NBC: Novel Board-game Content

book rock

By the late 2000s and early 2010s, NBC’s Must See TV Thursday lineup was a thing of the past, but they were still putting out quality comedy content. My Name Is Earl, The Office, Community, Scrubs, Parks and Recreation, and 30 Rock all had loyal followings.

And you’d be surprised how much puzzle and game content ended up on those shows.

The Office featured in-house Olympics and betting games, as well as a Da Vinci Code-esque prank. Community had two Dungeons & Dragons-inspired episodes (which I should really cover at some point).

But those last two shows — Parks and Recreation and 30 Rock — both featured made-up games that either spoofed or were inspired by modern board games.

(Yes, we’ve previously covered the Valentine’s Day scavenger hunt from Parks and Rec, but there were two other scavenger hunt moments, as well as the many game references made by the character Ben Wyatt.)

Parks and Recreation had The Cones of Dunshire, and 30 Rock had Colonizers of Malaar. Both of these games are much more elaborate takes on Settlers of Catan, a board game about resource management that is considered one of the top titles in modern board games.

In one episode of 30 Rock, executive Jack Donaghy is struggling with his position, given that NBC is under new ownership with Kabletown, and he finds refuge in a game of Colonizers of Malaar with the writers for comedy show TGS.

Jack believes his business acumen will make the game an easy victory, only to find the play experience strangely similar to his current problems at work. He flees the game for some fresh air.

Later, Jack returns to the game, inspired. He makes a seemingly ill-advised move — playing a fire card in a desert wasteland — that turns the game on its head. The fire turns all the sand into glass, a much-needed resource, and suddenly he’s back in control.

His success in the game inspires him to do the same with his new employers, and Jack leaves, reinvigorated.

The game itself allowed for a few silly throwaway lines, but Jack’s gaming experience was a clever way to allow him to reach rock bottom and rebound. Like many newcomers to a game, he struggled, found his way, and later triumphed, his day improved by playing the game.

Plenty of board game fans have had similarly joyful experiences.

Colonizers of Malaar, as far as we can tell, is a marketed game in the 30 Rock universe. The Cones of Dunshire from Parks and Recreation, on the other hand, is created by character Ben Wyatt and initially treated as a mistake, a nonsensical result of his boredom and frustrations.

The game becomes a running gag in the show. Ben leaves it as a gift at an accounting firm that he has been hired by (and walked away from) several times.

Later, we find out the game has been produced, and Ben stumbles across it when dealing with a dotcom company. He mentions that he invented it, but is shrugged off. He then proves not only his gaming skill but his authorship of the game when he beats the dotcom bosses in a tense playthrough.

It’s mentioned once that a gaming magazine called Cones of Dunshire “punishingly intricate,” a point that makes Ben proud.

Part of the fun of Cones of Dunshire is that the viewer never really understands what’s going on, so supposedly dramatic moments can be played for laughs. (I also appreciate that the name of the game is basically a fancy way of saying “dunce hat.”)

And, in the sort of cyclical storytelling that could only happen in a nerdly pursuit like board games, the company that made Settlers of Catan — Mayfair Games — produced a giant version of the game as part of a charity event at GenCon.

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A Kickstarter campaign for a limited run of the game was launched twice, with copies costing $500 due to the insane complexity and number of pieces for the game, but it ultimately failed to reach its goal.

Nonetheless, these two fictional games made an impact on both the characters of the show and the fans as well. What more could you ask for?


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The Coronavirus Hits the Board Game Industry

coronavirus

[Image courtesy of NBC News.]

The coronavirus has dominated the news recently. Health organizations in numerous states and countries have posted informational guides on identifying the virus and the stock market has taken a hit due to an upswing in reported cases.

After a few weeks of reporting, we’re starting to get news stories about the global economic impact of the coronavirus, as boats loaded with shipping containers from China are being held up (if the warehouses and factories have been allowed to ship out products at all).

This has hit the board game industry particularly hard.

