The Coronavirus Hits the Board Game Industry

coronavirus

[Image courtesy of NBC News.]

The coronavirus has dominated the news recently. Health organizations in numerous states and countries have posted informational guides on identifying the virus and the stock market has taken a hit due to an upswing in reported cases.

After a few weeks of reporting, we’re starting to get news stories about the global economic impact of the coronavirus, as boats loaded with shipping containers from China are being held up (if the warehouses and factories have been allowed to ship out products at all).

This has hit the board game industry particularly hard.

As you might expect, many board games are manufactured in China due to the competitive pricing available there, but the one-two punch of Chinese New Year and the coronavirus have left many game companies in the lurch with regard to product availability.

chinese-new-year-5

[Image courtesy of How Stuff Works.]

Chinese New Year is a period of tremendous turnover for staffing in factories in China, so production is often shutdown entirely or severely curtailed during the holiday. As new employees are hired, their training time also eats into production time.

Additionally, the Chinese government mandated that all “non-essential” companies stay closed until February 9th, and board game production is naturally considered non-essential. The ports are similarly either closed or dramatically reduced in staff.

Oh, and for many companies, that directive has been extended until March 2nd at the earliest. (Some publishers have speculated that delays of three months could be looming.)

So even in the areas where employees and manufacturers are thankfully healthy, they can’t work. I’ve gotten updates from a half-dozen different board game Kickstarter projects regarding coronavirus-related delays. Whether they’re trying to start production or they’ve got all their games printed, but trapped in warehouses waiting for shipment, they’re in limbo during this crisis.

containership

[Image courtesy of AGU.]

Our hearts go out to those affected by the virus. Here’s hoping the hard-working folks in those factories stay healthy, and can return to work soon.

But if you’re wondering why your Kickstarter goodies haven’t been delivered yet, or why your favorite game’s latest expansion isn’t on shelves yet, here’s why.


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Last Kickstarter Roundup for 2019!

Oh yes, it’s that time again.

For years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and intrigue my fellow PuzzleNationers.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!


The first is Peter Gordon’s Fireball Newsflash Crosswords.

Culturally timely clues and entries are a hallmark of this marvelous variation on Gordon’s long-running Fireball Crosswords brand, and you can rest assured that each Fireball Newsflash Crossword grid will be well-constructed and cleverly clued.

With twenty puzzles sent to you by email — one every two to three weeks — you’ll always have some terrific puzzling to look forward to.

Gordon has a knack for melding flowing grid design with sharp, topical entry words, and much of the time, you’ll not only be impressed by how much material makes it into the grid, but by what major and minor events you’ve missed recently! Gordon’s history of topnotch puzzles is all the incentive you need to contribute.

75% funded with 5 days to go, this project is a yearly favorite of mine, and I always look forward to supporting it.

13monsters

Our second project is a game called 13 Monsters.

A game that takes the strategy of a monster-building game like Bears vs. Babies or Epic Spell Wars of the Battle Wizards and adds a memory component to the gameplay, 13 Monsters requires luck, skill, and tactics in order to assemble monsters and battle your fellow players for dice-rolling, monster-making supremacy.

Because you can only build your monster by finding matching pieces — which you do by flipping tiles and remembering where matching parts are, like in Memory or Concentration — experienced players and newbies have an equal chance at the game’s outset of making moves that seriously impact the game.

With fun mechanics, delightful art, and a clever premise, 13 Monsters looks like a blast.

77% funded with three days to go, 13 Monsters could easily cross the finish line in time, and if more people watched the incredibly charming How to Play video on the Kickstarter page, I think they’d be funded already.

dragondice

Our third project adds an artistic touch to a classic game tool: dice.

Dragon and Celtic Laser Dice allow you to augment your games — or your game-centric decor — with beautifully designed and intricately realized wooden and metal dice. With laser-cut precision, these dice are eye-catching and could inspire the creation of whole new games just for these dice alone.

Understandably, the project has already reached its funding goals with 24 days to go, but I still think it’s a gorgeous product that will appeal to game fans all over.

gameovercafe

Our fourth and final project today doesn’t focus on game fans all over, instead opting to focus on game fans in one particular area: Chattanooga, Tennessee.

You see, the dynamic duo of Gina and Janay want to open a gamer-friendly coffee shop — The Game Over Cafe — that mixes classic store elements with video game regalia and programming.

