When (Cross)Worlds Collide: This Month’s Hashtag Game!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellSpacePuzzles, mashing up Penny Dell puzzles with planets, astronauts, constellations, celestial objects, and more!

Examples include: World Seeks, Buzz All-Four-One-drin, and Tossing & Saturning.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Chess Solartaire

Triangle Suns

Diamond Rings of Saturn

Cosmic Sunrays

Space Battleships

Comet Combos

Bookwormholes / Blackout holes

All-Star Worm Seek Hole

Orbits and Pieces

Word Spiral-arm Galaxy

Nebulabyrinth

Nebula Square

Meteorite of Milky Way

Spaces, Please

Places, Pleides

Planets, Please

Polaris, Please

Point the Way Polaris

Point the Milky Way

Bits and Pisces

Hub-ble-caps

How Spaceman-y Triangles

Libra Tiles

Diagonal Orion’s

Penumbra Sleuth

Southern Cross Arithmetic

Scorpiusmaster

Quoteballs of Fire

Space Odysseys and Evens

End of the Karman Line

The Moon’s Shadow

Easy Plutoku

Exploraworld / Explorer 1 Words

A to Z Mars

Mars-bles

Marbles Rover

Four-fit the mission

Michio Kakuro / Michisu Doku

All Foursnax

Antilagrams

Countdown and Pair-blast-off / Pair LiftOff

The Disco-very mission

Headings for space

Alphabetics Centauri / Alpha Centauri Soup

Mission Dominoes / Missioning Dominoes

“Houston we have a Plug-Ins” / “Houston, we have a Deduction Problem!”

“Houston: the Crozzle has landed.”

Pulling-Strings theory

Board the space Shuffle

Lucky Rover

Lucky Shooting Star

Sputnik Satellites

Bull’s-Eye Spiral Galaxy

Scramble Across the Universe

Planet in the Round

Around the Sun

In and Around the World

World Ways

Mystery World

A Few Choice Worlds

Star Worlds

Battlestarships Galactica

“Not so expert and the Challenger crosswords”

“GROUND CONTROL TO MAJOR STEPHEN HAWKING’S BRAIN BOOSTER PACK”


Naturally, the intrepid puzzlers who submitted these marvelous puns couldn’t resist taking a crack at Neil Armstrong’s iconic words:

  • Two for One small step for man; one giant leap for mankind.
  • One small Step by Step for man; one giant leap for mankind.
  • One small Step by Step for man; one giant leap for Three of a Kind.
  • One small Step by Step for man; one Puzzler’s Giant leap for mankind.

And to close out today’s entry, a special shout-out to several sci-fi savvy puzzlers!

The first offered a delightful take on a famous TV monologue:

Space: the final Mind Tickler. This is the Grand Tour of the Lucky Star-ship Penny. Its Five-Alive mission: to Explora-strange-new-worlds, to Word Seek out new Face-to-Face Puzzlers and new Cryptobotanies, to Bowl Game where no solver has Word Gamed before.

The second, more movie-minded contributor said: All I could think about when I read the theme was space was the Spaceballs theme song…

If you’re livin’ in a Build-a-Pyramid and you haven’t got a Connection
Well, you’re gonna be in Double Trouble cause we’re gonna Split & Splice your air
‘Cause what you Give is what we Take and all we do is dirty Decisions
We’re the Spaceballs, What’s Next! cause we’re the Spaceballs
We’re the Mixmaster of space
Hey, Don’t mess Around the Block with the Spaceballs!


Have you come up with any Penny Dell Space Puzzles entries of your own? Let us know! We’d love to see them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

A New Feature! Citizen Shoutouts!

Welcome to the first installment of a brand-new monthly feature on the blog, Citizen Shoutouts!

Each edition of Citizen Shoutouts is an opportunity to say thank you, to put the spotlight on folks in the PuzzleNation community who contribute to the world of puzzles and games.