As you might expect, many board games are manufactured in China due to the competitive pricing available there, but the one-two punch of Chinese New Year and the coronavirus have left many game companies in the lurch with regard to product availability.

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[Image courtesy of How Stuff Works.]

Chinese New Year is a period of tremendous turnover for staffing in factories in China, so production is often shutdown entirely or severely curtailed during the holiday. As new employees are hired, their training time also eats into production time.

Additionally, the Chinese government mandated that all “non-essential” companies stay closed until February 9th, and board game production is naturally considered non-essential. The ports are similarly either closed or dramatically reduced in staff.

Oh, and for many companies, that directive has been extended until March 2nd at the earliest. (Some publishers have speculated that delays of three months could be looming.)

So even in the areas where employees and manufacturers are thankfully healthy, they can’t work. I’ve gotten updates from a half-dozen different board game Kickstarter projects regarding coronavirus-related delays. Whether they’re trying to start production or they’ve got all their games printed, but trapped in warehouses waiting for shipment, they’re in limbo during this crisis.

containership

[Image courtesy of AGU.]

Our hearts go out to those affected by the virus. Here’s hoping the hard-working folks in those factories stay healthy, and can return to work soon.

But if you’re wondering why your Kickstarter goodies haven’t been delivered yet, or why your favorite game’s latest expansion isn’t on shelves yet, here’s why.


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Last Kickstarter Roundup for 2019!

Oh yes, it’s that time again.

For years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and intrigue my fellow PuzzleNationers.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!


The first is Peter Gordon’s Fireball Newsflash Crosswords.

Culturally timely clues and entries are a hallmark of this marvelous variation on Gordon’s long-running Fireball Crosswords brand, and you can rest assured that each Fireball Newsflash Crossword grid will be well-constructed and cleverly clued.

With twenty puzzles sent to you by email — one every two to three weeks — you’ll always have some terrific puzzling to look forward to.

Gordon has a knack for melding flowing grid design with sharp, topical entry words, and much of the time, you’ll not only be impressed by how much material makes it into the grid, but by what major and minor events you’ve missed recently! Gordon’s history of topnotch puzzles is all the incentive you need to contribute.

75% funded with 5 days to go, this project is a yearly favorite of mine, and I always look forward to supporting it.

13monsters

Our second project is a game called 13 Monsters.

A game that takes the strategy of a monster-building game like Bears vs. Babies or Epic Spell Wars of the Battle Wizards and adds a memory component to the gameplay, 13 Monsters requires luck, skill, and tactics in order to assemble monsters and battle your fellow players for dice-rolling, monster-making supremacy.

Because you can only build your monster by finding matching pieces — which you do by flipping tiles and remembering where matching parts are, like in Memory or Concentration — experienced players and newbies have an equal chance at the game’s outset of making moves that seriously impact the game.

With fun mechanics, delightful art, and a clever premise, 13 Monsters looks like a blast.

77% funded with three days to go, 13 Monsters could easily cross the finish line in time, and if more people watched the incredibly charming How to Play video on the Kickstarter page, I think they’d be funded already.

dragondice

Our third project adds an artistic touch to a classic game tool: dice.

Dragon and Celtic Laser Dice allow you to augment your games — or your game-centric decor — with beautifully designed and intricately realized wooden and metal dice. With laser-cut precision, these dice are eye-catching and could inspire the creation of whole new games just for these dice alone.

Understandably, the project has already reached its funding goals with 24 days to go, but I still think it’s a gorgeous product that will appeal to game fans all over.

gameovercafe

Our fourth and final project today doesn’t focus on game fans all over, instead opting to focus on game fans in one particular area: Chattanooga, Tennessee.

You see, the dynamic duo of Gina and Janay want to open a gamer-friendly coffee shop — The Game Over Cafe — that mixes classic store elements with video game regalia and programming.

Proposing to be a “Gamer-friendly establishment offering quality coffee and beverages, delicious tea, snacks, and sandwiches,” The Game Over Cafe has potential to be a marvelous new business and networking spot for games and gamers.

