The PN Blog 2018 Countdown!

It’s one of the final blog posts of the year, so what do you say we revisit all of 2018 with a countdown of my ten favorite blog posts from the past year!


But before we get to the countdown, I want to briefly mention two interesting landmarks for the blog in 2018.

In January, we were cited as a source in a college term paper, which is pretty gratifying.

And in April, we were name-dropped in a CNET article about friend of the blog Hevesh5.

Okay, enough bragging. Let’s get to the countdown!


#10 Robot Invasion

With the rise of puzzle-solving programs like Dr. Fill and game-playing AIs like AlphaGo, we’ve been joking for years about machines trying to topple humanity from the top spot as Earth’s resident puzzle-solving masters.

But this year, it kinda stopped feeling like a joke. With Scrabble-playing robots, self-solving Rubik’s Cubes, and a computer program that might’ve cracked one of the most celebrated unsolved mysteries in puzzles, the machines might just be taking over.

#9 Crossword Fun

Crosswords are still the #1 paper puzzle in the world. With more than a hundred years of creativity, cluing challenge, and cunning construction behind them, they continue to fascinate and frustrate us. And we had a lot of fun with crossword topics this year in the blog. Two of my personal favorite entries were asking questions about common crossword clues and the post where we explored the brief-lived moral panic sparked by crosswords.

#8 Holiday Puzzly Gift Guide

Every year, one of my favorite activities is putting together our Holiday Puzzly Gift Guide. I get to include the best products sent to me for review by top puzzle and game companies, mix in some of my own favorites, and draw attention to terrific constructors, game designers, and friends of the blog, all in the hopes of introducing solvers (and families of solvers) to quality puzzles and games.

#7 Unsung Heroes

They say history is written by the victors, and that’s true in the short term. But in the long term, history belongs to truth, and more and more, unsung heroes are coming to the fore and getting the well-deserved recognition denied to them earlier.

This is true in the world of puzzles as well, and this year, we had the privilege of putting the spotlight on two iconic women from puzzle history that had previously been lost to time and revisionism: codebreaking visionary Elizebeth Smith Friedman and spymaster Alexandrine, the Countess of Taxis.

#6 Citizen Shoutout

Interacting with the puzzle community is one of the highlights of doing social media for PuzzleNation. And some of the most enjoyable blog posts from this year involved focusing on members of the community and giving them kudos for their contributions to PuzzleNation and the world of puzzles in general.

As such, we created our Citizen Shoutout series to honor those folks, and along the way, we’ve thanked game shops, local escape rooms, and dedicated solvers who make the puzzle community a better place.

#5 PNVR

April Fools Day pranks are an Internet tradition at this point. Some websites go all out in celebrating the holiday. (Heck, ThinkGeek has started using the holiday to tease the public’s interest level in “fake” products, going on to actually release some of those April Fools pranks as real items later in the year!)

So after last year’s Puzzles for Pets gag was a big hit, we couldn’t resist getting in on the pranking fun again this year. The result — PNVR, a fake virtual reality puzzling experience — was as layered as it was silly, complete with fake quotes, splash pages, photos of people riding bikes while playing, and more. The visuals were amazing and hilarious.

#4 Puzzle Events

There are few things better than spending time with fellow puzzlers and gamers, and we got to do a lot of that this year. Whether it was cheering on our fellow puzzlers at the American Crossword Puzzle Tournament or putting our hands dirty with some knock-down, drag-out, game-playing ferocity during our Tabletop Tournament, these interactions were both invigorating and encouraging. Events like these really help solidify the spirit of community that comes with being puzzly.

#3 International Puzzle Day Puzzle Hunt

And speaking of interacting with fellow puzzlers, for International Puzzle Day this year, we masterminded a little online puzzle hunt for PuzzleNation solvers. Involving clues hidden in both that day’s Daily POP Crosswords puzzle and Penny Dell Crosswords App free daily puzzle, solvers had to anagram and solve their way around the website in order to earn a prize. It was a serious challenge to design, and great fun to unleash on the world.

#2 Women in Crosswords and Roleplaying Games

Using the blog as an amplifier to get the word out about important causes and worthwhile projects is one of the best things about writing here. And this year in particular, we can be proud of doing our damnedest to vocalize the incredibly valuable role that women have played (and continue to play) in the puzzle/game community.

Whether it was discussing the gender disparity in published constructors in the major crossword venues or pulling back the curtain on misogynist gatekeeping in roleplaying games, we were privileged to ally ourselves with a brilliant, underappreciated contingent of the puzzle community.

#1 Wordventures

There’s nothing more exciting than getting to announce the launch of a product that has been months or years in the making, so picking #1 was a no-brainer for me. It had to be the announcement of Wordventures.