And in our inaugural edition, I’d like to highlight a few intrepid puzzlers who regularly make their presence felt across our social media feeds.

As many of you well know, we have a recurring feature on Facebook and Twitter, the Crossword Clue Challenge. Every weekday, a word from that day’s free puzzle for the Penny Dell Crosswords App is selected, and we use it to test the puzzly skills of our followers on social media.

Not only does it highlight the clever cluing and expansive vocabulary you can expect from our app puzzles, but it gives members of the PuzzleNation readership a chance to show off their chops, filling in the blanks Wheel of Fortune-style and revealing each day’s answer.

Over on Facebook, we have a number of devoted solvers who regularly accept the Crossword Clue Challenge.

On any given weekday, you’re likely to see correct answers from PuzzleNationers Diane Wood, Sherri Strayer, and Mary Hayes, alongside fellow puzzlers Francis Ichihara and our two resident Crossword Carols, Carol Dawn Whittaker and Carol Tucker!

And I just wanted to take a moment today to thank them for their enthusiasm and their involvement in the game. It always brings a smile to my face to see their names pop up in our feed, alongside the new solvers trying their hand at the CCC for the first time.

But Twitter also has a Crossword Clue Challenge master who deserves a shoutout.

If you follow the CCC on Twitter, you’re bound to have seen one name pop up again and again. No matter how crafty the clue, no matter how many or how few letters I provide as a starter, one solver stands head and shoulders above the rest.

His name is Joshua Heckert, and he definitely merits a hearty round of applause for his puzzly skills and a thank you for accepting the Crossword Clue Challenge as often as he does. Ever since he first followed our Twitter account months ago, he has been a CCC contributor, and he rarely, if ever, misses a day. That enthusiasm certainly merits a Citizen Shoutout!

All of these folks, my fellow puzzlers, help make PuzzleNation one of the best puzzle communities on the Internet today, and I’m proud to highlight them in our first Citizens Shoutout post.

But what about next month? I’m glad you asked.

In the future, I’d like to take suggestions from my fellow puzzlers and PuzzleNationers for those we highlight in each month’s post.

It could be a puzzler or designer who inspires you, a constructor who challenged you or surprised you with a puzzle, or someone who did something kind in a puzzly way.

Maybe you have a favorite local game shop where you meet other puzzlers, or that introduced you to a favorite game.

Maybe you’d like to give a shout-out to an escape room you think others would enjoy, or to someone who went above and beyond to make a puzzly experience truly memorable.

You can submit your suggestions for the next Citizen Shoutouts post on Facebook, on Twitter, or in the comments section below. We’d love to hear from you.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Puzzles in Pop Culture: Garfield

Puzzles are ubiquitous. Once you start looking around for them, you’ll find them in every nook and cranny of popular culture.

Sometimes, they’re the basis for an entire episode of television, as in Brooklyn Nine-Nine or Parks and Rec. Sometimes, they serve as a linchpin metaphor, as they did in Sleepy Hollow. Other times, they’re good for a funny aside, as in Gilmore Girls, or as a prop to reveal deeper character insight, as on The West Wing.

Over the years, I’ve seen puzzles incorporated into storytelling in dozens of ways. So I shouldn’t have been surprised to stumble across puzzle references where I least expected them: the funny pages.

Yes, they’re such a part of the cultural fabric that they’ve even infiltrated comic strips.

The other day, I stumbled across this Garfield comic strip from last year:

Now, it’s meant to be funny, but I think any puzzler who has stood onstage in front of a whiteboard at ACPT, Lollapuzzoola, or another crossword tournament would agree with Jon over Garfield here.

That was one example. As it turns out, when you start digging, you find crossword gags strewn through the Garfield comics.

Like this one from November of 2005:

That’s a pretty simple gag, but it’s also a nice bonding moment for Jon and Garfield, as Jon’s rampant procrastination dovetails nicely with Garfield’s bottomless love for Italian food.

