New! Starter Sets for the Penny Dell Crosswords App!

Hello, fellow puzzlers and PuzzleNationers!

That’s right, we’ve got a bonus Friday post for you, because we just couldn’t wait until the weekend to announce the latest addition to the Penny Dell Crosswords App lineup!

Say hello to our new Starter Sets!

These bite-size bundles of puzzly delight are the perfect appetizer for any solver. Each set consists of 5 puzzles: 2 easy, 2 medium, and 1 hard, so it’s a great introductory set for solvers of any experience level!

They’re available for both Android and iOS users right now!

And best of all, they’re only 99 cents!

With razor-sharp clues and the world-class construction you’ve come to expect from PuzzleNation, you can’t go wrong with this fantastic deal!

We’re dedicated to bringing you the best puzzle-solving experience available, right in your pocket, ready to go at a moment’s notice! That’s the PuzzleNation guarantee.

Happy solving everyone!


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PuzzleNation Product Review: Anatomy Fluxx

[Note: I received a free copy of this game in exchange for a fair, unbiased review. Due diligence, full disclosure, and all that.]

When compared to the staggering number of pure-entertainment games out there, the number of educational games — that are still lots of fun — is pretty small. But it is growing steadily, and the team at Looney Labs is at the forefront of that endeavor with a series of education versions of their classic card game, Fluxx.

With Math and Chemistry covered by previous editions, the Looney Labs crew looked inward for inspiration for the next edition in the series, Anatomy Fluxx, and they’ve struck gold.

For the uninitiated, Fluxx is a straightforward card game. You collect keeper cards and put them into play. Different combinations of keeper cards complete different goals, and each player has the chance to put different keeper cards and goal cards into play in order to win. So you might find yourself working toward completing the goal at hand when suddenly somebody plays a new goal, and the object of the game changes.

Along the way, players affect how the game is played by utilizing action cards and new rule cards which alter what players can and can’t do. Suddenly, you’ll have to trade your hand with another player, or start drawing three cards each turn instead of one.

So here, you’re combining different organs and body parts (your keeper cards) to form different bodily systems (your goals). But creating Anatomy Fluxx wasn’t simply a matter of swapping out keepers and goals with biology references.

In addition to the usual rule change cards regarding how many cards to draw, how many play, hand limits, and so, they’ve introduced rules to make use of bonus educational information at the bottom of each keeper card.

These rules offer bonus card draws if:

  • you can name an organ after hearing the facts about it
  • you can recite the facts for a given organ
  • you can offer an alternative, true fact about a given organ

There’s even a meta rule you can use to ensure that at least one educational card is in play at all times, if you really want to reinforce the trivia provided!

And the innovations don’t stop there. They’ve built upon the concept of creeper cards — detrimental keeper cards that can prevent you from winning — by introducing ungoals: goal cards where all players LOSE when the wrong combination of creeper cards are played.

Not only do the ungoals offer additional stakes to the game, but they serve an educational purpose as well; the ungoals highlight actual medical dangers. If you have the Mutation creeper, alongside either the Lungs keeper or Prostate keeper, the Cancer ungoal is met and everyone loses. (The poignant fact at the bottom of the Cancer ungoal states “Breast cancer is most common, followed by lung and prostate.” Sobering, but true.)

But that’s not to say that all of the new features of the game are dour. Take, for instance, the Heartbeat rule card: if someone has the Heart in play, and they perform a heartbeat sound during the other players’ turns, they’ll earn bonus cards. That’s the sort of silliness that makes Fluxx great fun.

All in all, I was impressed by the depth of creativity that went into the latest offering from Looney Labs. This is a game that lives up to the chaotic, replayable spirit of Fluxx, but with new tactics, solid educational information, and some important messages to take away from the game as well. Their educational Fluxx series continues to impress.

Anatomy Fluxx is available now from Looney Labs!


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A Video Game Puzzle Hunt Reaps Real-World Rewards!

We’ve written about some pretty amazing and elaborate puzzle hunts here in the past. There was the Gravity Falls cipher hunt that led to an actual statue of the show’s villain Bill Cipher in the woods of Reedsport, Oregon. (And a mayoral position for the first person to find him and shake his hand!) There was the puzzle-turned-global-scavenger hunt from Trials Evolution that won’t be completed until 2113 at the base of the Eiffel Tower.

And now, a massive crowdsourcing effort has cracked another masterpiece, a puzzle hidden in an expansion pack for the video game Destiny 2. Destiny 2 is an online first-person-shooter loaded with sci-fi trappings and in-depth storytelling where players explore a shared environment while engaging in their own personal plot and adventures.

The most recent expansion to the game, Warmind, was released last week, and players noticed an elaborate symbol on a wall in the bunker of Rasputin, a sentient robot. The symbol appeared to be a lock surrounded by keys and curious symbols.

This Kotaku post went live on Friday, three days after the Warmind release, revealing the incredible online effort already in motion to unravel the secrets of the Rasputin puzzle. The subreddit r/raidsecrets was ground zero for the puzzle-solving efforts, and players compiled their theories and discoveries there.

Players quickly determined that each of the keys had a symbol that linked back to other imagery from the game, and by following those breadcrumbs, they had a chance to crack the cipher.