But it’s not just the app, it’s everything behind the app. I’ve watched it grow and evolve in development, and it’s truly unlike anything we’ve released before. The mix of music, imagery, storytelling, and puzzle-solving is so atmospheric and engaging.

It may sound self-serving or schlocky to talk about our flagship products as #1 in the countdown, but it’s something that we’re all extremely proud of, something that we’re constantly working to improve, because we want to make our apps the absolute best they can be for the PuzzleNation audience. That’s what you deserve.

And it’s part of the evolution of PuzzleNation and PN Blog. Even as we work to ensure our current products are the best they can be, we’re always looking ahead to what’s next, what’s on the horizon, what’s to come.

Thanks for spending 2018 with us, through robots and Rubik’s Cubes, through discoveries and daily delights, through puzzle launches and landmark moments. We’ll see you in 2019.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

The Robots Are Here and They Can Spell

[Image courtesy of World of Weird Things.]

I warned you, fellow puzzlers. You can’t say I didn’t warn you.

The robots are coming, and they want our puzzles and games.

Let’s look at the hit list:

  • Deep Blue defeated Russian chess grandmaster Garry Kasparov under standard chess tournament time constraints
  • IBM’s supercomputer Watson bested previous Jeopardy! champions Brad Rutter and Ken Jennings to nab a million-dollar prize
  • An AI program called DeepMind taught itself to play several Atari games with superhuman proficiency
  • There are several robots constructed out of LEGOs that solve Rubik’s Cubes in seconds flat
  • Dr. Fill, the crossword-solving computer program, competes at the American Crossword Puzzle Tournament, and in a matter of five years, it has jumped from 141st place in the 2012 tournament to 11th place in the 2017 tournament
  • Just last year, an AI developed by Google, AlphaGo (a product of DeepMind), twice defeated Ke Jie, the 19-year-old Go tournament champion ranked number one in the world

And Scrabble fans, you’re the next ones in the crosshairs of the machines.

During last week’s Consumer Electronics Show (CES), the Industrial Technology Research Institute out of Taiwan debuted the IVS Robot — aka The Intelligent Vision System for Companion Robots — a machine capable of defeating human competitors at Scrabble.

[Image courtesy of ABC News.]

Instead of tiles and a standard Scrabble board, the IVS reads letter cubes (similar to a child’s alphabet blocks) played on a slightly larger gameboard. But time limits for play and standard rules still apply.

From an article on Engadget:

It’s hard not to be impressed by all the moving parts here. For one, the robot has to learn and understand the rules of the game and the best strategies for winning. It also needs to be able to see and recognize the game pieces and the spots on the board. That means it can read the letters on the cubes and identify the double-letter and triple-word score spots.

And, last but not least, it needs the dexterity to place the pieces on the board and not disturb the existing letters — which is especially difficult when you’re laying down two words next to each other to rack up those two-letter combos.

A quick Google search confirms that the robot bested practically every reporter, tech-savvy or otherwise, that crossed its path.

In the video below, North American Scrabble champion Will Anderson teams up with reporter Lexy Savvides to battle the robot, but a technical error prevents the game from getting very far:

Still, you can see the potential here. I’m sure it won’t be long before the IVS Robot is making appearances at Scrabble tournaments, attempting to establish machine dominance over another puzzly activity.

Stay strong, fellow puzzlers.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

PuzzleNation Blog Looks Back on 2017!

2017 is quickly coming to a close, and as I look back on an eventful year in the world of puzzles and games, I’m incredibly proud of the contributions both PuzzleNation Blog and PuzzleNation made to the puzzle community as a whole.

Over the last year, we explored board games and card games, strategy games and trivia games, dice games and tile games, do-it-yourself puzzlers and pen-and-paper classics. We met game designers, constructors, artists, and creative types of all kinds.

We unraveled math puzzles and tackled the Crossword from Hell. We accepted the challenge of diabolical brain teasers, optical illusions, Internet memes, and more, even pondering our place in the world of puzzles as electronic solvers like Dr. Fill and AlphaGo rise in capability.

We delved into puzzle history with posts about the legacy of female codebreakers in World War II, game dice from centuries ago, theories about Shakespeare’s secret codes, and the long history of cryptography and the NSA. We brought to light valuable examples of puzzles in art, popular culture, famous quotations, and even the natural world as we pondered whether bees are verifiable problem-solvers like crows and octopuses.

We spread the word about numerous worthwhile Kickstarters and Indiegogo campaigns, watching as the puzzle/game renaissance continued to amaze and surprise us with innovative new ways to play and solve. We shared worthy causes like Puzzles for Progress, as well as amazing projects like new escape rooms, dazzling corn mazes, and the ongoing Kubrick’s Game interactive experience.