Jon has less luck making a puzzly connection in this comic from February of 1998:

If you ask me, a cookie and a crossword puzzle sounds like an excellent way to spend time with someone interesting. But I’m biased. I love cookies.

And as you can see in this comic from February of 1979, Jon’s crossword struggles have been an ongoing issue for decades now:

But it’s not just crosswords. Sudoku has gotten a fair amount of attention in the Garfield strip over the years. That’s understandable, as it’s one of the most recognizable pencil-and-paper puzzles in the world.

And as someone who isn’t the fastest Sudoku solver in the world, this series of comics from January of 2010 (an entire week’s worth!) speaks to me. I get it, Jon. I get it.

Honestly, it makes sense that Odie would have Sudoku wired. He’s a puzzle dog. He’s been appearing in crossword grids for years.

There’s a lovely callback to that previous crossword gag.

Finally, Jon triumphs! I admire both his resilience and his unwillingness to give up. Though, given that it took a week to complete a Sudoku, maybe Jon should stick to other puzzles.

Heck, our friends at Penny/Dell Puzzles have the perfect book for him to try out.

[All images are courtesy of Garfield.com.]


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PuzzleNation Product Review: Constellations

Plenty of games offer ambitious goals for the players to achieve. You become a real estate tycoon in Monopoly, a castle owner in Castellan, and a time-traveling adventurer in U.S. Patent Number 1. You could traverse the country in The Oregon Trail, save the world in Pandemic, or conquer it in Risk. That’s part of the magic of games.

But what if you could build the night sky? What if you could harness the stars themselves, assemble constellations, and place them into the heavens above?

Now that is a puzzly endeavor worthy of your attention. And that’s the concept behind the game in today’s product review. We’ll be trying out Constellations by Xtronaut Enterprises.


Constellations combines the resource management card game mechanics of Just Desserts with the pattern-matching tile play of Carcassonne to create an educational and engaging play experience.

Each player starts with five star cards. Each star card represents a different type of star (or in some cases, two of that type of star). The star cards are used to assemble various constellations in order to score points.

The game begins with one constellation already placed in the sky, as well as three possible constellations to build. Players may reserve one of the three constellations, making it their primary goal and removing it from play for the other players.

As you can see in the picture above, different constellations require different combinations of star cards. Some constellations are simpler, so they’re worth fewer points. Other constellations have higher values, but more complex combinations of star cards, which may be harder or more time-consuming to collect.

[One constellation tile, plus the star cards played to complete it. As you can see, you can use extra stars as needed (like a Two B-Type Stars card above), as well as using O cards as wild cards (as I did for the two A-type stars needed to complete this constellation.]

Once a player has gathered all of the star cards necessary to complete the constellation, they then must play it in the night sky, placing it adjacent to one or more of the constellations already completed.

You score points by placing a constellation so that the gemstones along the edges match the neighboring constellation(s), and there are additional points available for placing constellations beside other constellations (as they would appear in the actual night sky). For instance, Leo Minor offers a two-point bonus when placed next to either Leo or Lynx.

Different arrangements of gemstones around the edges of the constellation tile require you to be crafty when and where you place your tile, since more matching gemstones means more points.

[In this layout, Taurus was added perfectly, matching gemstones with both Perseus and Ophiuchus. Pegasus, on the other hand, matched Perseus nicely, but only matched one gemstone with Orion.]

Unfortunately, you have to play a completed constellation, and sometimes the gemstone patterns don’t match up at all. If that’s the case, you’ll lose two points for a constellation played out of place. (Once again, the closer you get to placing your constellation as it would actually appear in the night sky, the better it is for your game.)

All of the game’s mechanics are designed around actual science, which is a very cool touch. The star cards include “Did You Know?” facts about each type of star, and the instruction booklet also includes a short guide to stargazing, star classification, and little write-ups for each constellation included in the game. (There’s even a criss-cross-style crossword on the back page!)

