Making Board Games More Accessible Than Ever!

[Image courtesy of Make Board Game.]

I’m a huge proponent of the idea that there’s a game out there for everybody. Some prefer fun, lighthearted fare. Others like the high-stakes of a winner-take-all scenario. Some thrive in cooperative games where victories are shared and losses softened by camaraderie, while others like one-on-one strategic battles.

But no matter who you are, there’s a game out there for you.

Unfortunately, for colorblind gamers or those dealing with visual impairments, some of the most popular games are less accessible.

[Ticket to Ride remains one of the more colorblind-friendly games on the market today. Image courtesy of Board Game Duel.]

I’ve had several colorblind friends tell me that the color-and-pattern-matching tile game Qwirkle is a no-go, because the game’s colors (as well as the black tiles on which those colored symbols are set) can cause serious confusion that hampers gameplay.

Although there’s no official colorblind-friendly edition of Qwirkle on the market, there is a colorblind-friendly version of the game that has been shared online. The color palette is more accessible, and instead of black tiles, the base tiles are gray.

Other games have also picked up on the need to keep their multicolored games accessible to a broader audience. As mentioned in a recent post on the official Tabletop Day website, the game Lanterns: The Harvest Festival incorporates specific symbols for each of their differently colored cards to make it easier for colorblind players to distinguish them.

And if you’re a visually impaired game enthusiast, there are other companies out there working hard to ensure you have the widest possible range of games to enjoy.

The folks at 64 Oz. Games produce specialty sleeves and other modifications for established board games and card games, allowing visually impaired players to play alongside their sighted pals.

[An image from their successful Kickstarter campaign a few years ago.
Image courtesy of 64 Oz. Games.]

A combination of Braille and clever use of QR codes has opened up games like Munchkin, Cards Against Humanity, Coup, Love Letter, Seven Wonders, King of Tokyo, and numerous roleplaying games to a previously excluded audience.

Add items like their 3D printed Braille roleplaying dice and a touch-based game called Yoink! that is based on tactile gameplay, and you have a wonderful resource for all sorts of game fans.

As we gear up to celebrate a day dedicated to gathering with family and friends to enjoy playing games, it’s a pleasure and a privilege to acknowledge those who are going above and beyond to make sure as many people as possible can participate.

It’s a beautiful thing.


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Kickstarter Roundup!

Oh yes, it’s that time again. For several years now, crowdfunding platforms like Kickstarter and Indiegogo have been hotbeds of innovative puzzle and game design, and I’m always happy to spread the word about worthy projects that I think will delight and amaze my fellow PuzzleNationers.

So let’s take a look at some projects that are currently seeking funding and see if any pique your interest!


Verwald’s Treasures is a puzzle hunt designed by Nathan Curtis that can be solved either from home or in a live puzzle hunt event held in the Boston area.

Curtis promises that the puzzle hunt will involve over thirty different puzzles, including three-dimensional challenges to really test your puzzly mettle.

For a smaller donation, you’ll receive a number of variety pencil puzzles (unconnected to the puzzle hunt itself), but in order to participate in the hunt itself, pledges start at $60. The campaign is about halfway funded with 22 days to go, and should provide a puzzly challenge outside the norm for solvers accustomed to pencil-and-paper puzzles.

Another puzzle-filled project is The Conjurer’s Almanaq, touted as an escape room in a book. It is a self-contained puzzling experience that will test all sorts of puzzly skills, masquerading as a book of magic. Clearly a great deal of storytelling and homework has gone into this one, including cryptic tales of the great Qdini, who created the book.

Plus this Kickstarter edition of the book will be different from the mass market version to come. Not only will more of the pages be in color, but backers will receive their copy of the book at least a month before the mass market version goes on sale.

This seems like a really intriguing campaign, and it’s already over 200% funded with two weeks to go, so your chances of seeing the campaign come to fruition are already pretty good.

Let’s switch gears from puzzles to games and check out The Mansky Caper, a heist game from Ray Wehrs at Calliope Games.

There are safes to crack, explosives to acquire, loot to hide, and other members of an ambitious mob family to contend with. You can forge alliances with other players too, but be careful… if you press your luck too far, you might just fall victim to an explosive booby trap.

This looks like great fun, and it’s three-quarters of the way funded with over three weeks to go in the campaign.

For a game with more of a social element — heavy on negotiation — there’s Black Hole Council. Every player is a member of council that allocates resources to different planets — and consigns some to destruction in a black hole.

Each player has their own agenda they’d like to advance, and as the role of “leader” passes from player to player, deals are negotiated, bribes are offered, arguments are made, and votes are held to see just how the various planets are arranged. Can you convince your fellow players to make moves that are to your advantage, or will these planets slip from your fingertips?

The game is already funded and chasing stretch goals at this point (with over two weeks to go), and it looks like a nice step up in complexity from other deceit and negotiation games like Coup or The Resistance.

We’ll conclude today’s Kickstarter roundup with a music-minded strategy game, Re-Chord.

In this game, you’re a guitarist pursuing the top of the charts, and you do so by playing actual chords to complete songs and build your level of fame. You can learn music while you play!

The game is 200% funded with over 20 days to go — which means they’re well on their way to funding expansions to the game, additional chord cards, and more — and it seems like a clever mix of music and tactics, the perfect bridge to bring non-gamers to the table.


Have any of these games hooked you? Let us know which ones you’re supporting in the comments section below! And if there are any campaigns you’re supporting that we missed, let us know!

Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!