We cheered the 75th anniversary of the New York Times Crossword, and chronicled the many celebrations that marked the occasion, from guest crossword constructors like Bill Clinton and Lisa Loeb to a puzzle-centric cruise across the Atlantic!

We also mourned as friends and fellow puzzlers passed on. We said goodbye to David Lindsey and Raymond Smullyan, two underappreciated giants of the field. The pun-fueled show @midnight this year, which inspired our monthly hashtag game, also closed up shop, sadly.

We celebrated International TableTop Day, made puzzly bouquets in honor of International Puzzle Day, marveled at the records broken at the Rubik’s Cube World Championship, attended the American Crossword Puzzle Tournament and New York Toy Fair, and dove deep into an ever-expanding litany of puzzle events like the Indie 500, BosWords, Lollapuzzoola 10, and Crosswords LA.

We found puzzly ways to celebrate everything from Pi Day, the Super Bowl, and Star Wars Day to Halloween, Thanksgiving, and Christmas, and we were happy to share so many remarkable puzzly landmark moments with you. We even discovered Puzzle Mountain!

It’s been both a pleasure and a privilege to explore the world of puzzles and games with you, my fellow puzzle lovers and PuzzleNationers. We marked five years of PuzzleNation Blog this year, I recently penned my 800th blog post, and I’m more excited to write for you now than I was when I started.

And honestly, that’s just the blog. PuzzleNation’s good fortune, hard work, and accomplishments in 2017 went well beyond that.

Every month, we delivered quality content for the Penny Dell Crosswords App. From monthly deluxe sets and bonus boxes to Dell Collection sets and holiday bundles, dozens upon dozens of topnotch puzzles wended their way to our loyal and enthusiastic solvers.

And just last month, we launched our newest puzzly endeavor — Daily POP Crosswords — bringing you fresh, up-to-date cluing and relatable themes in world-class puzzles created by some of the industry’s best constructors! (Many of whom you’ve gotten to know in our recent interview series, Meet the Daily POP Crosswords Constructors!)

But whether we’re talking about the Penny Dell Crosswords App or Daily POP Crosswords, I’m proud to say that every single puzzle represents our high standards of quality puzzle content crafted for solvers and PuzzleNationers.

And your response has been fantastic! Daily POP Crosswords is thriving, the blog has over 2200 followers, and with our audience on Facebook, Twitter, Instagram, and other platforms continuing to grow, the enthusiasm of the PuzzleNation readership is both humbling and very encouraging.

2017 was our most ambitious, most exciting, and most creatively fulfilling year to date, and the coming year promises to be even brighter.

Thank you for your support, your interest, and your feedback, PuzzleNationers. The new year looms large, and we look forward to seeing you in 2018!


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!

Rise of the Machines!

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I don’t mean to alarm you, fellow puzzlers and PuzzleNationers, but the machines may be taking over.

First, there was Deep Blue, defeating Russian chess grandmaster Garry Kasparov under standard chess tournament time constraints.

Then, there was IBM’s supercomputer Watson, sitting at the buzzer on Jeopardy!, besting previous champions Brad Rutter and Ken Jennings to nab a million-dollar prize.

An AI program called Deep Mind can play several Atari games with superhuman proficiency.

These days, you can design robots with LEGOs that are capable of solving Rubik’s Cubes in seconds flat.

And, of course, crossword fans probably know of Dr. Fill, the crossword-solving computer program that competes at the American Crossword Puzzle Tournament each year. In a matter of five years, it has jumped from 141st place in the 2012 tournament to 11th place in the 2017 tournament.

drfill_400x400

Now, the machines are coming for Go players next. Google has developed an artificial intelligence known as AlphaGo which twice conquered Ke Jie, the 19-year-old Go tournament champion ranked number one in the world.

This strategy board game is played with white and black gamepieces called stones, and the objective is to surround a greater total amount of territory on the game board than your opponent. Along the way, you can surround your opponent’s pieces in order to capture them and remove them from play.

Wikipedia aptly describes the depth and difficulty of the game:

Despite its relatively simple rules, Go is very complex, even more so than chess, and possesses more possibilities than the total number of atoms in the visible universe. Compared to chess, Go has both a larger board with more scope for play and longer games, and, on average, many more alternatives to consider per move.

go-game

People have been playing Go for over 2,500 years, and yet, machines have already surpassed our greatest player.

Science fiction movies have been warning us about this for years. I just never expected them to come after our games and hobbies first.


Thanks for visiting PuzzleNation Blog today! Be sure to sign up for our newsletter to stay up-to-date on everything PuzzleNation!

You can also share your pictures with us on Instagram, friend us on Facebook, check us out on TwitterPinterest, and Tumblr, and explore the always-expanding library of PuzzleNation apps and games on our website!