Constellations is great fun, requiring strategy, timing, and puzzly observational skills in order to effectively play the game. The educational aspect doesn’t detract from the gameplay at all, and the alternate rules offered in the back (as well as rules for shorter and longer gameplay times) offer an impressive amount of replay value.

All in all, Constellations mixes card games and tile games with ease, and it makes for a fun and mellow gameplay experience.

[Constellations is available from Xtronaut Enterprises and other select retailers.]


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Introducing New Players to Roleplaying Games!

A month or so ago, there was a marvelous article on Amazing Tales about how to make your child’s first role-playing game amazing.

Although the article was geared toward introducing younger players to the world of roleplaying games, the advice can be easily adapted and expanded to include new players of all ages. So today, I thought I would take the five points introduced by Amazing Tales and do just that.

So if you’re a new or inexperienced game-runner / dungeon master, or if you’ve only run games for people with previous experience playing roleplaying games, this is the place for you.

(And this advice should fit no matter what sort of game you’re running. Is it classic Dungeons & Dragons? Supernatural? Zombie horror? Space adventure? Knights of the Round Table? Explorers? Pirates? Monster hunters? Modern spies? Thieves in the Victorian era? No matter what setting or characters, this advice is universal.)

#1 Keep cool

It’s easy for the person running a roleplaying game to have high expectations for themselves and the story they want to craft. You want your new players to have fun. You want them to immerse themselves in telling a story. You want them to be excited and come back for more.

But that’s a lot of pressure to put on yourself, and a stressed or nervous game master can lead to stressed or nervous players. So don’t set the bar so high. Sit back and let the players interact; sometimes, you can engineer a scenario that allows for this, like a tavern scene. Or you can create an instant threat and let them jump into the action and work together to solve a problem as a bonding experience.

Don’t be afraid to take opportunities to ask if anyone’s confused. A first game is introductory by nature, and if someone feels left behind early on, it can be hard to catch them up later, or to make them feel included if they’re not gelling with the other players.

Sometimes when I’m starting a new game with new players, I’ll hold what I call a “session zero,” a safe game before the game kicks off, where the characters can play in the environment, interact, and test out the actual mechanics of playing (particularly if there’s a magic system or some other aspect of the game that might not be intuitive).

#2 Keep it small

You want your players to feel immersed but not overwhelmed, so party size (the number of players) is an important consideration. I try to keep my number of new players to three or fewer, because it can be hard to give meaningful attention to a larger number of players. It’s like a classroom; you want the ratio of experienced voices to students to be as small as possible, so you can get that one-on-one time to answer questions and help them find their footing.

For me, the ideal group for a newcomer-heavy game is two (or three) new players, one (or two) experienced players, and myself running the game. That way, each new player is balanced by someone with greater experience. You can even have a buddy system to get them acclimated.

A smaller group also means less time for players to sit out while other players get the spotlight. Never let the new players feel shortchanged or like their voices aren’t as important as those of the more experienced players. After all, if you’re an experienced player, you’re going to feel more comfortable speaking up and venturing forward than a new player might.

[Image courtesy of Lewis Brown.]

#3 Say yes to their ideas

Now, obviously, you can’t say yes to every idea a player has or the story could descend into nonsense. But trust your players’ instincts.

Let them wander down the paths they find most interesting. It might not be the path you intended, and it might take them longer to get to the desired end point, but it’s always better for players to reach a story point organically, rather than railroading them to the place and time you want. Even new players can sense when they’re being strong-armed in a certain direction, and that can leave a bad taste in players’ mouths.

Be flexible. I’ve always found that, no matter how thoroughly I think I’ve mapped out an adventure, my players (both new and experienced) excel at finding paths I hadn’t considered. That requires me to be quick on my feet, and I enjoy the challenge of pitting my wits, improvisational skills, and imagination against those of my players.

A roleplaying game is like a Choose-Your-Own-Adventure novel writ large… whenever possible, let them feel in control of their players, their story, and their destiny.

[Image from Stranger Things courtesy of The Verge.]