Proposing to be a “Gamer-friendly establishment offering quality coffee and beverages, delicious tea, snacks, and sandwiches,” The Game Over Cafe has potential to be a marvelous new business and networking spot for games and gamers.

A quarter of the way to their funding goal with 29 days to go, I think there’s a solid chance this project will find support and fulfill its mission.


Have any of these games or projects hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

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The Maze of Games Returns to Kickstarter With Some Epic New Twists!

Less than a month ago, we wrote a blog post about The Maze of Games, an interactive puzzle novel first published in 2014, designed by Mike Selinker of Lone Shark Games.

After four years, an intrepid team of puzzlers had finally conquered all five labyrinths in the story and freed the Quaice siblings from the clutches of the diabolical Gatekeeper and his many puzzly challenges.

Naturally, some assumed that the adventure was over.

But not yet, my friends.

Today, Mike and the team at Lone Shark Games are launching a Kickstarter campaign to expand the universe of The Maze of Games like never before!

And in honor of Pi Day, they’re launching it at 3/14, 1:59 PM Eastern!

For the first time, in one collection, you can collect the entire world of The Maze of Games, plus some brand-new features!

In addition to The Maze of Games book (hardcover, PDF, and audiobook), The Theseus Guide to the Final Maze (softcover and PDF), a new updated version of The Maze Map poster, The Maze of Games Soundtrack, AND the EP Songs in the Key of Maze, you can add:

  • a new audiobook version of The Theseus Guide to the Final Maze
  • a new audio puzzle suite, The Gatekeeper’s Variety Hour
  • a new answer guide, The Keymaster’s Tome, written by The Maze of Games characters Samuel and Colleen Quaice (PDF or softcover)

It’s the most complete version of The Maze of Games ever offered: The Maze of Games Omnibus.

And yet, there’s still more.

You can now experience The Maze of Games in an immersive new way: in one of the Gatekeeper’s escape rooms in Seattle!

Yes, as we first reported back in September 2017, A Curiouser Heart, the first of four escape rooms designed in the world of The Maze of Games, is now open and awaiting the bravest and puzzliest minds, thanks to Epic Team Adventures!

And one of the perks of The Maze of Games Omnibus Kickstarter campaign is a discounted booking for this escape room experience! How cool is that?

But if you can’t get to Seattle, guess what? You’re not excluded from a proper puzzling experience. There’s a Maze of Games challenge awaiting you on the Internet as well.

As part of this Kickstarter campaign, author Mike Selinker and developer Gaby Weidling ventured into The Maze of Games themselves, and now they’re trapped. And only you can save them.

During the campaign, there will be daily puzzles — available through the Kickstarter campaign page, the Lone Shark Games Twitter account and at several puzzly events happening nationwide (including the American Crossword Puzzle Tournament) — and if you solve them all, you can help free Mike and Gaby from The Maze of Games!

That’s right, you can be a puzzly hero from the comfort of your own home!

Check out the Kickstarter campaign page for full details on The Maze of Games Omnibus, the Escape Room for “A Curiouser Heart”, and the ongoing puzzle hunt to save Mike and Gaby!

No matter how you participate, you’re bound to have a marvelous puzzly experience!


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You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Kickstarter Roundup!

Oh yes, it’s that time again.

For years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and intrigue my fellow PuzzleNationers.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!


The first is Peter Gordon’s Fireball Newsflash Crosswords.

Culturally timely clues and entries are a hallmark of this marvelous variation on Gordon’s long-running Fireball Crosswords brand, and you can be guaranteed that each Fireball Newsflash Crossword grid will be well-constructed and cleverly clued.

With twenty puzzles sent to you by email — one every two to three weeks — you’ll always have some terrific puzzling to look forward to.

Gordon has a knack for melding flowing grid design with sharp, topical entry words, and much of the time, you’ll not only be impressed by how much material makes it into the grid, but by what major and minor events you’ve missed recently! Gordon’s history of topnotch puzzles is all the incentive you need to contribute.

He’s already at one-third of his target goal, and he only launched a few days ago. I suspect Peter’s got another successful project on his hands here.

For the roleplaying-game enthusiasts out there, our second offering is right up your alley: Treacherous Traps.