The first symbol was found in several places, each time with a set of digits and a bar in a particular position. Solvers theorized that these symbols represented the word “reverse.”

The second symbol appeared beside a Braille grid, leading hunters to crates with Braille lettering on them: OEAARRTFWTH. This anagrams to The Art of War, Sun Tzu’s famous tome. In this case, The Art of War was used as the source material for an Ottendorf Cipher. (That particular cipher was made famous by Nicolas Cage’s National Treasure movies.)

This type of cipher uses numbers in groups of three, and these numbers correspond to positions of letters in a book. Most often the numbers refer to Line, Word, and Letter. Decoding the number-combinations in the image above led to the answer “Destroy all second A and B. Then destroy all third C and R.”

These two clues were assumed to be instructions for what to do with the encoded ciphertext others had discovered in the game:

This encrypted message was the heart of the puzzle. But there was more to uncover first.

As it turns out, the last three keys in the image represented different words to apply to the ciphertext in order to properly decode it.

The fourth symbol was found near a Morse Code sequence that spelled out “NTEHNMLNEEGIT,” an anagram for “Enlightenment.”

The fifth symbol pointed toward a monitor with some peculiar code on it. It turns out the code was actually Jianpu, an ancient form of Chinese notation for writing music. When translated into actual music, a player identified the piece as an excerpt from Tchaikovsky’s Swan Lake.

One intrepid codebreaker then tried to decrypt the ciphertext given the clues everyone had assembled thus far.

He reversed the ciphertext, according to the instruction of the first key. He then removed every other A and every other B from the text, then every third C and every third R, according to the instructions of the second key.

Then, employing a Vigenere cipher, he used the two key words he had — “enlightenment” and “swan lake” — to begin decrypting the text. He managed to decrypt the entire text, but more incredibly, he also reverse engineered the missing third key word — “mechanized” — while doing so.

And what was the final message, after all this?

thank you for taking the time to piece together this message, friend. the time of our final conflict is drawing closer and you and ana have an important role to play in the events to come. so watch over her, guardian. i would have no life without ana or the exoprogram. i regret that we have become strangers, but we each have a path that we must walk. and, ironically, there never seems to be enough time. tell her, rasputin’s first attempt was in the right location, but the wrong moment. look here: 43.549573, -73.544868 – e

As you might suspect, those numbers at the end are GPS coordinates, which correspond to Sleeping Beauty Mountain in upstate New York. (The company that developed Warmind, Vicarious Visions, is based in upstate New York.)

A small treasure trove of prizes awaited the brave soul who trekked out to Sleeping Beauty Mountain on Saturday morning. The centerpiece was a giant spear, a replica of a weapon from the game known as the Valkyrie.

From the Kotaku article following up on the puzzle’s resolution:

There was also a box of gold coins (along with instructions asking the finder to only take one), a set of notes, and a journal for recording visitors. The note, from Warmind design lead Rob Gallerani, encouraged the finder(s) to share photos of this discovery and told them that there are only three spears like that in existence — one at Vicarious Visions, one at Bungie, and this.

The spear, shown above (alongside the visiting team from Vicarious Visions) now resides at a comic shop called The Freakopolis Geekery.

As for the gold coins and the geocache Vicarious Visions had set up for others who make the trip, unfortunately, park rangers removed it because the designers didn’t get a permit. The coins have been returned to Vicarious Visions, who are currently reaching out to all the folks at r/raidsecrets who contributed to the solution of the puzzle, hoping to get them the coins they so richly deserve.

And, as if all that wasn’t amazing enough, it turns out… this might not be the end of the adventure.

Because a sharp-eyed observer noticed some text embossed on the upper portion of the replica Valkyrie spear:

At the moment, no one knows what the letters mean. But if I had to wager, I’d say the master puzzle solvers at r/raidsecrets should keep digging. Who knows what they’ll find next?


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The Indie 500 Crossword Tournament returns soon!

Three years ago, a new crossword tournament joined the ranks of the American Crossword Puzzle Tournament and Lollapuzzoola, immediately carving out its own niche in the puzzle world. The Indie 500 offered topnotch puzzles and a pie-fueled solving experience both live in Washington, D.C., and for solvers at home.

And it’s back! The fourth edition of The Indie 500 is happening on Saturday, June 2, and this year, the theme is “Dressed to Fill.”

This year’s tournament follows the same format as previous years: five preliminary puzzles of varying difficulty, plus a final puzzle for the top three scorers in both divisions.

[There’s also a fair amount of slapstick.]

Registration is open for the tournament, and if you can make it to D.C., it’s only $30 to compete! But don’t worry if you can’t, because solving from home is only $10!

Not only that, but there’s a fashion-themed meta suite that lets you name your own price, as well as access to the previous tournament bundles for $5 apiece. Those are super-affordable prices for some outstanding puzzles!

Andy Kravis, Erik Agard, and Neville Fogarty all make their fourth appearance as veteran constructors — understandable, since they’re also event organizers — and they’re joined once again by Angela Olson Halsted and Peter Broda, as well as tournament newcomers Anna Gundlach, Laura Braunstein, Lily Silverstein, and Sophia Maymudes!

And, of course, there will be pie.

You can click here for the Indie 500 home page, and click here for a rundown of last year’s puzzles!

Will you be competing, or participating from home? Let us know in the comments below!


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