#4 Take them where they want to go

This might feel like a repeat of the previous note, but it’s not. This point is a reminder to always consider the characters your players are playing. What are their strengths? What goals do they have? What are they hoping to experience and accomplish?

Plenty of game runners, myself included, can get so wrapped up in the story WE want to tell that we forget that it might not mesh with the story our players want to participate in.

Give them moments to shine. Give the fighters a chance to fight, give the magicians opportunity to ply their craft, and give the puzzlers puzzles to solve. If characters have wings, let ’em fly.

[Image courtesy of Digital Trends.]

#5 Make the ending awesome

No matter how simple the adventure starts — a theft, a murder, the discovery of a treasure map, the descent into a trap-laden dungeon — make sure the ending is memorable. You want the quest, however short or long, to feel worthwhile.

You can try the old cliffhanger trick in the hopes of leaving them wanting more, but that can come back to bite you if the players are dissatisfied that their first adventure doesn’t feel complete. Instead, give them a sense of accomplishment.

Martin at Amazing Tales said it well:

Make sure your child’s first ever role-playing game features an epic ending. Face to face with the villain on a cliff edge as the counter ticks toward zero; returning the stolen jewels to the temple moments before sunset while pursued by ghosts; wrestling the controls of the star-ship from the pirate moments before it crashes into the sun. That kind of epic.

You don’t necessarily need to go epic, but certainly make it memorable. Nothing sells a big win like giving the bad guy a funny line before he turns to ash.


Here’s hoping this advice encourages aspiring dungeon masters and storytellers to get out there, find some players, and spin some marvelous adventure yarns. (Or maybe it’s inspired some new players to try roleplaying themselves!)

What’s your favorite memory from your early roleplay sessions, fellow puzzlers? (Either as a game runner or player.) Let us know in the comments section below!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Hashtag! You’re Out!

You may be familiar with the board game Schmovie, hashtag games on Twitter, or @midnight’s Hashtag Wars segment on Comedy Central.

For years now, we’ve been collaborating on puzzle-themed hashtag games with our pals at Penny Dell Puzzles, and this month’s hook was #PennyDellBaseballPuzzles, mashing up Penny Dell puzzles with players, teams, terminology, and all things regarding America’s pastime!

Examples include: Right of Wade Boggs, Mookie AlphaBetts Soup, and, of course, Triple Play.

So, without further ado, check out what the puzzlers at PuzzleNation and Penny Dell Puzzles came up with!


Puzzly Players!

Railroad Ty Cobb

Ty-in Cobb

Cy-lacrostics

Daisy Dean

Satchel Solution Paige

Warren Spanners

Denard Spanners

Dwight Gooden Deal

Jeff Mixed Bagwell

Crypto-Trivias Jackson

Willie Starspell

Seaver Words

Earl Weaver Words

Pine David Cone

Bo “knows the odds” Jackson

Goose Tile

Harry Caray-Overs

KenKen Griffey, Jr.

Rollie Fingers of the Dice

IchiRoll of the Dice

Roll of the Dice-K

Ichiro Sudoku

Phil Crypto-Zooto

Go Catfish Hunter

Willie Word Maze / Word Mays / Willie Maze

The Say That Again Hey Kid

Ron Cey That Again

Let’s close out this category with some player facts!

  • Hall of Famers: Al Draw the Ka-line, Bill Maze-roski, and Ozzie Smith aka “The Wizard Words of Oz”
  • Anagram Lloyd was an important reliever in the Yankees 1996 World Series run.
  • The Yankees and Mets in the 1970’s had Bill Sudoku who played catcher and first base.

Puzzly Teams!

Mudville 9 of Diamonds

Arizona Nine of Diamondbacks

Arizona Diamond Rings

Tampa Bay Sunrays

Cubbles

Yan-Keyword


Puzzly Baseball Lingo!