A quarter of the way to their funding goal with 29 days to go, I think there’s a solid chance this project will find support and fulfill its mission.


Have any of these games or projects hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Kickstarter Roundup!

Oh yes, it’s that time again.

For years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and intrigue my fellow PuzzleNationers.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!


The first (and puzzliest!) entry in today’s list is a reinvention of something PuzzleNation Blog readers already know: Eric Berlin’s Puzzle Your Kids subscription service.

Eric realized that the clever puzzles he was creating worked for both younger AND older solvers, and has reimagined the subscription service to provide all sorts of quality variety puzzles to solvers.

Now known as Puzzlesnacks, it’s the perfect way to keep the puzzler in your life busy with fun, unique variety puzzles, no matter what their skill level.

With 23 days to go, the project is already funded, so any further funding just means more puzzles and even greater quality going forward!

Our second project is something for the murder mystery fans in the audience: A Note for Murder.

This game plays on classic murder mystery tropes, as players piece together the crime —  identifying the suspect, the murder weapon, and the scene of the murder. The twist? The crime hasn’t happened yet!

Plus you’re competing with your fellow players. Although it takes working together to solve the crime, only one person can get the credit for preventing the crime. Will it be you?

With 23 days to go, the project is one-third funded, but I suspect this intriguing spin on traditional murder mystery board games like Clue will meet its funding goal.

Our third campaign celebrates the history of one of the most unique game companies in the market today: Cheapass Games.

The company originally marketed its games by selling only what you need to play the game, allowing you to save money by scrounging up your own dice, tokens, and more from the games you already have. It was a genius approach that led to dozens of fantastic, unusual gaming experiences.

And now, they’re bringing that history to life with Cheapass Games in Black and White, a book collecting the rules and histories of every game offered by the company during the Black and White era.

The book is already funded, but with 21 days left, this project is still worth your time.

We delve into a peculiar true story from history with our fourth entry: Potemkin Empire.

As Empress Catherine tours the towns and villages in her domain, each player competes to convince her that they have the most prosperous and worthy village. And a bit of chicanery is needed, as everyone is setting up empty building facades to enhance the look of their individual towns.

The game quickly becomes a battle of cons, ruses, bluffs, and betrayal, as players try to expose the fake buildings of others while concealing their own false fronts. This looks like a terrific strategy game with some devious poker elements, built in the same vein as Sheriff of Nottingham and other social games.

There’s less than 36 hours left in the campaign, so contribute now. The game is fully funded and pushing towards some worthwhile stretch goals in the home stretch!

Our fifth and final entry today adds a macabre sense of humor to an iconic storytelling world.

Gloom of Thrones combines the mystique and grandeur of Game of Thrones with the namesake card game’s twisted humor and clever gameplay. As each player takes control of a noble family, they endeavor to make them as miserable as possible to score points, and then kill them off when the time is right.

The transparent cards allow for all sorts of playing combinations as you torment and mistreat the parody characters. And naturally, you can derail the other players by causing nice things to happen to their characters. There’s really nothing quite like playing Gloom.

With 20 days to go, the game is fully funded and pushing onward toward stretch goals, so don’t miss out on this hilariously brutal spin-off.


Have any of these projects hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

The Maze of Games Returns to Kickstarter With Some Epic New Twists!

Less than a month ago, we wrote a blog post about The Maze of Games, an interactive puzzle novel first published in 2014, designed by Mike Selinker of Lone Shark Games.

After four years, an intrepid team of puzzlers had finally conquered all five labyrinths in the story and freed the Quaice siblings from the clutches of the diabolical Gatekeeper and his many puzzly challenges.

Naturally, some assumed that the adventure was over.

But not yet, my friends.

Today, Mike and the team at Lone Shark Games are launching a Kickstarter campaign to expand the universe of The Maze of Games like never before!

And in honor of Pi Day, they’re launching it at 3/14, 1:59 PM Eastern!

For the first time, in one collection, you can collect the entire world of The Maze of Games, plus some brand-new features!