Designed for the 5th edition of Dungeons & Dragons — but easily adapted for all sorts of other RPG systems — Treacherous Traps offers obstacles and surprises for players of any experience level.

Whether you’re selecting one of the specially tailored decks or the hardcover book containing all 250(!) traps, you’re sure to find plenty of devious ammunition to toss at your players.

Treacherous Traps has blown way past its original goal, but there’s still plenty of time to get in on the ground floor of some fun and crafty additions to any roleplaying campaign.

For our third and final offering today, we’ve got a new board game with ancient ties.

Enso Koi is a strategy game where each player tries to capture their opponents’ koi fish while protecting their own. As players navigate the pond, seize and maneuver stones, and eliminate the rival fish, they’ll have to devise tactics while playing both offense and defense.

A mix of piece-capturing games like chess and territory-control games like Risk, Enso Koi offers an elegant new take on classic board game tropes.

It’s about a third of the way funded already, and for a first-timer on Kickstarter, that’s pretty impressive!


Have any of these games hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

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Kickstarter Roundup: Ad Quest!

A well-designed board game can make nearly any endeavor a fun and engaging gameplay experience.

Sure, there are games where you endure monstrous onslaughts (Castle Panic!, Dead of Winter), cure outbreaks (Pandemic), escape dungeons (Welcome to the Dungeon, Escape: The Curse of the Temple), and conquer rival civilizations (Small World, Risk).

But there are also games where you manage a farm (Agricola), grow bamboo (Takenoko), run a newspaper (Penny Press), or build a stained glass window (Sagrada). Your goal doesn’t have to be earth-shaking to be worthwhile and engrossing.

And there’s a game currently seeking funding on Kickstarter that fits the latter pattern. You might not be slaying dragons or toppling empires, but you will definitely be in for the fight of your life.

The game is called Ad Quest, and I think you should give it a look.

Ad Quest places you in the shoes of an advertising creative team. You’ll conceive your ideas, deal with clients, test your ad, produce it, and polish it until it’s a shining example of your work, fit for your portfolio.

Designed with a razor-sharp wit and a potent dose of cynicism, Ad Quest creates a challenging and entertaining gauntlet for you and your fellow players to run, peppered with obstacles like focus groups, rogue clients, and celebrity meltdowns.

The game board is sleek, the cards are wonderfully designed, and the game strikes an elegant balance between real-world frustrations and clever design, ensuring that you’ll be kept on your toes throughout the entire game.

You can check out the Kickstarter campaign here, and be sure to follow the Ad Quest Instagram account for more details, pictures, and behind the scenes glimpses into the game and design process. Additional details can also be found at adquestgame.com.

I think creators Adam Samara and Michael Camarra have a real winner on their hands here.


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Turn Your Smartphone Into a Rubik-Solving Sidekick?

I just can’t resist a bit of Rubik’s Cube news.

We’ve covered Rubik’s Cubes a lot on this blog. We’ve seen them solved underwater, while being juggled, during a skydive, and one move at a time by strangers on a world tour. And yes, we’ve seen them solved in increasing faster times, both by humans and machines.

The human record hovers around the five-second mark, while the machine record stands at .38 seconds, which is brain-meltingly fast.

Now there’s a new tool on the market to up your Rubik-solving game like never before. It’s called GoCube, and it’s on Kickstarter right now.

GoCube is a Rubik’s-inspired twisty puzzle that is Bluetooth-enabled in order to interact with a phone or tablet. It offers real-time updates on your solving progress — which corresponds to areas of the physical cube that light up — as well as carrying a whole host of other features.

You can use it as a training tool to teach you the tricks of the solving trade, whether you’re just learning how to solve a twisty puzzle or you have aspirations of being a speed-solver.

GoCube’s connectivity even allows you to compete in head-to-head solves with other users. Plus you can use the cube as a controller for mini-games, in dexterity challenges, and more.

This seems like an impressive step forward for twisty puzzles. Although the price tag is pretty hefty — the basic Kickstarter package starts at $69 (although the creators claim it will retail for $119) — the campaign has already blown past its initial goal of $25,000. It currently sits at over $400,000 in Kickstarter-backed funds with over a month to go.

Puzzles continue to grow and adapt to the modern technological revolution in unexpected and fascinating ways. I can’t wait to see what tech-savvy puzzlers cook up next.


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