Seventh Inning Stretch Letters

All-Starspell game / All-Star Codebreaker / All-Star Categories

Home Runs

Picker-Upper Decker Home Runs

Puzzle Home Run Derby

Three Strikes of a Kind

ERABC’s

Dugout of Place / Pitchout of Place

Bullpen Spiral / Bullpen’s-Eye Spiral

Bull Pencil Pusher

Who’s Calling The Bullpen?

What’s Left? Field

Slide-Into-Home-O-Gram / Slider-O-Gram

Window Box score / Shadowbox score

Diamond Nine

Bad Hop, Skip, and Jump

In and Around the Horn

A Few Fielder’s Choice Words

In and Aroundfielder

Give and Take a Pitch

Pitcher This

Pitching Match-Up

Small Change-up / Changeupaword

Trade-Offspeed Pitch

All Mixed Up and Away

Down the Middle of the Road

At the Block Letters

12-to-6 Drop-Ins

High and Insiders

Split-Finger Personalities

Full Countdown

Fourbagger Fit

Grand Slam Tour

Ball Fore ’n’ Aft / Ball Four Corners

Letter Perfect Game / Perfect Game Fit

Perfect Hit

Hits & Pieces

Batter’s Boxes

Battergrams

Word Player to be named later

Letter Power hitter

Line Drive ‘Em Up

Draw the Line Drive

Crack of the Battleships

Throwback-to-backs

Bat Around the Bend

Word-A-Bat

Bases, Please.

Base to Base

Grounds-Roulette Double / Grounds-Rule Double Trouble / Ground Rule Double Occupancy

Right of FenWay / Which FenWay Words

Heads & Tailgates

In the Middle Innings

Word Playoffs

Crossword Series

World Series Ringers

Bookworm-Burner

Three-DL Crossword

Heading-ers

Quotefall Classic

Four Hot Corners / Can of Four Corners

Fill-Innings

Doubleheader Delight

The Nine of Baseball Diamonds

Dial-It-Up-A-Grams!

Balkworms

Old Timer’s Bowl Game

Take Me Out to the Ballgame From There

Take(me)outs to the Ballgame

TakeTrouts

Takeoutslide

Take-out Slide-O-Rama

Dash-It and Run

“Buy me some peanuts and Crackerjacks…”

If a pitcher has men on base, he may opt to pitch from the Stretch Letters.

Baseball: A Film by Kenken Burns


And, as always, there are those participants who go above and beyond in their masterful punnery!

A few offered up some puzzly calls:

  • And there goes Hank Aarrrooound the Block to Add One to his Homeruuuns!
  • Alfred got 3 books and he’s out….he should of ordered more puzzles…back to the bullpen

Naturally, we couldn’t have some fun with baseball without a certain Abbott and Costello routine getting referenced…

“GUESS WHO’s on first, WHAT’S MY NAME is on second, YOU KNOW THE ODDS is on third…”

[Note: someone else also offered “What’s Left on Second?”]

One intrepid puzzler offered this advertisement for players with, shall we say, chemistry:

Were you Suspended and Sentenced for Steroids? Did you hit too many Home Runs? Well just Dial-A-Gram 1-800 ALL-FRAMED because those are some Barry Common Bonds you have there!

We even got some pun-filled trivia!

In the old time parks like Wrigley Field and Fenway, you can see the SCOREBOARD in which they use PLACE CARDS to create a DIGITAL DISPLAY.

I’ll never forget my favorite Yogi Berra quote: When you’re coming and going to a fork in the middle of the road, take a letter.


Alas, there is simply no topping this all-time puzzly classic…

Take me out to the ALL FRAME,
Take me out with the CROSS PAIRS
Buy me some PATCHWORDS and CRACKERJACKS
I don’t care if I never get THROWBACKS
Let me root, root, root for the HOME RUNS,
If they don’t win it’s a FRAMEwork,
For it’s one, two, three strikes, you’re ROUNDABOUT
At the old BOWL GAME


Have you come up with any Penny Dell Baseball Puzzles entries of your own? Let us know! We’d love to see them!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!