In addition to The Maze of Games book (hardcover, PDF, and audiobook), The Theseus Guide to the Final Maze (softcover and PDF), a new updated version of The Maze Map poster, The Maze of Games Soundtrack, AND the EP Songs in the Key of Maze, you can add:

  • a new audiobook version of The Theseus Guide to the Final Maze
  • a new audio puzzle suite, The Gatekeeper’s Variety Hour
  • a new answer guide, The Keymaster’s Tome, written by The Maze of Games characters Samuel and Colleen Quaice (PDF or softcover)

It’s the most complete version of The Maze of Games ever offered: The Maze of Games Omnibus.

And yet, there’s still more.

You can now experience The Maze of Games in an immersive new way: in one of the Gatekeeper’s escape rooms in Seattle!

Yes, as we first reported back in September 2017, A Curiouser Heart, the first of four escape rooms designed in the world of The Maze of Games, is now open and awaiting the bravest and puzzliest minds, thanks to Epic Team Adventures!

And one of the perks of The Maze of Games Omnibus Kickstarter campaign is a discounted booking for this escape room experience! How cool is that?

But if you can’t get to Seattle, guess what? You’re not excluded from a proper puzzling experience. There’s a Maze of Games challenge awaiting you on the Internet as well.

As part of this Kickstarter campaign, author Mike Selinker and developer Gaby Weidling ventured into The Maze of Games themselves, and now they’re trapped. And only you can save them.

During the campaign, there will be daily puzzles — available through the Kickstarter campaign page, the Lone Shark Games Twitter account and at several puzzly events happening nationwide (including the American Crossword Puzzle Tournament) — and if you solve them all, you can help free Mike and Gaby from The Maze of Games!

That’s right, you can be a puzzly hero from the comfort of your own home!

Check out the Kickstarter campaign page for full details on The Maze of Games Omnibus, the Escape Room for “A Curiouser Heart”, and the ongoing puzzle hunt to save Mike and Gaby!

No matter how you participate, you’re bound to have a marvelous puzzly experience!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Kickstarter Roundup!

Oh yes, it’s that time again.

For years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and intrigue my fellow PuzzleNationers.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!


The first is Peter Gordon’s Fireball Newsflash Crosswords.

Culturally timely clues and entries are a hallmark of this marvelous variation on Gordon’s long-running Fireball Crosswords brand, and you can be guaranteed that each Fireball Newsflash Crossword grid will be well-constructed and cleverly clued.

With twenty puzzles sent to you by email — one every two to three weeks — you’ll always have some terrific puzzling to look forward to.

Gordon has a knack for melding flowing grid design with sharp, topical entry words, and much of the time, you’ll not only be impressed by how much material makes it into the grid, but by what major and minor events you’ve missed recently! Gordon’s history of topnotch puzzles is all the incentive you need to contribute.

He’s already at one-third of his target goal, and he only launched a few days ago. I suspect Peter’s got another successful project on his hands here.

For the roleplaying-game enthusiasts out there, our second offering is right up your alley: Treacherous Traps.

Designed for the 5th edition of Dungeons & Dragons — but easily adapted for all sorts of other RPG systems — Treacherous Traps offers obstacles and surprises for players of any experience level.

Whether you’re selecting one of the specially tailored decks or the hardcover book containing all 250(!) traps, you’re sure to find plenty of devious ammunition to toss at your players.

Treacherous Traps has blown way past its original goal, but there’s still plenty of time to get in on the ground floor of some fun and crafty additions to any roleplaying campaign.

For our third and final offering today, we’ve got a new board game with ancient ties.

Enso Koi is a strategy game where each player tries to capture their opponents’ koi fish while protecting their own. As players navigate the pond, seize and maneuver stones, and eliminate the rival fish, they’ll have to devise tactics while playing both offense and defense.

A mix of piece-capturing games like chess and territory-control games like Risk, Enso Koi offers an elegant new take on classic board game tropes.

It’s about a third of the way funded already, and for a first-timer on Kickstarter, that’s pretty impressive!


Have any of these games hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!